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AoS 2 - Ogor Mawtribe Discussion


AthelLoren

Ogor Mawtribes Poll  

503 members have voted

  1. 1. What tier do you feel Ogors are pre-battletome?

    • High-tier
      30
    • Mid-tier
      235
    • Low-tier
      238
  2. 2. What kind of army will you be running?

    • Entirely Gutbusters
      39
    • Mostly Gutbusters
      125
    • Mixed forces
      209
    • Mostly Beastclaw Raiders
      88
    • Entirely Beastclaw Raiders
      42


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On 11/22/2020 at 7:16 PM, rover87 said:

Hi all! Im new here but I have a history with warhammer back in 2008 somewhere i think. Damn im old. Anyway, some friends started playing and it got me interested in warhammer again. I found my old army of Ogors which consists of:

18   Glutton warriors
8    Ironguts
4    Leadbelchers
2    Butchers
1    Hunter with 2 sabres
1    Tyrant
1    Gorger

Im disgusted of my painting so im stripping everything from paint and i will start over.

My question is, how is my army now with AoS? A lot has changed so im doing some research to get familiar again. Any tips? I found the warscroll builder but i dont even know where to start hehe.

Hope you guys can help me out.

Kind regards

I am new to Ogor Mawtribes as well so I can only give superficial tips. Should we assume that you already own the battletome from 2019? Ogor Mawtribes are divided in Gutbusters und Beastclaw Raiders nowadays but you can build a mix lists of course. All of your units are still legal and the unit sizes are fine too so you have a solid Gutbusters army which might look like this:

Allegiance: Ogor Mawtribes
- Mawtribe: Bloodgullet

Leaders
Tyrant (160)
- General
- Command Trait: Nice Drop of the Red Stuff!
- Artefact: Splatter-cleaver
- Big Name: Fateseeker
Butcher (140)
- Cleaver
- Lore of Gutmagic: Ribcracker
- Bloodgullet 2nd Spell: Greasy Deluge
Icebrow Hunter (120)
- Artefact: Kattanak Browplate

Battleline
6 x Ogor Gluttons (240)
- Clubs or Blades with Iron Fists
6 x Ogor Gluttons (240)
- Clubs or Blades with Iron Fists
6 x Ogor Gluttons (240)
- Clubs or Blades with Iron Fists
4 x Ironguts (220)
4 x Ironguts (220)
4 x Leadbelchers (160)

Units
1 x Gorgers (80)
2 x Frost Sabres (40)

Battalions
Tyrant's Gutguard (120)

Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 151

An actual Gutbusters player could help you out even further.

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Hi all - I'm interested in the Mawtribes battleforce but I need to decide between it and the Gloomspite box. I'm already an StD, Stormcast, Cities, DoK and Tomb Kings player.

Aesthetic

I do like the Gutbusters aesthetic a little more than the Frosty units. The models look awesome.

Points/Mid-tier viability

I read through the Mawtribes book today and it seemed a little underwhelming on the Gutbusters side. Would any good player recommend getting the battleforce as a good starting point? I do like the models, but I don't really want to buy uncompetitive models (as I already have fun thematic lists in other areas for that).

Monetary Value

Is the battleforce going to be good value? Are there any deadweight models I should be aware of? For example I am not interested in the Squig riders in the Gloomspite box, so it likely won't be a good buy unless i can get it very cheap. I want to know how much of this box you guys would say isn't that great, as well as which boxes I would buy to augment the force. I'm guessing it'll be more Gluttons... always more Gluttons!

Finally, would it make any sense to ally in Rockgut Troggoths?

Edited by Snakeb1te
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9 hours ago, Snakeb1te said:

Hi all - I'm interested in the Mawtribes battleforce but I need to decide between it and the Gloomspite box. I'm already an StD, Stormcast, Cities, DoK and Tomb Kings player.

Aesthetic

I do like the Gutbusters aesthetic a little more than the Frosty units. The models look awesome.

Points/Mid-tier viability

I read through the Mawtribes book today and it seemed a little underwhelming on the Gutbusters side. Would any good player recommend getting the battleforce as a good starting point? I do like the models, but I don't really want to buy uncompetitive models (as I already have fun thematic lists in other areas for that).

Monetary Value

Is the battleforce going to be good value? Are there any deadweight models I should be aware of? For example I am not interested in the Squig riders in the Gloomspite box, so it likely won't be a good buy unless i can get it very cheap. I want to know how much of this box you guys would say isn't that great, as well as which boxes I would buy to augment the force. I'm guessing it'll be more Gluttons... always more Gluttons!

Finally, would it make any sense to ally in Rockgut Troggoths?

Hi (again) I'm also heavily invested in mawtribe and especially on the gutbuster side. 

Comparing beastclaw and gutbusters I would say that they both can perform great but beastclaw monsters are the slightly better option. That is mostly because gutbusters rely on magic and can be shut down when facing a strong magic army (or some bad casting rolls) . Ironguts can be nuts in their damage output, with buffs from spells and abilities, they can  have 4 attacks each hit and wound on 2+/3+, rend -2 and 3 dmg, the opponent will cry facing that profile. 

The box, to me, is somewhat of a mixed bag. In Bloodgullet (magic heavy buff subfaction) you are interested in gluttons and ironguts, maybe a few leadbelchers. So this box is missing out on butchers and slaughtermasters which are very important for them. Underguts (the shooty subfaction) is interested in leadbelchers, alot of them, but this box only has 4. They could also consider the Ironblaster as well as the tyrant for an artifact combo with gruesome trophy rack to help the Ironblasters (or leadbelchers) snipe heroes and monsters. 

Lastly is the gargant, I'm not that impressed and I wouldn't play with that dude because other things does his job better. Can be a fun addition but not the greatest. 

As for rockguts as allies, this has the same problem as the gargant, other thing does the job better. Rockguts can be compared to ironguts but ironguts has more attacks (but only -1 rend) but they have access to buffs and synergies that takes them far beyond rockguts. 

But even a gutbusters heavy list can benefit greatly from a Frostlord on Stonehorn so if you dive into this army those models eventually appears around the corner. 

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11 hours ago, Snakeb1te said:

Is the battleforce going to be good value? Are there any deadweight models I should be aware of? For example I am not interested in the Squig riders in the Gloomspite box, so it likely won't be a good buy unless i can get it very cheap. I want to know how much of this box you guys would say isn't that great, as well as which boxes I would buy to augment the force. I'm guessing it'll be more Gluttons... always more Gluttons!

 

I think that the box is pretty good value if you like the gutbusters and want to go for a cool army. But as you want to focus on competitve I don't think so. 
The good:due to how the bellowers and standard bearers are made, you get extra arms and can build four more ironguts so its two units of four, which is great. Together with a 12 glutton unit, its very good base for an army. 
The Bad: The Gargant has no place imo in a competitive setting. The ironblaster and Tyrant only when you build into them. 

Regarding a competitive build in general. Gluttons are great but variation has proven more worthile to me. 2x12 gluttons and 8 ironguts are a great start imo. 

I often replace 12 gluttons with 10 leadbelchers worth more versatility. 

Also are you open to any frosty boys? Because the hunter with cats combo and even a single frostlord offer a lot to a gutbuster army.

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3 hours ago, Sauriv said:

Hi (again) I'm also heavily invested in mawtribe and especially on the gutbuster side.

1 hour ago, Kramer said:

The good:due to how the bellowers and standard bearers are made, you get extra arms and can build four more ironguts so its two units of four, which is great. Together with a 12 glutton unit, its very good base for an army. 
The Bad: The Gargant has no place imo in a competitive setting. The ironblaster and Tyrant only when you build into them.

 

Ok - so Mawtribes will be for me.  I will not be entering tournaments, just friendly (but still competitive games) with friends, which means the bar is a little lower for a decent list, and magic will not be drowned out by dispels. Let me break down a little of what you both said:

  • Mawtribes has decent spells in its Gutmagic and Sun-eater lores. There is a magic-focused subfaction, and even an artifact which increases the cast for one Butcher. I suppose Gastromancer trait (knows all Gutmagic spells) will rarely be chosen due to losing subfaction but it is an option. Bloodgullet buffs up a combat army pretty well, but would obviously suffer against other magic-focused armies with heavy dispels. Question: If augmenting the battleforce, should I grab 1-2 Butchers or Slaughtermasters or one of each? No idea how to compare the two models' effectiveness.
  • Underguts subfaction seemed a little underwhelming when I read through it, I figured that might be because you really need to lean into Leadbelchers and Ironblasters to get anything out of it. Question: I don't want to centre my collection around one gimmick list - I prefer versatility. Is it fair to say leadbelchers are 'ok' without the allegiance, but the Ironblaster is a little bit deadweight? I'll probably take it anyway because I think the model looks fab though..
  • I'll be able to build 8 Ironnguts with sprues designed only for 4? Could you explain exactly what I'd lose in terms of sprue items if I did this? As Sauriv mentioned, Ironguts are pretty good buffed up, so if I can get a bonus 4 that would be lovely - I would not need to buy a second battleforce.

Finally - I am deliberating over what to do once I have the battleforce. Seems like I have a few options which I could really use your help deciding on:

  • Grab another - this would complete the army, though it'd be worth grabbing a few hero models here and there. My least preferred option as there'd be a lot of redundancy.
  • Start Collecting - thematically cool, and rounds off the list with different units.
  • Grab a Butcher or two
  • Icebrow Hunter and a couple boxes of Frostfangs (hate the models, might go 3rd party site for these)
  • An additional Leadbelcher box.
  • The great pot!

I am open to using Beastclaw Raider models yes (the ones that look good ;))

P.S. What should I make of the Maneaters? The models are expensive to buy individually, are they even worth it versus Ironguts and Gluttons?

Edited by Snakeb1te
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17 minutes ago, Snakeb1te said:

Ok - so Mawtribes will be for me.  I will not be entering tournaments, just friendly (but still competitive games) with friends, which means the bar is a little lower for a decent list, and magic will not be drowned out by dispels. Let me break down a little of what you both said:

 

Okay I consider myself the same. So not tournament winning, but competitve amongst friends.
Then Gutbusters are fine. 

18 minutes ago, Snakeb1te said:
  • I'll be able to build 8 Ironnguts with sprues designed only for 4? Could you explain exactly what I'd lose in terms of sprue items if I did this? As Sauriv mentioned, Ironguts are pretty good buffed up, so if I can get a bonus 4 that would be lovely - I would not need to buy a second battleforce.

 

yeah what happens is that you get the boxes (usually so don't eat me if its different this time) in the mega box. 
So the Ironguts box comes with bit to make 4 ironguts. Which you do with the normal weapon. Making sure two are recognizable as the champions. Then you take 2 leadbelchers, and use those bodies with the left over bellower arms and heads + the Ironguts standard bearer. The other 2 leadbelchers bodies you can then combine with left over banners and Bellower bits of the Gluttons boxes. Since you will likely use them as one big 12 glutton unit you can spare a banner and Bellower from there. 
It works, and is hardly noticeable, because the irongut bellower and stand bearer carry a single hand weapon. 

But I will say if you like the frostlord enough I would add a Beastclaw startcollecting and use the big Gargant cleavers from the Mournfang and those heads to build 4 extra Ironguts with the Leadbelcher bodies and then you have one unit of 8 Ironguts. Which I feel is better usually. (and as a side advantage you then have 2 banners of each and 2 bellowers in your 12 Glutton squad)

hope this helps. Basically all the bodies are the same so you can switch around the arms and heads. 

 

25 minutes ago, Snakeb1te said:

Question: If augmenting the battleforce, should I grab 1-2 Butchers or Slaughtermasters or one of each? No idea how to compare the two models' effectiveness.

Butcher has a better innate spell. So benifits more from two casts. The Slaughtermaster in his battalion has 2/3 chance to hand out at least one +1 to hit buff on a nearby unit. 
So I take one of each when I go that route (although I'm more interested in Underguts, but that's definitely a less strong option.)

 

27 minutes ago, Snakeb1te said:

Underguts subfaction seemed a little underwhelming when I read through it, I figured that might be because you really need to lean into Leadbelchers and Ironblasters to get anything out of it. Question: I don't want to centre my collection around one gimmick list - I prefer versatility. Is it fair to say leadbelchers are 'ok' without the allegiance, but the Ironblaster is a little bit deadweight? I'll probably take it anyway because I think the model looks fab though..

I go 2 cannons for the ranged threat with the 'charge as a monster spell' for turn two or three charges. More didn't work for me. Cool model though.
I consider Leadbelchers the true strength. And they are always in my list. One unit of 10. They do the same as Gluttons. Slightly worse against hordes, Slightly better against saves, much better against saves with re-rolls. And on top of that a bit more flexibility due to shooting, I need them for my Goremand battalion anyway. And they're cool. 

29 minutes ago, Snakeb1te said:

Finally - I am deliberating over what to do once I have the battleforce. Seems like I have a few options which I could really use your help deciding on:

  • Grab another - this would complete the army, though it'd be worth grabbing a few hero models here and there. My least preferred option as there'd be a lot of redundancy.
  • Start Collecting - thematically cool, and rounds off the list with different units.
  • Grab a Butcher or two
  • Icebrow Hunter and a couple boxes of Frostfangs (hate the models, might go 3rd party site for these)
  • An additional Leadbelcher box.
  • The great pot!

I think, Battleforce + SC. Big advantage that the frostlord brings becides in game, is that when you paint that one model your 1/5 of your army underway.  Then a butcher and a sluaghtermaster. The Pot is super useful. 

Icebrow hunter is amazing with cats. It gives us so much trickery and screening that we otherwise lack. Especially late game. But I seem to have dropped it due to not having the points the last few games. Miss him half the games I guess. So I would add that last of all. 

But in the end it's all personal, but this is what I would do knowing what I know now. 

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Don’t know if I can add anything meaningful to this but I’ve been looking at the Mawtribes battleforce as well.  I’ve got a pieced together Mawtribe/Beastclaw collection that I’ve been working on so am trying to decide if I want to lean more into the Ogors.  I agree that the resin Beastclaw models are not ideal.  Been thinking about using Fenrisian Wolves for Frost Sabers.  Bases might not be the same, though.

However, the points for the battleforce is 1300.  Add a Beastclaw start collecting box and that’s 680 points.  So, for around $250 US (guessing the battleforce will be around $175) you could have nearly a 2000 pt army.  Not Bad, IMO.

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For Bloodgullet lists I tend to bring 2 slaughtermasters (which follow the gluttons/ironguts around) and 1 butcher on a balewind vortex (in the back near the pot). 

As @Kramer said, the boxes are very similar and have the same bodies as a base so its easy to mix and match the parts between sets.

Spoiler

I have a box of each laying around at the moment, ups 😅

Ironguts to the left, and gluttons to the right. the sprues in the bottom left is the "unique" sprues for the ironguts.

IMG_20201124_162923.jpg.daec930fe5654f546afe08288c36768d.jpg

 

If you get a SC-box, consider magnetize some of the different options so you easily can change things around.

Spoiler

Here is my model (I have a desert theme)

This allows me to quickly change between 4 different heroes in the book.

IMG_20201124_163843.jpg.58e71e55c5743be6cbde00fc80058543.jpg

And for those who are interested in my theme here are some other desert gluttons WIP, and I'm really slow as well...

Spoiler

IMG_20201124_164708.jpg.7579be032fbeae5b3d00a582b636e799.jpg

 

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Yeah! Magnetise the big beast definitely! 
I still think the thundertusk needs its own dedicated role. But I recently needed the 50 points 😅

and the alvagr ancient mount trait is very decent against alpha strike armies. 

Edited by Kramer
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You're all awesome.

In summary, for a somewhat varied group of models, I will grab the following:

  • Battleforce
  • Start Collecting (yes I will magnetise)
  • 1 Butcher, 1 Slaughterer
  • Pot

Optional:

  • Hunter and Fenrisian wolves.
  • Extra Leadbelcher box
  • Extra Iron Guts box

I'm not sure I like the idea of using Leadbelchers to make more Iron Guts. Once cool thing about that battleforce is the variety of units. I'd rather just buy another box of Iron Guts in due course. Should probably test out the army before planning that far ahead though.

None of you mentioned Man-Eaters or a Firebelly - I take it they're a waste of time? I actually thought the Firebelly has cool spells.

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5 minutes ago, Snakeb1te said:

None of you mentioned Man-Eaters or a Firebelly - I take it they're a waste of time? I actually thought the Firebelly has cool spells.

It’s mostly because you mentioned competitive. Man-eaters are decent in what they do. Super useful. But it’s an expensive army and they are a bit overpriced compared to others units. No clear role for them. maybe they should have gotten a bonus vs monsters and hero’s. Would be thematic and help them earn their place. 

firebelly roughly the same thing. But there it’s more that I want that slaughterer first. So that’s the battalion. And then if I want a second caster I personally prefer one that hangs bac since the slaughtermaster is going forward. 
So the butcher with his range. (Plus the command ability in bloodgullut and the extra spell, Which I think doesn’t apply to the firebelly)

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6 minutes ago, Kramer said:

It’s mostly because you mentioned competitive. Man-eaters are decent in what they do. Super useful. But it’s an expensive army and they are a bit overpriced compared to others units. No clear role for them. maybe they should have gotten a bonus vs monsters and hero’s. Would be thematic and help them earn their place. 

firebelly roughly the same thing. But there it’s more that I want that slaughterer first. So that’s the battalion. And then if I want a second caster I personally prefer one that hangs bac since the slaughtermaster is going forward. 
So the butcher with his range. (Plus the command ability in bloodgullut and the extra spell, Which I think doesn’t apply to the firebelly)

Understood. Yes I thought the Man-Eaters looked good but didn't really see the greatest of synergies between them and other things. Especially with how expensive they are, and only a 5+ save, it would sting to see even a single one of those taken off.. ;)

You confirmed my suspicions about the Firebelly. They don't get the benefit of the allegiance, and overall you end up just preferring another Butcher. I'll still grab one - for fun ;). The spells don't seem to be total rubbish at least ;)

Edited by Snakeb1te
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14 minutes ago, Snakeb1te said:

I'm not sure I like the idea of using Leadbelchers to make more Iron Guts. Once cool thing about that battleforce is the variety of units

No that’s fine as well. Might I then suggest the slaughtermaster first addition? 
that gives you 12 gluttons, 4 leadbelchers, 4 ironguts, slaughtermaster in a goremand. (1080 pts) nice point for some games. maybe with the tyrant for some 1250pts games

then the Frostlord + the goremand is 1480 points. Great 1,5K army. 
 

with that you have some games underneath your belt en you know what you want to add 

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3 minutes ago, Snakeb1te said:

Understood. Yes I thought the Man-Eaters looked good but didn't really see the greatest of synergies between them and other things. Especially with how expensive they are, and only a 5+ save, it would sting to see even a single one of those taken off.. ;)

You confirmed my suspicions about the Firebelly. They don't get the benefit of the allegiance, and overall you end up just preferring another Butcher. I'll still grab one - for fun ;). The spells don't seem to be total rubbish at least ;)

I accidentally attached a picture to the wrong post... I don't know how to get rid of it!

image.png

Haha when you click edit. Scroll down and you need to remove it from the ‘choose files’ bit underneath. Otherwise it automatically is posted underneath. 
 

firebellu is great fun and lovely to paint! 😍

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3 hours ago, Beastmaster said:

I wonder why they didn’t take the opportunity to buff the Aleguzzler with an interesting and unique battlefield role when the SoB were developed and introduced. Just as an incentive for other armies to get him. Not only the Aleguzzler box, but also this SC would sell so much better that way. 

I think the team that writes the rules and the team that decides the battlefield boxes have two very different goals. 
plus in general I hope they keep away from writing rules to sell specific models. 

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2 hours ago, Kramer said:

I go 2 cannons for the ranged threat with the 'charge as a monster spell' for turn two or three charges. More didn't work for me. Cool model though.

I consider Leadbelchers the true strength. And they are always in my list. One unit of 10. They do the same as Gluttons. Slightly worse against hordes, Slightly better against saves, much better against saves with re-rolls. And on top of that a bit more flexibility due to shooting, I need them for my Goremand battalion anyway. And they're cool.

You mean one unit of 8 or 12 right? You can't have 10 Leadbelchers in a unit.

I'm really curious specifically about the Rhinox tactic you have. Honestly the warscroll seems lacklustre,

image.png.d079abf2370fdb278b9ed64466ab1ab1.png

But let's say I grabbed a couple more Leadbelcher squads to add to the battleforce and I went Undergut - let me see if I understand how you would improve it.

  • Command Ability to add an attack (effectively to the cannon ball).
  • If I take a battalion, Gruesome Trophy Rack for +1 to hit against Monsters/Heroes.
  • Blubbergrub Stench. Average of 3-4 Mortal Wounds on the charge.

My issue is that the Cannon Ball with an extra attack is only a little better than the Hail Shot. The 4+ is a little swingy (yes it can go to 3+, but Hail Shot gets to have a 2+). So the shooting isn't hugely impressive, and 3-4 Mortal Wounds on a charge.

I don't know, I find it hard to justify buying a second Ironblaster to make this cool little Underguts thing work. Any advice for it? Would you say it is better I just spend the money on another Leadbelcher team instead?

Edited by Snakeb1te
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2 minutes ago, Snakeb1te said:

You mean one unit of 8 or 12 right? You can't get 10 Leadbelchers.

To quote a famous president: yes we can. ;) 

they come in 2’s for 80 points. 
 

C0A351A6-745B-45BC-B0D8-A36F3671EC89.jpeg.53a98a3f2469a9511c5232917578a942.jpeg
 

3 minutes ago, Snakeb1te said:

don't know, I find it hard to justify buying a second Ironblaster to make this cool little Underguts thing work. Any advice for it? Would you say it is better I just spend the money on another Leadbelcher team instead?

Yeah I would. But I had two feast of bones sets. And then several games ok TTS. I started like you said with the whole shebang. 4 cannons. Tyrant with the rack. Blubbergut spell. 

but it’s too many points and it doesn’t do enough. I thing gutbusters are great in the objective game. Can both take and defend an objective. But the 480 points of cannons don’t contribute enough. 
Then it went to three. And now two. Underguts isn’t the most competitive Imo. But it’s fun it can hold its own in my group and the cannons force my opponent closer. And in a pinch I charge them in to defend my back lines. 2x 3,5 mw takes care of most small teleports. And it leaves me enough points for the rest. 

regarding leadbelchers, I feel the three units all have their place and I never tested going all in on one.
(Except ironguts twice, which was fun but I had more beers than successful charges those games)  

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2 minutes ago, Kramer said:

To quote a famous president: yes we can. ;) 

they come in 2’s for 80 points. 
 

C0A351A6-745B-45BC-B0D8-A36F3671EC89.jpeg.53a98a3f2469a9511c5232917578a942.jpeg
 

Yeah I would. But I had two feast of bones sets. And then several games ok TTS. I started like you said with the whole shebang. 4 cannons. Tyrant with the rack. Blubbergut spell. 

but it’s too many points and it doesn’t do enough. I thing gutbusters are great in the objective game. Can both take and defend an objective. But the 480 points of cannons don’t contribute enough. 
Then it went to three. And now two. Underguts isn’t the most competitive Imo. But it’s fun it can hold its own in my group and the cannons force my opponent closer. And in a pinch I charge them in to defend my back lines. 2x 3,5 mw takes care of most small teleports. And it leaves me enough points for the rest. 

regarding leadbelchers, I feel the three units all have their place and I never tested going all in on one.
(Except ironguts twice, which was fun but I had more beers than successful charges those games)  

Yes we can indeed! Haha!

Thanks very much for the explanation! I love the idea of a cannon being lugged around on the back of a monster, but I'll think carefully about whether adding that in future.

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I have tried a few versions of Undergut lists and I have to say that i really became fond of gnobblars, especially if i included a tyrant in the list anyway. That 60-man strong block of battleshock immune dudes takes a while for the opponent to chew through.

One of the weaknesses with ironblasters is that they don't have a good way of rerolling any dice, volley fire is an option but it becomes super expensive because the canons are single units. Look out sir is also annoying, with artefact it becomes ±0 of course but then you are back on the swingy 4+ to hit. So i consider ironblasters to be more of a monster hunters option instead. 

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11 minutes ago, Sauriv said:

I have tried a few versions of Undergut lists and I have to say that i really became fond of gnobblars, especially if i included a tyrant in the list anyway. That 60-man strong block of battleshock immune dudes takes a while for the opponent to chew through.

One of the weaknesses with ironblasters is that they don't have a good way of rerolling any dice, volley fire is an option but it becomes super expensive because the canons are single units. Look out sir is also annoying, with artefact it becomes ±0 of course but then you are back on the swingy 4+ to hit. So i consider ironblasters to be more of a monster hunters option instead. 

I also saw the potential for Gnoblars + Tyrant, the issue is that you need to buy three boxes to get the 60, which is a little steep for mere chaff.

What funny little models haha! The scrap launcher also looks fantastic but the stats are woeful.

Edited by Snakeb1te
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Can the Blood Feast spell provide +1 attack to an entire unit of Mournfang, including their mounts?

And which configuration of the Beastclaw Raiders Start Collecting box would be best to accompany the battleforce with a couple of butchers in tow?

Gargant Hackers for a 4 man unit of Mournfang? No idea about the Lord unit though.

Edited by Snakeb1te
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2 hours ago, Snakeb1te said:

I also saw the potential for Gnoblars + Tyrant, the issue is that you need to buy three boxes to get the 60, which is a little steep for mere chaff.

What funny little models haha! The scrap launcher also looks fantastic but the stats are woeful.

Build a gutbuster army and you gather a lot thiugh. I reckon there is a least 10 in the battleforce box. Plus extra I you build the cannon. I have a unit of 40 just by collecting those extra models. 
 

and yes they are good in big numbers. Super useful 

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