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AoS 2 - Ogor Mawtribe Discussion


AthelLoren

Ogor Mawtribes Poll  

503 members have voted

  1. 1. What tier do you feel Ogors are pre-battletome?

    • High-tier
      30
    • Mid-tier
      235
    • Low-tier
      238
  2. 2. What kind of army will you be running?

    • Entirely Gutbusters
      39
    • Mostly Gutbusters
      125
    • Mixed forces
      209
    • Mostly Beastclaw Raiders
      88
    • Entirely Beastclaw Raiders
      42


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29 minutes ago, Kramer said:

mass of scars on a behemoth hero would be great. But I cannot seem to get it to work with battleline.

Yes, you’d have to go with min battleline units I think. 

Something like:

Huskard on Thundertusk general (with mass of scars, mount trait of choice, probably Alvagr Ancient), vulture, hailstorm prayer

Butcher (with Keg)

3x3 Gluttons (battleline)

3x10 Leadbelchers

2k on the nose, I think? 

Hmm, you’ve got me thinking now, about Underguts without Ironblasters! Will play around a bit. It’s a shame there’s no leadbelcher battalion, without needing gluttons and ironguts too!

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8 hours ago, Baron Wastelands said:

Yes, you’d have to go with min battleline units I think. 

Something like:

Huskard on Thundertusk general (with mass of scars, mount trait of choice, probably Alvagr Ancient), vulture, hailstorm prayer

Butcher (with Keg)

3x3 Gluttons (battleline)

3x10 Leadbelchers

2k on the nose, I think? 

Hmm, you’ve got me thinking now, about Underguts without Ironblasters! Will play around a bit. It’s a shame there’s no leadbelcher battalion, without needing gluttons and ironguts too!

And what about going tribeless? 🧐 I'll have a think about it too. With the big beasty general I might go 3x2 mournfang. It's a faster screen, if set up lengthwise they block more space, finally an excuse to rebase those models. 

I can't complain about no leadbelcher battalion. I argued against 'specialised' battalions before. I feel they create spam lists. Our battalions are pretty good imo as they reward differentiation in army lists. 

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Hi all,
Been playing some AoS with mates and have slowly been increasing the points of our games.

Trying to stick with models that are painted and based, but how does this look for a list?

Screenshot_20200813-101130.png.ace1f0d211e55a4c8aa1bd013ec44209.pngI'm guessing the Gargant is sub-optimal but it's painted and looks fun.

Also unsure on Cogs, but have gone for a magic list and thought they could add a bit of interest to the game.

Games are competitive but still fun, so I'm not necessarily looking for a 5-0 tournament list - just something mid teir.

 

Thanks

Edit: also, could someone measure the dimensions of the maw pot terrain piece? Can't seem to find one in stock so was looking to build one.

Edited by Grugg
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10 minutes ago, Grugg said:

Hi all,
Been playing some AoS with mates and have slowly been increasing the points of our games.

Trying to stick with models that are painted and based, but how does this look for a list?

Screenshot_20200813-101130.png.ace1f0d211e55a4c8aa1bd013ec44209.pngI'm guessing the Gargant is sub-optimal but it's painted and looks fun.

Also unsure on Cogs, but have gone for a magic list and thought they could add a bit of interest to the game.

Games are competitive but still fun, so I'm not necessarily looking for a 5-0 tournament list - just something mid teir.

 

Thanks

Edit: also, could someone measure the dimensions of the maw pot terrain piece? Can't seem to find one in stock so was looking to build one.

Regarding the list. It looks fun. Gargant looks scarier than he is. I personally don’t really value small ogor units highly. Sure it counts as 2 bodies per model. But six will rarely contest an objective as most objective holding units have 10 as min size. 
But that’s personal. I rather play to dominate two thirds of the objectives than spread out and compete for all. 
Agains looks fun  probably needs a few games to decide if it works for you.

mawpot:

727120F4-A05D-4AB9-A5C3-920AB98F0144.jpeg.687d9ef998fd47e9f5d20fc745e3be91.jpeg2AA67841-C143-45E6-A81E-BEE58C695A5E.jpeg.8f1213cef548e6dc9b6b743b78c038a3.jpeg1A6F9BC8-1CA4-487A-AAF9-273A164F745D.jpeg.a03b94492aba2f2994ccd2b88de6d237.jpeg

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@kramer

 

Thanks for the dimensions! That really is incredibly helpful!

Yea I figure the Gargant could act as a 'distraction carnifex' if that's the right term? Hoping that it takes some flack off the stonehorn and ogor units.

I'll take your comments about ogor unit size into consideration - tempted to dump the cogs and turn the 3 man I to a 6 man unit with iron fists for more presence on the board.

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1 hour ago, Grugg said:

@kramer

 

Thanks for the dimensions! That really is incredibly helpful!

Yea I figure the Gargant could act as a 'distraction carnifex' if that's the right term? Hoping that it takes some flack off the stonehorn and ogor units.

I'll take your comments about ogor unit size into consideration - tempted to dump the cogs and turn the 3 man I to a 6 man unit with iron fists for more presence on the board.

Haha although I don’t play 40k I think that’s the term alright. But there are mags gargants coming, delayed to COVID, but if you really want something big and cool those will be able to ally in. 
 

image.jpeg.1fba3d9363a294dc3981b43f86b2a279.jpeg

 

image.png.e0ddfb18b53c3e4f05a2f555e41d3324.png
 

regarding unit sizes, I say just try it first and than see if my comment rings true. There’s nothing as treacherous as internet advice ;) 

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On 8/13/2020 at 7:45 AM, Kramer said:

And what about going tribeless? 🧐 I'll have a think about it too. With the big beasty general I might go 3x2 mournfang. It's a faster screen, if set up lengthwise they block more space, finally an excuse to rebase those models. 

I can't complain about no leadbelcher battalion. I argued against 'specialised' battalions before. I feel they create spam lists. Our battalions are pretty good imo as they reward differentiation in army lists. 

Tribeless would be fine, of course. The opposite of a spam list, I guess. Ogre ‘soup’ is a good thing. I suppose the question that interests me is simply “can Underguts work with no ironblasters and/or max leadbelchers”, or perhaps even “how to have fun with Underguts specifically” because they appeal to me, but tend to be a bit mono-list.

As for your second point, fair enough. Haven’t seen the argument, but sure you have a reasoned perspective, you usually do! Personally I don’t mind spam lists per se, just those that seek to exploit a particular strength to unbalance the game. The other end of the spectrum is themed lists, which I am a fan of; was delighted with squigalanche, troggherd, and even Torrbad (yes, I know ...) for example, just because I want to try and play an army of only squigs, of only troggoths, even of only Thundertusks, (of only skullcrushers, of only warherd, of only Grundstock, of only chariots, etc etc). There’s a bit of me that would like to try tyrant + 46 leadbelchers, and I don’t think it’s the power-gamer/min-maxer bit of me! (To be fair, it’s not the financially-savvy bit of me either). I like battalions that support self-imposed restrictions like that, because it feels thematic.

Edited by Baron Wastelands
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I've been pondering mass min squads of leadbelchers for a while. 

Something like.

FLOSH, brand of the svard, gnoblars blast keg,

Butcher, mass of scars

4x Leadbelchers x2

4x ironguuts x1

2x leadbelchers x 15

20 gnoblars (screen to start)

 

Lots of little units running around, tons of for charges, guns to soften up any targets before fighting them. Seemed fun, maybe good at objective play. Use units of 2 as a screen so they can only kill a few models per turn while you keep firing away or mass charging weekend enemies. Might be better to get a few big blocks to pick first when activating.

 

 

 

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13 minutes ago, Frowny said:

I've been pondering mass min squads of leadbelchers for a while. 

Something like.

FLOSH, brand of the svard, gnoblars blast keg,

Butcher, mass of scars

4x Leadbelchers x2

4x ironguuts x1

2x leadbelchers x 15

20 gnoblars (screen to start)

 

Lots of little units running around, tons of for charges, guns to soften up any targets before fighting them. Seemed fun, maybe good at objective play. Use units of 2 as a screen so they can only kill a few models per turn while you keep firing away or mass charging weekend enemies. Might be better to get a few big blocks to pick first when activating.

 

 

 

That's a very interesting idea.  Using the Trampling Charge rule to the max!  Also forces the enemy to split up their attacks.    

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3 hours ago, Frowny said:

I've been pondering mass min squads of leadbelchers for a while. 

Something like.

FLOSH, brand of the svard, gnoblars blast keg,

Butcher, mass of scars

4x Leadbelchers x2

4x ironguuts x1

2x leadbelchers x 15

20 gnoblars (screen to start)

Lots of little units running around, tons of for charges, guns to soften up any targets before fighting them. Seemed fun, maybe good at objective play. Use units of 2 as a screen so they can only kill a few models per turn while you keep firing away or mass charging weekend enemies. Might be better to get a few big blocks to pick first when activating.

 

Agreed that is an interesting idea. I tried something like this (lots of staggered minimum unit shooting ‘charge-catchers’)  before the current battletome (discussed in the old thread, I think), but found the damage output was just too low to make it work. However, with the addition of trampling charge, plus the Underguts range buff, it certainly might be worth trying again.

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Hello friends, good evening, I wanted to use your help to start with my first list of ogors, I know that it is not the 
most competitive list of tournaments but I would like to be able to leave it as best as possible
the list would be
slaghtermaster goblar blast and ribcracker
3 ogor gluttons
paired clubs
tyrant gutguard
tyrant general gruesome trophy rack and mass of scars
4 ironguts
and 2 ironblast
clan underguts



 
 
 
 
 
 
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7 hours ago, Nicorko said:

Hello friends, good evening, I wanted to use your help to start with my first list of ogors, 
 

It’s a solid starting list at 1k points. If you want the core focus to be a trophy rack tyrant boosting 2 ironblasters, then there’s not much you could change. You might find you are a bit light on bodies, and your slaughtermaster is only really going to be buffing your ironguts, but you need both the extra hero and the battalion to get the trophy rack. At 1k, it’s maybe a bit pricy. As you grow the army, focus on either bigger units of gluttons (like, 12) or big units of leadbelchers, would be my advice. Maybe another ironblaster or two as well if you want to reinforce the core strength.

Edited by Baron Wastelands
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9 hours ago, Nicorko said:

Hello friends, good evening, I wanted to use your help to start with my first list of ogors, I know that it is not the 
most competitive list of tournaments but I would like to be able to leave it as best as possible
the list would be
slaghtermaster goblar blast and ribcracker
3 ogor gluttons
paired clubs
tyrant gutguard
tyrant general gruesome trophy rack and mass of scars
4 ironguts
and 2 ironblast
clan underguts




 
 
 
 
 
 

I agree with the Baron. Great starting point. You might end up getting more leadbelchers at some point but building those 3 gluttons Into a squad of 12 is always good in any list. 

im having a lot of fun with underguts the last few months and every model in your list is also in my lists. 

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1 hour ago, Baron Wastelands said:

It’s a solid starting list at 1k points. If you want the core focus to be a trophy rack tyrant boosting 2 ironblasters, then there’s not much you could change. You might find you are a bit light on bodies, and your slaughtermaster is only really going to be buffing your ironguts, but you need both the extra hero and the battalion to get the trophy rack. At 1k, it’s maybe a bit pricy. As you grow the army, focus on either bigger units of gluttons (like, 12) or big units of leadbelchers, would be my advice. Maybe another ironblaster or two as well if you want to reinforce the core strength.

Thanks for the answer my friend, my main idea is to have an 
army of shooters ogors they can be ironblaster or Leadbelchers
 but I feel that the ogors have good rolls to wound , good rend,
 good damage but bad rolls to hit, that's why I thought 
about that artifact that helps to impact better and that 
magician that with some luck can help you to impact better, 
how do you do it to be able to impact better?

 
 
 
 
 
 
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Just now, Lord Krungharr said:

The generic Command Ability to reroll 1s to hit in the shooting phase is also useful for an Underguts army.  At least they hit pretty well in combat on 3+.

where can find the rulz of this CA? 

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2 hours ago, Nicorko said:

Thanks for the answer my friend, my main idea is to have an 
army of shooters ogors they can be ironblaster or Leadbelchers
 but I feel that the ogors have good rolls to wound , good rend,
 good damage but bad rolls to hit, that's why I thought 
about that artifact that helps to impact better and that 
magician that with some luck can help you to impact better, 
how do you do it to be able to impact better?


 
 
 
 
 
 

I think the big thing for underguts (especially without big units) is the Blubbergut Stench spell. That way you have your cannons that can do mortal wounds on the charge as if they were ogor monsters. 

shooting is very good. But doing Mortal wounds in the charge phase is super useful as well. 

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On 8/14/2020 at 10:35 AM, Baron Wastelands said:

Tribeless would be fine, of course. The opposite of a spam list, I guess. Ogre ‘soup’ is a good thing. I suppose the question that interests me is simply “can Underguts work with no ironblasters and/or max leadbelchers”, or perhaps even “how to have fun with Underguts specifically” because they appeal to me, but tend to be a bit mono-list.

 

And what about this as a core combo:

12 leadbelchers 18" range to hit 4+ 3+ -1 dmg 1. d6 shots per model vs a 4+ save is:

1065659766_Screenshot2020-08-15at22_10_18.png.9a8ebd12e6587b34cf9c6a0c5585e39a.png

If you use them to hunt hero monster, get the trophy rack near them instead of the cannons, give them volley fire with the command point you get from the battalion. vs a 4+ its:

205393564_Screenshot2020-08-15at22_12_24.png.76d009cae4699a0fe1b296df7834072c.png

Which is almost good enough to play for.

So perhaps a list where you keep this one 12 leadbelcher squad behind a screen until turn 3 just blasting and threatening anything in a 18" bubble from the middle. The rest of the list moves forward doing ogor things, claiming objectives. maybe MSU style, with one or two big monsters. Bring the bridge because placing them forward won't count as a move then. Turn 3 they just smash through anything they is left. Get pressure on early, make your opponent commit resources to prevent that and then counter charge it with the big unit. 
But even then the damage output for the points is not that threatening and a bit situational. But great for knife to the heart kind of scenarios. 

The other thing i've been tinkering with is starting from a basis of 3x10 leadbelchers. I like 10 because it gives you 2 models redundancy for maintaining the monster charge. And then build a support structure around it. So a Hunter and cats. Cats to screen if need be, otherwise they go with the hunter for a backline threat. Butcher on balewind for support spells and making the leadbelchers battleline, but we all suspect that relying on casting in a tournament with the current shooting and magic dominating armies. I'm not getting low drops this way so not using battalions and i'll skip the Tyrant. And then a Stonehorn probably. 
It's a fun list but I just don't have anything that can really threaten something like a Lord of change or Teclis behind a screen. I then really need to smash through it and get the double to get there. 

On 8/14/2020 at 10:35 AM, Baron Wastelands said:

Haven’t seen the argument, but sure you have a reasoned perspective, you usually do! Personally I don’t mind spam lists per se, just those that seek to exploit a particular strength to unbalance the game. The other end of the spectrum is themed lists, which I am a fan of; was delighted with squigalanche, troggherd, and even Torrbad (yes, I know ...) for example, just because I want to try and play an army of only squigs, of only troggoths, even of only Thundertusks, (of only skullcrushers, of only warherd, of only Grundstock, of only chariots, etc etc)

Spend some time thinking about this. Mostly the compliment of course, but still ;) 
I think you are right. It's the contents of some battalions and the ease with how you fit them in the 'top' list. I love troggherd, squigalanche etc battalions for the narrative of it. Absolutely with you. And thinking about it, it's not a problem until the content, let's say troggs, become unbalanced themselves. Then you get another reward for spamming Troggs which in this example you would spam anyway. Low drops, more artefacts, a battalion rule bonus, etc. But you're right it's the units not the 'spam' nature of a battalion. 

 

Edited by Kramer
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Hello everyone, speaking of leadbelchers, I had a game with a friend tonight and we had an unusual harsh argument about them. 

Example senario:

Your one unit of 4 leadbelchers are all in range(for simplicity sake) to shoot 2 different enemy units. 

Question: do you roll the number of attacks and then decide how you distribute them? "oh they have 10 attacks this turn, I shoot an evenly 5 attacks in both units"

Or...

First decide which models shoot which units and then roll to see how many hits each of the units receives? "ok, 2 dudes shoot this unit and the other 2 leadbelchers shoots the second unit, oh, i rolled 2 shoots for the first and 6 shoots for the second unit"

This has a very big impact on the game and I know how I reason but I would like to hear more opinions about it. 

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@Sauriv & @Lord Krungharr 

you first roll attacks then divide them. There was an faq/designers commentary about this if I remember correctly.  Although I can’t find it now. 

also you roll per model. Because you are supposed to roll per model attacking but can group the rolls together. See page 6&7 of the core rules in the app. 
good comparison is if a weapon does d3 damage. You then also roll per wounding hit. It’s the same just now it’s the attack characteristic. 

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Q: Do I have to choose the targets for all of the attacks made by a unit before I roll (to hit, etc.) for any of them?

A: Yes

From an FAQ also I checked core rules. Page 6, picking targets says the same thing

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