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AoS 2 - Ogor Mawtribe Discussion


AthelLoren

Ogor Mawtribes Poll  

503 members have voted

  1. 1. What tier do you feel Ogors are pre-battletome?

    • High-tier
      30
    • Mid-tier
      235
    • Low-tier
      238
  2. 2. What kind of army will you be running?

    • Entirely Gutbusters
      39
    • Mostly Gutbusters
      125
    • Mixed forces
      209
    • Mostly Beastclaw Raiders
      88
    • Entirely Beastclaw Raiders
      42


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44 minutes ago, Kugane said:

Anyone else considering to pick up the nurgle wurmspat warband for ogor conversions? The models their poses and size seems decent to de-nurglify and kitbash with some ogor bits to create some maneaters or butchers.

Will they be the same size as the current blight kings? If yes, I wouldn’t consider it, too small. the Ogor blood bowl team is great for converting, if you’re interested 

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4 hours ago, Jmason said:

Will they be the same size as the current blight kings? If yes, I wouldn’t consider it, too small. the Ogor blood bowl team is great for converting, if you’re interested 

Thank you so much for suggesting this. I just found perfect alternatives for a butcher. But I get even more Ogors and Gnoblars for the same cost as a single finecast, old butcher model. 

Edited by Jabbuk
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Some interesting discussion about the underguts in here. 

I think what a lot of people have said about them not being a true shooting list is true. Rather than thinking aboit taking as much shooting as possible I think we should be thinking about how to build around the 3-4 ironblasters and tyrant, which makes up the core of the underguts list and gets the most benefit from the tribe. 

This means moving away from needing to take tonnes of leadbelchers which I think are quite versatile but perhaps not the best as a competitive option. Fortunately after the 3-4 tyrants, tyrant, tyrants gutguard batallion and its contents we have points to play with and I think this is where the important choices need to come in. 

Personally I  like idea of 1-2 x gnoblars for screening and objective control, FLoSH for obvious reasons, and i think there is a good argument to be made for finding room for a hunter and some sabres.

My issue with FLoSH is that we take it outside of the boulderhead tribe and its almost impossible to give it an artefact without taking another battalion. This is because tyrant with the trophy rack really is essential if you are investing in the ironblasters. 

I hear the argument for taking gluttons over gnoblars but i think they are just too expensive and if you are taking tyrants gutguard, there really isn't much room for them. Might be wrong here though. 

I think the hunter with sabres adds a lot to underguts, given that we don't have too much speed to get around the board, the ability to deploy in the backboard is just so clutch for objective control and taking out casters or catapults, especially in the OBR meta. It also impacts opponent psychology as the threat to the back board will force them to make hard decicisons around movement and deployment. I think this guy can win games against an unprepared opponent. 

However, it is very hard to fit both a FLoSH AND a Hunter into the list so a choice needs to be made, im just not sure what the better option is. 

Love to hear what people's thoughts are on this. 

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27 minutes ago, fishwaffle2232 said:

Some interesting discussion about the underguts in here. 

I think what a lot of people have said about them not being a true shooting list is true. Rather than thinking aboit taking as much shooting as possible I think we should be thinking about how to build around the 3-4 ironblasters and tyrant, which makes up the core of the underguts list and gets the most benefit from the tribe. 

This means moving away from needing to take tonnes of leadbelchers which I think are quite versatile but perhaps not the best as a competitive option. Fortunately after the 3-4 tyrants, tyrant, tyrants gutguard batallion and its contents we have points to play with and I think this is where the important choices need to come in. 

Personally I  like idea of 1-2 x gnoblars for screening and objective control, FLoSH for obvious reasons, and i think there is a good argument to be made for finding room for a hunter and some sabres.

My issue with FLoSH is that we take it outside of the boulderhead tribe and its almost impossible to give it an artefact without taking another battalion. This is because tyrant with the trophy rack really is essential if you are investing in the ironblasters. 

I hear the argument for taking gluttons over gnoblars but i think they are just too expensive and if you are taking tyrants gutguard, there really isn't much room for them. Might be wrong here though. 

I think the hunter with sabres adds a lot to underguts, given that we don't have too much speed to get around the board, the ability to deploy in the backboard is just so clutch for objective control and taking out casters or catapults, especially in the OBR meta. It also impacts opponent psychology as the threat to the back board will force them to make hard decicisons around movement and deployment. I think this guy can win games against an unprepared opponent. 

However, it is very hard to fit both a FLoSH AND a Hunter into the list so a choice needs to be made, im just not sure what the better option is. 

Love to hear what people's thoughts are on this. 

I have found that a FLoSH is not necessary for Underguts, or even any BCR units.

Gnoblars are FANTASTIC! They do a great job of screening. They have won me games.

Gluttons i feel are still necessary, they can deliver huge melee power if properly buffed.

Leadbelchers are just too swingy, you can't really afford to take them for their cost.

With Tyrant's Gutguard, you're paying for an artefact, cp, and lower drops. The ability is garbage.

Underguts is very strong, but it has a huge learning curve. I still struggle in making lists for them and using all the unit in the army right.

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4 hours ago, MKsmash said:

Gluttons i feel are still necessary, they can deliver huge melee power if properly buffed.

Yea i think the value for points is great even in underguts where they won't be seeing any buffs other than from the pot. 

A list im liking at the moment is with goremand instead of tyrants gutguard for the reasons you mentioned. Our drops are too high already that drops dont really matter too much, and the tyrant gutguard ability is shithouse. Whereas the goremand is actually quite good double dipping from the pot. 

The list is

Tyrant

Slaughtermaster

Hunter

4x ironguts

4x leadbelchers

12x gluttons

4x ironblasters 

20x gnoblars

4x sabres 

Goremand battalion. 

I think this is likely what ill be building into 

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1 hour ago, Snips said:

Wanted to pick up this army (gutbusters moreso than BCR) but leadbelchers and ironguts have been off the store page for quite some time. Seems all the behemoths are off as well now for BCR :c

Same for some KO units. But if you use the search function you can find them. Hope that helps for Gutbusters as well. (or do you mean they're sold out)

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Not to stir the pot.... sorry bad start ;)

When our book was dropped there was a lot of doom and gloom. A lot of arguments of how bad the Ogor book is. Especially compared to the big bad Bonereapers. 

How is everybody feeling right now? 

I see a lot of positive reports even vs. Bonereapers. Now I know people are less likely to share their fails but still. It's a lot of wins. 

So again how do people see the book after two months of playing it?

 

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Maybe we are still in the experimental phase. But, following this thread, I get the feeling that our internal balance is not bad. There are several different units deemed worthy of trying out in different combinations under different tribes. 
As to competitiveness overall, I think we’ll still have to wait and see. My impression is that there are no obviously super-strong rules and combinations, but a more subtle strength inherent in the basic warscroll attributes. All of which makes the army interesting to experiment with. So I’m happy. 😊

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5 hours ago, Kramer said:

Same for some KO units. But if you use the search function you can find them. Hope that helps for Gutbusters as well. (or do you mean they're sold out)

My bad my wording wasnt that great haha. I meant they are all sold out

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I had a game today with underguts vs skaven player I won my list was similar to what I have seen here :

 

Allegiance: Ogor Mawtribes

- Mawtribe: Underguts

 

Leaders

Tyrant (160)

- General

- Trait: Mass of Scars 

- Artefact: Gruesome Trophy Rack 

Butcher (140)

- Cleaver

- Lore of Gutmagic: Ribcracker

Frostlord on Stonehorn (400)

- Artefact: Gnoblar Blast Keg 

- Mount Trait: Metalcruncher

 

Battleline

4 x Ironguts (220)

4 x Leadbelchers (160)

4 x Leadbelchers (160)

 

Units

1 x Ironblaster (120)

1 x Ironblaster (120)

1 x Ironblaster (120)

1 x Ironblaster (120)

2 x Leadbelchers (80)

2 x Leadbelchers (80)

 

Battalions

Tyrant's Gutguard (120)

 

Total: 2000 / 2000

Extra Command Points: 1

Allies: 0 / 400

Wounds: 128

I think underguts are the way to go I have a tournament next month and I wonder if this list is complete or I should change it 

the second picture is a frostlord/ ironblaster conversationimage.jpg.6c2c36735c0e5760bfa0f71bd10a1141.jpg

image.jpg

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11 hours ago, Kramer said:

So again how do people see the book after two months of playing it?

I'm new to Ogors, and I find them a lot of fun. I used to play Sylvaneth, and compared to that they feel quite strong, able to consistently implement their game plan (go forth and bully objectives with a counter-charge type approach). The diversity of builds possible is quite good, and a good range of reasonable options that actually force different choices makes it fun to try out. Bloodgullets butchers make for respectable wizards, underguts enables a totally different shooting build etc. etc. etc. 

One challenge it will face is long term,  it is a very fair book, which makes it fun to play both for myself and my opponent, but will mean it is weaker in the longer term as people  adopt all-in strategies (40 petrifex mortex making non-rending attacks irrelevant, 24 inch moves from an Orruk Ironfist etc.).

Makes me jealous that my sylvaneth subalegience abilities are all variations on reroll 1's, making them all feel kinda samey. 

There are a few weak options, but that is easily fixed with a few point drops down the road. Thundertusks dropping 50 or so, mournfangs down 10-20 and maybe the scraplauncher down 20 would all open up different models and totally different builds, which could be fun and is easy to fix in an FAQ since the book is so balanced otherwise. The only allegience that stands out as terrible is the meatfists, and most of the battalions are also playable, which is really quite an accomplishment. 

Overally, I'd say a well-written book, lots of options, Firmly B tier, but not in a bad way since its fun to play and interesting throughout. 

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12 hours ago, Kramer said:

So again how do people see the book after two months of playing it?

I'm taking a break from MawTribes until I feel like painting up another Stonehorn but a couple of players in my area have been playing it. They've caught onto the Stonehorn lists and are doing okayish with them. I actually lost a game with my cities vs a eurlbad thanks to a FloSH with ethereal amulet making a lunatic numbers of saves. Tournament wise, things are more meh with them the 2 players going 1-2 and 0-3 in our one tournament so far but I consider our scene to be pretty brutal and I think those players are newer.

Probably, the thing that has changed the most for me as time goes on is that I consider Gluttons to be pretty much be a trap unit. They look good on paper but in my experience they're too flimsy to be an anvil, don't hit quite hard enough to be a hammer, and are too expensive for chaff. I think the strength of the book is in Stonehorns, Ironguts, Gnoblars, and Frostsabers. Basically chaff and hammers. I haven't watched Doom and Darknesses Cancon recap but he was practicing with a list that was pretty similar to what I"m thinking of building eventually and was having pretty good results with it in his practice games.

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1 hour ago, chyortskazal said:

This underguts + hunter/cats talk got me thinking...   even fit in a stone horn...  would be fun to try at least!

 

What say you?

 

WarscrollBuilderList.pdf 5.73 MB · 4 downloads

Looks good I reckon. Could always cut the sabres to 2x2 and then fit in the FLoSH instead, not sure how much of a difference it would make. 

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I feel like for the backfield threat to actually be a threat you need a bigger unit of cats.  Actually just played around with this idea some more and came up with this list.  Have no idea if it would work but I’m tempted to try it out some day:

Allegiance: Ogor Mawtribes

Mawtribe: Underguts

 

**Leaders**
 

Icebrow Hunter

 - General

 - Mass of Scars

 

Tyrant

 - Gruesome Trophy Rack

- Fateseeker

 

Huskard on Stonehorn

 - Gnoblar Blast Keg

 - Black Clatterhorn  (or Metalcruncher)

 

Butcher

  - Lore: Molten Entrails
 

** Troops**
 - Frostsabres x8

 - Frostsabers x 2

- Mournfang Pack x4

- Leadbelchers x4

- Leadbelchers x4

- Ironblaster 

- Ironblaster

- Ironblaster

 

** Battalions **
- Skall 

 

2000 points on the nose

 

Ram the huskard and his mournfang escort up the middle of their lines while the Ironblasters and Leadbelchers blast away.  Bring the big unit of cats and the Hunter in on their backfield to cause headaches.  Small cats to snag loose objectives/set up quick screens 

 

 

Edited by chyortskazal
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That's actually pretty solid. A hunter and single frost sabre with basically the same stats would be 140. 20 points gets you the 3 gnoblars to sit on an objective or something.

The trap is quite solid as well, and the 2nd shot on the crossbow is solid as well, making him slightly better the turn he arrives. Can't really fight like a big sabres block but is cheaper.

Can you put it in a skaal? I thought I'd never ask this but can he the the general?

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I'm thinking about this list 😅

 

Allegiance: Ogor Mawtribes
- Mawtribe: Underguts
Mortal Realm: Shyish

Leaders
Frostlord on Stonehorn (400)
- Artefact: Ethereal Amulet
- Mount Trait: Metalcruncher
Frostlord on Stonehorn (400)
- Mount Trait: Black Clatterhorn
Tyrant (160)
- Artefact: Gruesome Trophy Rack
- Big Name: Deathcheater
Icebrow Hunter (120)
- General

Battleline
6 x Frost Sabres (120)
4 x Frost Sabres (80)
2 x Frost Sabres (40)
4 x Frost Sabres (80)

Units
1 x Ironblaster (120)
1 x Ironblaster (120)
1 x Ironblaster (120)
1 x Ironblaster (120)

Battalions
Skal (100)

Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 109
 

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3 minutes ago, Arkahn said:

I'm thinking about this list 😅

 

Allegiance: Ogor Mawtribes
- Mawtribe: Underguts
Mortal Realm: Shyish

Leaders
Frostlord on Stonehorn (400)
- Artefact: Ethereal Amulet
- Mount Trait: Metalcruncher
Frostlord on Stonehorn (400)
- Mount Trait: Black Clatterhorn
Tyrant (160)
- Artefact: Gruesome Trophy Rack
- Big Name: Deathcheater
Icebrow Hunter (120)
- General

Battleline
6 x Frost Sabres (120)
4 x Frost Sabres (80)
2 x Frost Sabres (40)
4 x Frost Sabres (80)

Units
1 x Ironblaster (120)
1 x Ironblaster (120)
1 x Ironblaster (120)
1 x Ironblaster (120)

Battalions
Skal (100)

Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 109
 

You need the gnoblar blast keg on someone unfortunately, so no ethereal amulet

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3 hours ago, Frowny said:

 

Can you put it in a skaal? I thought I'd never ask this but can he the the general?

Can't see why he can't be in a Skaal as it only requires Icebrow Hunter keyword, which this warscroll has.  He could also be your general, but you wouldn't get the command traits.

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1 hour ago, Descrutchion said:

Can't see why he can't be in a Skaal as it only requires Icebrow Hunter keyword, which this warscroll has.  He could also be your general, but you wouldn't get the command traits.

check again. Skal, and all Mawtribe batallions, require the exact warscrolls the specify. none of it is in bold, which is the indication that it is a keyword. For an example of a batallion that uses keyword instead of a specific warscroll, Thricefold Befowlement in Nurgle requires 3 GREAT UNCLEAN ONE meaning you can use rotigus, and also the exalted greater daemon of nurgle (the forgeworld one). 
 

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