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AoS 2 HammerHal


Acid_Nine

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40 minutes ago, Deadkitten said:

Do you have a list?  What character do you have in support?

 

This is what I'm running after all my experimentation. For the General on Griffon you may also change the artifact for Ignax Scale to protect against MW

Allegiance: Cities of Sigmar
- City: Hammerhal
Mortal Realm: Aqshy

Leaders
Battlemage (90)
- Spell: Lore of Cinder - Cindercloud (Hammerhal Wizard)
- City Role: General's Adjutant (Must be 6 wounds or less)
- Mortal Realm: Hysh
Freeguild General (100)
- General
- Trait: Acadamae Prodigy
- Artefact: Saint's Blade
Freeguild General on Griffon (320)
- Shield & Greathammer
- Artefact: Armour of Mallus

Battleline
3 x Demigryph Knights (180)
- Lance and Sword
3 x Demigryph Knights (180)
- Lance and Sword
3 x Demigryph Knights (180)
- Lance and Sword
3 x Demigryph Knights (180)
- Lance and Sword
20 x Freeguild Handgunners (200)
- City Role: Honoured Retinue (Must be 5-20 models)
20 x Freeguild Guard (160)
- Swords and Shields
20 x Freeguild Guard (160)
- Swords and Shields

Units
10 x Shadow Warriors (110)

Battalions
Hammerhalian Lancers (140)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 141
 

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19 hours ago, Televiper11 said:

Am toying around the Lancers battalion plus two Steam Tanks + Lord Ordinator over the Soulscream Bridge -- the combo could be a deadly Alpha Strike.

I think that's too much. The Lancers battalion already vaporizes pretty much everything it touches. You are adding 500 points that won't really get to do much.

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9 hours ago, Acid_Nine said:

speaking of the lancers, what is the best support for it? I was thinking either a lot of dark shards and a sorceress to support, or going for dwarfs again with two squads of iron drakes or breakers and a rune lord. Or, Just taking a battle mage on griffon to fit the theme.

I've been taking a hard look at the Runelord.  If you're not going all in on magic or looking to pull off a vital spell and need the sorceress' +2 to cast, then the Runelord's +2 looks pretty good.  Haven't run it though.  I hear you about theme though.  Not that a random Dwarf running around isn't per se but the CA seems a bit of a waste to not have a unit to target.  

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Looking to build some hammerhall army for casual game (Will likely use Hallowheart for competitive).

A model i'll likely use that nobody seem to be talking is the Celestial Prime. It really fit well with the Command to attack twice. Deep striking him on turn 2 and he is a threath to any ennemy piece.

It's a bit sad that a lot of the freeguild units are overpriceds (expecially Griffin vs Frost Phoenix and Greatsword vs Phoenix guard).

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7 hours ago, broche said:

Looking to build some hammerhall army for casual game (Will likely use Hallowheart for competitive).

A model i'll likely use that nobody seem to be talking is the Celestial Prime. It really fit well with the Command to attack twice. Deep striking him on turn 2 and he is a threath to any ennemy piece.

It's a bit sad that a lot of the freeguild units are overpriceds (expecially Griffin vs Frost Phoenix and Greatsword vs Phoenix guard).

That might be the thing to do.  I've not been impressed with Hammerhall's reach outside of the  Knights.  

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Feedback on the following list please. 

Low on wounds, all of them are high armour though. I suspect this might be very vulnerable to mortal wounds. Any suggestions for changes?

 

Allegiance: Cities of Sigmar - City: Hammerhal

LEADERS

  • Luminark of Hysh With White Battlemage (270) - Spell : Lore of Cinder - Cindercloud (Hammerhal Wizard)
  • Freeguild General on Griffon (320) - Runesword - Artefact : Saint's Blade (perhaps Ignax scales instead)
  • Freeguild General (100) - General - Command Trait : Blood of the Twelve - Artefact : The Twinstone
  • Knight-Incantor (140) - Spell : Lore of Cinder - Wings of Fire (Hammerhal Wizard) - City Role : General's Adjutant (Must be 6 wounds or less)

UNITS

  • 6 x Demigryph Knights (360) - Lance and Sword
  • 3 x Demigryph Knights (180) - Cavalry Halberd
  • 3 x Demigryph Knights (180) - Cavalry Halberd
  • 10 x Freeguild Greatswords (160) - City Role : Honoured Retinue (Must be 5-20 models)

BATTALIONS

  • Hammerhalian Lancers (140)

ENDLESS SPELLS / TERRAIN / COMMAND POINTS

  • Emerald Lifeswarm (50)
  • Everblaze Comet (100)

 

TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 92 LEADERS: 4/6 BATTLELINES: 4 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ALLIES: 0/400

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3 minutes ago, broche said:

@Rune cool army, but i find it a bit low on body count. Try to fit 1-2 extra units of Guard/Shooter it will help you holding your own objective and create board coverage. I think you can easily drop the Comet for an extra such unit. 

I definitely think the 10 Greatswords need to be 20 Guard.  You need some bodies to bulk up the model count.  As a general rule I try to either go for expensive infantry or expensive cav in a list, not both.   YMMV.

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Thanks both of you! 

I agree to the greatswords, honestly probably just because I haven't played with my painted guys yet I subconsciously added them. Makes for an easy change to 20 guards.

Might drop the comet for 5 Pistoliers or 10 Handgunners too.

 

Cheers again!

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Allegiance: Order
Battlemage on Griffon (300)
Freeguild General (100)
Battlemage (90)
Celestant-Prime (340)
10 x Freeguild Handgunners (100)
10 x Freeguild Handgunners (100)
30 x Freeguild Greatswords (420)
10 x Freeguild Greatswords (160)
10 x Freeguild Greatswords (160)
10 x Flagellants (80)
10 x Flagellants (80)
Geminids of Uhl-Gysh (60)

Total: 1990 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 121
 

Thoughts?  I like the idea of a Celestant Prime.  I'm locked into some number of Greatswords.  Griffon or Steam Tank?  I figure I need a big character to sit on objectives in some of the missions.  But the steam tank is a form of reach of sorts. 

Not interested in a competitive list.  2-3 is fine.  Just don't want to be embarrassed.  

Yes, I know the Flagellants aren't as good as the Guard.  Whatever.  I've wanted to paint the models since they came out and I just need a unit to either stand in front of the Greatswords, sit on an objective, or zone out a summoning/reserve unit.

 

Edited by Deadkitten
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9 hours ago, Deadkitten said:

Not interested in a competitive list.  2-3 is fine.  Just don't want to be embarrassed.  

If you're not interesded in competitive, then any choice is justifiable :D 

Nonetheless, if you want to improve the list, I suggest swapping battlemage on griffon for a Luminark. Better spell, dispel bonus, a MW shoot. With 50 greatsword you already have a lot of melee power, but greatsword die quickly, a 6++ save is not to be neglected (especially considering end of combat phase fighting)

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I think this could possibly have some legs....

 

Allegiance: Cities of Sigmar
- City: Hammerhal

Leaders
Freeguild General on Griffon (320)
- General
- Shield & Greathammer
- Trait: Aggressive General
- Artefact: Armour of Mallus
Luminark of Hysh With White Battlemage (270)
- Artefact: The Twinstone
- Spell: Lore of Cinder - Wings of Fire (Hammerhal Wizard)
Celestant-Prime (340)

Battleline
3 x Demigryph Knights (180)
- Lance and Sword
3 x Demigryph Knights (180)
- Cavalry Halberd
3 x Demigryph Knights (180)
- Cavalry Halberd
10 x Freeguild Guard (80)
- Swords and Shields
10 x Freeguild Handgunners (100)
10 x Freeguild Handgunners (100)

Units
10 x Shadow Warriors (110)

Battalions
Hammerhalian Lancers (140)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 108
 

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On 11/12/2019 at 3:13 AM, TomParry84 said:

I think this could possibly have some legs....

 

Allegiance: Cities of Sigmar
- City: Hammerhal

Leaders
Freeguild General on Griffon (320)
- General
- Shield & Greathammer
- Trait: Aggressive General
- Artefact: Armour of Mallus
Luminark of Hysh With White Battlemage (270)
- Artefact: The Twinstone
- Spell: Lore of Cinder - Wings of Fire (Hammerhal Wizard)
Celestant-Prime (340)

Battleline
3 x Demigryph Knights (180)
- Lance and Sword
3 x Demigryph Knights (180)
- Cavalry Halberd
3 x Demigryph Knights (180)
- Cavalry Halberd
10 x Freeguild Guard (80)
- Swords and Shields
10 x Freeguild Handgunners (100)
10 x Freeguild Handgunners (100)

Units
10 x Shadow Warriors (110)

Battalions
Hammerhalian Lancers (140)

Total: 2000 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 108
 

I might need to proxy this up

Edited by Deadkitten
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What do you think about this list?
 

Allegiance: Cities of Sigmar
- City: Hammerhal
Mortal Realm: Aqshy

Leaders
Anointed of Asuryan on Frostheart Phoenix (320)
- Artefact: Armour of Mallus
Anointed (100)
- General
- Trait: Acadamae Prodigy
Knight-Incantor (140)
- Spell: Lore of Cinder - Twin-tailed Comet (Hammerhal Wizard)
Knight-Azyros (100)
- City Role: General's Adjutant (Must be 6 wounds or less)
Gotrek Gurnisson (520)
- Allies

Battleline
10 x Phoenix Guard (160)
- City Role: Honoured Retinue (Must be 5-20 models)
10 x Phoenix Guard (160)
10 x Phoenix Guard (160)
10 x Phoenix Guard (160)

Units
5 x Sisters of the Thorn (130)
- Spell: Lore of Cinder - Wings of Fire (Hammerhal Wizard)

Endless Spells / Terrain / CPs
Emerald Lifeswarm (50)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 520 / 400
Wounds: 85
 

Anointed and Knight-Azyros will be with two units of Phoenix Guard and buff them.

Anointed on Frostheart and Knight-Incantor will be with the other two units of Phoenix Guard to buff them. Incantor could cast Mystic Shield on Frostheart Phoenix to make him save 2+ with 1s rerollable.

Sisters of the Thorn will be with Gotrek to cast Wings of Fire on him and possibly Emerald Lifeswarm when needed.

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Not sure if it's been mentioned yet, but a good combo for wizards with Wings of Fire is the Balewind Vortex; not because of its bonuses, but because of the line of sight it grants with its height. Wings of Fire has infinite range provided you can see your target, so Balewind will help keep line of sight being an issue. Also means you can stay on the board edge and avoid dispelling.

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On 11/13/2019 at 10:38 AM, Duke of Gisoreux said:

What do you think about this list?
 

Allegiance: Cities of Sigmar
- City: Hammerhal
Mortal Realm: Aqshy

Leaders
Anointed of Asuryan on Frostheart Phoenix (320)
- Artefact: Armour of Mallus
Anointed (100)
- General
- Trait: Acadamae Prodigy
Knight-Incantor (140)
- Spell: Lore of Cinder - Twin-tailed Comet (Hammerhal Wizard)
Knight-Azyros (100)
- City Role: General's Adjutant (Must be 6 wounds or less)
Gotrek Gurnisson (520)
- Allies

Battleline
10 x Phoenix Guard (160)
- City Role: Honoured Retinue (Must be 5-20 models)
10 x Phoenix Guard (160)
10 x Phoenix Guard (160)
10 x Phoenix Guard (160)

Units
5 x Sisters of the Thorn (130)
- Spell: Lore of Cinder - Wings of Fire (Hammerhal Wizard)

Endless Spells / Terrain / CPs
Emerald Lifeswarm (50)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 520 / 400
Wounds: 85
 

Anointed and Knight-Azyros will be with two units of Phoenix Guard and buff them.

Anointed on Frostheart and Knight-Incantor will be with the other two units of Phoenix Guard to buff them. Incantor could cast Mystic Shield on Frostheart Phoenix to make him save 2+ with 1s rerollable.

Sisters of the Thorn will be with Gotrek to cast Wings of Fire on him and possibly Emerald Lifeswarm when needed.

Oh man, I don't even know.  Gotrek is going to do what the Stardrake does.  It will completely warp the list around itself due to the high points cost.  In fact, just make him a Stardrake.  The Hammerhall fight ability is so good but so restrictive.  I think you really want the payoff to be huge for jumping through that hoop.  I'm assuming Gotrek won't pick up the ability whereas the Stardrake would.

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So if you were to go all in on a Hammerhall Stardrake what would be the thing to pair it with?   The Armor puts the Stardrake at a 2+ save, reroll 1s. 

The Sorceress is pretty cool, so as many Dreadspears as possible? 

Is the Celestant Prime a better fit in Hammerhall?  It doesn't warp a list the way that a Stardrake does.  I know Star drakes are out of favor at the moment but can Hammerhall bring them back?

 

 

Edited by Deadkitten
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