Deadkitten Posted November 6, 2019 Share Posted November 6, 2019 On 11/3/2019 at 7:29 PM, kuroyume said: - 4x3 Demigryphs has been the best configuration for me 4 x 3??? That's a lot! Quote Link to comment Share on other sites More sharing options...
kuroyume Posted November 6, 2019 Share Posted November 6, 2019 9 minutes ago, Deadkitten said: 4 x 3??? That's a lot! I've actually tried up to 6 x 3, but that's just too much, doesn't leave a lot of room for infantry bodies to hold objectives Quote Link to comment Share on other sites More sharing options...
Deadkitten Posted November 6, 2019 Share Posted November 6, 2019 16 minutes ago, kuroyume said: I've actually tried up to 6 x 3, but that's just too much, doesn't leave a lot of room for infantry bodies to hold objectives Do you have a list? What character do you have in support? Quote Link to comment Share on other sites More sharing options...
kuroyume Posted November 6, 2019 Share Posted November 6, 2019 40 minutes ago, Deadkitten said: Do you have a list? What character do you have in support? This is what I'm running after all my experimentation. For the General on Griffon you may also change the artifact for Ignax Scale to protect against MW Allegiance: Cities of Sigmar- City: HammerhalMortal Realm: AqshyLeadersBattlemage (90)- Spell: Lore of Cinder - Cindercloud (Hammerhal Wizard)- City Role: General's Adjutant (Must be 6 wounds or less)- Mortal Realm: HyshFreeguild General (100)- General- Trait: Acadamae Prodigy- Artefact: Saint's BladeFreeguild General on Griffon (320)- Shield & Greathammer- Artefact: Armour of MallusBattleline3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Lance and Sword20 x Freeguild Handgunners (200)- City Role: Honoured Retinue (Must be 5-20 models)20 x Freeguild Guard (160)- Swords and Shields20 x Freeguild Guard (160)- Swords and ShieldsUnits10 x Shadow Warriors (110)BattalionsHammerhalian Lancers (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 141 1 Quote Link to comment Share on other sites More sharing options...
Gecktron Posted November 6, 2019 Share Posted November 6, 2019 (edited) Edit: Nevermind Edited November 6, 2019 by Gecktron Quote Link to comment Share on other sites More sharing options...
Televiper11 Posted November 8, 2019 Share Posted November 8, 2019 Am toying around the Lancers battalion plus two Steam Tanks + Lord Ordinator over the Soulscream Bridge -- the combo could be a deadly Alpha Strike. Quote Link to comment Share on other sites More sharing options...
kuroyume Posted November 9, 2019 Share Posted November 9, 2019 19 hours ago, Televiper11 said: Am toying around the Lancers battalion plus two Steam Tanks + Lord Ordinator over the Soulscream Bridge -- the combo could be a deadly Alpha Strike. I think that's too much. The Lancers battalion already vaporizes pretty much everything it touches. You are adding 500 points that won't really get to do much. 1 Quote Link to comment Share on other sites More sharing options...
Acid_Nine Posted November 10, 2019 Author Share Posted November 10, 2019 speaking of the lancers, what is the best support for it? I was thinking either a lot of dark shards and a sorceress to support, or going for dwarfs again with two squads of iron drakes or breakers and a rune lord. Or, Just taking a battle mage on griffon to fit the theme. Quote Link to comment Share on other sites More sharing options...
Deadkitten Posted November 10, 2019 Share Posted November 10, 2019 9 hours ago, Acid_Nine said: speaking of the lancers, what is the best support for it? I was thinking either a lot of dark shards and a sorceress to support, or going for dwarfs again with two squads of iron drakes or breakers and a rune lord. Or, Just taking a battle mage on griffon to fit the theme. I've been taking a hard look at the Runelord. If you're not going all in on magic or looking to pull off a vital spell and need the sorceress' +2 to cast, then the Runelord's +2 looks pretty good. Haven't run it though. I hear you about theme though. Not that a random Dwarf running around isn't per se but the CA seems a bit of a waste to not have a unit to target. Quote Link to comment Share on other sites More sharing options...
broche Posted November 10, 2019 Share Posted November 10, 2019 Looking to build some hammerhall army for casual game (Will likely use Hallowheart for competitive). A model i'll likely use that nobody seem to be talking is the Celestial Prime. It really fit well with the Command to attack twice. Deep striking him on turn 2 and he is a threath to any ennemy piece. It's a bit sad that a lot of the freeguild units are overpriceds (expecially Griffin vs Frost Phoenix and Greatsword vs Phoenix guard). 1 Quote Link to comment Share on other sites More sharing options...
Deadkitten Posted November 10, 2019 Share Posted November 10, 2019 7 hours ago, broche said: Looking to build some hammerhall army for casual game (Will likely use Hallowheart for competitive). A model i'll likely use that nobody seem to be talking is the Celestial Prime. It really fit well with the Command to attack twice. Deep striking him on turn 2 and he is a threath to any ennemy piece. It's a bit sad that a lot of the freeguild units are overpriceds (expecially Griffin vs Frost Phoenix and Greatsword vs Phoenix guard). That might be the thing to do. I've not been impressed with Hammerhall's reach outside of the Knights. Quote Link to comment Share on other sites More sharing options...
Rune Posted November 11, 2019 Share Posted November 11, 2019 Feedback on the following list please. Low on wounds, all of them are high armour though. I suspect this might be very vulnerable to mortal wounds. Any suggestions for changes? Allegiance: Cities of Sigmar - City: Hammerhal LEADERS Luminark of Hysh With White Battlemage (270) - Spell : Lore of Cinder - Cindercloud (Hammerhal Wizard) Freeguild General on Griffon (320) - Runesword - Artefact : Saint's Blade (perhaps Ignax scales instead) Freeguild General (100) - General - Command Trait : Blood of the Twelve - Artefact : The Twinstone Knight-Incantor (140) - Spell : Lore of Cinder - Wings of Fire (Hammerhal Wizard) - City Role : General's Adjutant (Must be 6 wounds or less) UNITS 6 x Demigryph Knights (360) - Lance and Sword 3 x Demigryph Knights (180) - Cavalry Halberd 3 x Demigryph Knights (180) - Cavalry Halberd 10 x Freeguild Greatswords (160) - City Role : Honoured Retinue (Must be 5-20 models) BATTALIONS Hammerhalian Lancers (140) ENDLESS SPELLS / TERRAIN / COMMAND POINTS Emerald Lifeswarm (50) Everblaze Comet (100) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 92 LEADERS: 4/6 BATTLELINES: 4 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ALLIES: 0/400 Quote Link to comment Share on other sites More sharing options...
broche Posted November 11, 2019 Share Posted November 11, 2019 @Rune cool army, but i find it a bit low on body count. Try to fit 1-2 extra units of Guard/Shooter it will help you holding your own objective and create board coverage. I think you can easily drop the Comet for an extra such unit. 1 Quote Link to comment Share on other sites More sharing options...
Deadkitten Posted November 11, 2019 Share Posted November 11, 2019 3 minutes ago, broche said: @Rune cool army, but i find it a bit low on body count. Try to fit 1-2 extra units of Guard/Shooter it will help you holding your own objective and create board coverage. I think you can easily drop the Comet for an extra such unit. I definitely think the 10 Greatswords need to be 20 Guard. You need some bodies to bulk up the model count. As a general rule I try to either go for expensive infantry or expensive cav in a list, not both. YMMV. 1 Quote Link to comment Share on other sites More sharing options...
Rune Posted November 11, 2019 Share Posted November 11, 2019 Thanks both of you! I agree to the greatswords, honestly probably just because I haven't played with my painted guys yet I subconsciously added them. Makes for an easy change to 20 guards. Might drop the comet for 5 Pistoliers or 10 Handgunners too. Cheers again! 1 Quote Link to comment Share on other sites More sharing options...
Deadkitten Posted November 11, 2019 Share Posted November 11, 2019 (edited) Allegiance: OrderBattlemage on Griffon (300)Freeguild General (100)Battlemage (90)Celestant-Prime (340)10 x Freeguild Handgunners (100)10 x Freeguild Handgunners (100)30 x Freeguild Greatswords (420)10 x Freeguild Greatswords (160)10 x Freeguild Greatswords (160)10 x Flagellants (80)10 x Flagellants (80)Geminids of Uhl-Gysh (60)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 121 Thoughts? I like the idea of a Celestant Prime. I'm locked into some number of Greatswords. Griffon or Steam Tank? I figure I need a big character to sit on objectives in some of the missions. But the steam tank is a form of reach of sorts. Not interested in a competitive list. 2-3 is fine. Just don't want to be embarrassed. Yes, I know the Flagellants aren't as good as the Guard. Whatever. I've wanted to paint the models since they came out and I just need a unit to either stand in front of the Greatswords, sit on an objective, or zone out a summoning/reserve unit. Edited November 11, 2019 by Deadkitten Quote Link to comment Share on other sites More sharing options...
broche Posted November 12, 2019 Share Posted November 12, 2019 9 hours ago, Deadkitten said: Not interested in a competitive list. 2-3 is fine. Just don't want to be embarrassed. If you're not interesded in competitive, then any choice is justifiable Nonetheless, if you want to improve the list, I suggest swapping battlemage on griffon for a Luminark. Better spell, dispel bonus, a MW shoot. With 50 greatsword you already have a lot of melee power, but greatsword die quickly, a 6++ save is not to be neglected (especially considering end of combat phase fighting) 1 Quote Link to comment Share on other sites More sharing options...
TomParry84 Posted November 12, 2019 Share Posted November 12, 2019 So I've been tying with some lists and it seems to me that a luminark would work better than hurricainum with the lancer battalion? Also I think the Prime is made for this City! Quote Link to comment Share on other sites More sharing options...
TomParry84 Posted November 12, 2019 Share Posted November 12, 2019 I think this could possibly have some legs.... Allegiance: Cities of Sigmar- City: HammerhalLeadersFreeguild General on Griffon (320)- General- Shield & Greathammer- Trait: Aggressive General- Artefact: Armour of MallusLuminark of Hysh With White Battlemage (270)- Artefact: The Twinstone- Spell: Lore of Cinder - Wings of Fire (Hammerhal Wizard)Celestant-Prime (340)Battleline3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Cavalry Halberd3 x Demigryph Knights (180)- Cavalry Halberd10 x Freeguild Guard (80)- Swords and Shields10 x Freeguild Handgunners (100)10 x Freeguild Handgunners (100)Units10 x Shadow Warriors (110)BattalionsHammerhalian Lancers (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 108 2 Quote Link to comment Share on other sites More sharing options...
Deadkitten Posted November 13, 2019 Share Posted November 13, 2019 (edited) On 11/12/2019 at 3:13 AM, TomParry84 said: I think this could possibly have some legs.... Allegiance: Cities of Sigmar- City: HammerhalLeadersFreeguild General on Griffon (320)- General- Shield & Greathammer- Trait: Aggressive General- Artefact: Armour of MallusLuminark of Hysh With White Battlemage (270)- Artefact: The Twinstone- Spell: Lore of Cinder - Wings of Fire (Hammerhal Wizard)Celestant-Prime (340)Battleline3 x Demigryph Knights (180)- Lance and Sword3 x Demigryph Knights (180)- Cavalry Halberd3 x Demigryph Knights (180)- Cavalry Halberd10 x Freeguild Guard (80)- Swords and Shields10 x Freeguild Handgunners (100)10 x Freeguild Handgunners (100)Units10 x Shadow Warriors (110)BattalionsHammerhalian Lancers (140)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 108 I might need to proxy this up Edited November 13, 2019 by Deadkitten 1 Quote Link to comment Share on other sites More sharing options...
TomParry84 Posted November 13, 2019 Share Posted November 13, 2019 40 minutes ago, Deadkitten said: I might need to proxy this up Let me know how you get on! Quote Link to comment Share on other sites More sharing options...
Duke of Gisoreux Posted November 13, 2019 Share Posted November 13, 2019 What do you think about this list? Allegiance: Cities of Sigmar- City: HammerhalMortal Realm: AqshyLeadersAnointed of Asuryan on Frostheart Phoenix (320)- Artefact: Armour of MallusAnointed (100)- General- Trait: Acadamae ProdigyKnight-Incantor (140)- Spell: Lore of Cinder - Twin-tailed Comet (Hammerhal Wizard)Knight-Azyros (100)- City Role: General's Adjutant (Must be 6 wounds or less)Gotrek Gurnisson (520)- AlliesBattleline10 x Phoenix Guard (160)- City Role: Honoured Retinue (Must be 5-20 models)10 x Phoenix Guard (160)10 x Phoenix Guard (160)10 x Phoenix Guard (160)Units5 x Sisters of the Thorn (130)- Spell: Lore of Cinder - Wings of Fire (Hammerhal Wizard)Endless Spells / Terrain / CPsEmerald Lifeswarm (50)Total: 2000 / 2000Extra Command Points: 0Allies: 520 / 400Wounds: 85 Anointed and Knight-Azyros will be with two units of Phoenix Guard and buff them. Anointed on Frostheart and Knight-Incantor will be with the other two units of Phoenix Guard to buff them. Incantor could cast Mystic Shield on Frostheart Phoenix to make him save 2+ with 1s rerollable. Sisters of the Thorn will be with Gotrek to cast Wings of Fire on him and possibly Emerald Lifeswarm when needed. Quote Link to comment Share on other sites More sharing options...
Knight Scáthach of Fimm Posted November 13, 2019 Share Posted November 13, 2019 Not sure if it's been mentioned yet, but a good combo for wizards with Wings of Fire is the Balewind Vortex; not because of its bonuses, but because of the line of sight it grants with its height. Wings of Fire has infinite range provided you can see your target, so Balewind will help keep line of sight being an issue. Also means you can stay on the board edge and avoid dispelling. Quote Link to comment Share on other sites More sharing options...
Deadkitten Posted November 16, 2019 Share Posted November 16, 2019 On 11/13/2019 at 10:38 AM, Duke of Gisoreux said: What do you think about this list? Allegiance: Cities of Sigmar- City: HammerhalMortal Realm: AqshyLeadersAnointed of Asuryan on Frostheart Phoenix (320)- Artefact: Armour of MallusAnointed (100)- General- Trait: Acadamae ProdigyKnight-Incantor (140)- Spell: Lore of Cinder - Twin-tailed Comet (Hammerhal Wizard)Knight-Azyros (100)- City Role: General's Adjutant (Must be 6 wounds or less)Gotrek Gurnisson (520)- AlliesBattleline10 x Phoenix Guard (160)- City Role: Honoured Retinue (Must be 5-20 models)10 x Phoenix Guard (160)10 x Phoenix Guard (160)10 x Phoenix Guard (160)Units5 x Sisters of the Thorn (130)- Spell: Lore of Cinder - Wings of Fire (Hammerhal Wizard)Endless Spells / Terrain / CPsEmerald Lifeswarm (50)Total: 2000 / 2000Extra Command Points: 0Allies: 520 / 400Wounds: 85 Anointed and Knight-Azyros will be with two units of Phoenix Guard and buff them. Anointed on Frostheart and Knight-Incantor will be with the other two units of Phoenix Guard to buff them. Incantor could cast Mystic Shield on Frostheart Phoenix to make him save 2+ with 1s rerollable. Sisters of the Thorn will be with Gotrek to cast Wings of Fire on him and possibly Emerald Lifeswarm when needed. Oh man, I don't even know. Gotrek is going to do what the Stardrake does. It will completely warp the list around itself due to the high points cost. In fact, just make him a Stardrake. The Hammerhall fight ability is so good but so restrictive. I think you really want the payoff to be huge for jumping through that hoop. I'm assuming Gotrek won't pick up the ability whereas the Stardrake would. Quote Link to comment Share on other sites More sharing options...
Deadkitten Posted November 17, 2019 Share Posted November 17, 2019 (edited) So if you were to go all in on a Hammerhall Stardrake what would be the thing to pair it with? The Armor puts the Stardrake at a 2+ save, reroll 1s. The Sorceress is pretty cool, so as many Dreadspears as possible? Is the Celestant Prime a better fit in Hammerhall? It doesn't warp a list the way that a Stardrake does. I know Star drakes are out of favor at the moment but can Hammerhall bring them back? Edited November 17, 2019 by Deadkitten Quote Link to comment Share on other sites More sharing options...
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