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Cities of Sigmar : Lists and synergies tactica


Maturin

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1 minute ago, Nasnad said:

What do you all think of black guards, and dreadspears/bleakswords/darkshards? .. Also how are dark riders vs pistolers and outriders?

black guard are less efficient than phoenix guard, especially when using a phoenix and using emerald lifeswarm for regen. 

 

dreadspears and bleakswords are decent chaff and not much more. darkshards are pretty efficient, especially after they now hit on 4s

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5 minutes ago, Luke.w said:

black guard are less efficient than phoenix guard, especially when using a phoenix and using emerald lifeswarm for regen. 

but if you have a darkling hero nearby they get +1 to hit. Sounds okay.

 

But would it be worth it to have 20 blackguards over 20 dreadspears/bleakswords and 10 darkshards?

 

Edited by Nasnad
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2 minutes ago, Luke.w said:

they are by no means bad, but as a melee unit to build around, the phoenix guard just far outshine them

Just thinking of using a block of 20 as battleline in an 1000 pts meeting engagement. with 2 scourgerunners and some dark riders/pistolers

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2 minutes ago, Nasnad said:

Just thinking of using a block of 20 as battleline in an 1000 pts meeting engagement. with 2 scourgerunners and some dark riders/pistolers

yeah that could work for sure. try it and tell us how it goes. at 1000 you are less likely to have a phoenix and could be tight for points so they may prove a better option in this case

 

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Maybe im blind or my maths are wrong but.......

 

A fast glimpse to the sorceress in black dragon(300) vs any verminlord(220-280) and ........she is expensiver,worse melle damage,only one spell vs two of verminlord,a save of 5 vs a save of 4 with other special save of 5 and any also have a reroll saves.

 

Maybe im wrong but isnt she as 100% worse in all than a verminlord and more expensive?

 

 

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50 minutes ago, prochuvi said:

Maybe im blind or my maths are wrong but.......

 

A fast glimpse to the sorceress in black dragon(300) vs any verminlord(220-280) and ........she is expensiver,worse melle damage,only one spell vs two of verminlord,a save of 5 vs a save of 4 with other special save of 5 and any also have a reroll saves.

 

Maybe im wrong but isnt she as 100% worse in all than a verminlord and more expensive?

 

 

Welcome to skaven. The battle tome that is the biggest mistake. Until hedonites. I joke, hedonites only do a couple of really annoying things. Skaven are way more annoying

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3 hours ago, prochuvi said:

Maybe im blind or my maths are wrong but.......

 

A fast glimpse to the sorceress in black dragon(300) vs any verminlord(220-280) and ........she is expensiver,worse melle damage,only one spell vs two of verminlord,a save of 5 vs a save of 4 with other special save of 5 and any also have a reroll saves.

 

Maybe im wrong but isnt she as 100% worse in all than a verminlord and more expensive?

 

 

The cheapest verminlord is 280 points and they go to 320. The Dragon actually has better melee than most of the verminlords if you math out the damage. It flies and can move further. On the flip side the verminlord saves are much better, so is their magic and most Command abilities. 

Verminlords are definetely better but as a group not by a stupid amount. (Warpseer at 300pts is massively better though)

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2 hours ago, Laststand said:

The cheapest verminlord is 280 points and they go to 320. The Dragon actually has better melee than most of the verminlords if you math out the damage. It flies and can move further. On the flip side the verminlord saves are much better, so is their magic and most Command abilities. 

Verminlords are definetely better but as a group not by a stupid amount. (Warpseer at 300pts is massively better though)

I saw the verminlord with the two hand lance,i dont remember the name and his damage was around 12 when the dragon does around  10 damage.

Also save of 5 of dragon vs save of 4 of verminlord with 5 special save and a -1 to be hit if you choose it.

And two spells from verminlord for 1 of dragon.

 

What am i missin? Because i see better melle damage,9999999999 better survivality and double magic for same or less points

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@prochuvi You're also comparing 1 thing to something completely different in a completely different army in a completely different faction in a completely different tome... etc. Are you also going to compare it to everything else similarly point-costed in Order, Destruction, Death and Chaos?

Yeah, it's not as good when you compare it that way (though, the only Verminlord that does any damage for me is the Corruptor with SoJ) when the factions play completely differently and the rest of the models in a faction are taken into cost accounts most likely.

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7 hours ago, Maier666 said:

Anyone know about the Mistweaver Saih? At the Moment it looks like i cant play him in Cities.

Would Proxi her as Sorceress oder Battlemage but liked her rules also :(

The warscroll has very few keywords, just order wizard aelf hero and the name, I think it's going to be GA order only.

Another character essentially lost.

Edited by zilberfrid
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1 hour ago, Gwendar said:

@prochuvi You're also comparing 1 thing to something completely different in a completely different army in a completely different faction in a completely different tome... etc. Are you also going to compare it to everything else similarly point-costed in Order, Destruction, Death and Chaos?

Yeah, it's not as good when you compare it that way (though, the only Verminlord that does any damage for me is the Corruptor with SoJ) when the factions play completely differently and the rest of the models in a faction are taken into cost accounts most likely.

 

Which is a stronger unit in a broken battletome. 

 

Like, maybe CoS will be as much of a mess as skaven are, but I don't wish that on the system or people who play against it.

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I have a few very rough ideas about armies, would anyone care to comment on it?

Tempest's eye:

  • General on Griffin 320
  • 10 Outriders 200
  • 5 Outriders 100
  • 10 Pistoleers 200
  • 5 Pistoleers 100
  • Batallion 120
  • Amber mage on Griffin 300
  • Gotrek 520
  • Emerald Lifeswarm 50
  • Prosecuters with hammers 90 or Chronomantic cogs 80

Greywater Fastness

  • Cogsmith 60
  • Rockets 130
  • Rockets 130
  • Volleys 120
  • Volleys 120
  • Batallion 120
  • General 100
  • 40 Guards 280
  • 10 gunners 100
  • 30 Crossbows 300
  • 5 Dark Riders 110
  • Celestial Hurricanum w wizard 280
  • 100 points for endless spells (lifeswarm, burning head)

Hallowheart

  • 4 battlemages 360
  • Batallion 140
  • Gunners 100
  • Gunners 100
  • Guards 280
  • General 100
  • Hurricanum with mage 280
  • 5 Dark Riders 110
  • 5 Dark Riders 110
  • Amber wizard on Griffin 300
  • 120 points of endless spells (might be too little, then I'll have to take down dark riders)

 

Edited by zilberfrid
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22 minutes ago, stratigo said:

The hurricanum is so good it feels kinda tragic not taking it, especially in your hallowheart list there.

This issue is I only have one Hurricanum, though especially the big things can easily shift around. The Hurricanum in the Greywater list is easier than in the Hallowheart list, though you are correct, it is a good inclusion. Perhaps I should just dump the Sisters and one group of Dark Riders and include it.

Thanks for the feedback!

18 minutes ago, Lord Hightower said:

Whats the exact wording of the hallowheart battalion? How many wizards do you really need (information varies on different sources - is it 2-6 or 3-6) and is a griffon mage allowed? Per keyword he would be a hallowheart battlemage

It does say Hallowheart Battlemage, which would include the Griffin. That is a good inclusion to soak the mortal wounds and give my dudes more casting power.

I'll rebuild that list then.

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@zilberfrid :

"Greywater Fastness

  • Cogsmith 
  • Rockets
  • Rockets
  • Volleys
  • Volleys
  • Batallion
  • General
  • 20 Greatswords
  • 40 Guards
  • 30 Crossbows
  • Celestial Hurricanum w wizard
  • 70 points for endless spells"

I'm not a fan of old empire artillery in AOS. I found them unreliable damage wise and they can go BOOM. What do you guys thinl about them ? Hellstorm battery could theoretically do 3D6 shots but they could do nothing, even with an engineer nearby! Wouldn't an artillery list be better with some SCE balistas ? They're more reliable when you put in an Hurricanum + LO (hit on 3's, RR 1s if you ve got an azyros) OR, if you've got the points, you could ally some High Elves balistas, which are very reliable 36" range, 12 shots, rend -1, 1D wounds on 3s. 3 OF them would cost 360 points.

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3 minutes ago, Maturin said:

@zilberfrid :

"Greywater Fastness

  • Cogsmith 
  • Rockets
  • Rockets
  • Volleys
  • Volleys
  • Batallion
  • General
  • 20 Greatswords
  • 40 Guards
  • 30 Crossbows
  • Celestial Hurricanum w wizard
  • 70 points for endless spells"

I'm not a fan of old empire artillery in AOS. I found them unreliable damage wise and they can go BOOM. What do you guys thinl about them ? Hellstorm battery could theoretically do 3D6 shots but they could do nothing, even with an engineer nearby! Wouldn't an artillery list be better with some SCE balistas ? They're more reliable when you put in an Hurricanum + LO (hit on 3's, RR 1s if you ve got an azyros) OR, if you've got the points, you could ally some High Elves balistas, which are very reliable 36" range, 12 shots, rend -1, 1D wounds on 3s. 3 OF them would cost 360 points.

The issue is that I don't like anything SCE, and they don't fit the batallion. It really does seem the rockets and volley guns are overcosted, if this doesn't work, I won't make a Greywater list at all.

I have never fielded rockets or volley guns, they were worse before the new book (though line of sight was less of an issue), and I did not have them.

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What bout the High Elves Balistas, they're compendium but legal for now in Matched play since they have a price tag and weren't removed with the FAQ, contrarty to the Dark Elves Reaper balistas (which were totally nuts.). 36"4+/3+ rend-1/1 are nothing to scoff at, especially since you'll buff them with Hurricanum or LO. I get that you don't like SCE units, but with artillery Lord Ordinator is a must have if you bring enough of them.

Edited by Maturin
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