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Conflicting combat phase


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If someone had soul cage cast on it making it attack at the end of the combat phase what then if someone spent a command point to attack at the start of the phase. And in other similar situations what would happen do they just counter each other and go back to normal combat conditions?

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Abilities take precedence on who’s turn it is and when the conditions were placed on the unit. Soul cage happens in the hero phase so it applied first and then if the player has command ability that lets him fight first it will override the soul cage. Because it is applied in the fight phase.

So far only a handful of fight first/last abilities (slaanesh) and spells have anything that deal with conflicts like this outside of which ever was applied last is the current situation.

Edited by King Taloren
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It seems to me that the fight first and fight last effects should have been addressed in the core rules. It can be argued that these are rare effects that should be described on the various abilities, but the same is kinda true of units that can Fly, a special trait (avoiding the term "Ability" here) that is claimed by some units, but is defined in the core rules. 

The result is that each instance of rules that affect when a unit fights, should be repeating the same text, but apparently there is some discrepancy. The fact that they frequently address the interaction with conflicting strike first/last rules with a catch-all phrase like "similar ability" dumps a lot of responsibility on the players to figure it out for themselves, paving the way for individual interpretations. 

As it stands, you should have a look at the FAQ and the Designers Commentary for more information.

Personally I don't care much for the DC ruling of introducing a pre- and post-close combat sub phases. It seems artificial and counterintuitive: We are used to players taking turns in selecting a unit to fight, but suddenly here all the super-fast units in one army fights before all the super-fast units in the other army?

Still, I guess that's what's adopted as the norm, so you should probably work out some concrete house rules if you want to play it differently.

 

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