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AoS 2 - Ossiarch Bonereapers Discussion


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I've not heard of the wheel being complained about, granted for a part living war machine one would think they'd have used something else; but it likely just means that the living part is the platform ;whilst the wheel is for wining the mechanics of the trebuchet  down into position to fire. Indeed its actually neat to see the wheel there as it means we could see a full wheeled trebuchet made in the future for other races 

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There was definitely a lot of discussion about whether they're a Tomb Kings replacement or not but mostly because people who have no business with Tomb Kings tried to push that lable on them. I have yet to see actual Tomb Kings players to be actually upset about Bonereapers as an army.

Another source of negativity comes from a lot of Death players wanting actual Skeletons for their bone-y Death army (aka Deathrattle) but GW unexpectedly decided to go with bone constructs instead.

By far the majority was about the goofy faces though. I understand that GW wanted to go for the characterful creepy approach but for me they aren't creepy at all. Just goofy.

Edited by Panzer
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13 hours ago, Panzer said:

By far the majority was about the goofy faces though. I understand that GW wanted to go for the characterful creepy approach but for me they aren't creepy at all. Just goofy.

For me it is the chins that ****** the faces up. Like a set of testicles just sitting on their face. If you could fill them in, or make them more proportional to the rest of the face they might be ok.

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14 hours ago, Panzer said:

There was definitely a lot of discussion about whether they're a Tomb Kings replacement or not but mostly because people who have no business with Tomb Kings tried to push that lable on them. I have yet to see actual Tomb Kings players to be actually upset about Bonereapers as an army.

Another source of negativity comes from a lot of Death players wanting actual Skeletons for their bone-y Death army (aka Deathrattle) but GW unexpectedly decided to go with bone constructs instead.

By far the majority was about the goofy faces though. I understand that GW wanted to go for the characterful creepy approach but for me they aren't creepy at all. Just goofy.

I’ll take this one as I’m a Tomb Kings player.

The Tombs Kings were never going to make a comeback. Anyone who thought that was kidding themselves. If like me you loved the TKs then you keep alive their vibe by using TK models as proxies in relaxed games, using them as a whole once in a while for nostalgia fun and preserving the aesthetic in your army paint scheme for newer models. 

In terms of Bonereapers, I don’t assess them through a haze of Tomb King wishful thinking. I assess them entirely on their own terms. Personally I really like them and will be investing in some straight away. Other views are entirely fine. What will be interesting is how they interface with the wider death faction. Will we see them marching to war with blocks of skeleton spearmen? Time will tell. 

Edited by Cargo Cult
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5 minutes ago, Cargo Cult said:

I’ll take this one as I’m a Tomb Kings player.

The Tombs Kings were never going to make a comeback. Anyone who thought that was kidding themselves. If like me you loved the TKs then you keep alive their vibe by using TK models as proxies in relaxed games, using them as a whole once in a while for nostalgia fun and preserving the aesthetic in your army paint scheme for newer models. 

In terms of Bonereapers, I don’t assess them through a haze of Tomb King wishful thinking. I assess them entirely on their own terms. Personally I really like them and will be investing in some straight away. Other views are entirely fine. What will be interesting is how they interface with the wider death faction. Will be see them marching to war with blocks of skeleton spearmen? Time will tell. 

Yeah same. Tomb Kings returning is still the dream but dreams aren't reality and I'm not waiting for it to change. I have my issues with the Bonereaper models but nothing I can't fix with a knife and other bitz.

I will also set my Death armies in Hysh and make them vaguely desert/egypt themed as a homage to my Tomb Kings but that's as far as I'm willing to go. They are not and will never be a replacement for me and that's perfectly fine. ^^

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It depends on the mechanics of the army. If its like Stormcast then you've got options; meanwhile it could be like Daughters of Khaine and a good few are fairly cheap so they full up leader slots but not the army. Or it could end up like Slaanesh whereby the army wants you to run almost nothing but high cost leaders. 

 

That said AoS has the issue that it does sort of lack an elite slot in its composition. We've got leaders, troops, behemoths and artillery. Of them Artillery is already pretty empty for a lot of factions, whilst troops is a mish mash of basically everything. We could do with things like fast attack, heavy support, troops, elites as concepts brought over from 40K (though adjusted up for a fantasy setting). 

I think its also because AoS doesn't have as many divisions; most things can hurt most things without much trouble so yo udon't have as many required specialist roles like anti tank; anti air; anti infantry; anti etc.... Heck cavalry don't even get a bonus to attacking infantry nor to spears get a bonus against cavalry etc.... 

Edited by Overread
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8 minutes ago, Neck-Romantic said:

I was seeing a lack of defined roles in Nighthaunt as well; why use reapers over bladegheists over harridans, with the deciding factor usually being point costs and model theme preference

Yep its a bit of a weakness. Right now the fact that there's a lot of armies like Daughters of Khaine and Flesheaters with very small model ranges kind of mask it over; but you can really see it in much bigger armies. It's something I hope GW might choose to address in the future. It would be nice to see things like cavalry get its own segment and properties and its easy to adapt to other factions that might not have a traditional cavalry unit (heck for Flesheaters it would help reinforce the lore on which ghouls think that they are riding horses when they are just oversized superfast ghouls).

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I don't mind having tons of heroes to choose from. It's not like we are Slaanesh who kinda need to use tons of heroes to use their summoning rule properly. ^^

I agree though that it strikes me as weird to have this few unit sections in AoS. Not sure why GW went with that instead of the tried and tested sections from fantasy and 40k.

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35 minutes ago, Panzer said:

I don't mind having tons of heroes to choose from. It's not like we are Slaanesh who kinda need to use tons of heroes to use their summoning rule properly. ^^

I agree though that it strikes me as weird to have this few unit sections in AoS. Not sure why GW went with that instead of the tried and tested sections from fantasy and 40k.

I think in part its because fantasy was built differently from the ground up. Fantasy had originally the rank and file system which sold models so GW didn't need lots of niches and specific counters as that wasn't how the game was playing out and the mass troop/cavalry aspect helped drive sales on its own. Eventaully that died off though and now we have AoS which sort of inherited a simpler system because there was nothing specific counterwise before and because AoS at launch was without proper rules.

I hope AoS might get a touch more complex, I'd like troops to get more importance and to be split up a bit - if just to make the warscroll reader easier to read when dealing with big factions like Skaven. I also think that for larger factions more subdivisions and more key roles and counters helps improve army diversity and function. I honestly think that at some point we will see GW flesh out the artillery and siege weapon side, but not for quite a while yet. Heck I'd like to see GW consider having fliers and ground fliers as separate conditions like they are in 40K - things like eagles and dragons and airships should be able to represent staying aloft through the battle; whilst things like the dragons can come down to fight on the ground. etc...

 

 

edit - also for Ossiarch relevance here is my guess for a two wave release:

Wave 1

Battletome
Katacross
Leader with soul-scythe
Infantry
Cavalry
Elite Infantry (4 arm guys)
Catapult

Possibly:
Terrain
Dice
Endless Spells

Wave 2:

Cavalry leader
Leader on chair
Reconstruction leader (character we saw in  the corner of a page in the leak)
Harvester
Terrain if it didn't appear in Wave 1
 

Edited by Overread
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We've no confirmation that that rumour is accurate yet though. We've also not seen hide nor hair of an endless spell for them - not even in the sneaky leak that happened a short while back. That said this is Ossiarch month - so hopefully we shall be seeing more and more news of them! 

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On 9/11/2019 at 5:40 AM, Overread said:

I still can't decide if I want to go with a bone bone colour or something like black bones. Then there's the whole question of the internal skulls - bone colour as well (easy) or coloured bright for magic!

i did some of my skeletons green and blue. In hindsight probably wasn't the best idea but it looked ok. just a suggestion.

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2 hours ago, MrRoff said:

Anyone think they'll be a VS box when they get released? Like soulwars, wrath and raprute etc. 

Seems like almost always when a new team/updated battletome comes out there's a battle box with 2 teams in it. 

Lots of people have been thinking a Bonereapers vs. Mawtribe battle box actually, which could be very cool. 

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14 minutes ago, BaylorCorvette said:

What's peoples thoughts on whether or not LoN will be able to take Ossiarch Bonereapers as an ally? Would love to have that Mortek Crawler to add some range to my Legion of Blood.

It's hard to say, but Death isn't that big a Grand Alliance and this army already has Morghasts, Mortarchs and Nagash so there's a decent chance that Legions would be able to take Bonereapers as allies in games. Heck Nighthaunt might even be able too (Flesheaters harder as they are sort of doing their thing being crazy )

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Can't say for sure, but I personally expect all of the Legions of Nagash will be able to take Bonereapers as allies.  Most of the other factions too, I suspect.  More factions able to allie in Bonereapers mean more players picking up a box or two to try them out and maybe expanding into a whole army later.

But we'll see.  Best not to count chickens before they're hatched.

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I'm be going far, far, far too far down the Bonereapers path. I need to try to resist repeating the TK preorder mistake (3+ of almost all kits), but it will be very difficult.

When I build an army, I like to have the flexibility of being able to field at least two of each unit at Max size, plus all possible character builds. I don't magnetize (because doing so limits the size of the army), so I end up getting tons of stuff.

When the army ends up sucking after I bought a shed load of it, (like Khorne demons) I end up with a lot of wasted models.

Fingers crossed that either this army doesn't stink, or I resist the preorder urge. 😁

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