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AoS 2 - Ossiarch Bonereapers Discussion


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14 hours ago, Heaven_lord said:

Hey, I am new in OBR do you think it is possible to build a competitive list for 2*1000 pts games with low count models (with death risers for examples) ?

Thanks !

Liege-Kavalos - 200 [General, Godbone Armor, Mighty Archaeossian]

Mortisan Boneshaper - 130

Kavalos Deathriders x 5 - 180

Mortek Guard x 20 - 260

Necropolis Stalkers x 3 - 200

Bone-Tithe Shrieker - 30

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Gives ya a little bit of everything. A big block of tough infantry to hold an objective. A lightning fast assault group with considerable beef (15 wounds at +3 and 9 ignoring first received at +2 is a lot for most 1k lists to eat through), and arguably the killiest thing in Sigmar for 200 points: Petrifex Elite, Precision Stance Stalkers. 

If your group power games, I think dropping the Boneshaper for a unit of 10 Mortek Guard to help hold other objectives and bring redundancy is the correct choice. But in terms of an introduction to the army, a Boneshaper is a great way to test their spells, the impact of regeneration on hero phase, and the power of Bone-Tithe Shrieker. He also brings an additional Relentless Discipline point guaranteed to the table, which is a critical resource you will probably lose most of on turn 3 if you use the Kavalos alongside the Deathriders for an assault force (Which you should).

Plus Relocation Orb sucks with only 1 hero in 1k point games. :P

 

EDIT

There is probably no reason you cannot split the Guard into 2 groups of 10. It lets you stay flexible and allows you to screen the Stalkers without sacrificing objective play. You should try both though and get a feel for what works best for you. 

Edited by Nasrod
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preview's up for the Tithe Legion in the next white dwarf, available for download purchase May 2nd.

From the name, I had been hoping for something like the Legion of Grief, combining the new faction range with the existing undead line in a new 'Legion of Nagash' style list.  I had especially hoped for this since the Ossiarchs as written, despite being the new face of the Death Alliance, are mechanically almost completely segregated from the other Death factions, with no options for even allies, despite the most exciting recent lore progression for the undead in AoS heavily features an allied force of Katakros's Ossiarchs and Olynder's Nighthaunts - an alliance that's impossible in game without resorting to a generic Death Allegiance army, and with how much Ossiarchs and Nightnaunts both rely on faction rules to function that sort of implementation doesn't really work.

Unfortunately, that's not what we're getting.  Instead we're getting something more like the Emerald Host rules from December, which were ironically an expansion for the Legion of Grief.  IE, we're getting some lore that adds additional character to the overall faction by focusing on one particular army within it, in this case Vokmortian's forces, with extra rules limited to a few battalions.

Compared to the new legion allegiance I was hoping for that's a bit of a let down, and in particular I'm not sure there's much potential for Battalions to add much to the Ossiarch army given that Bonereaper points are already so tight that even the already-pretty-good battalions in the battle tome are difficult to justify.  Unless the Tithe Legion brings some sort of large, versatile battalion which could reasonably serve as a single drop stand alone army, something that seems rather unlikely to me - I doubt it will change the competitive picture for bonereapers much.  Especially since at least one of these new battalions will probably require Vokmortian, who is somewhat underwhelming on his own, so a battalion would have to do a lot, while remaining very points efficient, to make him worth running in standard game sizes.

Eh, we'll see.  Lore at least should be interesting, and as a brand new faction the Bonereapers need all the new lore they can get.

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On 4/8/2020 at 9:55 AM, Heijoshin said:

What do you guys think? Again, I am most worried about that turn 1 alpha shooting and I feel against shooting its all about the healing, so do lean towards the Boneshaper. Although the potential to have the liege ride with the deathriders is pretty tempting also. 


How are you guys handling the inevitable overload of shooting? 

 

 

 

What if you started your first turn (assuming survival happens) you use Endless Duty to give both the catapults an additional attack? Seem like it would be pretty great. Then you can have the liege move up the field to support the riders?

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So there are already videos covering the latest White Dwarf magazine release with the new Batallions....and they ain't good (In my opinion): 

https://youtu.be/6VKs5DqjaG8?t=143  (Battalions start at 2:22 in case this link doesn't automatically go there). 


Soooo thoughts? Personally I expected them to be Mortis Praetorians only, given it was labelled Vokmortian's tithe Legion and even the preview from the previous magazine showed Arch-Kavalos Zandtos. Still, I'm kinda disappointed. 

 

 

Edited by Heijoshin
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5 hours ago, Heijoshin said:

So there are already videos covering the latest White Dwarf magazine release with the new Batallions....and they ain't good (In my opinion): 

https://youtu.be/6VKs5DqjaG8?t=143  (Battalions start at 2:22 in case this link doesn't automatically go there). 


Soooo thoughts? Personally I expected them to be Mortis Praetorians only, given it was labelled Vokmortian's tithe Legion and even the preview from the previous magazine showed Arch-Kavalos Zandtos. Still, I'm kinda disappointed. 

 

 

Honestly, I'm more disappointed with how lazy these are. One is a slightly different super-battalion from the one in the battletome (neither of which you will ever see on the table), one is a scalable version of Vokmortian's Retinue (the battalion from Feast of Bones), and the only "new" one gives a boring +1 to hit/+1 to wound to a unit that will never keep up with the deathriders - AND requires Vokmortian as the general.

On the one hand, I'm glad we didn't get another reason for people to hate on OBR, but on the other hand it would have been nice to have a reason to take anything but Petrifex. Oh well, looking forward to reading the lore at least.

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+1 to save is already considered broken in Ossiarchs by most people; esp considering the army doesn't even "need" it to work well anyway. It's darn hard to really beat that without making an army option that's equally as broken. Best thing would be for GW to adjust it to perhaps reroll saves instead of +1 to save; or other changes etc... 

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1 hour ago, Overread said:

+1 to save is already considered broken in Ossiarchs by most people; esp considering the army doesn't even "need" it to work well anyway. It's darn hard to really beat that without making an army option that's equally as broken. Best thing would be for GW to adjust it to perhaps reroll saves instead of +1 to save; or other changes etc... 

My dream changes to Ossiarchs, the ones that would make me put them definitively on the #1 spot for my next army, would be either a buff to Ivory Host to make them not terrible, or a cheaper (probably on foot?) combat hero. I have a sweet idea for some lore around a Legion Nagash raised out of the bodies of Chaos followers to prove his supremacy, and either Ivory Host's berserking or Null Myriad's magic resistance would make great sense for a counts-as for such a force. Unfortunately, Ivory Host's ability is just godawful to the point where I'd rather go without a Legion at all, and the Null Myriad's magic resistance seems much less useful when you want to take wizards who can help with unbinding just to fill out hero options.

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1 hour ago, 5kaven5lave said:

Double Harvester anyone?

Backing up a lot of mortek guard it makes for a very powerful block of units that are very hard to take out. A very valid combo. The other option is two harvesters supporting mortek on different spots of the game. Harvesters are tough and good in their own right, but the shine when providing support for other units at the same time. 

 

I think double is perhaps the best you'll get on average. At 200 points each for a unit that adds up fast, especially when you want it to be supporting guard which cost points of their own. Triple might make it into some specialist lists where its mostly harvesters and guard with few leaders. 

 

What's interesting is that it is one of the smaller behemoth class monsters in the game at present.

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39 minutes ago, Overread said:

I think double is perhaps the best you'll get on average. At 200 points each for a unit that adds up fast, especially when you want it to be supporting guard which cost points of their own. Triple might make it into some specialist lists where its mostly harvesters and guard with few leaders. 

What kind of specialist list would take triple harvesters?

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@Overread Really appreciate the reply, thanks man. Obviously this is suboptimal in many ways but do you think I could avoid getting smashed with something like this? Would probably be better to run Petrifex, take second Crawler etc.

Allegiance: Ossiarch Bonereapers
Katakros, Mortarch of the Necropolis (500)
Liege-Kavalos (200)
- General
- Command Trait: Unsettling and Sinister  
- Artefact: Baleful Blade  
20 x Mortek Guard (260)
- Nadirite Blade and Shield
20 x Mortek Guard (260)
- Nadirite Blade and Shield
5 x Kavalos Deathriders (180)
- Nadirite Blade and Shield
Gothizzar Harvester (200)
Gothizzar Harvester (200)
Mortek Crawler (200)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 114
 

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Skaven that's a very solid list. Honestly there really isn't an easy way to build a bad Ossiarch list. They've a small range where everything has a very specific and clear role and everything is pretty tough even if you don't take Petrifax. You can really run things how you want in many ways. The key is not so much the list, its more how you use it on the tabletop. 

You can speed things up, but by and large you're slower than a lot of other armies. So you've got to have a good plan to stick too (whilst remianing flexible) as you can't jump around the board and react lightning fast. 

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4 minutes ago, Mad Doc Grotsnik said:

*waves in NooB*

Hi folks.

So, Mortek Guard, eh? I’ve watched a few battle reports on YouTube, and so far have only seen people using Sword & Board.

Is this typically representative of how people play them?

In units of 10 or 20, swords outperform spears due to the extra rend, but in units of 30 or 40, the extra rank of attacks you get from spears starts to be more important. Thing is, you rarely need to run units of more than 20, as there isn't much in the game that can reliably kill 20 Mortek, especially if a Harvester is nearby and/or you're resurrecting them with Arkhan, Boneshaper, etc.

That being said, I run 2 blobs of 20 in my lists with one using spears and one using swords just because I like the look of spears and to differentiate the two groups. Unless you're planning on winning a tournament, spears do just fine!

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On 4/17/2020 at 6:13 PM, chosen_of_khaine said:

In units of 10 or 20, swords outperform spears due to the extra rend, but in units of 30 or 40, the extra rank of attacks you get from spears starts to be more important. Thing is, you rarely need to run units of more than 20, as there isn't much in the game that can reliably kill 20 Mortek, especially if a Harvester is nearby and/or you're resurrecting them with Arkhan, Boneshaper, etc.

That being said, I run 2 blobs of 20 in my lists with one using spears and one using swords just because I like the look of spears and to differentiate the two groups. Unless you're planning on winning a tournament, spears do just fine!

40 Spears with 2 attacks each one and -1 rend (Petrifex) attacking 3 lines are 61 attacks at 3/4/-1/1 (6 =2 hits) against a 4+ save will deal about 17 unsaved wounds on average.

20 Blades with 2 attacks each one and -1 rend (Petrifex) attacking 2 lines are 41 attacks at 3/4/-2/1 (6 =2 hits) against a 4+ save will deal about 14,25 unsaved wounds on average.

I think blades are better 90% time.

Greetings

Edited by ACBelMutie
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1 hour ago, ACBelMutie said:

40 Spears with 2 attacks each one and -1 rend (Petrifex) attacking 3 lines are 61 attacks at 3/4/-1/1 (6 =2 hits) against a 4+ save will deal about 17 unsaved wounds on average.

20 Blades with 2 attacks each one and -1 rend (Petrifex) attacking 2 lines are 41 attacks at 3/4/-2/1 (6 =2 hits) against a 4+ save will deal about 14,25 unsaved wounds on average.

I think spears are better 90% time.

Greetings

Uh, I think you showed the opposite? 20 swords almost deals as much damage as 30 spears according to your math. But, as I said, in the case of blobs of 30 or 40 -spears, but 10 or 20, go swords.

 

8 hours ago, Hamicron said:

Hi everyone,

I’m starting to build my Mortek Guard and wanted to know if there was ever  any reason not to equip my Hekatos with the SoulCleaver Greatblade? 
 

Cheers

The only reason would be if you wanted to forgo greatblades altogether for the aesthetic, and so you can just roll one type of dice for the whole unit. Otherwise, you should put one on the leader.

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1 hour ago, chosen_of_khaine said:

The only reason would be if you wanted to forgo greatblades altogether for the aesthetic, and so you can just roll one type of dice for the whole unit. Otherwise, you should put one on the leader.

Cheers chosen_of_khaine. That’s what I figured but as I’m only just starting out with Age of Sigmar thought it best to check. 

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2 hours ago, chosen_of_khaine said:

Uh, I think you showed the opposite? 20 swords almost deals as much damage as 30 spears according to your math. But, as I said, in the case of blobs of 30 or 40 -spears, but 10 or 20, go swords.

Lol. I wanted to say blades are better than spears in 90% cases. If you go with 40 blades and you loose 20 skeletons, you still deal a lot of damage, but if you go with spears, the damage output goes down. That's just my opinion.

Greetings

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