Panzer Posted November 4, 2019 Share Posted November 4, 2019 9 minutes ago, Nubl0 said: Random thought I just had. Seeing as we can expect this army to be quite popular initially, is the crawler actually any good to take to events straight away. This army seems like one that would be extremely resilient to the catapult if it’s a petrifex army. Hard to snipe the general because of the petrifex trait and the artefact plus the whole army being 3+ or 2+ saves. Just because many people are excited about them and them generating lots of talk at the moment it doesn't necessarily mean you'll see them on tournaments everywhere. It's a new army people have to buy all the models for and then assemble and paint as well. Also not everyone who talks about them will be starting them as well. And finally there's always a difference between global/forum meta and local meta. So it remains to be seen how strongly OBR will be represented in the tournament scene and more importantly in the tournament scene relevant to you. Link to comment Share on other sites More sharing options...
Nubl0 Posted November 4, 2019 Share Posted November 4, 2019 4 minutes ago, Panzer said: *all good points* Agreed however my point in general is that the catapult seems pretty worthless in the mirror match. Link to comment Share on other sites More sharing options...
Panzer Posted November 4, 2019 Share Posted November 4, 2019 Just now, Nubl0 said: Agreed however my point in general is that the catapult seems pretty worthless in the mirror match. Yeah but that doesn't matter if mirror matches are something rare. Especially if it's great in otherwise tough matchups. Generally though, since I'm not really a tournament player, my advise is to buy models primarily because you likethem aesthetically or theme/fluff-wise and only secondarily for how strong they are. Link to comment Share on other sites More sharing options...
Nubl0 Posted November 4, 2019 Share Posted November 4, 2019 Think I’ll just get the one for now, the harvesters however I’m tempted to run 2, they seem pretty beastly for 200pts. Link to comment Share on other sites More sharing options...
Panzer Posted November 4, 2019 Share Posted November 4, 2019 Yeah two of each is a bit much but 2-1 or 1-2 is perfectly fine imo. Personally I'm going to get two Harvesters for sure as they are my favourite models of the range which means only one Crawler. If it were not for the Harvesters I'd get two Crawlers for sure though. Link to comment Share on other sites More sharing options...
marke Posted November 4, 2019 Share Posted November 4, 2019 Anyone painted anything yet? Link to comment Share on other sites More sharing options...
Fuggorf Posted November 4, 2019 Share Posted November 4, 2019 12 minutes ago, marke said: Anyone painted anything yet? 1 4 Link to comment Share on other sites More sharing options...
Arcian Posted November 4, 2019 Share Posted November 4, 2019 1 minute ago, Fuggorf said: Wow! I really like that blue, how'd you do it? Link to comment Share on other sites More sharing options...
TheKingInYellow Posted November 4, 2019 Share Posted November 4, 2019 Has anyone done the math on sickle versus bludgeon on the harvesters? My gut says the bludgeons are better even against units of 5+ but I'm not a mathematically talented guy. Link to comment Share on other sites More sharing options...
Overread Posted November 4, 2019 Share Posted November 4, 2019 My gut is that blundgeons are better, however whilst I've not yet got the kit I believe that the arm options should be pretty easy to magnetize. The arm area itself is pretty chunky so as long as its a nice fitting segment it should be easy and practical to fit magnets for both options. Link to comment Share on other sites More sharing options...
Fuggorf Posted November 4, 2019 Share Posted November 4, 2019 9 minutes ago, Arcian said: Wow! I really like that blue, how'd you do it? Thousand sons blue Drakenhof nightshade Ahriman blue Temple guard blue 50/50 temple guard blue and white Going for an old school tomb kings look 2 Link to comment Share on other sites More sharing options...
Blitzd Posted November 4, 2019 Share Posted November 4, 2019 5 hours ago, Asamu said: For the death riders, it needs an FAQ, RAW you can arguably do that, because there's nothing clarifying that you can only use it once. RAW, you can still only do it once because after you spend a cp to do the mortals, you've no longer just completed a charge Link to comment Share on other sites More sharing options...
Goldy751 Posted November 4, 2019 Share Posted November 4, 2019 Started painting today. 2 1 Link to comment Share on other sites More sharing options...
Goldy751 Posted November 4, 2019 Share Posted November 4, 2019 26 minutes ago, Fuggorf said: I really like it. Im going for a very similar scheme. I want to bring the tomb kings element into Ossiarch Bonereapers. Awesome work Link to comment Share on other sites More sharing options...
Altair554488 Posted November 4, 2019 Share Posted November 4, 2019 14 minutes ago, TheKingInYellow said: Has anyone done the math on sickle versus bludgeon on the harvesters? My gut says the bludgeons are better even against units of 5+ but I'm not a mathematically talented guy. The +1 hit of the sickle is situational and there are several other sources of this buff in the army, hence I think the bludgeons are better with the mw output Link to comment Share on other sites More sharing options...
TheKingInYellow Posted November 4, 2019 Share Posted November 4, 2019 Just now, Altair554488 said: The +1 hit of the sickle is situational and there are several other sources of this buff in the army, hence I think the bludgeons are better with the mw output I thought so too, but the 2MW ends the sequence so you lose 2D at rend -2. Hard to call it. Link to comment Share on other sites More sharing options...
Nubl0 Posted November 4, 2019 Share Posted November 4, 2019 31 minutes ago, Fuggorf said: NICE!! How’s you do the bone? Is it just sepia was over white? And what’s the brown colour used?? Link to comment Share on other sites More sharing options...
Arcian Posted November 4, 2019 Share Posted November 4, 2019 (edited) 8 minutes ago, TheKingInYellow said: I thought so too, but the 2MW ends the sequence so you lose 2D at rend -2. Hard to call it. I might be confused on this, but wouldn't the 2MW you generated on the 6s just replace the 2D that die could have possibly generated? Like if you rolled six dice and got a 1, 2, 3, 4, 5, 6 you'd still generated three hits and then roll for wounds, and 2MWs? Edited November 4, 2019 by Arcian Link to comment Share on other sites More sharing options...
Panzer Posted November 4, 2019 Share Posted November 4, 2019 20 minutes ago, Blitzd said: RAW, you can still only do it once because after you spend a cp to do the mortals, you've no longer just completed a charge Debatable. Link to comment Share on other sites More sharing options...
Altair554488 Posted November 4, 2019 Share Posted November 4, 2019 (edited) 10 minutes ago, TheKingInYellow said: I thought so too, but the 2MW ends the sequence so you lose 2D at rend -2. Hard to call it. You dont have to roll to wound and your opponent doesn't get to make saves against it, which is more of a sure thing th an the -2 rend d2, which could then be blocked by a saving throw, whilst doing the same amount of damage Edited November 4, 2019 by Altair554488 Link to comment Share on other sites More sharing options...
Panzer Posted November 4, 2019 Share Posted November 4, 2019 (edited) 13 minutes ago, TheKingInYellow said: I thought so too, but the 2MW ends the sequence so you lose 2D at rend -2. Hard to call it. It just means that instead of having to roll to wound and the opponent being able to do an armour save at -2 you wound automatically and the opponent can't do any armour save at all. It's not supposed to do additional damage, just make it even harder to prevent the damage. Edited November 4, 2019 by Panzer Link to comment Share on other sites More sharing options...
Arcian Posted November 4, 2019 Share Posted November 4, 2019 Against something like say, Fyreslayers, do you think that Drain Vitality would be a must to take against them? Link to comment Share on other sites More sharing options...
tea_wild_owl Posted November 4, 2019 Share Posted November 4, 2019 first model finished, petrifex elite colours (which I will use as crematorian, too) 4 2 Link to comment Share on other sites More sharing options...
Fuggorf Posted November 4, 2019 Share Posted November 4, 2019 21 minutes ago, Nubl0 said: NICE!! How’s you do the bone? Is it just sepia was over white? And what’s the brown colour used?? https://www.warhammer-community.com/2019/10/28/from-the-mind-of-mengel-mortek-guardgw-homepage-post-2/ Link to comment Share on other sites More sharing options...
TheKingInYellow Posted November 4, 2019 Share Posted November 4, 2019 (edited) 19 minutes ago, Panzer said: It just means that instead of having to roll to wound and the opponent being able to do an armour save at -2 you wound automatically and the opponent can't do any armour save at all. It's not supposed to do additional damage, just make it even harder to prevent the damage. Right but -2 rend is pretty good as well so while you do guarantee the damage with the MW is it better than +1 to hit against units with 5+ models? That's why I find this choice tricky. Bludgeons for monsters and heroes and Sickles for hordes I guess. Given his harvest rule he's more likely to be going after hordes I'd think but no guarantee. Edited November 4, 2019 by TheKingInYellow Link to comment Share on other sites More sharing options...
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