The Designer Commentary and Core Rules state that all re-rolls are applied before modifiers
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Q: Some abilities allow me to re-roll a successful (or unsuccessful) roll. When this is the case, is the success or failure based on the roll before or after any modifiers are applied?
A: Re-rolls happen before any modifiers are applied,
so the success or failure will always be based on the unmodified roll. Note that, when an ability says you can re-roll a failed roll, you may want to consider the effect that modifiers may have before deciding to re-roll the dice. For example, if a roll succeeds on a 4+ and you have a +1 modifier, you probably don’t want to re-roll ‘failed’ rolls of 3, because they will become successful after the modifier is applied!
Is a battleshock ability that forces a re roll of the battleshock test part of this reroll before modifiers ruling or is is a separate entity?
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MAKING ATTACKS
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks, below).
1. Hit Roll: Roll a dice.If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hitand you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2. Wound Roll:Roll a dice. Ifthe roll equals or beats the attacking weapon’s To Wound characteristic, then it is successfuland the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3. Save Roll: The opposing playerrolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4. Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
BATTLE SHOCK PHASE:
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first. You must make a battleshock roll for each unit that has to take a battleshock test.To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll,and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken. If themodified battleshock rollis greater than the unit’s modified Bravery characteristic, the battleshock test has been failed.If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.
The Battleshock test does explicitly state that the result of a failure and sucess hinges on the modified totals.
Is re-rolling a battlesock test different from re-rolling a hit, wound or save roll?
Question
King Taloren
I figure this might get some more notice as part of the topic with the regular rules guys. (Looking at you guys @EMMachine, @Isotop,)
Majority of the discussion can be found here:
https://www.tga.community/forums/topic/23569-spite-revenants-unbridled-malice-any-good/
So the TLDR:
The Designer Commentary and Core Rules state that all re-rolls are applied before modifiers
Is a battleshock ability that forces a re roll of the battleshock test part of this reroll before modifiers ruling or is is a separate entity?
The Battleshock test does explicitly state that the result of a failure and sucess hinges on the modified totals.
Is re-rolling a battlesock test different from re-rolling a hit, wound or save roll?
Edited by King TalorenLink to comment
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