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ZLee Syn

Court of Nulahmia list help

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Hello. I need some help with this list. Here is what I have now:

Legion of Blood

Neferata (overwhelming dread, general)

Vampire Lord on Zombie dragon (ethereal amulet, transference)

Vampire lord on Zombie dragon (orb of enchantment, pinions)

Bloodseeker palanquin (transference)

Court of Nulahmia

5 dire wolfs

5 dire wolfs

10 zombies

Palisade

Malevolent maelstrom 

1CP.

 

I am sure that I want to play 2 dragons. If I played only one and added one big block of infantry then Neferata woukd be more important target (ressing would be more powerful) and court wouldnt provide as huge advantage. I feel that it would be better to drop court at that point and play zombie dragon (still -1 to hit with trait) and Vhordrai. 

I am not sure about the artefacts. I feel that ethereal amulet is almost always worth it but there is an option to go with shadow and always strike first cloak. Also I am not sure if I should run 2+ dispel or having no atacks from powerful hero. Also I can take imunity to shooting. This woukd help especialy if I dont get first turn.

Spells are basicaly set. 2*transference is needed in case I lose one. 

I think I need to keep 3rd command point to have an option to get rerolls to hit on both dragons in first turn and still keep neferatas command ability active.

The biggest question are probably battlelines and endless spells. I thought about running 3 units of wolfs but I decided that I want at least one small infantry to get better screen against alfa strike armies. If I go first I can always hide them in the grave and pull them out on point. Palisade is there to against shooting and also to block movement to buy some times for dragons. MM is there mainly because I had 10 points left but one spell less against spell heavy armies can be helpful.

There are some options. Chainrasps shoould be better then zombies but I then need to lose palisade. Alternatively I can drop wolfs to take even more chainrasps. That would help with objectives and they can restrict movements more but they will be slower. 

There might be more options that I missed. Thanks for your tips and suggestions and sorry for any mistakes.

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I have decided to go with this

Neferata (od, general)

Dragon (pinions, ethereal amulet)

Dragon (pinions, orb of enchantment)

Bloodseeker (transference)

5 Wolfs

5 wolfs

10 chainrasp

Gravetide

Cp

Court of nulahmia

 

If i encounter problems with scoreing, i will drop gravetide, 1 wolfs and cp for zombies and 20 chainrasp instead of 10. If you have tips and tricks I am all ears. Thanks for help

 

 

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Well a unit of 10x Chainrasps is certainly better than 10x zombies.

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Obviously :D But here points are so limited that every point counts

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This is the list I used to win 2nd overall at the Games Workshop North America GT this past weekend: 

Legion of Blood

Neferata (overwhelming dread, general)

Vampire Lord on Zombie dragon (ethereal amulet, transference)

Vampire lord on Zombie dragon (orb of enchantment, pinions)

Bloodseeker palanquin (amethyst orb)

Court of Nulahmia

10 Chainrasps

10 Chainrasps

10 Chainrasps

1CP.

 

No need for the endless spells, you have strong spells at your disposal both from your book and warscrolls.  Cast Dark Mist, Vile Transference, and Overwhelming Dread means only 2 spells rotate on a given turn, and Mystic Shield should be one on an ethereal dragon.  So only 1 cast changes per turn - no need for the endless spells.  Looking back I would drop pinions for Spirit Gale, as I never cast pinions after the first turn.  We had realm spells so I would use those or try for the -1 to hit from Spirit Gale.

Chainrasps at 5 up ignoring rend with deathless minions and Neferata backing them up with -2 to hit are really decent screens.

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15 hours ago, Goddin said:

This is the list I used to win 2nd overall at the Games Workshop North America GT this past weekend: 

Legion of Blood

Neferata (overwhelming dread, general)

Vampire Lord on Zombie dragon (ethereal amulet, transference)

Vampire lord on Zombie dragon (orb of enchantment, pinions)

Bloodseeker palanquin (amethyst orb)

Court of Nulahmia

10 Chainrasps

10 Chainrasps

10 Chainrasps

1CP.

 

No need for the endless spells, you have strong spells at your disposal both from your book and warscrolls.  Cast Dark Mist, Vile Transference, and Overwhelming Dread means only 2 spells rotate on a given turn, and Mystic Shield should be one on an ethereal dragon.  So only 1 cast changes per turn - no need for the endless spells.  Looking back I would drop pinions for Spirit Gale, as I never cast pinions after the first turn.  We had realm spells so I would use those or try for the -1 to hit from Spirit Gale.

Chainrasps at 5 up ignoring rend with deathless minions and Neferata backing them up with -2 to hit are really decent screens.

Congrats! Awesome list, awesome performance. 

I'd have planned this: 

Neferata, Overwhelming Dread 

VLoZD, Transference, Ethereal Amulet 

Vordhrai, Amethyst Orb

5x Wolves 

5x Wolves 

5x Wolves 

30x Grimghasts 

1 extra Command Point

Comes down to 1.980, would you go for 2x 10 Chainrasps instead of 2 units of Wolves? 

Alternatively, I'd like to run this: 

Neferata, Overwhelming Dread 

VLoZD, Ethereal Amulet, Transference 

Necro, Vigor 

5x Wolves 

5x Wolves 

5x Wolves 

10x Blood Knights 

20x Grimghasts 

Cogs 

Comes down to 1.960 - Rasps instead of Wolves? Or off with the Necro and 30 Rasps instead of one unit of Wolves? 

Or, number 3: 

Neferata, Overwhelming Dread 

VLoZD, Ethereal Amulet, Transference 

Coven Throne, Orb

5x Wolves 

5x Wolves 

5x Wolves 

10x Blood Knights 

10x Bladegheists

Cogs 

Extra CP 

2k straight - which one; and changes? 

Thanks! 

Edited by AHexInScarletRed
Whoops, thought I was in the LoB thread.

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So the first thing you need to understand is where the strength of Legion of Blood lists comes from.

1) Stacking negative to hit modifiers;

2) Speed - particularly on heroes;

3) Tough units that don't degrade much on offence and take a long time to kill.

So your objectives when list building need to be: 

1) to get big, tough heroes on objectives before your opponent can get there;

2) maximize CPs to keep up at least -2 to hit from Neferata;

3) get bodies for objectives;

4) use the bonuses of LoB particularly Favored Retainers (Bloodknights, VLs and VLoZD). 

So to start, you need to build your list aiming for 1950 and a CP.  None of your lists have a battalion, so you are already starting from a disadvantage.  My list excels because all of Battle Round 1 and 2 (and maybe part of Battle Round 3) my opponents are -2 to hit or more, because I can use Neferata's command ability twice in each hero phase until I run low on CPs in Battle Round 3 and it drops to -1.

I don't think the Coven Throne is a good model generally, so I'd lose it.  The necromancer can't keep up in speed generally, so I'm not his fan either.  Wolves are good (I ran them until the new GHB) but they aren't as many models for taking objectives.  I love bloodknights and they get a big boost under LoB but they have 3 problems - they don't regenerate, they die fairly easy with their stupid shield mechanic, and you lose a lot of damage output as each knight dies.  Compare them to a VLoZD that doesn't really lose substantial damage until several wound brackets in, and which you can heal up with chalice, transference, and killing models.  Cogs is good but not great as you want the spell casts for other things and because generally you are already fast.

Based on what I've said above, your first list looks the best except that I would switch chainrasps in for dogs where you can.

IF YOU DON'T WANT TO USE THE BATTALION I would suggest the following for some real fun:

Neferata

VLOZD x 3

10 Chainrasps x3

Extra CP.

Again, take advantage of your big, tough heroes by having 4.  Make sure you buy the CP for extra negative to hit bonuses. Get units of 10 for bodies on objectives.  Take advantage of Favored Retainers.  This simple list does all of these things. 

I believe that the battalion however, is worth it for the extra artefact and CP, because the -2 to hit is so strong.  It's worth downgrading a VLoZD to a Bloodseeker Palanquin in my opinion, and I do like the speed boost turn 1 to get my big guys EXACTLY where I want on the objectives, or to the side of the opponent formation to pin their units they string out.

 

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6 hours ago, Goddin said:

snip

Thank you a ton for the great advice! So much tactical insight - wow. I didn't know that you can stack Neferata's Command Ability - and the units of 10 Chainrasps are new for me, too. Super keen on trying this out. 

I've mostly been playing around with getting as much Ethereal into this as possible (since I didn't know about stacking the CA), either with the Amulet, Neferata's spell or NH units - the list with Vordhrai is based on making him Ethereal, too, but it needs to many CPs between Neferata and Vordhrai. 

If you'd try to fit Blood Knights into this (fluff purposes, games between tournaments), you'd just scrap one of the VLoZDs in the list without the Batallion you posted, no? 

Cogs I basically only had for the Blood Knights' Charge. 

Again, thanks for the in-depth explanation, this helped me a great deal. 

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26 minutes ago, AHexInScarletRed said:

If you'd try to fit Blood Knights into this (fluff purposes, games between tournaments), you'd just scrap one of the VLoZDs in the list without the Batallion you posted, no? 

Cogs I basically only had for the Blood Knights' Charge. 

Correct, I would drop a VLoZD for the 10 blood knights. If you send 3 big beasties up on the objectives with some chainrasps to help screen somewhat, that would draw the attention of the enemy who has to attack them.  Once they are engaged, I would use a devastating second or third round charge with the Blood Knights for max damage.  BKs  are best on the charge by far.  

Also, keep in mind that the Court of Nuhlahmia is great for reducing drops.  I usually pick whether or not I want to go first, and usually I do.  I either get my heroes on the objectives first with screens, or I get an alphastrike charge.  If the enemy plays way back I give them first turn and then set myself up for a shot at a double turn.  A 4 drop army isn't perfect, but its better than most opponents I run into.

Edited by Goddin
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