AthelLoren 59 Posted August 2 Who's excited for Beastgrave? Me! I figured it would be a nice idea to put up this topic beforehand, so everyone can share their thoughts on the models and how they will play. Until they are released, we can't exactly talk about strategy, so might as well fill that empty space until then. Personally, i'm digging the whole mohawks theme, along with the warmer colors. The models seem very dynamic to me, and their whole centaur/faun theme is just what I was looking for in the Asrai. Quote Share this post Link to post Share on other sites
KoganStyle 29 Posted September 16 If the inspire condition revealed in the "Let's play" for the lion beast is the same for the whole warband then they feel like the Beast Grave version of the Fyreslayers. The condition is: "This Fighter has a charge token at the end of a phase" Unless they change the wording in the Beast Grave rulebook then they won't inspire until the end of the 4th activation of Round 1 (as that is the end of the Action Phase). I hope they have stats that will enable them to survive that long! 1 Quote Share this post Link to post Share on other sites
Requizen 966 Posted September 16 The leader and one of the bros have ranged weapons, so them charging on 1 is pretty easy. The melee guys, a bit more difficult without getting too risky. Remember, there might also be Ploys that place Charge tokens. Perhaps something like Sprint that gives a huge boost but places a Charge Token at the end, but we'll have to wait and see. Quote Share this post Link to post Share on other sites
PaniuBraniu 81 Posted September 16 You can use cards such as tome of glories or bag of tricks to inspire passively. 1 Quote Share this post Link to post Share on other sites
KoganStyle 29 Posted September 16 1 hour ago, PaniuBraniu said: You can use cards such as tome of glories or bag of tricks to inspire passively. assuming you get glory from Calculated Risk or something equally easy to do. But that is a possible way of doing it! Quote Share this post Link to post Share on other sites
Sonnenspeer 84 Posted September 17 The models look realy sweet! https://whttps://www.warhammer-community.com/2019/09/16/beastgrave-unboxedgw-homepage-post-2/ Quote Share this post Link to post Share on other sites
PJetski 1,305 Posted September 17 There is a full spoiler available if you know where to look for it... They have a lot of great Surge cards, and it seems like they can easily score stuff like Cover Ground, Longstrider, and Keep Them Guessing. They seem to play very similar to Spiteclaw's Swarm (5 dudes, very fast & fragile) but they trade the ability to respawn dudes for access to some magic and ranged attacks. Quote Share this post Link to post Share on other sites
DingK86 2 Posted September 17 3 hours ago, PJetski said: There is a full spoiler available if you know where to look for it... They have a lot of great Surge cards, and it seems like they can easily score stuff like Cover Ground, Longstrider, and Keep Them Guessing. They seem to play very similar to Spiteclaw's Swarm (5 dudes, very fast & fragile) but they trade the ability to respawn dudes for access to some magic and ranged attacks. Nobody is scoring Cover Ground in Beastgrave, at least not in competitive play. Quote Share this post Link to post Share on other sites
PJetski 1,305 Posted September 17 4 minutes ago, DingK86 said: Nobody is scoring Cover Ground in Beastgrave, at least not in competitive play. Ah good point, I forgot about the rotation Quote Share this post Link to post Share on other sites
Requizen 966 Posted September 18 https://www.warhammer-community.com/2019/09/18/warband-focus-skaeths-wild-huntgw-homepage-post-2/ Their fighter cards are surprisingly powerful, not what I was expecting at all. Quote Share this post Link to post Share on other sites
WathLab 33 Posted September 18 6 minutes ago, Requizen said: Their fighter cards are surprisingly powerful, not what I was expecting at all. As a regular Spiteclaw's Swarm player I can see they're strong... Fast, versatile, with correct damage and good mechanics. Seems very interesting ! And all of them are hunters, except the cat... Quote Share this post Link to post Share on other sites
PJetski 1,305 Posted September 20 Their stats are quite bad, but their cards are very strong. I don't see how they can reliably take down models with 4+ wounds so they are really going to struggle in the stormcast/mollog/magore meta. Quote Share this post Link to post Share on other sites
michu 1,688 Posted September 25 Slight change of topic to aesthetic - I think that Skaeth's Hunt looks much better with cooler colors. Spoiler 2 Quote Share this post Link to post Share on other sites
Clan's Cynic 504 Posted October 15 Something tells me it's going to be near impossible to transport these models without a magnet base. Quote Share this post Link to post Share on other sites
Anthony225 43 Posted October 15 I think they look pretty cool aesthetically, except for the tails. Skaeth looks super good, and the cat looks good. But the other 3 I just can't do the tails. Without the tails I think they'll look a lot better. How does the band compare to other bands? they seem good, but not great to me, which is just fine. the Grymwatch seem way to good and I'm not a fan of that. Quote Share this post Link to post Share on other sites
SquigHoarder 34 Posted October 19 I played my first game with the hunt this morning. A bit of a glass hammer. A few good crit from armies with 3+ damage will wipe them out. Speed is great and the variety of affects at range (spells/weapons) were effective (2 shots, push, heal, incr strength). I picked up more glory than I planned vs. Spiteclaw. I agree, vs a tougher for it may be a challenge. Skaeth +1 damage on the javelin on the charge is solid after he inspires. Also shield slash. Quote Share this post Link to post Share on other sites