Malakree Posted September 30, 2019 Share Posted September 30, 2019 Just now, Ossyan said: Greenskinz are in the Pitched Battle Profiles book and so still usable and The Great Waaagh works for all orruks. That might change in the GHB 2020 but for now Greenskinz are legit. Does the great WAAAGH! Say you can take any Orruk unit or does it say you can take ironjawz/Bonesplitterz. The exact wording is crucial here. Quote Link to comment Share on other sites More sharing options...
Ossyan Posted September 30, 2019 Share Posted September 30, 2019 That is a good good point. I cant say the exact wording atm but they did say all orruks in the MWG review and possibly the Guerrilla MG review. I was very excited when I heard that. I'll see if I can find 100% confirmation. Quote Link to comment Share on other sites More sharing options...
Kasper Posted September 30, 2019 Share Posted September 30, 2019 26 minutes ago, Malakree said: Does the great WAAAGH! Say you can take any Orruk unit or does it say you can take ironjawz/Bonesplitterz. The exact wording is crucial here. Big Waaagh can ally with Gitz, IJ can ally with BS and Gitz, BS can ally with IJ and Gitz. GMG talks about it at 39:28 Quote Link to comment Share on other sites More sharing options...
Malakree Posted September 30, 2019 Share Posted September 30, 2019 6 minutes ago, Kasper said: Big Waaagh can ally with Gitz, IJ can ally with BS and Gitz, BS can ally with IJ and Gitz. GMG talks about it at 39:28 The question is actually whether greenskinz can be used in DBW. If it says "Orruks" then the bannerboss is currently legal to use in it. If it says IJ and BS then it's not despite the fact that the bannerboss is legal for GA:Destruction Quote Link to comment Share on other sites More sharing options...
Halchuuu Posted September 30, 2019 Share Posted September 30, 2019 The Mighty Waaagh requires the Orruck keyword only, which Greenskinz have. It's at the start of the book. Greenskinz are legal until faq'd or legends replaces their keywords. Legends afaik is going to be matched play legal too; GHB 2018 deliberately stated as much. Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 30, 2019 Share Posted September 30, 2019 There's a high chance that Greenskinz get changed on Saturday to no longer have the Orruk keyword. 1 Quote Link to comment Share on other sites More sharing options...
Halchuuu Posted September 30, 2019 Share Posted September 30, 2019 I hope not, but expect a "without the Greenskinz keyword" clause in a faq. The Orruck synergies are a mainstay of GA Destruction, it'd be such a bummer to lose them just so GW could spite people who bought the AoS products they sold. Quote Link to comment Share on other sites More sharing options...
Ossyan Posted September 30, 2019 Share Posted September 30, 2019 Would they not have updated the warcrolls/keywords on Greenskins this past Saturday with all of the Orrukk/CoS stuff? It just seems pretty unlikely to me that they would change them a week later. Maybe I'm just too darn hopeful. Quote Link to comment Share on other sites More sharing options...
smartazjb0y Posted September 30, 2019 Share Posted September 30, 2019 4 minutes ago, Ossyan said: Would they not have updated the warcrolls/keywords on Greenskins this past Saturday with all of the Orrukk/CoS stuff? It just seems pretty unlikely to me that they would change them a week later. Maybe I'm just too darn hopeful. I guess theoretically they could also just update the battletome itself in a FAQ/errata to say "only IJ and BS." I don't know enough about everything to see if straight up removing the Orruk keyword would be a bigger hassle than just changing the wording on the Big Waaaah itself Quote Link to comment Share on other sites More sharing options...
Malakree Posted September 30, 2019 Share Posted September 30, 2019 2 minutes ago, Ossyan said: Would they not have updated the warcrolls/keywords on Greenskins this past Saturday with all of the Orrukk/CoS stuff? It just seems pretty unlikely to me that they would change them a week later. Maybe I'm just too darn hopeful. As the Greenskinz warboss has an AoS warscroll and gbh 2019 points it is legal and will remain so until they say otherwise OR gbh2020 whichever comes first. As I said above. It depends on the exact wording of the allegiance inclusion rules. Personally I expect it to be unusable in any of the warclans allegiances. Quote Link to comment Share on other sites More sharing options...
pseudonyme Posted September 30, 2019 Share Posted September 30, 2019 Did anyone already thought of a 50/50 Bonesplitterz/Insecure orruks list? Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 30, 2019 Share Posted September 30, 2019 1 hour ago, Malakree said: As the Greenskinz warboss has an AoS warscroll and gbh 2019 points it is legal and will remain so until they say otherwise OR gbh2020 whichever comes first. As I said above. It depends on the exact wording of the allegiance inclusion rules. Personally I expect it to be unusable in any of the warclans allegiances. From viewing the GMG video, it seems to say that Big Waaagh units must have Orruk, so currently Greenskinz are usable. We'll see what that means in the coming days, however. Quote Link to comment Share on other sites More sharing options...
TALegion Posted September 30, 2019 Share Posted September 30, 2019 3 minutes ago, Requizen said: From viewing the GMG video, it seems to say that Big Waaagh units must have Orruk, so currently Greenskinz are usable. We'll see what that means in the coming days, however. I have a hard time imagining that this will remain in place. There are so many +1 hit buffs that a 1CP attack multiplier just seems like it'd scale way too easily. There's a pretty good reason that the IJ's Waaagh is once per game and the Big Waaagh's Waaagh is very costly. It'd be great if they stayed, but they'd be as much of an auto-include as Warchanters - completely outclassing other options. Quote Link to comment Share on other sites More sharing options...
Malakree Posted September 30, 2019 Share Posted September 30, 2019 17 minutes ago, TALegion said: I have a hard time imagining that this will remain in place. There are so many +1 hit buffs that a 1CP attack multiplier just seems like it'd scale way too easily. There's a pretty good reason that the IJ's Waaagh is once per game and the Big Waaagh's Waaagh is very costly. It'd be great if they stayed, but they'd be as much of an auto-include as Warchanters - completely outclassing other options. Fudge that, I'll take 30 Ardboys with a WC and the Orruk Bannerboss. Get up to 20 Waaagh! points and pop 2 extra attacks. 120 attacks at 2+/2+/-1/2...yeah sounds balanced. Quote Link to comment Share on other sites More sharing options...
Chameleon Posted September 30, 2019 Share Posted September 30, 2019 I have a small 1k army of ironjawz. (Before the new book) Looking forward to expanding this with a mixed Big Waagh army. Orienting on the games workshop site I cannot see the big stabbas on the site. Am I missing something ? I do hope they will release the prophet in plastic. Quote Link to comment Share on other sites More sharing options...
pseudonyme Posted September 30, 2019 Share Posted September 30, 2019 They are in the savage orruks kit Quote Link to comment Share on other sites More sharing options...
Belmail Posted September 30, 2019 Share Posted September 30, 2019 Yeah each regular orruk kit can make up to 20 orruks. It can also make 2 big stabbas at the cost of 2 orruks per stabba. So if you make both you get 2 stabbas and 16 orruks. Quote Link to comment Share on other sites More sharing options...
Floom Posted September 30, 2019 Share Posted September 30, 2019 I definitely think that Warclans has shifted IJ/BS away from the design space that Greenskinz now occupy, with one-use and wholly within command abilities, but at the same time... I don't think it would be a prevailing strategy or particularly overwhelming. There are so many command abilities in Warclans, even moreso in The Mighty Waaagh, that I can't imagine dumping them all into a Greenskinz Warboss is going to happen. +1 to hit, movement, 6s dealing two hits, re-rolling 1s to hit, re-rolling charges, bravery, etc, etc. Greenskinz are really abusive with their command abilities in GA Destruction, with Skragrott as a general generating d3 per turn and as many fungoids as possible generating more. You can slide 30 Orrucks and a Warboss into Gloomspite as allies in 2k games and see how comical the command ability can get but neither of these are tourney winning strats. They're probably not even good. Re-rolling wounds of 1 in an aura for 140pts is significant I guess, but you have to consider the worth of 140pts. A Warchanter can grant +1 damage and +1 to hit for 110pts, plus they generate 2 waaagh pts. I think it's great Greenskinz are included by a probable oversight. Quote Link to comment Share on other sites More sharing options...
TALegion Posted September 30, 2019 Share Posted September 30, 2019 28 minutes ago, Floom said: I definitely think that Warclans has shifted IJ/BS away from the design space that Greenskinz now occupy, with one-use and wholly within command abilities, but at the same time... I don't think it would be a prevailing strategy or particularly overwhelming. There are so many command abilities in Warclans, even moreso in The Mighty Waaagh, that I can't imagine dumping them all into a Greenskinz Warboss is going to happen. +1 to hit, movement, 6s dealing two hits, re-rolling 1s to hit, re-rolling charges, bravery, etc, etc. Greenskinz are really abusive with their command abilities in GA Destruction, with Skragrott as a general generating d3 per turn and as many fungoids as possible generating more. You can slide 30 Orrucks and a Warboss into Gloomspite as allies in 2k games and see how comical the command ability can get but neither of these are tourney winning strats. They're probably not even good. Re-rolling wounds of 1 in an aura for 140pts is significant I guess, but you have to consider the worth of 140pts. A Warchanter can grant +1 damage and +1 to hit for 110pts, plus they generate 2 waaagh pts. I think it's great Greenskinz are included by a probable oversight. I'd really love to have Greenskinz in a Big Waaagh army just so they have a legitimate place to stay. Idk if it's completely OP, but a Big Waaagh army with: -Gordrakk -3 warchanters - 3 GG units in a Gorefist with Gore-Hackas - A greenskin boss - and 2 CP (used on Gordrakk's buff and 2 Waaaghs) is a likely turn-1 charge with 16 attacks at 2+/2+/-1/2 and 18 attacks at +2/+3/-/2 per unit (assuming they all get in). This averages 22 damage at rend -1 and 20 damage at rend -0 per unit. This could be super devastating turn 1, and turn 2 gets better for Big Waaagh armies because you'll be guaranteed to have 20 points for the permanent +1 to hit and +1 wound buffs. This is only like 1200 points total and can be buffed with either more GGs, more CP for more Waaaghs, weirdnobs, etc. Quote Link to comment Share on other sites More sharing options...
Incredebilis Posted September 30, 2019 Share Posted September 30, 2019 Do Goregruntas get Mount Traits? Also what's their point cost now? Quote Link to comment Share on other sites More sharing options...
TALegion Posted September 30, 2019 Share Posted September 30, 2019 (edited) 19 minutes ago, Incredebilis said: Do Goregruntas get Mount Traits? Also what's their point cost now? Goregruntas are 160pts now and do not get mount traits. Mawcrushas are the only IJ units that can get mount traits. Edited September 30, 2019 by TALegion Quote Link to comment Share on other sites More sharing options...
JackStreicher Posted September 30, 2019 Share Posted September 30, 2019 (edited) A MWG Battep is up. ironjawz steamrolled an entire Slaanesh Army within 1 1/2 turns. warchanters +1 dmg is so absurdly broken combined with the volume of attacks and all these crazy abilities I hope they played them fundamentally wrong... otherwise: *shelfing my orruks* nope, thx but nope Edited September 30, 2019 by JackStreicher Quote Link to comment Share on other sites More sharing options...
Carnith Posted October 1, 2019 Share Posted October 1, 2019 4 hours ago, JackStreicher said: A MWG Battep is up. ironjawz steamrolled an entire Slaanesh Army within 1 1/2 turns. warchanters +1 dmg is so absurdly broken combined with the volume of attacks and all these crazy abilities I hope they played them fundamentally wrong... otherwise: *shelfing my orruks* nope, thx but nope So why not play with no warchanters then? If they make the army that broken, then find other ways to play them. Play Big Waaaagh and play with a lot of bone splittaz? You can find ways to tone down the army. Quote Link to comment Share on other sites More sharing options...
PlasticCraic Posted October 1, 2019 Share Posted October 1, 2019 @JackStreicher How did that even happen when Locus is a thing, and Ironjawz bleed Depravity? The only way I can think of is that Slaanesh went first and flung all their Battleline out to die without any support, thereby leaving their Heroes unscreened to be picked off afterwards. i.e. deliberately or accidentally played right into the IJ hands, and making them look good. Quote Link to comment Share on other sites More sharing options...
Malakree Posted October 1, 2019 Share Posted October 1, 2019 8 hours ago, JackStreicher said: A MWG Battep is up. I realise this is a bit harsh and not something which should ordinarily be posted on here. MWG are bad. They are meh teir players making content for "casuals". As casual watching it's fine. For a commentary on the state of the game or strength of various factions they are pointless. 1 Quote Link to comment Share on other sites More sharing options...
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