broche Posted September 25, 2019 Share Posted September 25, 2019 6 hours ago, JackStreicher said: he point is that 20 shootas for 240 points would kill Gotrek which costs 520 pts. That is what I call unfair, same goes for Morathi. Why? Theyre is already ton of units that hit like train and kill everything without special ability. 40 Plague monk cost 280 pts and schred anything in the game. 20 demonette (240) killed my Krusha in a game (420) . On the other hand, i had 5 brutes (170) killing 300-400 pts of stuff in a lot of game. That kind of statement is not going anywere. Tough I agree GW missed the boat as they should have limited ward save to 1 since at least 2 general handbook release. 1 Quote Link to comment Share on other sites More sharing options...
Verengard Posted September 25, 2019 Share Posted September 25, 2019 Where are the spells and terrain, a big foot of Gork endless would be epic. Quote Link to comment Share on other sites More sharing options...
umpac Posted September 25, 2019 Share Posted September 25, 2019 12 hours ago, JackStreicher said: that is nonsense, this is also no counter unit but a COUNTER FACTION that No-brainer massacres entire factions. It‘s hilarious how you are even trying to defend the biggest design fault in AoS 2.0 apart from the always strikes first shenanigans. “very healthy“: I want to play Nighthaunt, oops, I am dead. Same goes for Nurgle. - VERY healthy indeed. Its a sub-faction but I agree that factions shouldn't counter factions, but thats pretty unavoidable if you want distinct and unique factions. Oh you want to play rend heavy list against Nighthaunt? Ops I am dead. Same thing. Bonesplitterz didn't have a lot of rend, so if that stands then it should have limited effect on the match up anyway, meaning it will mainly affect save-after-save units. That you think drakkfoot "No-brainer massacres" other factions when you haven't even seen a single warscroll is beyond ridiculous. 13 hours ago, JackStreicher said: this is my last word on this since power-Fan arguments are beginning to rise in defense of GW, as usual. Then why are you in the discussion part of a forum if you are unwilling to discuss things? If you want to be taken even remotely seriously you might want to drop the whole "Im right, everyone else is just a GW fan-boi"-shtick. 5 Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 25, 2019 Share Posted September 25, 2019 5 hours ago, JackStreicher said: That‘s still no valid argument as to WHY GW adds such a rule that robs the fun of 3 factions? (Nurgle Demons, Nurgle mortale, Nighthaunt) @umpac that is nonsense, this is also no counter unit but a COUNTER FACTION that No-brainer massacres entire factions. It‘s hilarious how you are even trying to defend the biggest design fault in AoS 2.0 apart from the always strikes first shenanigans. “very healthy“: I want to play Nighthaunt, oops, I am dead. Same goes for Nurgle. - VERY healthy indeed. this is my last word on this since power-Fan arguments are beginning to rise in defense of GW, as usual. There's plenty of counter factions though? Hard shooting with interception (Anvilstrike, certain Free Peoples builds) are counters to things like Khorne or Ironjawz that have no choice but to run straight into melee. Deep Strike Alpha armies are counters to armies that are squishy and positional dependent, such as many IDK builds. Etc. This is healthy for a game with lots of moving parts and options. If you are playing Nurgle and your only plan is "survive with Disgustingly Resilient", then you will be hard countered by this. But if you design your Nurgle list in such a way that you have redundant options that don't rely on DR - such as Plague Monk blobs, or blasting out lots of -hit options - it will only counter part of your strategy. Also lol this doesn't "counter" Nighthaunt. There's literally 1 unit with Rend in Bonesplitterz, Big Stabbas. (Not counting Heroes, who are only ok at killing). Shootas will reduce Nighthaunt Etheral saves by... nothing. 1 1 Quote Link to comment Share on other sites More sharing options...
Televiper11 Posted September 25, 2019 Share Posted September 25, 2019 5 hours ago, JackStreicher said: That‘s still no valid argument as to WHY GW adds such a rule that robs the fun of 3 factions? (Nurgle Demons, Nurgle mortale, Nighthaunt) @umpac that is nonsense, this is also no counter unit but a COUNTER FACTION that No-brainer massacres entire factions. It‘s hilarious how you are even trying to defend the biggest design fault in AoS 2.0 apart from the always strikes first shenanigans. “very healthy“: I want to play Nighthaunt, oops, I am dead. Same goes for Nurgle. - VERY healthy indeed. this is my last word on this since power-Fan arguments are beginning to rise in defense of GW, as usual. A smart player will figure out Nighthaunt or Nurgle lists that can withstand this and possibly win. Quote Link to comment Share on other sites More sharing options...
Gareth 🍄 Posted September 25, 2019 Share Posted September 25, 2019 Orruks preview starting on the Twitch stream shortly: Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 25, 2019 Share Posted September 25, 2019 Ugh can't watch at work, need someone to compile the info Quote Link to comment Share on other sites More sharing options...
PlayerJ Posted September 25, 2019 Share Posted September 25, 2019 Big waaagh If I remember correctly, 6 waagh points give plus to casting, 8 plus to charge, or vice versa Gordrakk give 6 waaagg points a turn Warchanter give 2 points Warchanters ability is now +1 dmg Ardboys streamlined, one attack profile, 2 atk 3s 3s -1 1dmg Innard bursting bellow now 6 attack 1 dmg Gordrakks mawkrushas fist and tail now 1 attack profile, 9atk 3s 3s -2 2dmg Destructive bulk now damages when charge a unit in cover One of the mawkrusha mount traits is ignore spell on 4+ Megaboss's old waaagh ability is now an ironjawz faction ability Ironjawz keeping mighty destroyers and smashing and bashing In a big waaagh IJ and BS can still take their faction specific artifacts Only concerning note, the designer said can only fit 3 mawkrushas in a list 6 3 1 Quote Link to comment Share on other sites More sharing options...
Gareth 🍄 Posted September 25, 2019 Share Posted September 25, 2019 2 4 4 Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 25, 2019 Share Posted September 25, 2019 11 minutes ago, PlayerJ said: Big waaagh If I remember correctly, 6 waagh points give plus to casting, 8 plus to charge, or vice versa Gordrakk give 6 waaagg points a turn Warchanter give 2 points Warchanters ability is now +1 dmg Ardboys streamlined, one attack profile, 2 atk 3s 3s -1 1dmg Innard bursting bellow now 6 attack 1 dmg Gordrakks mawkrushas fist and tail now 1 attack profile, 9atk 3s 3s -2 2dmg Destructive bulk now damages when charge a unit in cover One of the mawkrusha mount traits is ignore spell on 4+ Megaboss's old waaagh ability is now an ironjawz faction ability Ironjawz keeping mighty destroyers and smashing and bashing In a big waaagh IJ and BS can still take their faction specific artifacts Only concerning note, the designer said can only fit 3 mawkrushas in a list Additionally, Rogue Idol seems to have gained Orruk, Bonesplitterz, and Ironjawz keywords, making it a very lucrative piece to take now! 5 2 Quote Link to comment Share on other sites More sharing options...
broche Posted September 25, 2019 Share Posted September 25, 2019 Nice screenshot @Gareth 🍄 it's promising! Quote Link to comment Share on other sites More sharing options...
Tezia99 Posted September 25, 2019 Share Posted September 25, 2019 4 hours ago, PlayerJ said: Big waaagh If I remember correctly, 6 waagh points give plus to casting, 8 plus to charge, or vice versa Gordrakk give 6 waaagg points a turn Warchanter give 2 points Warchanters ability is now +1 dmg Ardboys streamlined, one attack profile, 2 atk 3s 3s -1 1dmg Innard bursting bellow now 6 attack 1 dmg Gordrakks mawkrushas fist and tail now 1 attack profile, 9atk 3s 3s -2 2dmg Destructive bulk now damages when charge a unit in cover One of the mawkrusha mount traits is ignore spell on 4+ Megaboss's old waaagh ability is now an ironjawz faction ability Ironjawz keeping mighty destroyers and smashing and bashing In a big waaagh IJ and BS can still take their faction specific artifacts Only concerning note, the designer said can only fit 3 mawkrushas in a list Thanks for this! I missed the 4:15 reveal and was wondering if anyone else had more information or if this is what they mainly revealed. I saw the very end of the battle report and the new Strength from Victory looks majorly good! Also, with chanter buff it seems like the stacking attacks will be from a few different abilities etc versus just stacking them all for one turn. Honestly, that makes me so happy. Last game a I played with aetherquartz I got 9 additional attacks on my waaagh and just decimated my buddies army and when you play those friendly games it just feels so cheap and not really rewarding to do that to a friend. cant wait for this book!!!! Quote Link to comment Share on other sites More sharing options...
Martijn de Bruin Posted September 25, 2019 Share Posted September 25, 2019 Megaboss on Mawkrusha is 15 Wounds now instead of 14 according to the screenshot with the roster. 1 1 Quote Link to comment Share on other sites More sharing options...
Undeadly Posted September 25, 2019 Share Posted September 25, 2019 13 hours ago, JackStreicher said: That‘s still no valid argument as to WHY GW adds such a rule that robs the fun of 3 factions? (Nurgle Demons, Nurgle mortale, Nighthaunt) @umpac that is nonsense, this is also no counter unit but a COUNTER FACTION that No-brainer massacres entire factions. It‘s hilarious how you are even trying to defend the biggest design fault in AoS 2.0 apart from the always strikes first shenanigans. “very healthy“: I want to play Nighthaunt, oops, I am dead. Same goes for Nurgle. - VERY healthy indeed. this is my last word on this since power-Fan arguments are beginning to rise in defense of GW, as usual. If you play Nighthaunt for Ethereal and the 6++, you are ignoring 80% of the entire army. 1 Quote Link to comment Share on other sites More sharing options...
Lanoss Posted September 25, 2019 Share Posted September 25, 2019 It’s not like they won’t get their any save though. They’ll get a 4+ but it can just be rended (that’s how I see it working anyway). And Bonesplitterz as I see them don’t REALLY have good rend. So NH shouldn’t be affected too much. Its the armies with 5++/4++ after saves that’ll be impacted the most (Plaguebearers, Hearthguard etc). But again, it’s not like they won’t have ANY regular armour save not the end of the world is my opinion Quote Link to comment Share on other sites More sharing options...
Malakree Posted September 26, 2019 Share Posted September 26, 2019 2 hours ago, Lanoss said: It’s not like they won’t get their any save though. They’ll get a 4+ but it can just be rended (that’s how I see it working anyway). And Bonesplitterz as I see them don’t REALLY have good rend. So NH shouldn’t be affected too much. Its the armies with 5++/4++ after saves that’ll be impacted the most (Plaguebearers, Hearthguard etc). But again, it’s not like they won’t have ANY regular armour save not the end of the world is my opinion Ironically I noticed that it's not optional and so could be detrimental in some situations as it actually means that nighthaunt would benefit from cover against drakfoot units. So if you have a 0 rend unit the ability would INCREASE the save of nighthaunt units. 4 Quote Link to comment Share on other sites More sharing options...
Eevika Posted September 26, 2019 Share Posted September 26, 2019 20 hours ago, JackStreicher said: “very healthy“: I want to play Nighthaunt, oops, I am dead. Same goes for Nurgle. - VERY healthy indeed. I have a nurgle list with 0 dpr. Am I doing something wrong? Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted September 26, 2019 Share Posted September 26, 2019 1 hour ago, Eevika said: I have a nurgle list with 0 dpr. Am I doing something wrong? No not at all. I know of a few nurgle players who dislike daemons, and usually play without them. not having any after-saves isn’t really that bad for them either. your mortal batttleline units will be anyways very hard to kill with their 4wounds each. Quote Link to comment Share on other sites More sharing options...
Malakithe Posted September 26, 2019 Author Share Posted September 26, 2019 13 hours ago, PlayerJ said: Big waaagh If I remember correctly, 6 waagh points give plus to casting, 8 plus to charge, or vice versa Gordrakk give 6 waaagg points a turn Warchanter give 2 points Warchanters ability is now +1 dmg Ardboys streamlined, one attack profile, 2 atk 3s 3s -1 1dmg Innard bursting bellow now 6 attack 1 dmg Gordrakks mawkrushas fist and tail now 1 attack profile, 9atk 3s 3s -2 2dmg Destructive bulk now damages when charge a unit in cover One of the mawkrusha mount traits is ignore spell on 4+ Megaboss's old waaagh ability is now an ironjawz faction ability Ironjawz keeping mighty destroyers and smashing and bashing In a big waaagh IJ and BS can still take their faction specific artifacts Only concerning note, the designer said can only fit 3 mawkrushas in a list Hold up...Ardboys with rend now? Time for some Iron Tide list building depending on new points Quote Link to comment Share on other sites More sharing options...
umpac Posted September 26, 2019 Share Posted September 26, 2019 (edited) 2 hours ago, Malakithe said: Hold up...Ardboys with rend now? Time for some Iron Tide list building depending on new points Well 2 atks with 1 rend was the big choppa statline so they always had that, just 1 better To Hit (3+ instead of 4+). So they basically lost the option for dual wielding / shields, but gained +1 to hit. Edited September 26, 2019 by umpac Quote Link to comment Share on other sites More sharing options...
Malakithe Posted September 26, 2019 Author Share Posted September 26, 2019 2 hours ago, umpac said: Well 2 atks with 1 rend was the big choppa statline so they always had that, just 1 better To Hit (3+ instead of 4+). So they basically lost the option for dual wielding / shields, but gained +1 to hit. Not necessarily. Even with just one profile they might have special abilities for the shield and double weapons. Its just streamlined like the Megaboss now Quote Link to comment Share on other sites More sharing options...
Bayul Posted September 26, 2019 Share Posted September 26, 2019 11 hours ago, Malakree said: Ironically I noticed that it's not optional and so could be detrimental in some situations as it actually means that nighthaunt would benefit from cover against drakfoot units. So if you have a 0 rend unit the ability would INCREASE the save of nighthaunt units. I don't understand your statement. Why wouldn't NH units benefit from cover against Bonesplitterz as usual? Why is this worth mentioning in this context? Quote Link to comment Share on other sites More sharing options...
Requizen Posted September 26, 2019 Share Posted September 26, 2019 14 minutes ago, Bayul said: I don't understand your statement. Why wouldn't NH units benefit from cover against Bonesplitterz as usual? Why is this worth mentioning in this context? Ethereal ignores modifications to armor rolls in either direction, so Nighthaunt never get +1 from Cover. 1 Quote Link to comment Share on other sites More sharing options...
Morovir Posted September 26, 2019 Share Posted September 26, 2019 Sooooo... Ardboyz have gone full circle - from consolidated weapons profiles with the original Black Orcs warscroll to separated profiles for the original Ardboyz and now back to consolidated profiles - did GW figure they messed up by separating them out? 1 Quote Link to comment Share on other sites More sharing options...
Euphanism Posted September 26, 2019 Share Posted September 26, 2019 It's so difficult to sit here and stare at 4 unopened Bonesplitter boxes while I wait for the book. I really want to start building but I know it's smart to wait and see how to build them out. Quote Link to comment Share on other sites More sharing options...
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