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Age of Sigmar videogames - Open Discussion


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So with the announcement a few months ago of an AoS video game being developed by ex-relic devs and published by Focus, most probably an RTS, I began to think what other games could fit nicely in the setting.

The first idea that came to me was a Souls like Action RPG based on the Silver Tower board game, where you play a Stormcast (introducing the dead/revive mechanic and losing your humanity with every death) trying to escape a Silver Tower. Just imagine that being developed by FromSoft, I think the AoS universe could really support a grim narrative the Souls games have.

Also a TW: AoS wouldn't be that insane of an idea after TW: Warhammer trilogy comes at an end. I'd prefer a TW:Middle Earth, but I don't think its going to happen any time soon with WB holding the rights to Middle Earth.

Finally I'd love to see a digital version of the tabletop, I know its never going to happen, but it would be awesome. Maybe they could use the same business model as gwent, where there are random packs but its not impossible to get good stuff.

What are your opinions? ;) 

Edited by tomcabator15
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I'd love to see a narrative driven RPG game in the vein of Dragon Age: Origins.  I think the setting and lore are great, and most of the GW offerings have been very game play heavy (makes sense given that they are based on a table top game).  But considering the shear volume of quite good lore and novelizations, I would love to see a more narrative focused branching paths bioware/obsidian style rpg or whatever.  Travelling through the realms on some epic quest accompanied by a motley crew of companions from a bunch of different factions, developing the characters etc along the way would be great.  Would love to have choice of any of the races, but even if they forced you to be in stormcast or whatever, feel like it'd be pretty damn cool.

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9 hours ago, tripchimeras said:

I'd love to see a narrative driven RPG game in the vein of Dragon Age: Origins.  I think the setting and lore are great, and most of the GW offerings have been very game play heavy (makes sense given that they are based on a table top game).  But considering the shear volume of quite good lore and novelizations, I would love to see a more narrative focused branching paths bioware/obsidian style rpg or whatever.  Travelling through the realms on some epic quest accompanied by a motley crew of companions from a bunch of different factions, developing the characters etc along the way would be great.  Would love to have choice of any of the races, but even if they forced you to be in stormcast or whatever, feel like it'd be pretty damn cool.

This would be cool.

 

I've also been playing Shadows Of Mordor recently, and thinking about how great an AoS game it would make.  Play as a stormcast, and you could specialise into different variants of stormcast,  Could be set during the realmgate wars with khornate daemons and mortals, use the nemesis system to progress them from reavers to blood warriors to mighty lords to daemon princes

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9 hours ago, tripchimeras said:

I'd love to see a narrative driven RPG game in the vein of Dragon Age: Origins.  I think the setting and lore are great, and most of the GW offerings have been very game play heavy (makes sense given that they are based on a table top game).  But considering the shear volume of quite good lore and novelizations, I would love to see a more narrative focused branching paths bioware/obsidian style rpg or whatever.  Travelling through the realms on some epic quest accompanied by a motley crew of companions from a bunch of different factions, developing the characters etc along the way would be great.  Would love to have choice of any of the races, but even if they forced you to be in stormcast or whatever, feel like it'd be pretty damn cool.

There's a disappointing lack of GW IP rpg's in general which considering the heaps of lore and the way you have such variety within the factions would make for a really cool rpg setting. Something like travelling across the flamescar plateu and having different enemies in different areas but being able to take those areas for order would be really cool and would let them use the characters & ideas of firestorm, either akin to Shadow of War's free roam & strongholds or more like blackguard's 2 moving between set locations for battles to take them over and being able to defend them. Though they could easily do it on any realm, taking a small section of it (because they INFINITE) and letting the players explore. Would be a lovely way to see AoS realms and even the cultures of human/eld/duardin/chaos/destruction tribes brought to life.

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I think the AoS lore still needs to come to life a little for me. 

 

Don’t get me wrong I’m a total convert and the old world had to die for the new to be born, but there’s still a bit of knitting together of the background before we can properly develop an attachment.

 

The old world was obviously just various history memes and fantasy tropes. Elves were more or less the elves from Tolkien, dwarfs were more or less Tolkienesque dwarves etc. I’m not saying there weren’t differences, but it was an instantly recognisable setting to anyone versed in fantasy or even history (brets, tomb kings, lizardmen and others all directly modelled on specific human societies), and therefore not a unique GW product.

 

The realms I think still have a bit of work to do before we can really get our teeth into the lore, and there are a few logical leaps we have to make.

 

For example, while the internal life of space marine chapters is documented and intelligible – direct comparisons can be made to Roman Legionaries, martial fraternities, warrior monks etc, the same comparison is more difficult with say, Stormcast Eternals.

 

Are there yawning cultural differences between Stormcast Chambers? Do they have schisms, do they fall, do they vie for power of influence with Sigmar, do they hold territory? Are they at all tied to the populations they protect?

 

And what of the population they protect? For the layperson it seems to be that they protect generically ‘good’ people. This doesn’t lend them the layer of nuance that say, space marines have in defending a civilisation that is in many ways morally indefensible.

 

What are the human civilisations doing that are living in Ulgu, or the realm of death? Are they good? If so, how aren’t they corrupted? If they are corrupted, do the Stormcast want to save them? Does it really make sense that you have cross-realm travel and technologically advanced factions existing alongside other sentient races that refuse to embrace those advances?

 

Compared to the relatively primitive blackpowder technology that WFB dwarfs and men had mastered, you now have Kharadron Overlords living in Sky Cities armed with pretty advanced weaponry, while you have various aelves kicking about with bows and arrows.

 

I’m sure there is some lore that points to this, but it will take a while before it seeps through and starts to knit together an evolving, internally consistent universe.

 

The possibilities with the AoS setting compared to WFB are endless and I’m optimistic about how it will develop, but at the moment I’m not sure what would be an obvious setting for a game.

 

RPGs function best with a well-developed ‘home world’ for characters to explore, like the setting of the Witcher, for example. Rich lore, settled societies with a myriad of local rivalries. You could quite easily set a 40k RPG on countless worlds as we roughly know the ‘coordinates’ of Imperial societies, where would you set an AoS RPG? I’m not sure that is so straightforward.

 

An RTS makes more sense but then what are they fighting over? The stakes are very clear when the imperium is fighting over Cadia, or when the Empire has to defend Altdorf, or even when the GDI have to defend the Tiberium fields, but I think more work would need to be done to decide what the AoS factions are fighting over.

 

Soul Wars seems like a decent place to start, but what are the consequences of defeat? What constitutes a victory?

 

All questions I’m sure could be answered, but suspect more lore development needs to happen first.

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1 hour ago, Unter said:

Are there yawning cultural differences between Stormcast Chambers? Do they have schisms, do they fall, do they vie for power of influence with Sigmar, do they hold territory? Are they at all tied to the populations they protect?

These, and most of your other points, are answered in the novels and battletome. And while I agree it should be more evident from the more basic books (which I struggled with at AoS 1.0) it’s already there. 

To answer the above questions to the best of my knowledge:

there are big cultural differences between the stormhost. The top brass exemplify these traits, sigmar places the reforged warriors in the stormhost he feels matches the most. One such story that is very interesting regarding this would be (sh*t forgot the name) of the stormhost of which the celestant is lost. The relictor takes command as a result but it keeps causing friction because he was already a bit off the outcast in point of view on things  

they do compete against each other but in a sporty/friendly way. Hamilcar books are a great example of these. As he constantly breaks the norm, he fears a certain Lord exorcist, looks to outperform other hosts and craves the acceptance of the regular people of the realms  

in that sense they can be tied to the people but they don’t hold territory unless it’s decreed by sigmar that it needs to be defended. A great novel (again can’t remember the title, so someone help me out) for this is where they retake a city in shyish that’s been raided by Slaanesh. They help trying to secure the former city while also installing a human Lord in power. They work with local dwarves warriors and really shows how a collaboration can happen when it’s needed for the war efforts.

there are a lot of books on stormcast and  I would recommend reading a few because I think it would really help you with that last push to truly connect to the lore :) (at least that’s what I think based on the above post)

 

 

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5 minutes ago, Kramer said:

These, and most of your other points, are answered in the novels and battletome. And while I agree it should be more evident from the more basic books (which I struggled with at AoS 1.0) it’s already there. 

To answer the above questions to the best of my knowledge:

there are big cultural differences between the stormhost. The top brass exemplify these traits, sigmar places the reforged warriors in the stormhost he feels matches the most. One such story that is very interesting regarding this would be (sh*t forgot the name) of the stormhost of which the celestant is lost. The relictor takes command as a result but it keeps causing friction because he was already a bit off the outcast in point of view on things  

they do compete against each other but in a sporty/friendly way. Hamilcar books are a great example of these. As he constantly breaks the norm, he fears a certain Lord exorcist, looks to outperform other hosts and craves the acceptance of the regular people of the realms  

in that sense they can be tied to the people but they don’t hold territory unless it’s decreed by sigmar that it needs to be defended. A great novel (again can’t remember the title, so someone help me out) for this is where they retake a city in shyish that’s been raided by Slaanesh. They help trying to secure the former city while also installing a human Lord in power. They work with local dwarves warriors and really shows how a collaboration can happen when it’s needed for the war efforts.

there are a lot of books on stormcast and  I would recommend reading a few because I think it would really help you with that last push to truly connect to the lore :) (at least that’s what I think based on the above post)

 

 

That's cool to hear of differences between the various SC :D And the reforging aspect is definitely cool.

I guess it's just hard to see the point of retaking a city or whatever, when you've no idea of what is at stake. They aren't defending an empire per se, its a zero sum war vs Chaos

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TW Warhammer is already building toward its own end times what with how the second games campaign has you either defending or destroying the magical storm that the High Elves use to try and leach magic away to stop demons appearing. With demons set to appear in the 3rd game that would be an ideal "end times are here and chaos invades all" to set them up for an AoS TW game in the future

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1 hour ago, Unter said:

That's cool to hear of differences between the various SC :D And the reforging aspect is definitely cool.

I guess it's just hard to see the point of retaking a city or whatever, when you've no idea of what is at stake. They aren't defending an empire per se, its a zero sum war vs Chaos

Yeah thats true, and now that you mention it it’s probably why they spend so much time placing the setting (does get repetitive if you read two hamilcars in a row )

i agree that they are not necessarily defending an empire. But There has been a lot of focus on empire building leading up to Malign portents and even in recent novels. 

So I would call it more an expanding the borders kind of war, or an empire building story. And as a result more and more stories revolve around the same main cities in the mortal realms  

Also with a bit of a Renaissance build in, if that makes sense. Especially if you read some of the realmgate wars books up to the most recent books. It went from liberating savage tribes to defending cultured cities. From scourging chaos dominion to cities in riot due to tzeentch machinations. 

I’ll look through my book collection if you’d like some book tips. 😁

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