Jump to content

The Rumour Thread


Recommended Posts

6 minutes ago, RileyArlic said:

I'm fully expecting that as we get these Rapid-fire AoS battletomes, we're going to see 5 foot heroes in a row... There are a handful of Rumor Engines that could point to those things, but...

Well, let's put it this way. The Gloomspite Gitz release is the first one that broke the mold of 'if you're not getting a huge release, then all you get is a hero!' So anything is possible.

We also know that the Warcry Khorne warband will eventually be sold separately for Blades of Khorne, and if we do get a Slaanesh warcry warband that'd be nice for them to help flesh out the mortal line a little further.

Nighthaunt? Sylvaneth? 

  • Like 3
Link to comment
Share on other sites

16 hours ago, KingBrodd said:

See GW!? See how many people in just the Rumour Thread are considering or doubling down and starting Seraphon!!

Imagine the same for Skaven, Beasts of Chaos, Fyreslayers, Warclans and Mawtribes!!

Mmmh they should probably start sooner then later with the skaven.

because every time the skaven get ignored they becime more and more a 3d printed army.

and those 3d prints sometimes are almost as good as some of the newest non skaven units.

 

  • Like 3
  • Thanks 1
  • Confused 1
Link to comment
Share on other sites

15 minutes ago, Fibo said:

Do we know if GW intends to rebuild the entire Seraphon army? Because it's tempting to start the army but not to buy old miniatures that can be remade soon. Is it better to wait a few years in this regard?

If history is anything to go by, the big monsters will be safe for a very long time i.e. another 10 years or more.  If a kit is plastic and decent like the skinks, I don't see it going anywhere for a while. There are no guarantees in this hobby but if you don't buy anything that isn't plastic or  anything hideous, you should be fine.

 

 

  • Like 4
Link to comment
Share on other sites

9 hours ago, Ogregut said:

They need small one dwarf ships like gyro copters that can be deployed from an ironclad. 

A small KO bi plane would be so cool. 

Maybe I'm wrong but I have the feeling that Gunhaulers are already doing the same job.
We have a lot of range damage and transports, but if we look on our melee range, we only have shock troops (skywardens/riggers). What about a new anvil unit (arkanauts with shields)? Maybe some type of melee specialists (exoskeletons or automatons)? Some type of weapon-teams for arkanauts? A Hero throwing the Marine Keyword for other Duardins?

Imho, KOs need to unlock new types of gameplay with new units.

Edit:
New Warhammer 40k rumors that. Not sure how real they are but there are some points that could be used for AoS 4.0:

Spoiler

>Warhammer 40,000 10th edition is launching June 24th 2023
>Starter box is Adeptus Astartes vs Tyranids.
>Promotional art will show them as Dark Angels and Hive Fleet Leviathan
>Dark Angels will receive a model of Lion El'jonson
>Tyranid players will receive a new model called an Apex Swarmlord
>Narrative does not appear to be a timeskip but expanding on events elsewhere while the Indomitus Crusade battles the Necrons led by the Silent King. Arks of Omen: The Lion will be the first step in a longform narrative chain tying both galactic conflicts together.
>Core rules are streamlined (I hope so, less layers of rules and more polished gameplay)
>Psychic Phase and Command Phase are combined (same as our Hero Phase)
>Toughness is now only on datasheets with a [Heavy Armour] keyword ability. E.g Terminators, Rhinos, Dreadnoughts etc. Generic troops now only roll to hit when attacking and save when defending. (big change, maybe we could see something like that to make non-500p monsters more durable or even elite units).
>Armour Pen. and Invulnerable saves are unchanged.
>Crusade is being simplified and behaves closer to Age of Sigmars Path to Glory (we have better rules so...)
>Detachments, Battle forging, Stratagems and CP generation have all be simplified or reworked
>Game is intended to be faster, with smaller units and a much bigger emphasis on terrain (I love this, that means more diferent units doing diferent stuff, even if they are smaller)
>Along with the start box there will be a new series of terrain intended to scale from small to medium to large scale games (new terrain is always good)
>The core rules will be free online with two variants. "Narrative" and "Competitive" (Not sure about that, core rules should be the main thing between all types of gameplay, that's why they are "core")
>There is a codex coming for Dark Admech and one new Xenos race
>A second wave of Votann along with a updated codex is expected to launch in September (second wave of Votann before any second Duardin wave...)
>The way Space Marines will receive a codex and rules for Chapters is changing completely and will be explained in a special White Dwarf releasing in May 2023 and closer to release on the Warhammer Community website
>The new edition will also see GW retiring the current range of Texture Paints and they will be replaced with new products using new materials intended to be another Contrast Paint style product to quickly allow beginners in a partnership with 'Screen Products Limited' (emm... OK?)

 

Edited by Beliman
  • Like 4
  • Confused 1
Link to comment
Share on other sites

Trouble with those 40k rumors is that they contradict themselves. 

They say they want to simplify 40k, but then say they're adding a keyword that will make some units work very differently from others (toughness apparently with heavy armor keyword or something). 

They also mention making Crusade more like PtG, when it actually needs to be the other way around XD

It also comes from a certain chan site, so take it all with a huge block of himalayan pink rock salt. 

  • Like 2
Link to comment
Share on other sites

2 hours ago, Fibo said:

Do we know if GW intends to rebuild the entire Seraphon army? Because it's tempting to start the army but not to buy old miniatures that can be remade soon. Is it better to wait a few years in this regard?

Personally I'd hold off buying anything that isn't already very new (Lord Kroak, the Starblood Stalkers and Huanchi's Hunters) until we've seen the full preview of Seraphon's next release.

If I were to guess, is say the large monsters are probably all safe, but who knows for sure. Personally I think they are showing their age, though admittedly not as much as other Seraphon kits, so it's possible one it more of them will be redone.

  • Like 1
Link to comment
Share on other sites

6 hours ago, Koradrel of Chrace said:

So I have a thought/prediction/wishlist for the Kharadron release.  I'm reasonably positive that they haven't decided the direction they want to go with them yet, and are sinking most of their bigger efforts into Seraphon and the upcoming Dawnbringers, so the skybeards are probably only getting one kit.  But what will that kit be?

While I'm sure that a random foot hero is that actual answer to that question, that's kinda boring, and honestly not what I think the army needs.  So what do they need?  More sky boats!  So what kind of kit do they need?  A dual model kit that lets you make a new class of ship, as well as a special character version of the same model of ship.  Not only would this be a cool kit, but you could use some of the extra bits to kitbash some of the other skyships.

Any GW reps reading this can DM me and I'll let you know where you can mail me the money for this awesome idea.

While I'm not opposed to more plastic in general, I honestly think the only thing we really need is simply a good book. We've got all the units we need to make the army good, thematic and fun. People complain about KO shooting, but these simply must be people who neither played KO or against them, since the beginning of the third edition. Sure, you can sometimes outmaneuver people, but in times of all armies getting better saves on units and save stacking, KO simply can't punch through. And if you need to rely on one artifact and whatever endless spell is OP at the time to make the army competitive, then is as good indication as any, that the rest of the army is not in a particularly good place.

I'd happily sacrifice some of the power projection and transport (maybe limit it to heroes, but allow them to use all abilities, while onboard), in exchange for a) one anvil unit, b) one strong melee hammer unit, and c) replacing all D6 rolls (shots and damage) with 2D3 rolls.

  • Like 1
  • Thanks 2
Link to comment
Share on other sites

  • Subscriber

The 40k rumours mention GW replacing the technical paint range, that could be a big deal. 

I've ordered and stocked up on the ones I use for my bases just incase, but hopefully they're just doing a range refresh and won't be losing them altogether as they've made basing so easy compared to the days of pva glue and sand/flock. 

 

 

Link to comment
Share on other sites

3 minutes ago, SunStorm said:

The 40k rumours mention GW replacing the technical paint range, that could be a big deal. 

I've ordered and stocked up on the ones I use for my bases just incase, but hopefully they're just doing a range refresh and won't be losing them altogether as they've made basing so easy compared to the days of pva glue and sand/flock. 

I use a lot of Citadel products, but as for the texture paints... Vallejo Diorama Effects (acrylicosvallejo.com). Cheaper, bigger, better.

  • Like 4
  • Thanks 2
Link to comment
Share on other sites

6 hours ago, Fibo said:

Do we know if GW intends to rebuild the entire Seraphon army? Because it's tempting to start the army but not to buy old miniatures that can be remade soon. Is it better to wait a few years in this regard?

The video revealing the new Saurus, Slann, and Raptadons shows off the following existent models:

  • Skink Oracle on Troglodon/Saurus Oldblood on Carnosaur/Saurus Scar Veteran on Carnosaur
  • Stegadon/Engine of the Gods
  • Bastilodon Ark of Sotek/Solar Engine
  • Ripperdactyl/Terradon Riders

It is extremely, extremely unlikely that a new promotional video would feature models that were planned to be redone/removed, so those are all "safe" if you wanted to get a start on them.

As others have said, Skinks are generally unlikely to be updated as well, so the 'Start Collecting! Skinks' box is a good pick-up (value wise).

  • Like 5
  • Thanks 1
Link to comment
Share on other sites

6 hours ago, Beliman said:

>Core rules are streamlined (I hope so, less layers of rules and more polished gameplay)
>Psychic Phase and Command Phase are combined (same as our Hero Phase)
>Toughness is now only on datasheets with a [Heavy Armour] keyword ability. E.g Terminators, Rhinos, Dreadnoughts etc. Generic troops now only roll to hit when attacking and save when defending. (big change, maybe we could see something like that to make non-500p monsters more durable or even elite units).

false

  • Like 6
  • Thanks 32
  • Haha 2
Link to comment
Share on other sites

I would not have minded if 40K moved to a Warcry-Style of hitting although that system has weaknesses (I‘ve been tabled within a turn more than once since my opponents roll only 5+ it seems) - the current 40K system is less spiky since more rolls are required (one might argue though to what extend that’s true: Looking at you hits and wound on 2+ with rend of a gazillion)

Edited by JackStreicher
Link to comment
Share on other sites

Maybe a Coatl will feature in this release? There seems to quite a few hints towards their possible inclusion.

This excerpt from the new BoC battletome:

"The remnants of ancient tusk-glyphs recovered from Ghur's Prowling Valley appear instead to depict the Gorfather falling in battle against an army of winged serpents spilling from strange sky-cities"

 

The winged serpent glyph from the new Astrolith:

image.png.8270db16b3428768899421b26f6dd4bb.png

 

And of course the baby on the Slaan throne:

image.png.c7400eb9ad954e77322f76c50139f759.png

 

 

They are being shown quite a lot, a bit too much to just be background exposition.

  • Like 2
  • Thanks 1
  • LOVE IT! 4
Link to comment
Share on other sites

33 minutes ago, Captaniser said:

Maybe a Coatl will feature in this release? There seems to quite a few hints towards their possible inclusion.

This excerpt from the new BoC battletome:

"The remnants of ancient tusk-glyphs recovered from Ghur's Prowling Valley appear instead to depict the Gorfather falling in battle against an army of winged serpents spilling from strange sky-cities"

 

The winged serpent glyph from the new Astrolith:

image.png.8270db16b3428768899421b26f6dd4bb.png

 

And of course the baby on the Slaan throne:

image.png.c7400eb9ad954e77322f76c50139f759.png

 

 

They are being shown quite a lot, a bit too much to just be background exposition.

Where is that text from?

 

Edit: nvm, ignore me, I don't know how to delete posts

Edit 2: While I'm at it, that blurb makes it seem like koatls might be a unit of smaller beasties rather than one chonky one. Could be they end up as part of the potential 2nd wave with Saurus guard/knights and/or whatever else we don't get now.

 

 

 

 

Edited by KingKull
Link to comment
Share on other sites

43 minutes ago, Captaniser said:

Maybe a Coatl will feature in this release? There seems to quite a few hints towards their possible inclusion.

This excerpt from the new BoC battletome:

"The remnants of ancient tusk-glyphs recovered from Ghur's Prowling Valley appear instead to depict the Gorfather falling in battle against an army of winged serpents spilling from strange sky-cities"

 

The winged serpent glyph from the new Astrolith:

image.png.8270db16b3428768899421b26f6dd4bb.png

 

And of course the baby on the Slaan throne:

image.png.c7400eb9ad954e77322f76c50139f759.png

 

 

They are being shown quite a lot, a bit too much to just be background exposition.

Maybe we'll get Saurus Coatl Knights to replace the Coldones. 

That quote from the BOC book does make it sound more and more likely we're getting some form of coatl. 

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

1 hour ago, Whitefang said:

false

Thus speaketh the oracle @Whitefang, and so it shall be....

 

59 minutes ago, Captaniser said:

Maybe a Coatl will feature in this release? There seems to quite a few hints towards their possible inclusion.

This excerpt from the new BoC battletome:

"The remnants of ancient tusk-glyphs recovered from Ghur's Prowling Valley appear instead to depict the Gorfather falling in battle against an army of winged serpents spilling from strange sky-cities"

 

The winged serpent glyph from the new Astrolith:

image.png.8270db16b3428768899421b26f6dd4bb.png

 

And of course the baby on the Slaan throne:

image.png.c7400eb9ad954e77322f76c50139f759.png

 

 

They are being shown quite a lot, a bit too much to just be background exposition.

Well, they did bring back the Coatl in Total War, and it kinda seems like GW is using said game as a testing ground of sorts for ideas.....

Regardless I'll probably buy these kits for my little brother, he loves dinosaurs and constantly wants to join me in painting (he's 8, I'm nearly 21). 

  • Like 3
Link to comment
Share on other sites

I think although those 40k rumours are clearly bogus I had hoped AoS would use a more interesting attack sequence. It's so melee foccussed and so many units and weapons are identical I feel a different combat system would be a benefit, maybe even D10?

I think I remember Matt from Miniwargaming shooting off some ideas when he heard about 8th. Instead of two rolls to hit just one and one to defend. Incorporate weapons and armour into modifiers for both rolls. So no ward save just a straight up bonus to your roll. I think the example was a storm shield. Dont have an invulnerable save just have it as a +3 to your save, so things with low AP might not hurt it.

In AoS maybe a shield gives you a +2 to defense. A net gives you -1 to their attack roll. Obviously I've not massively thought this though but I like the thought of the weapons and armour carried by the models actually matter. Careful positioning definitely is more important in AoS already. And although we don't have rank and file things like counter chargers, protecting flanks and minimising enemy units position all matter still.

  • Thanks 2
Link to comment
Share on other sites

I'd love a centerpiece Coatl unit... but then I worry that Seraphon will have too many centerpiece units.

Kroak, Slann Starmaster, Carnosaur, Stegadon, even the Realmshaper Engine is a big model. I know other factions also have quite a few large models...

Still, the idea of a giant feathered lizard-god would be epic, and also tie in a lot of the feather motifs we see across the rest of the range.

  • Like 1
Link to comment
Share on other sites

2 hours ago, Ogregut said:

For those intrested, the new partworks series for AoS, Stormbringer, launches today in the UK. 

The first 2 premium kits are especially good, the big dragon and mawcrusher. 

https://hachettepartworks.com/en-en/warhammer-age-of-sigmar-stormbringer/

Oh it’s that time again for me to get upset that I live in the U.S. and can’t get this. Thanks for the reminder 😀

Link to comment
Share on other sites

16 hours ago, CDM said:

I just really dont see why they announced it when they did? Especially when AoS was enjoying golden period.

The Old World exists solely to capitalize on the popularity of Total War and Vermintide. I'm 99% sure they announced it as soon as they could so that fans of those games would know it exists before the hype for them was over. There isn't likely to be any communication or coordination regarding AoS as they have separate teams developing both games, and you only have to look at the general AoS player base's reaction to know that The Old World isn't really something they're interested in ---reactions go from simple disinterest to viewing it as an existential threat to AoS' existence. Whether or not The Old World actually releases on time to capitalize on any TW and Vermintide hype is anyone's guess, but before people give GW too much flak for how long it's taken, Covid-19 dropped right in the middle of its development, and we all remember how much it impacted the hobby in general. Had it not happened, we'd be right in the middle of their estimated release window right now. I don't think a year or two of delays is very unreasonable given everything that happened.

 

But on the subject of Total War and Coatls in AoS, some of you might remember that a Lizardman DLC was released for TW Warhammer II that featured Coatls as a unit unlike anything they'd had on TT. Given GW's development to release timeline of about two years and how involved they are in the design process for Total War (according to them and the developers of that game), I wonder if we might find out the Total War Coatl is based on concepts for the possible AoS unit? As a rule, TW Warhammer doesn't include AoS-specific content, but that hasn't stopped them from using AoS designs for things that existed in Fantasy.

  • Like 6
Link to comment
Share on other sites

49 minutes ago, RileyArlic said:

I'd love a centerpiece Coatl unit... but then I worry that Seraphon will have too many centerpiece units.

Kroak, Slann Starmaster, Carnosaur, Stegadon, even the Realmshaper Engine is a big model. I know other factions also have quite a few large models...

Still, the idea of a giant feathered lizard-god would be epic, and also tie in a lot of the feather motifs we see across the rest of the range.

Would Coatl trip over Ripperdactl/Terradons if they were monstrous Cav instead of a centerpiece?
So something more like Blightlords or Stormdrakes.

  • Like 1
  • LOVE IT! 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...