MitGas Posted August 4, 2021 Share Posted August 4, 2021 7 hours ago, Maogrim said: would you mind being a little less condescending and sarcastic? You mean I'm like an aelf? Oh my God, thank you for the identity crisis! 😱. Untold hours with the shrink down the drain, great. 😎👍 Okay, I'll get right off your back, sorry. I just think the whole Lumineth (and Slaanesh, although they've waited an eternity) phase in 2.0 has been vastly out of proportion in terms of release size and timing compared to all other factions in the game (outside of SC, Nighthaunt and Khorne), especially when so many other factions got terrible minis in their range or not enough kits to feel like a proper army. To be fair, this is not the player's fault but until GW finally releases all the other factions, I'll be pretty negative to all huge out-of-order releases. Compare Lumineth to say FS, IJ, DOK, Sylvaneth, etc. and it feels like favoritism. Hell, I'll even argue against a huge Tzeentch wave (the only faction in AoS I truly care about) as long as we got no Skaven, BoC, Cities of Sigmar, Seraphon, more Dwarves, Malerion first... 3 1 Quote Link to comment Share on other sites More sharing options...
xking Posted August 4, 2021 Share Posted August 4, 2021 2 hours ago, Jymmy said: GW is forcing the demonetization of the channels that make profit with warhammer animations so the only way to get access that kind of content is by joining their Warhammer + platform (hope I got it all right) I see, I don't know how I feel about all this. GW are within their rights to protect and monopolize their IP, especially now that they as a business, are moving into animation. It's not surprising that they would do this, as most businesses do not like other people making money off their IP's. The fan creators can get around it in some way, by using patreon I guess By using the "they are supporting me as a person, they are not paying for the animation" argument. But I'm not a lawyer. Quote Link to comment Share on other sites More sharing options...
xking Posted August 4, 2021 Share Posted August 4, 2021 What's up with Kruleboyz? What the lore behind them? Quote Link to comment Share on other sites More sharing options...
Overread Posted August 4, 2021 Share Posted August 4, 2021 Just now, xking said: I see, I don't know how I feel about all this. GW are within their rights to protect and monopolize their IP, especially now that they as a business, are moving into animation. It's not surprising that they would do this, as most businesses do not like other people making money off their IP's. The fan creators can get around it in some way, by using patreon I guess By using the "they are supporting me as a person, they are not paying for the animation" argument. But I'm not a lawyer. I don't think they can get around it like that. Patreon isn't a sneaky way to get free money. If it was fan creations would have been taking "donations" for years. That said also don't forget GW might also be looking to licence their IP for videos. So instead of just hiring people to make videos for them, they might also want to have the option for animation studios to approach them for a licence to make a film/animation. Just like they do for video games. In that light they can't have fan creations doing it for free. Honestly GW have been good over the last few years in allowing fan creations to profit at all; the vast majority of IP owners don't make videos and would never dream too ,but wouldn't have allowed fan videos to profit anyway in the way that they have with the GW IP. It does become complex and fan payment systems have changed the field of play significantly. 1 Quote Link to comment Share on other sites More sharing options...
xking Posted August 4, 2021 Share Posted August 4, 2021 9 minutes ago, Overread said: I don't think they can get around it like that. Patreon isn't a sneaky way to get free money. If it was fan creations would have been taking "donations" for years. That said also don't forget GW might also be looking to licence their IP for videos. So instead of just hiring people to make videos for them, they might also want to have the option for animation studios to approach them for a licence to make a film/animation. Just like they do for video games. In that light they can't have fan creations doing it for free. Honestly GW have been good over the last few years in allowing fan creations to profit at all; the vast majority of IP owners don't make videos and would never dream too ,but wouldn't have allowed fan videos to profit anyway in the way that they have with the GW IP. It does become complex and fan payment systems have changed the field of play significantly. Dang, Overread. You have 6.8k post. I remember when you first came on here. Now look at you, with the big boy numbers and you become a mod. You even got a new face, you came up in the world. 2 1 Quote Link to comment Share on other sites More sharing options...
Clan's Cynic Posted August 4, 2021 Share Posted August 4, 2021 (edited) Didn't Grimdark Live say their source confirmed Hobgrot cavalry back when they were discussing the Dominion reveal? Even if they're due a second wave at some point, seems odd to just have slapped a single Hobrot unit in the army that otherwise sticks out like a sore, not-green thumb. Edited August 4, 2021 by Clan's Cynic 1 Quote Link to comment Share on other sites More sharing options...
Snorri Nelriksson Posted August 4, 2021 Share Posted August 4, 2021 24 minutes ago, Clan's Cynic said: Didn't Grimdark Live say their source confirmed Hobgrot cavalry back when they were discussing the Dominion reveal? Even if they're due a second wave at some point, seems odd to just have slapped a single Hobrot unit in the army that otherwise sticks out like a sore, not-green thumb. I don't remember them saying this though... Iirc they were maybe the only that when talked about dominion rimors did'nt mentioned cavalry nor in other interview. Quote Link to comment Share on other sites More sharing options...
Acrozatarim Posted August 4, 2021 Share Posted August 4, 2021 47 minutes ago, Clan's Cynic said: Didn't Grimdark Live say their source confirmed Hobgrot cavalry back when they were discussing the Dominion reveal? Even if they're due a second wave at some point, seems odd to just have slapped a single Hobrot unit in the army that otherwise sticks out like a sore, not-green thumb. After the Dominion reveal, Grimdark Live did indeed say there was still Kruleboy cavalry coming according to their source, although I don't believe they specified it as Hobgrots. 1 Quote Link to comment Share on other sites More sharing options...
Gareth 🍄 Posted August 4, 2021 Share Posted August 4, 2021 I think at the time they generally described the entire Kruleboyz faction as Hobgoblin-esque which maybe left people thinking they were all Hobgoblins. 1 Quote Link to comment Share on other sites More sharing options...
KingBrodd Posted August 4, 2021 Share Posted August 4, 2021 1 hour ago, Gareth 🍄 said: I think at the time they generally described the entire Kruleboyz faction as Hobgoblin-esque which maybe left people thinking they were all Hobgoblins. 2 hours ago, Clan's Cynic said: Didn't Grimdark Live say their source confirmed Hobgrot cavalry back when they were discussing the Dominion reveal? Even if they're due a second wave at some point, seems odd to just have slapped a single Hobrot unit in the army that otherwise sticks out like a sore, not-green thumb. If on Monday there is not a Kruelboy Cavlary reveal I'll believe we will have seen the extent of the Kruelboy range for now. Unless the Cavlary is like Rippa Snarlfangs and is a other mounted unit for Underworlds? Quote Link to comment Share on other sites More sharing options...
AngryPanda Posted August 4, 2021 Share Posted August 4, 2021 It could be that, similar to the Hedonites mortal release, we get another wave of Kruelboyz later on in the (somewhat) distant future that would include calvary and some other options. For now, we’re probably going to have to suffice with what we have, based on that comment from GW saying that Kruelboyz are done for the time being. 1 Quote Link to comment Share on other sites More sharing options...
Christopher Rowe Posted August 4, 2021 Share Posted August 4, 2021 10 hours ago, Shearl said: I have a hard time imagining the hobgrots will ride gnashtoofs (gnashteeth?) Gnashteef. Quote Link to comment Share on other sites More sharing options...
Christopher Rowe Posted August 4, 2021 Share Posted August 4, 2021 (edited) Double post, sorry. Edited August 4, 2021 by Christopher Rowe Quote Link to comment Share on other sites More sharing options...
PJetski Posted August 4, 2021 Share Posted August 4, 2021 If they only have 10 man squads of Gutrippaz/Hobgrotz and 3 man squads of Bolt Boyz surrounded by heroes and monsters I will consider the Kruleboyz a design failure. They really need some kind of elite melee or cavalry unit to round things out aesthetically. 3 1 Quote Link to comment Share on other sites More sharing options...
Twisted Firaun Posted August 4, 2021 Share Posted August 4, 2021 2 hours ago, Acrozatarim said: After the Dominion reveal, Grimdark Live did indeed say there was still Kruleboy cavalry coming according to their source, although I don't believe they specified it as Hobgrots. 1 hour ago, KingBrodd said: If on Monday there is not a Kruelboy Cavlary reveal I'll believe we will have seen the extent of the Kruelboy range for now. Unless the Cavlary is like Rippa Snarlfangs and is a other mounted unit for Underworlds? Perhaps the Hobgrot calvary has been folded into the(hopefully) soon to be released Furnace Kings faction? After all, the brief snippet of lore we have for the Slittaz makes it clear that they work for both factions(so long as they get paid). Quote Link to comment Share on other sites More sharing options...
novakai Posted August 4, 2021 Share Posted August 4, 2021 i think they said it was a very similar to the Snarlfang model and that the new breed of greenskinz where riding on it (Kruleboyz), the source describe it as wolf rider while they describe the Killaboss as riding a squig bear pig (Gnashtoof). of course there is some inaccuracy since the rider where not in Dominion like their initial rumor said. the last show Grimdark seem less sure about it happening but they where just guessing on a lot of stuff Quote Link to comment Share on other sites More sharing options...
japaricio Posted August 4, 2021 Share Posted August 4, 2021 26 minutes ago, PJetski said: If they only have 10 man squads of Gutrippaz/Hobgrotz and 3 man squads of Bolt Boyz surrounded by heroes and monsters I will consider the Kruleboyz a design failure. They really need some kind of elite melee or cavalry unit to round things out aesthetically. I don't think the same. Actually I like that every faction or subfaction has its own perks and drawbacks. What I mean I don't need a tabletop game where every faction have every role present in their army; I love KO having only boats and shooting, Mawtribes being fast&furious, ... It is nice to have armies that play completely different (and even more when the Kruleboyz will have all the option from the orruks range). 1 Quote Link to comment Share on other sites More sharing options...
PJetski Posted August 4, 2021 Share Posted August 4, 2021 Just now, japaricio said: I don't think the same. Actually I like that every faction or subfaction has its own perks and drawbacks. What I mean I don't need a tabletop game where every faction have every role present in their army; I love KO having only boats and shooting, Mawtribes being fast&furious, ... It is nice to have armies that play completely different (and even more when the Kruleboyz will have all the option from the orruks range). KO have three troop kits in squads of 3/5/10 with totally different roles and aesthetics. If they only had Arkanauts and balloons they would be a lot less interesting... I dont want Kruleboyz to end up in that scenario. Quote Link to comment Share on other sites More sharing options...
novakai Posted August 4, 2021 Share Posted August 4, 2021 11 minutes ago, PJetski said: KO have three troop kits in squads of 3/5/10 with totally different roles and aesthetics. If they only had Arkanauts and balloons they would be a lot less interesting... I dont want Kruleboyz to end up in that scenario. i mean they have roles Hobgrot: Chaff small 25mm unit Gutrippaz: 2 wound battlefield unit Boltboyz: long range unit they also have the artillery piece and the non hero Sloggoth. and all of them are way different looking the the uniform steampunk look of KO, i don't know how they end up in the same scenario 1 Quote Link to comment Share on other sites More sharing options...
japaricio Posted August 4, 2021 Share Posted August 4, 2021 16 minutes ago, PJetski said: KO have three troop kits in squads of 3/5/10 with totally different roles and aesthetics. If they only had Arkanauts and balloons they would be a lot less interesting... I dont want Kruleboyz to end up in that scenario. All KO troops fit the same role, shooting damage. Some have high moving range so they have less output, and the slower ones have better output (some light shooting and some rend shooting). But everything is about shooting, no magic, no fighting,... And it is a good army. Kruleboyz will be fine as they are, and even more in a warclans battletome. 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted August 4, 2021 Share Posted August 4, 2021 (edited) 35 minutes ago, japaricio said: I don't think the same. Actually I like that every faction or subfaction has its own perks and drawbacks. What I mean I don't need a tabletop game where every faction have every role present in their army; I love KO having only boats and shooting, Mawtribes being fast&furious, ... It is nice to have armies that play completely different (and even more when the Kruleboyz will have all the option from the orruks range). It's awesome if the game wasn't so swingy. An army that only uses ranged profiles will be not fun to play against in an edition that ranged units are really powerful. Same with an army that is entirely based in 4-9 wounds heroes. Or another that is focused only on the magic phase. I'm not saying to give shooting+magic+cavalry+artillery+monsters+etc... to everyone, but IMO, I hope to see some day a unit of melee arkanauts jumping from my skevessels and charging the enemy (with shields, give me that juicy 2+/3+saves!!) 14 minutes ago, japaricio said: All KO troops fit the same role, shooting damage. Some have high moving range so they have less output, and the slower ones have better output (some light shooting and some rend shooting). But everything is about shooting, no magic, no fighting,... And it is a good army. Kruleboyz will be fine as they are, and even more in a warclans battletome. 10 arkanauts are not used to do dmg (spoiler: they can't!). If you want to do some ranged dmg, you are going for 20-30 arkanauts and they have a 13" threat range!!! There are more melee units with better range than them (note: remember to always use Unleash Hell!! that's one of their main dmg). Thunderes with special weapons are going to do meh dmg to anythin further away than 12", but they are good with their 18" rifles (and don't lose dmg if they are shooting from an skyvessel). Btw, our best melee units are our shock/cavalry troops (balloon boyz). A bit sad that we have two variants but one outshines the other (common GW, skywardens need a bonus charge!). You get the point, they do diferent "ranged" things (not sure if we can consider screening or objective-grabber as "ranged") but they are not just "ranged dmg" dealers. And even if they are a full ranged army, they are not as good as other shooting units (Warpfire rats, Lumineth Sentinels, Irondrakes, Double-tap Longstrikes, Double-tap Snakegirls, etc...). Edited August 4, 2021 by Beliman 2 Quote Link to comment Share on other sites More sharing options...
PrimeElectrid Posted August 4, 2021 Share Posted August 4, 2021 I am increasingly convinced that my initial guess was correct, and that “available to order in August” literally meant August 28th and release September 4th. We’ve got 40k this weekend, and surely followed by Kill Team as they are pushing out articles for that every day now. There’s also more 40k orks and underworlds was announced as an August preorder too. So I assume 40k, Kill Team, Underworlds (to break it up), 40k again, then finally AoS. It’s a damn long wait from May, when some of these models were first previewed (14 weeks). 2 Quote Link to comment Share on other sites More sharing options...
Overread Posted August 4, 2021 Share Posted August 4, 2021 4 hours ago, xking said: Dang, Overread. You have 6.8k post. I remember when you first came on here. Now look at you, with the big boy numbers and you become a mod. You even got a new face, you came up in the world. For some reason admins feel safe giving me big red buttons of ultimate doom and destruction! 2 Quote Link to comment Share on other sites More sharing options...
novakai Posted August 4, 2021 Share Posted August 4, 2021 25 minutes ago, PrimeElectrid said: I am increasingly convinced that my initial guess was correct, and that “available to order in August” literally meant August 28th and release September 4th. We’ve got 40k this weekend, and surely followed by Kill Team as they are pushing out articles for that every day now. There’s also more 40k orks and underworlds was announced as an August preorder too. So I assume 40k, Kill Team, Underworlds (to break it up), 40k again, then finally AoS. It’s a damn long wait from May, when some of these models were first previewed (14 weeks). yeah I though it could be the last week of August and they pull an Orktober as they said specifically said preorder are in August not the physical release and that they wanted to align the battletome release with the new beta app which was probably going to be releasing along Warhammer+ on the 25th. also the 40K tomes didn't get release until September last year either despite GW maybe having more problems last year then now Quote Link to comment Share on other sites More sharing options...
HanShot First Posted August 4, 2021 Share Posted August 4, 2021 11 hours ago, angrycontra said: If you own 3d printer, hexton hills have really good 3d printable hex tiles. We've used them in our own Ptg campaign. Sweet thanks a lot! Might have to make the jump into 3D printing. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.