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46 minutes ago, Riavan said:

I imagine the warbands from warcry will be units in the new chaos tome. Maybe multipart kits instead.

They are indeed multi-part kits.  Actually the kits themselves seem to have lots in common with Necromunda gangs

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8 hours ago, mikethefish said:

They are indeed multi-part kits.  Actually the kits themselves seem to have lots in common with Necromunda gangs

Aren't the necromunda kits all standard builds though, even if multipart kits. I thought the instructions show how exactly to build each named model in a set way (I admit to owning a few sets but have chucked them in a box without opening them for when I get back to working on my huge inquisimunda table)  Granted, they are plastic- anything plastic is technically easily convertible or kit bash-able. multi-part kits I always took to meaning they could be built any way you wanted, the parts were mostly all interchangeable.

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Neromunda has set bodies and legs for the most part (I can't recall if there is any variety there or not as I've not looked at my kits either for a while), but the arms and heads are totally interchangeable. The instructions let you build the named/example gangers, but you can pretty much do what you want with the arms and heads as well as some accessory options. 

This is further extended by FW producing alternate head/arm kits which expands the weapon options for the gangers considerably. 

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2 hours ago, RexHavoc said:

Aren't the necromunda kits all standard builds though, even if multipart kits. I thought the instructions show how exactly to build each named model in a set way (I admit to owning a few sets but have chucked them in a box without opening them for when I get back to working on my huge inquisimunda table)  Granted, they are plastic- anything plastic is technically easily convertible or kit bash-able. multi-part kits I always took to meaning they could be built any way you wanted, the parts were mostly all interchangeable.

As Overread stated, for the Necromunda gangs, the torsos and legs are fairly mono-pose, but you can interchange the heads and arms

If you look at the War Cry models you can see evidence of this style of kit.  I've seen examples of models where the main body is the same, but there are differences in weaponry.

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On 5/27/2019 at 7:30 AM, novakai said:

just wondering is it a British thing to spell Color as Colour?

Have you tried googling it?

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8 hours ago, RexHavoc said:

Aren't the necromunda kits all standard builds though, even if multipart kits. I thought the instructions show how exactly to build each named model in a set way (I admit to owning a few sets but have chucked them in a box without opening them for when I get back to working on my huge inquisimunda table)  Granted, they are plastic- anything plastic is technically easily convertible or kit bash-able. multi-part kits I always took to meaning they could be built any way you wanted, the parts were mostly all interchangeable.

In that they’re pretty similar to a lot of modern GW kits that we’d call multi part. The namarti thralls for example have set torsos and legs but each one has a few variations of arms and many more of heads. This looks to be the approach for the warcry models.

Set against stuff like the tactical marines set, they’re all going to come off as less customisable. I guess this is the semantic shift in multipart as a term, from ‘highly modular at the level of many discrete bits’ to ‘semi-modular, limited posing options and not ETB/Soul Wars/Dark Imperium’. Which i’m fairly alright with, the old tactical marines’ sculpts often suffered somewhat from this modularity, even if it allowed a higher out-of-the-box ceiling for good modellers.

Also I strongly suspect this thread is setting itself up for disappointment when Warcry is put forward predominantly as its own thing and not used to hang a Battletome release on.

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9 hours ago, Overread said:

Neromunda has set bodies and legs for the most part (I can't recall if there is any variety there or not as I've not looked at my kits either for a while), but the arms and heads are totally interchangeable.

Depends on the gang and the arm.  On the whole you can swap arms around, but some arms don't work with some bodies for some gangs - pouches may get in the way, or the posture looks off.  They sort of fall into a gap between mono-pose and fully interchangeable. 

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1 hour ago, sandlemad said:

(...)

Also I strongly suspect this thread is setting itself up for disappointment when Warcry is put forward predominantly as its own thing and not used to hang a Battletome release on.

Yes, it was discussed many times here already.

Warcry is linked to StD only in the fluff Archaon gathering his army for the counter strike against Sigmar and Nagash. In terms of design and game, Warcry is a distinct IP focused on Chaos. It's a Skirmish game, with small bands of very different individual models, with Chaos creatures and multi level scenery.

It's not equivalent of an army update ; Warcry gangs are obviously not infantry unit boxes, as in, homogenous, 20-models strong units for a mass battle game (unlike, say, 20 Kairic Acoyltes or 20 Bloodreavers). They are designed as varied bands of individuals.

StD, as one of the four Malign Portents army, are bound to get a new Battletome and range update in the same way Sacrosanct, Nighthaunt and Gloomspite Gitz got. The Maraudeurs and Chaos warriors kits also need an update. And we already have Darkoath Chieftain, Darkoath Warqueen, Darkoath Underworlds Warbands and the Everchosen range. 

There is countless mentions in the fluff and artworks of new Chaos Barbarians, even armoured Warriors. For known examples, see my post here : 

https://www.tga.community/forums/topic/217-the-rumour-thread/?page=1060&tab=comments#comment-334591

 

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10 minutes ago, RuneBrush said:

Depends on the gang and the arm.  On the whole you can swap arms around, but some arms don't work with some bodies for some gangs - pouches may get in the way, or the posture looks off.  They sort of fall into a gap between mono-pose and fully interchangeable. 

I don’t think the most important thing is how fully interchangeable they are - clippers and greenstuff exists. But that the sprues are designed like Munda sprues could indicate that the games have similar equipment systems rules-wise - and, mechanically, that would be amazing.  

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When asked about a StD battletome at the WHFest seminar Pete Foley said that the warcry stuff may have the StD keyword (in a leading way). So while I wouldn't hang my hat on a battletome coming out at the same time, I think the warcry warbands will feature in a forthcoming StD battletome

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8 hours ago, The_Yellow_Sign said:

Have you tried googling it?

We actually spell it "Gougle" on this side of the pond.

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I think the reason many are thinking Warcry links to Slaves to Darkness is that it just seems a little odd that GW would make a whole selection of chaos only models clearly focused on one specific faction for a side game and only a side game.

 

Necromunda has legacy but its models are also pretty much unique to its setting, they don't easily cross over into 40K save for the odd ganger with a lasgun who could be in a guard regiment (but even then its out of place). Whilst things like Blackstone clearly have very flavourful characters rather than rank and file units (and they did release updated chaos space marines). 

Meanwhile Warcry not only has generic warrior style models modelled after slaves to darkness, but two mob units of which one is clearly a replacement for the old metal furies. So we can already see a replacement model 100% confirmed within the set unless gw removes furies from the army. 

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Posted (edited)

Furies are already not in STD, here hoping that them and the death chicken will be part of BoC...

Edited by alghero81
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47 minutes ago, CyderPirate said:

We actually spell it "Gougle" on this side of the pond.

I was not bold enough to do it. I salute your bravery

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Just to steer this back to Rumours / Previews.....

It's UK Games Expo this weekend and GW are doing a Seminar on Friday. If you check out the UK Game Expo Guide, on page 17 is the timings (https://www.ukgamesexpo.co.uk/downloads/UKGE2019guide.pdf) but I've added a picture below. So I would expect all the previews to appear up after 16:00 UK time on the Warhammer Community Site.

If you get chance to go, go to the Expo as there are loads of cool stuff to see and do and last few years GW have had a good presence. I'm unfortunately not able to attend this year :(

 

image.png.d795d1f4311511e82c159b1860171bea.png

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The Cubicle 7 Hour right after will probably contain some info on the AoS RPG.

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1 hour ago, Overread said:

I think the reason many are thinking Warcry links to Slaves to Darkness is that it just seems a little odd that GW would make a whole selection of chaos only models clearly focused on one specific faction for a side game and only a side game.

(...)

It also has been said here a lot of times already.... but Warcry is a new CORE game. Not a side game. Not a specialist game. It's a new core game, like AOS, 40k or Middle Earth. Because it's a new, distinct IP.

And of course they are linked to the Slaves to Darkness, the Warcry warbands ARE Slaves to Darkness in the sense that they are servants of Chaos Undivided.

But the terms of kits they (or the Furies) are not in any way designed for a mass battle game : Furies are 2 x 3 same models, and the models are loose gangs of individuals, not infantry regiments fit for open field battles.

Anyway, can't wait for Friday 4 PM UK times for the next warband (hopefully :P ) !!

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@Horticulous I think you've got the wrong end of the stick somewhere. That or I've missed a major news release

Far as I'm aware the IP of Warcry is the AoS setting, hence why at launch GW is shipping it within rules for other factions from AoS to join in, and why its always listed under AoS updates and the like. It's also why it shares unit names and chaos icons and themes with AoS Slaves to Darkness and Mortal Chaos Warriors/worshippers. 

It's a major release, but its far form a core game like AoS or 40K are. Instead its bolt-on the side of AoS, a support game that at best might function like Necromunda, but which I suspect might simply get absorbed into the main AoS model lines as well as being used as another skirmish game to get people in cheap. AoS armies are  also fully comprised of loose infantry now that they are on round bases and no longer use regimented deployment rules and rank and file structure. Heck look at the price of Chaos Warriors in points and you might only put down a handful per unit. Heck current furies are only sold in packs of 5 

https://www.games-workshop.com/en-GB/Furies

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19 minutes ago, HorticulusTGA said:

It also has been said here a lot of times already.... but Warcry is a new CORE game. Not a side game. Not a specialist game. It's a new core game, like AOS, 40k or Middle Earth. Because it's a new, distinct IP.

And of course they are linked to the Slaves to Darkness, the Warcry warbands ARE Slaves to Darkness in the sense that they are servants of Chaos Undivided.

But the terms of kits they (or the Furies) are not in any way designed for a mass battle game : Furies are 2 x 3 same models, and the models are loose gangs of individuals, not infantry regiments fit for open field battles.

Anyway, can't wait for Friday 4 PM UK times for the next warband (hopefully :P ) !!

It isn't a new IP at all, it uses the AoS IP.  Warcry seems like it is exactly a specialist game. It branches off a core game just like Necromunda.

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Posted (edited)

My take away is that it's akin to Underworlds and Kill-Team, in that it's neither a Specialist Game nor a 'core game'. 

Like those two we'll probably see it being pushed a lot more in Games Workshop stores, compared to Specialist Games that see a very short run in their stores, then go back to the warehouse after a few weeks.

Edited by Clan's Cynic
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18 minutes ago, Austin said:

It isn't a new IP at all, it uses the AoS IP.  Warcry seems like it is exactly a specialist game. It branches off a core game just like Necromunda.

Well, you don't seem to know what "IP" and "Core game" means in GW terms.

IP can mean the general totality of Games Workshop's intellectual proprieties, or distinct IPs for distinct games and settings. Necromunda is in this regard a distinct IP from 40k, where Kill Team isn't. Same for Warcry, GW had a dedicated team of designers (around ten of them) working on this game : http://leskouzes.blogspot.com/2019/04/for-dark-gods.html 

And it's a Core game in the sense it's not an in-house or outsourced stand alone boxed game or board game.

If you want more info on that, please check the past pages of this very thread for the reports from the GW seminars (from Vince Venturella and other attendees) and the Studio members themselves explaining how Warcry is a new Core Game and how it's a new, distinct IP (in fact, the last 2-3 GW seminars have repeated this statement many times over already).

TL;DR : Warcry was not designed as replacement nor stand-in for the Slaves to Darkness range.

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5 minutes ago, HorticulusTGA said:

Well, you don't seem to know what "IP" and "Core game" means in GW terms.

IP can mean the general totality of Games Workshop's intellectual proprieties, or distinct IPs for distinct games and settings. Necromunda is in this regard a distinct IP from 40k, where Kill Team isn't. Same for Warcry, GW had a dedicated team of designers (around ten of them) working on this game : http://leskouzes.blogspot.com/2019/04/for-dark-gods.html 

And it's a Core game in the sense it's not an in-house or outsourced stand alone boxed game or board game.

If you want more info on that, please check the past pages of this very thread for the reports from the GW seminars (from Vince Venturella and other attendees) and the Studio members themselves explaining how Warcry is a new Core Game and how it's a new, distinct IP (in fact, the last 2-3 GW seminars have repeated this statement many times over already).

TL;DR : Warcry was not designed as replacement nor stand-in for the Slaves to Darkness range.

We will see how Warcry impacts SoD.  To me from a business side, why would you want to create beautiful new models that are ALMOST exactly the same aesthetic as what the Darkoath are and then somehow not want people to buy them for two games instead of one? I could be wrong, who knows, but the more we see of the models the more I think SoD might just get a book with maybe some new stuff but the expectation that you use Warcry models also.

As far as your definitions of IP and Core games, that is whatever to me, although IP has a specific meaning.  Based on your definition of Core games, only a very few things GW has put out lately aren't Core. And maybe more importantly for this discussion, every time new models have come out for Underworlds, or Killteam, or Blackstone Fortress, we have gotten rules for...wait for it...the main IP they sprung from.  

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Posted (edited)
14 minutes ago, El Syf said:

This - in my opinion - could very well be a New Marauder sculpt ! 
The leather straps are very reminiscent of the one you can find on the Darkoath models.

And more precisely, maybe a new version of this guy ! 

 

Capture d’écran 2019-05-28 à 14.27.25.png

Edited by Saiken
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The terms ip and core game are somewhat distracting. Warcry was initially developed by the team who made underworlds led by Dave Sanders. Since that time gw has divided their studio into three distinct departments each with their own rules writers, background writers, artists, photographers etc. Only the miniature designers will continue to work on all systems. 

The three departments are AOS , 40k and boxed games. Underworlds, warhammer quest and the like will be covered by the boxed games department but killteam will be supported by the 40k department and Warcry will be supported by the AOS department. I think this is what they mean when they call it a core game. 

Essentially what that means is that Warcry will not be done when they do the first six Chaos warbands. 

I am really curious to see how it develops. I kind of hope they do rules for the six regular chaos factions (5 gods and beasts)  and more monsters before they move on to the other grand alliances.

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