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I am going to invest in those circular regiment bases for sure. Although using this as an excuse to get a Beastmen army is tempting. Alternatively, I could get some Kislev, Nippon, or Araby and build up a City of Sigmar to go along with my Stormcast.

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3 minutes ago, Red Bull said:

There's other games that use Fantasy minis. 

When GW killed WHFB, I switched to Kings of War.... which I actually liked more. My Dark Elf army grew. I got a lot of Dark Elves from ebay. Probably from people that decided it was better to sell their army worth hundreds of dollars than burn it. 

A big part of wargaming's problem and a huge (if not the biggest) part of GW's market dominance is peoples outright refusal or total ignorance that other companies do indeed produce rulesets and you don't necessarily have to use their official models either.

Then again, he probably made enough Youtube money off that infamous video he can buy another one and then some now.

Edited by Clan's Cynic
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8 minutes ago, Red Bull said:

There's other games that use Fantasy minis. 

When GW killed WHFB, I switched to Kings of War.... which I actually liked more. My Dark Elf army grew. I got a lot of Dark Elves from ebay. Probably from people that decided it was better to sell their army worth hundreds of dollars than burn it. 

Those are good reasons. The idea that someone should have the foresight to know that a company will reverse a sound business deicsion years in the future is not.

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Happy for anyone that still has armies on square bases that was waiting for this bit it looks like TOW will not be for me. Seems like, while you could and still can do square bases in AoS, round bases in TOW really won't work.  Look forward to some sweet models to use in AoS though! 

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7 minutes ago, Sowoky said:

Happy for anyone that still has armies on square bases that was waiting for this bit it looks like TOW will not be for me. Seems like, while you could and still can do square bases in AoS, round bases in TOW really won't work.  Look forward to some sweet models to use in AoS though! 

Odds are third parties will have conversion trays that'll let you slot the rounds into place like most rank and file wargames have these days. The only real issue with these is that the circles take up more space, thus limiting the numbers of models you can have, but if you're playing in a more casual environment that likely won't matter too much anyway.

I'm actually hopping any new movement trays, even if the models are on squares, are slotted in like that anyway. Modern rank-and-file games and their trays made me realise how cumbersome it is to move individual squares together in perfect file without spending an hour readjusting them - even the old WHFB trays terrible for everything sliding out of place.

Edited by Clan's Cynic
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5 minutes ago, Sowoky said:

Happy for anyone that still has armies on square bases that was waiting for this bit it looks like TOW will not be for me. Seems like, while you could and still can do square bases in AoS, round bases in TOW really won't work.  Look forward to some sweet models to use in AoS though! 

You can use rounds, just place them onto a movement tray. Most Old World armies will likely use them because everything moves in formation all the time. So a movement tray works great. Big monsters you might have to get creative with some round to square conversion options, but in general its very doable. 

Heck people did it in the old days with Chaos Demons because they worked in both games

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2 minutes ago, Overread said:

You can use rounds, just place them onto a movement tray. Most Old World armies will likely use them because everything moves in formation all the time. So a movement tray works great. Big monsters you might have to get creative with some round to square conversion options, but in general its very doable. 

Heck people did it in the old days with Chaos Demons because they worked in both games

It works whfb-> AoS because the 20mm square almost fits inside of a 25mm round. So even without snap on convertors or movement trays you can just leave a little air between the models. 

On the other hand, playing round in square game means your regiment takes up 25% more space.  I'm a casual matched player but that seems like too much a difference to really play as intended.    

 

 

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2 minutes ago, Sowoky said:

On the other hand, playing round in square game means your regiment takes up 25% more space.  I'm a casual matched player but that seems like too much a difference to really play as intended.    

However, if both players have their minis based on rounds, it will probably work out fine without being an advantage to anyone.

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Honestly I don't understand the TOW push. Seems like it and AOS will just split and already smaller player base and make finding games even harder. I mourned the loss of the setting much more than the game, but have now invested in AOS and have neither the time nor energy for TOW as well. Even in GW stores it can be tough to get AOS games if it's not prearranged. Hopefully this doesn't make it worse.

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1 hour ago, Deepkin said:

I laugh at all the doomsayers who were saying 10 or 15mm. 

I laugh at you.

Why are you being so mean about it? A lot of people, myself included, thought it made sense to be a smaller scale game. Some people were keen on the idea and will be disappointed now.

It's fine to be pleased, but no need to make this into some sort of conflict. 

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1 hour ago, ManlyMuppet88 said:

Those poor people who burned their armies when AOS launched.....

I actually find myself significantly less invested in the Old World narrative because I know how it ends. Probably won't stop me getting in to it though - I miss rank and file. It just had such a cool feel.

If you are just after a simple-ish game of small heroes leading rank-and-file armies, have you tried Oathmark?

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13 minutes ago, Warboss Gorbolg said:

Honestly I don't understand the TOW push. Seems like it and AOS will just split and already smaller player base and make finding games even harder. I mourned the loss of the setting much more than the game, but have now invested in AOS and have neither the time nor energy for TOW as well. Even in GW stores it can be tough to get AOS games if it's not prearranged. Hopefully this doesn't make it worse.

I would guess they are expecting TOW to draw in people who were not previously interested in AoS. That at least seems to be a bigger demographic than people who want to play 30k, but are not at all interested in 40k. I would imagine there is a draw there for returning Fantasy players and people who got into Warhammer from Total War.

At the same time, AoS seems to be going strong in it's own right, especially with people who want a different experience than WHFB had to offer in terms of game play and lore. It remains to be seen if there will really be a mass exodus of AoS players to TOW or if those two player bases will stay largely separate.

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Just going to say if they're keeping the scale the same and not dialling back how much you need for a full army, people better be ready to sell a kidney. Especially since it's going to be like Horus Heresy, so expect resin. Then the question remains if the armies get smaller is it really whfb? 

I don't think total war players will be ready to drop that kind of cash, I could be wrong. They still reacted badly to the current prices. 

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23 minutes ago, Warboss Gorbolg said:

Honestly I don't understand the TOW push. Seems like it and AOS will just split and already smaller player base and make finding games even harder. I mourned the loss of the setting much more than the game, but have now invested in AOS and have neither the time nor energy for TOW as well. Even in GW stores it can be tough to get AOS games if it's not prearranged. Hopefully this doesn't make it worse.

So its annecdotal but I saw a lot more people excited about 40k and Warhammer in general when they announced 30k and started releasing things for it. Given that many of the Age of Sigmar armies have strong, if not one-for-one, parallels, I would not be too surprised to see people use armies in both, or at the very least it might allow areas where there is currently no non-40k scene to develop an alternative, which seems like a good stepping stone to bringing at least a couple of the old holdout veterans into AoS.

 

Furthermore, this will be a specialist game, and a massed battle one at that. Which means that, whether or not it is the intention of GW, I imagine a lot of players wanting to play with new armies or buy new models for old armies will generally try and go for the cheap(er) main studio plastics whenever they can, and only buy the expensive FW resin kits for special characters, cool monsters, and elite units that don't exist in Age of Sigmar (similar to how, for years after FW started their classic armour lines and even after the release of 30k, a lot of players still chose to "count-as" or more often convert the 'modern' era plastics to resemble Crusade era armours rather than buy the resin kits - something I think seemed to remain the case until the MkIII and MkIV plastic kits began to be released). And if they already have all these AoS models, I think a lot of people will think that they might as well use them.

 

Beyond that, there are probably a fair few new players that will be drawn into TOW after loving the Total War games, and those are also new players that, once they catch the tabletop bug, might love a quicker game like AoS too. And even if all this isn't the case, a whole new range of models are always going to be welcome - I can't wait to see people using the Kislev bears as Demigryph Knights in a winter-themed Cities of Sigmar army, or CoS/Lumineth armies made up of neat ranks of Cathayan soldiery.

 

I'm not saying that in some communities there won't be a split, but I am remaining positive and am excited about what this means, both for the Old World itself, and also for Age of Sigmar.

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32 minutes ago, HollowHills said:

Why are you being so mean about it? A lot of people, myself included, thought it made sense to be a smaller scale game. Some people were keen on the idea and will be disappointed now.

It's fine to be pleased, but no need to make this into some sort of conflict. 

Agreed. I have not seen the news yet, but it sounds like it's not going to be the 6mm "epic" game I was looking forward to, which means any enthusiasm I could have had for it will be shot.

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2 hours ago, ManlyMuppet88 said:

Those poor people who burned their armies when AOS launched.....

I actually find myself significantly less invested in the Old World narrative because I know how it ends. Probably won't stop me getting in to it though - I miss rank and file. It just had such a cool feel.

All those poor rats that didn't find the way to my home.

sad me😂

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2 hours ago, Clan's Cynic said:

Confirmation of some details about The Old World.

  • 28mm scale.
  • Square bases.
  • Orc are Orcs (simple as).

 

I'm just glad they're sticking with the scale. More kitbash potential to what they will release for the line. Hoping for:

high elves x lumineth, COS kislev, Cathay, or Nippon edition, hoping the woodelves line will come back, and more Dwarves!

 

Hoping for a full reveal by next year.

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1 hour ago, HollowHills said:

Why are you being so mean about it? A lot of people, myself included, thought it made sense to be a smaller scale game. Some people were keen on the idea and will be disappointed now.

It's fine to be pleased, but no need to make this into some sort of conflict. 

41 minutes ago, Sleboda said:

Agreed. I have not seen the news yet, but it sounds like it's not going to be the 6mm "epic" game I was looking forward to, which means any enthusiasm I could have had for it will be shot.

There's nothing stopping you from playing TOW at 15mm or any other scale really, so long as you've got local people who're wanting to play of course. There's standard fantasy or even straightup Not!Warmaster 3D printer files floating around and a lot of places now print them for you if you don't have access to your own.

I play Bolt Action in 15mm because I much prefer the scale of the battles at that size despite the ruleset being for 28mm. Might actually look into those Not!Warmaster files myself now that I think about it...

1 hour ago, Warboss Gorbolg said:

Honestly I don't understand the TOW push. Seems like it and AOS will just split and already smaller player base and make finding games even harder. I mourned the loss of the setting much more than the game, but have now invested in AOS and have neither the time nor energy for TOW as well. Even in GW stores it can be tough to get AOS games if it's not prearranged. Hopefully this doesn't make it worse.

I genuinely don't believe there's as much overlap with AoS and TOW as people might think. Lord of the Rings is quite content in it's own bubble despite being a fantasy round base game and most people who play AoS also have 40k armies. If anything, AoS as a ruleset is A LOT closer to 40k than WHFB, the difference is that AoS relies more on WHFB models that none is under the illusion will won't be phased out as the years ago.

Edited by Clan's Cynic
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Unpopular opinion for some but while I am happy for those excited by the TOW news, I myself have no interest in the game at all now.  The potential for cool models is always welcome but thats where the hype ends for me.  I don't have many fond memories of 7th-8th edition warhammer and for previous editions I was just a kid pushing models around the kitchen floor(which was awesome lol)  Having said that, a good buddy that left wargaming after AoS is super pumped and I'm happy for him.  

I do wonder how GW is going to overcome the problems with oldhammer?  While I was really into 7th and 8th almost nobody in my group bought models from GW, virtually all were second hand or alternative minis.  Newer ideas like start collecting boxes and the like would be a big help I guess.  Consistent releases and attention would also go a long way and how well supported is this thing going to be as a specialist game?  Designing it to allow old armies sounds like new releases could be few and far between, which was always an issue with fantasy.  Could new production capabilities help?  Then again it seems like there are already production issues so how is that going to get better with a whole new game and model range to support?

For me though the biggest issue was that the game itself always seemed like it was on rails once deployment was over.  I hated the nitpicky angles of blocks for things like fleeing and movement in general.  The 1/2" shuffle that resulted from no premeasuring is not something I ever want to experience again. Same for guessing ranges. Who knows though, it could be a great game with consistent releases and fantastic models.  Then again, I already have that with AoS so.....

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2 hours ago, ManlyMuppet88 said:

hose poor people who burned their armies when AOS launched.....

haha they have reaped what they have sown

 

Archaon it has been removed from tzeentch heroes in scrolls builder, he can still be used in tzeentch?

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