Jump to content

The Rumour Thread


Recommended Posts

20 minutes ago, Chikout said:

Although it feels like an AOS year 40k has probably had more new minis so far. AOS has had gloomspite and two extra minis. 40k have had big releases for gsc, chaos and primaris. The Khorne and Slaanesh minis are deamon  only (so far) which can be used in both games. 

I think the future could look something like this:

chaos

specialist games 

fyreslayers

blackstone

slaanesh

looncurse/ underworlds 

apocalypse

forbidden power

primaris

Warcry

This would take us up to about the end of July. This leaves room for another surprise or two for both systems alongside a presumably massive sisters release.

I really hope warcry is sooner than looncurse. I am bursting with excitement for that game, and I have tax returns coming like Gandalf and the Rohirim soon.

  • Like 1
Link to comment
Share on other sites

I’ve been Reading these pages since the previews dropped. I don’t het te probleem with the terrain pieces. It’s terrain, it’s niet meant to represent something that aan army always carries around. It’s a way to theme your table to fit your army. 

I was most happy to read that warcry is a way to expand the chaos esthetic and explore other themes and looks. Looping forward to the other warbands. Small bands like these are a geest way to paint something different without buying a new army.

I’m a big Slaanesh fan ever since cult of pleasure in 6th ed. The new models fit in with the other daemonettes, Which i never really liked (especially the faces and feet). I’ll always prefer the ‘Diaz sculpts. So allthough they seem like great sculpts they’re not for me. Except the herald, he is fantastic and I hope we Will see mortal slaanesh followers with a similar look somewhere down the line. 

  • Like 1
Link to comment
Share on other sites

8 minutes ago, Acid_Nine said:

I really hope warcry is sooner than looncurse. I am bursting with excitement for that game, and I have tax returns coming like Gandalf and the Rohirim soon.

Looncurse sounds like something they are doing as a mini event using Facebook. 

As for the reveals, I've been able to finally catch up on them all and I think they all look ace. I want a Slaanesh and Fyreslayer army now as I think both would be cool and fun to paint. 

Link to comment
Share on other sites

That fire lizard thing is pretty nice, I really wish it was a new unit instead of an endless spell. Maybe at the very least they'll be like the Khorne ones that can't be denied or dispelled and the casting player gets to always control them. Maybe the new book will even include more prayers and stuff for Fyreslayers so both Khorne and Dwarfs will be top tier magic armies.

Link to comment
Share on other sites

Overall a lot of great stuff for AOS to be excited about.

However, I'll join the chorus that Fyreslayers needed a new kit. I can't imagine expanding my Fyreslayers as there just isn't enough troop variety. My collection will stay at "allies levels". Definitely surprised that GW seemes to consider Fyreslayers to be a complete faction.

Link to comment
Share on other sites

1 hour ago, Kirjava13 said:

That Fyreslayer wall endless spell is literally just the Prismatic Palisade with some runes on top.

Considering that deep pockets, short arms could be both a literal and metaphorical description of Duardin, I think the thrifty reusing of an existing model is pretty thematic really.

Link to comment
Share on other sites

1 minute ago, GeneralZero said:

I am happy to see that my wallet will have some rest next month:no release for me (until I'm falling again for some more plastik).

I'm the same - it's a pleasant respite after a few in quick succession (personally I've been hit by Beasts and then Gitz and the FEC all in a row and even with the small breathers in there that was fast enough).

Link to comment
Share on other sites

13 minutes ago, HollowHills said:

I do get why fyreslayers players are disappointed at no new normal units, but I do think that the new magma beast endless spell is one of the best made so far. The scenery piece is actually pretty cool as well in my view. 

 

Cause you hear the 0.05% of Fyreslayer's players voices.

Link to comment
Share on other sites

3 minutes ago, amysrevenge said:

I'm the same - it's a pleasant respite after a few in quick succession (personally I've been hit by Beasts and then Gitz and the FEC all in a row and even with the small breathers in there that was fast enough).

You'd have a big pile of shame of unpaint & unassembled  plastik...like myself :$ ? (I felt for FEC SKAVEN 40K chaos )

Link to comment
Share on other sites

7 minutes ago, armisael said:

Is this a Stormcast Scenary?

I saw a Stormcast symbol in its legs

From what I can gather it's something to do with the stormvaults that Sigmar locked all these new endless bad boys away in. It's either an actual stormvault itself or some kind of key or controller that either gives you access to the other stuff or gives you more control over them or something along those lines. 🤷‍♂️

But anyway whatever it is, it seems that any army can take it, so it's not just limited to SCE. 

Link to comment
Share on other sites

1 hour ago, elfhead said:

I’ve been Reading these pages since the previews dropped. I don’t het te probleem with the terrain pieces. It’s terrain, it’s niet meant to represent something that aan army always carries around. It’s a way to theme your table to fit your army. 

Tldr: if it’s to theme the table to the army I shouldn’t have to take it for gaming reasons. Or it should have a reason to be on every table. 

As I’m one of the people critiquing it I’ll respond. 

I would agree with you if it wasn’t tied to your playstyle. By giving it rules that benifit your army you can’t combine your narrative of the table with playing a competitive game. If my setting is a magma cracked and collapsing earth table and I’m fighting goblins that big statue with extensive tunnel network.... 

or in my upcoming map campaign My home territory is invaded by the gits and apparently there was a massive shrine within bow range of my castle walls? 

Its because of the terrain helps tell the story that some feel forced upon me. The Sylvaneth and nurgle trees sprouting up where they go... amazing! And cool game mechanics. The deepkin ships fun concept, game mechanics seem bit dull. But still okay. 

Those have reason to be there and if a piece of terrain is easily carried it at least has a reason to be on the battlefield.

But the last few just feel forced and cheesy. Two thrones that just boost a hero power and I’m betting the forge is the same. And now I have to choose to include them for gaming vs the story of the table when they clash. 

(Also something that made certain factions unique now feels like a money-making gimmick to me ☹️

All that being said. The terrain is gorgeous and some I won’t get because I personally don’t like ‘em. Others I will even though I don’t play the faction. Loonshrine for example. 

  • Like 5
Link to comment
Share on other sites

19 minutes ago, Kramer said:

If my setting is a magma cracked and collapsing earth table and I’m fighting goblins that big statue with extensive tunnel network.... 

or in my upcoming map campaign My home territory is invaded by the gits and apparently there was a massive shrine within bow range of my castle walls? 

This is called narrative gaming and you can and are supposed to alter the rules to fit the narrative. It isn't as if you're forced to used every matched play rule when playing a narrative game. 

  • Like 2
Link to comment
Share on other sites

Just now, SwampHeart said:

This is called narrative gaming and you can and are supposed to alter the rules to fit the narrative. It isn't as if you're forced to used every matched play rule when playing a narrative game. 

Your argument doesn’t make sense to me. It’s called matched play. But I still want a cool matching table that tells a story. So far that always worked.  But a throne on both sides in the middle of city doesn’t work for me. If the look don’t matter I could just throw down squares of paper and write down what terrain it is. That hurts the experience however ‘matched play’ you want to call it.

And even if you call it narrative gaming, is therefore my argument any less true? It’s my perception of the faction terrain and why I find fault with some concepts.  In response to elfheads genuine question, see the post I quoted in the previous comment. 

GW could have delivered concepts that would have worked on any table like the wild woods, gnarlmaw etc. But they didn’t and I find fault with those concepts. 

  • Like 4
Link to comment
Share on other sites

Gotta say I'm a big fan of army specific terrain pieces.  I always feel like I have to prioritize getting models first before terrain, just so I can actually play with an army.  Having faction specific terrain kills two birds with one stone by giving me more rules and filling up my table.  I really wish Nighthaunt/LON had one, at first I thought the skeleton bridge from Forbidden Powers would be it!  From a narrative perspective, I firmly believe there's always a way to make these pieces fit the story too.  Is it such a stretch that 80 ghouls cobbled together a throne quickly before a fight?  The Khorne battletome gives an awesome excerpt of how a Slaughterpriest summons the Skull Altar in the heat of a battle.  The only limit is your imagination!


To stay on topic, this is my first time being in the hobby for Adepticon, will there be more announcements coming out?  Not complaining about what we've got already, just wondering if I should give my F5 key a break.

Edited by relic456
  • Like 3
Link to comment
Share on other sites

1 minute ago, Kramer said:

Your argument doesn’t make sense to me. It’s called matched play.

What you described isn't a matched play experience, its a narrative play experience which is very different. 
 

1 minute ago, Kramer said:

And even if you call it narrative gaming, is therefore my argument any less true?

Absolutely its less true. Those terrain pieces aren't required and in a narrative game experience you are expected to shift the rules to fit your desired narrative. If those terrain pieces don't fit the story you are telling you don't use them. 

The argument that they're immersion breaking doesn't hold up because if that's your primary interest then GW literally has a way to play spelled out for you where by your immersion doesn't have to be broken with faction specific terrain pieces. The fact that you chose to play matched play when its clearly not a fit for what you want out of the game isn't the fault of the system. 

But by all means continue to complain about it - as I recall you spent a decent page in the BoC thread talking to me about how my negative attitude towards Gors wasn't helping anyone but I'm sure constantly complaining about faction specific terrain is entirely different. 

  • Like 2
  • LOVE IT! 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...