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I think AoS is on the backburner at the moment with just a drip feed to keep it in people's minds. Right now GW is pushing 40k and it's specialist games collection (shadespire, bloodbowl, and necromunda are all getting fairly consistent support at the moment). I suspect that AoS will remain simmering until mid to late spring 2018.

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The new logo may indeed hint toward a change in the overall narrative in the game - in that perhaps order are about to really struggle against chaos, death and destruction. 

In regards to rumours however, the disappointment ive experienced regarding nurgle is of my own making. I thinks it’s time I got off the rumours bus and focused on our current location. 

Edited by NurglesFirstChosen
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1 minute ago, stratigo said:

I think AoS is on the backburner at the moment with just a drip feed to keep it in people's minds. Right now GW is pushing 40k and it's specialist games collection (shadespire, bloodbowl, and necromunda are all getting fairly consistent support at the moment). I suspect that AoS will remain simmering until mid to late spring 2018.

Very much agree and logical too. Before that 40K was on the backburner.

Despite being more of an AoS fan, 40K has a larger fandom and really even what they recieve now is more text and gamedesign as any models. It is cool that GW decided to make all the Codexes like this and part of me hopes that GW will also do this for the Battletomes Age of Sigmar fans are still longing for. However it seems AoS is still in that older format where a new book needs to be met with new models.

Honestly either way is fine for me. I personally believe that GH2018 will not be called that way and I would not be suprised to see a second edition of Age of Sigmar. Frankly speaking all that's keeping the game back still is a lot of Core rules that could simply put be better. Look at how well 40K's rules are fleshed out, suprise yourself with Shadespire's design. Look back at Age of Sigmar and it's really the simplest rulesdesign, to the veteran, too simple still.

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3 minutes ago, NurglesFirstChosen said:

The new logo may indeed hint toward a change in the overall narrative in the game - in that perhaps order are about to really struggle against chaos, death and destruction. 

In regards to rumours however, the disappointment ive experienced regarding nurgle is of my own making. I thinks it’s time I got off the rumours bus and focused on our current location. 

Yeah it's a bit of shame.

The thing is though, I'm 100% certain that at this point the Nurgle's Rotbringer Battletome is finished. I base this on the simple Deviantart released art for Nurgle that has been unused and made by the same artists Games Workshop has worked before on Age of Sigmar and Warhammer 40.000. The only thing I think is keeping them back is the production issues (earlier mentioned in this topic) and the fact that at the bare minimum it seems GW wants to release that army with new Plague Beasts and likely another chaff Infantry unit. With that though the book could go miles, much like Blades of Khorne.

Worry not though, I think the delays will give us some very awesome things in March, all released on a speed train.

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So personally, I was a bit disappointed at the lack of content shown, but I'm over it now and looking back it probably makes sense with how much they have shown.

At the end of the day, IMO, I feel that 2017 was a bit of a let down. It started really strong and exciting, but Kharadron Overlords was basically the pinnacle, with a crest when the GHB 2017 launched. But apart from the two characters in blight war, there hasn't been a single model released for Age of Sigmar since April. And I'm sure that's in part due to 40k new edition, but it's still disappointing none the less.

 

So... why am I going on about 2017. Well, at the end of the day, it doesn't really matter what gets revealed at this point. It isn't going to change how 2017 ends up. GW are focusing on their Christmas sales, they don't want people drooling over whats coming up in 2018.

So what I'm hoping is that, sure, don't spoil stuff now, but they really need to start 2018 off strong. And the year has to be more balanced IMO, not a strong AoS first half followed by a draught for 6+ months.

I'm really hoping (since we know Codex Daemons is first off the rank in 2018) is that GW comes out swinging with a big Nurgle release, followed by Deathrattle into Malign Portents (or Malign Portents right into Deathrattle, either way is fine). They need to come out swinging, because there are so many story threads and races that haven't been touched upon yet (But somehow two Duardin races and Stormcast getting 3 books), and having 8 months (potentially +) of basically no new models isn't a great way to keep people engaged.

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 Since Sigmars Storm has broken across the mortal realms,countless reforgings of Stormcast have taken place with many being reforged  multiple times,,each time becoming less of themselves than before.

 

Perhaps Nagash is feeling cheated...

 40k has Space Marines and Chaos Space Marines..could AoS be heading in a similar direction,,possibly with Death instead of Chaos?

 

 Just a wild thought,,either way it would make a good setting for a  map campaign i think:)

 

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1 hour ago, chord said:

I hope it's not a more complex rules. The simpler rules help draw in new players.

Cannot agree, models help draw players in. Rules being good can also be complex.

40K still is bigger as AoS, my impression remains it has a lot still to do with model variaty. One of the reasons why I like the He-Man Age of Sigmar style is because fantastical ships could be added. I believe one of the WFB issues was the matryoshka effect a lot of model lines where stuck in due to the nature of historical fantasy WFB. Historical design is visually less exciting.  

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15 minutes ago, Killax said:

Cannot agree, models help draw players in. Rules being good can also be complex.

40K still is bigger as AoS, my impression remains it has a lot still to do with model variaty. One of the reasons why I like the He-Man Age of Sigmar style is because fantastical ships could be added. I believe one of the WFB issues was the matryoshka effect a lot of model lines where stuck in due to the nature of historical fantasy WFB. Historical design is visually less exciting.  

I disagree. I myself as well as several in my area chose AoS over 40k specifically because of the simpler rules.

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5 minutes ago, chord said:

I disagree. I myself as well as several in my area chose AoS over 40k specifically because of the simpler rules.

Well 8th 40K isn't more complex as AoS. It's basically AoS without oddities in core rules, regarding magic, missle attacks, character protection and charges actually meaning something.

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40k lacks priority, and of all the rules, priority is the biggest uff in AoS IMHO.

 

That said, 40k has its own idiosyncrasies, as the shooting nature of the game combined with first turn often ends with an insurmountable lead for one side unless your list is built around deferred deployments. I don't think AoS has nearly the same issues of a shooting emphasis. But then again, Disciples of tzeentch are still a thing. But there's not really a good way to play around the double turn, or plan for using it as opposed to playing around going second, and so many sigmar armies already have those tools to ensure a less devastating first turn.

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3 hours ago, stratigo said:

I personally thought, originally, that GW was going to try and duel release things. Death Guard drops for 40k, Rotbringers drop for AoS. But it's been a couple months now with no word on Nurgle.

There was also a multi month gap between Thousand Sons and DoT. When Nurgle Demons get new models is when you are more likely to get the double release.

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20 minutes ago, AverageBoss said:

There was also a multi month gap between Thousand Sons and DoT. When Nurgle Demons get new models is when you are more likely to get the double release.

That's what I've got my fingers crossed for, and it kind of makes sense since the overlap between 40k and AoS chaos is in the daemons. I hoped right in 40k with Death Guard, my plan being to have a shared Nurgle daemon portion between some mortals in 40k and AoS. Still waiting to see what comes out on the daemon side before pulling the trigger on the AoS and Daemon side in general. It's not all bad, while I'm waiting, I've decided to go ahead and build my Death army, specifically Nighthaunt with Soulblight allies, while I wait.

I guess all the waiting is easier on newer people to AoS like me who have other stuff to build up rather than people with in place armies who want something news. I also started a Kharadron Overlords army, so 2017 has been pretty good to me. Heck I've still got Shadespire in the queue(it lost to coin toss to Company of Iron for the "buy right now"). Yeah if you're focused on AoS only, 2017 was a little front loaded(or slow entirely if you're focused on a specific faction), but GW has been a very big company this year, even on the AoS front, though perhaps not in everyones specific quadrant of happiness.

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We are getting into the holiday season, so honestly don't get your hopes up for anything new that hasn't already been conformed for a 2017 release. The most we will likely get is new bundles, same thing as last year. 

But on the actual topic of rumours I believe the Shadespire skaven were hinted at in on of the earlier rumour engine posts.

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2 minutes ago, The Door Master said:

We are getting into the holiday season, so honestly don't get your hopes up for anything new that hasn't already been conformed for a 2017 release. The most we will likely get is new bundles, same thing as last year. 

But on the actual topic of rumours I believe the Shadespire skaven were hinted at in on of the earlier rumour engine posts.

Yep, I would expect Shadespire to feature prominently in rumor engines for the next little bit. I think GW is setting it up to be a nice little cash cow and I expect a good bit of hype for it. Hopefully some of that hype leaks over into AoS proper too.

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5 minutes ago, bsharitt said:

Yep, I would expect Shadespire to feature prominently in rumor engines for the next little bit. I think GW is setting it up to be a nice little cash cow and I expect a good bit of hype for it. Hopefully some of that hype leaks over into AoS proper too.

I wouldn't worry, it's very clear that we are getting something new for AoS come 2018 for each grand alliance.

But for something slightly different, where did this "Cthulhu Aelves" thing come from because I've not seen any proper evidence for it?    

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7 hours ago, NurglesFirstChosen said:

The new logo may indeed hint toward a change in the overall narrative in the game - in that perhaps order are about to really struggle against chaos, death and destruction. 

In regards to rumours however, the disappointment ive experienced regarding nurgle is of my own making. I thinks it’s time I got off the rumours bus and focused on our current location. 

Yeah, I think the logo change means a change in narrative. The text accompanying the trailer is more hinting than the video.

"Meanwhile, in the Mortal Realms, something dark is gathering, and the age of hope is drawing to a close. Just look at the new Warhammer Age of Sigmar logo:

Is a dark new age dawning? Did someone just go a bit mad with the Agrax Earthshade? We reckon this new Chaos hero might have something to do with it:"

And don't all these heralds have something to do with Malign Portents? Here's to hoping that the campaign brings tons of new models and even some new armies.

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On the topic of a change of narrative/setting/name/rules/logo.

Not to be a negative Nelly here but the video about the darker logo might lead to nothing more than another starting box. Remember how Blightwar was previewed? It was hyped to be some of a Nurgle fightback campaign way larger than the three battleplans and two new models starter it turned out to be.

 

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5 hours ago, The Door Master said:

I wouldn't worry, it's very clear that we are getting something new for AoS come 2018 for each grand alliance.

But for something slightly different, where did this "Cthulhu Aelves" thing come from because I've not seen any proper evidence for it?    

The Deep Ones/Cthulhu Aelven rumor started after a comment from Hastings on War-of-Sigmar back in April. 

I still think we will get them. Hastings was right about the Kharadron Release (including details about minitures) Back in 2016. Maybe there has been a re-scheduling because of the rumored production Problems? 

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1 hour ago, Greasygeek said:

On the topic of a change of narrative/setting/name/rules/logo.

Not to be a negative Nelly here but the video about the darker logo might lead to nothing more than another starting box. Remember how Blightwar was previewed? It was hyped to be some of a Nurgle fightback campaign way larger than the three battleplans and two new models starter it turned out to be.

 

I don't think you're being negative here. I think people who are expecting large sweeping changes like new edition or rules changes are setting themselves up for being disappointed (yet again).

But we do know that Malign Portents is coming, we just don't know how large event it will be. But GW are releasing new models to go with it, something they didn't do for Firestorm for example, and that says to me it will be something bigger. We just have to wait and see.

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11 hours ago, Killax said:

Cannot agree, models help draw players in. Rules being good can also be complex.

I reckon it's a bit of both. There needs to be something visually interesting enough to give it a go and if the game makes sense the first try the chance of it 'sticking' is much more likely. 

*also for truly new player all models are new ;) 

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6 hours ago, Kramer said:

I reckon it's a bit of both. There needs to be something visually interesting enough to give it a go and if the game makes sense the first try the chance of it 'sticking' is much more likely. 

*also for truly new player all models are new ;) 

You can't give the game a go without miniatures. If you don't like the miniatures or don't like miniatures in general you won't give the game a go. With Age of Sigmar in particular, there is no game without miniatures but there are miniatures you can like and start out with without knowing anything about the game.

If miniatures are wanted enough game rules can be as complex as the designer feels they need to be. This is why Age of Sigmar started out extremely simplified (market demand unknown) and 8th had a deep well thought out core rules designed (market demand is high enough). 

Edited by Killax
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I think it cannot be understated about the size of production problems facing GW. I have had a number of sources tell me that retail teams have been brifed on it and to expect a slow down in the release schedule for new plastics.   Major work has to be completed in the factory. As such we basically can expect one thing, More products being made in China.  So Books and Scenery Kits.  Which is basically what we have been getting the last 6 months. And the fact retail teams have been brifed makes me think we could have another 6 months of wait before the work is finished! 

Still what we get now is a avalanche of products compared to 2000.. 

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40k is vastly more complex than AoS and honestly, its turning me off.

In order to win any game of warhammer you have to understand how to win, how to get the objectives. You have to understand the strengths and weaknesses of your army and how your units are likely to perform in various situations. Lastly - perhaps most importantly - you have to know your enemy. You have to understand what your opponent wants to do with their army, and you have to know how to stop them from doing it.

In AoS its not hard to learn the armies and what they do, what they are likely to do. You need a screen unit vs Khorne to force them into a bad combat when they fly across the table turn 1. For Kunnin Rukk, you need a plan to kill their Orruk Warboss asap and end their double shooting. For Tzeentch you need a way to mitigate their Skyfires asap before they can do too much harm. For Skyre you need to beat down on the Stormfiends before they can freely do 18D3 mortal wounds to you. Etc, etc.

For 40k, things are much different. To start, armies have about 3 times the units on average than AoS armies, so there is a lot more variety and things to understand. Next, you need to understand the special rules of all the armies. With 2+ books coming out a month this is insane to keep up with. Then there are the stratagems. Hundreds and hundreds of stratagems you have to read, understand, and be aware of how your enemy is going to use them to stop you from doing what you want to do, pull off their own combos and sucker punch you.

Add on top of all this complexity the fact that 40k players are about 3x more likely to show up for a game with zero painted models. So you take your beautiful models you spent eons painting,  and get blown out hard by some silly netlist of gray plastic models. AoS players tend to take more pride in their painting. Sure there are gray models abound but often there is at least a few fully painted units and monsters, compared to completely barren gray plastic i see with most 40k armies. Maybe this culture is changing with the new simplified ruleset appealing to more hobby-focused gamers, but right now I see mostly the same as usual. 

I got the Death Guard starter because it was dirt cheap, and a few supplemental boxes, but at this point some of them are unopened and I have little interest in getting more. 

Sure AoS has its problems, but most of them stem from inattention compared to 40k that got two new armies, a new ruleset and 10 new army books in the last 6 months. If they start to give this kind of love to AoS, and support their incomplete armies like Elves, Death, Free Peoples, Grots, etc, then most of the problems with AoS will be gone. After xmass we are very likely getting Deathrattle, combined Nurgle, and maybe even High Elves. Next year we might get a core rule update where they cut out the fat and write some new clarity like B2B measurement and more complex rules for shooting.
 

Edited by WoollyMammoth
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