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The Rumour Thread


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7 minutes ago, JackStreicher said:

They are oppressive and pretty annoying as opponent.

Overall they are WAY too efficient for their points.

A bit off topic, but I play against Big Waagh Ironjawz almost all the time and I'm not sure if I'm alone in the feeling that they're a very boring subfaction? Maybe not to play, but when playing against them their army's on 2s and 2s all the time - I can still beat them, it just seems a bit dull to have pretty much all attacks hit and wound with very little luck involved.

This is Big Waagh rather than Ironjawz (allegiance), so I'm not sure how large the gap is, but the design does seem a bit too blunt even for orks. 

Was mostly wondering if this was a common perception or just a me issue 😛 

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39 minutes ago, Neverchosen said:

So after all my debate between Redharvest and a new battleforce and my friend found a place that still has Wrath and Rapture. I think I know where my holiday money is going hopefully it is still there by the time I get to go across town!

Why start a new army when I can use my Slaves to Darkness as a colition force for 2 underpowered Chaos Forces and I will build my first ever 40k army... by cheating and making it a Legion of the First Prince Army.
 


Also the monday model reveal is amazing!

https://www.warhammer-community.com/2021/11/29/the-only-thing-arriving-with-a-bigger-bang-than-barik-farblasts-bazooka-is-todays-blood-bowl-faq/
g4Ngr1gspsbOjb51.jpg

This bloke is perfect conversion material for KO!! 

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1 hour ago, Clan's Cynic said:

Another Monday, another pair of Specialist Games reveals.

I shouldn't complain, but I do wish they'd show off more 40k/AoS models or at least just affirm it's going to be nothing but Specialist models.

I think it is obvious that if this continues we will invariably get some AOS/40K reveals but due to shipping delays and other outstanding issues that we shouldn't hold our breath as it will likely be some time. We also tend to get most of our reveals in big events so that makes it even less likely to have much revealed in these Monday reveals but I still think we will see AOS and 40k models pop up time to time. 

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1 hour ago, Enoby said:

A bit off topic, but I play against Big Waagh Ironjawz almost all the time and I'm not sure if I'm alone in the feeling that they're a very boring subfaction? Maybe not to play, but when playing against them their army's on 2s and 2s all the time - I can still beat them, it just seems a bit dull to have pretty much all attacks hit and wound with very little luck involved.

This is Big Waagh rather than Ironjawz (allegiance), so I'm not sure how large the gap is, but the design does seem a bit too blunt even for orks. 

Was mostly wondering if this was a common perception or just a me issue 😛 

I think if they remove or nerf the IJ melee ability they lose the one trick they have and be a bit boring. I like the simplicity of orruks. They look like they smash face and thats what they do best. I love them for that.

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2 hours ago, Doko said:

Yes  i saw a vid in youtuve with wrongs numbers it seems.

Vampires are 220 and slanesh 247. So it isnt so huge gap.

Btw how gonna be worse moneybwise if slanesh get reduction innpoints? The moneybis the same and gonna be the best box of all money wise allways

I dont understand you. Dollars and euros are different things. 
 

 

also of you cannot understand a simple concept of price/points then I won’t waste my time

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15 minutes ago, Feii said:

I dont understand you. Dollars and euros are different things. 
 

 

also of you cannot understand a simple concept of price/points then I won’t waste my time

You might want to assume a language miscommunication instead of brushing someone off, this is an international forum and not everyone speaks English as a first language.

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My only price complaint is that the saving should have been 69 for slaanesh ;) Otherwise I'm very tempted by Slaanesh - it's basically two free boxes of stuff for the price in the UK; and its all stuff I need*. I've also a feeling that as basically all of the Slaanesh set is new models (which is a very pleasing surprise) it will sell like crazy when it goes live. 

Same for Soulblight, I'm really shocked how many new models Gw are putting in this years Christmas bundles. Heck even Ossiarchs aren't that old, 

 

*technically I don't need more seekers, but they are such awesome models!

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1 hour ago, Neverchosen said:

I think it is obvious that if this continues we will invariably get some AOS/40K reveals but due to shipping delays and other outstanding issues that we shouldn't hold our breath as it will likely be some time. We also tend to get most of our reveals in big events so that makes it even less likely to have much revealed in these Monday reveals but I still think we will see AOS and 40k models pop up time to time. 

I was a bit disappointed but they are probably saving the AoS/ 40k reveals for the preview over the holidays. Plus tomorrow has another Rumour engine and then is allowed by the advent rumour engines so hopefully lots of hints as to what might be coming next year!

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5 minutes ago, novakai said:

That assuming if they are doing advent calendar rumors engines this year again, unless they confirm it else where

I'm really hoping for an advent calendar of rumor engines again this year. I think it's a great way to show off upcoming stuff and hopefully confirm some rumors. Plus since it is the rumor engine that don't have to commit to a release date which is great given the current climate with production and shipping.

 

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1 minute ago, Morglum StormBasha said:

Lots of rules rumours tonight although I have no idea of original source so no idea if these are accurate or not.

kragnos to gain the counts as 20 models rule

foxes to lose the move in opponents turn rule

pigs up 30 and Krusha 70 as above

pink horrors up 40 to 255

All sound good to me if true 

Any rumours about Slaanesh on there by chance?

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4 hours ago, Enoby said:

A bit off topic, but I play against Big Waagh Ironjawz almost all the time and I'm not sure if I'm alone in the feeling that they're a very boring subfaction? Maybe not to play, but when playing against them their army's on 2s and 2s all the time - I can still beat them, it just seems a bit dull to have pretty much all attacks hit and wound with very little luck involved.

This is Big Waagh rather than Ironjawz (allegiance), so I'm not sure how large the gap is, but the design does seem a bit too blunt even for orks. 

Was mostly wondering if this was a common perception or just a me issue 😛 

I think this applies to pretty much every single army if you face it often. It becomes stale and boring. I dont think hitting and wounding on 2s is a bad thing in itself - At the end of the day it translates to consistent damage output, but would it be different if Gore Gruntas had damage 5 but were hitting and wounding on 4s instead? I dont think it would change anything.

The thing with Ironjawz is that it is a combat army with literally no shooting output (well 4x damage 1 attacks on the Mawkrusha, woopdedoo), which inherently means there are lot of plays to be had, unlike facing a crazy high ranged output army that can shoot your stuff to bits from 24"+ inches away despite trying to screen/zone your important stuff.

I would prefer facing Ironjawz any day over armies like Seraphon/DoK/LRL flinging MWs at you almost boardwide with little to no counterplay or Mega Gargants literally autowinning a game before you even have your first turn if your army doesnt have enough damage.

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The problem I can see with fighting pure ironjawz is that they are almost guaranteed to murder something when buffed, so much so that they keep stringing combats out. 
 

a game I played Saturday had brutes charge skarbrand, kill him, the maw krusha killed a unit, and led to another unit dying before my opponent ever swung. 
 

id be fine with in going to like 1 extra combat. That’s where it can get oppressive. Also I run one set of pigs that just end up being an annoyance. 6 pigs with spears should be 180. Pigs with boring choppas? Still 150 IMO. 

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2 hours ago, DinoJon said:

I'm really hoping for an advent calendar of rumor engines again this year. I think it's a great way to show off upcoming stuff and hopefully confirm some rumors. Plus since it is the rumor engine that don't have to commit to a release date which is great given the current climate with production and shipping.

 

 

3 hours ago, silverstu said:

I was a bit disappointed but they are probably saving the AoS/ 40k reveals for the preview over the holidays. Plus tomorrow has another Rumour engine and then is allowed by the advent rumour engines so hopefully lots of hints as to what might be coming next year!

I am so excited for the Advent Rumour Engine!! As @DinoJon says there is no committed release date for the RE, all it does is excite fans over the Holiday period.

2 hours ago, Maogrim said:

Now, what even was the last new AOS miniature previewed before the Maggotkin Sorcerer? 

Was it Gobsprakk? Or the Dragons? If so, I think the Warhammer community articles that previewed them are from the end of July..

I believe you are correct mate. Covid really did a job on the AOS hype train.

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6 hours ago, Enoby said:

A bit off topic, but I play against Big Waagh Ironjawz almost all the time and I'm not sure if I'm alone in the feeling that they're a very boring subfaction? Maybe not to play, but when playing against them their army's on 2s and 2s all the time - I can still beat them, it just seems a bit dull to have pretty much all attacks hit and wound with very little luck involved.

This is Big Waagh rather than Ironjawz (allegiance), so I'm not sure how large the gap is, but the design does seem a bit too blunt even for orks. 

Was mostly wondering if this was a common perception or just a me issue 😛 

Yup, I play Orruks loads and I wouldn't disagree.  Competitively it was quite exciting when it first came out (when you were the one playing it), and hitting on 2s wasn't really a thing in the game at the time.  I did well with it at events but the main thing was it was really interesting to write lists with - it united big parts of my collection (including Forgeworld) with overlapping buffs, and quality of life was sky high.  It felt like writing Chaos lists.

I think at this point Big Waaagh has run its course though.  There is still some synergy (e.g. the Hand of Gork transports all Orruks), and there's some intrinsic appeal to uniting powerful combat with shooting support, but really it just feels tacked on.  If they are determined to run with it, Big Waaagh would make a great home to really unleash Gordrakk / Kragnos / both and give you great reasons to run them.  In practice they seem so terrified of unintended consequences that it feels flat and boring.  

For example Bonesplitterz (Savage Orruks especially) were too efficient in Big Waaagh previously, so in this book they've had the double-whammy of nerfs and points hikes, leaving Bonesplitterz in a bad way to keep Big Waaagh in check.  At this point I'd honestly rather bin Big Waaagh entirely and just have the Orruk armies allowed to ally or coalition with one another.

Edited by PlasticCraic
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51 minutes ago, KingBrodd said:

 

I am so excited for the Advent Rumour Engine!! As @DinoJon says there is no committed release date for the RE, all it does is excite fans over the Holiday period.

I believe you are correct mate. Covid really did a job on the AOS hype train.

Maybe it just me and other people but last year advent calendar wasn’t as great because it was rumouring releasing way later in the year and people lost hype about them in the end. excitement and hype was gone once it lead to absolutely nothing. We not really care that one engine from last year hasn’t been solved yet.

the dominion engines where way better because it  actually lead to something in the end

Edited by novakai
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4 hours ago, Morglum StormBasha said:

Lots of rules rumours tonight although I have no idea of original source so no idea if these are accurate or not.

kragnos to gain the counts as 20 models rule

foxes to lose the move in opponents turn rule

pigs up 30 and Krusha 70 as above

pink horrors up 40 to 255

All sound good to me if true 

I think all of them are from The Honest Wargamer, Rob also said that Kragnos is going up in points to 800.

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9 hours ago, Morglum StormBasha said:

Lots of rules rumours tonight although I have no idea of original source so no idea if these are accurate or not.

kragnos to gain the counts as 20 models rule

foxes to lose the move in opponents turn rule

pigs up 30 and Krusha 70 as above

pink horrors up 40 to 255

All sound good to me if true 

I mean for real? 
40 more points to a Unit wich sees nearly no More then 10 Models in every Game cause they are this ***** expansive….. that is not what helps to balance the Horrors….. thats just something you do if you dont want to See them anymore……

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