Ragest Posted June 8, 2021 Share Posted June 8, 2021 3 hours ago, King Under the Mountain said: You guys love soups so much we are eventually going to get only 5 Battletomes. Order Death Destruction Chaos Lumineth Realmlords (I am completely kidding) That makes me smile 1 1 Quote Link to comment Share on other sites More sharing options...
CommissarRotke Posted June 8, 2021 Share Posted June 8, 2021 14 minutes ago, KingBrodd said: Are there any characters or places starting with a W? For some reason I'm drawn to the 40K Imperial Eagle. the W makes me think it'll be AOS, it doesn't fit with Sisters and if it were 40k Witch Hunters/Inquisition it would be the penultimate "I" drawing an absolute blank on who in AOS would use a W though 1 Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted June 8, 2021 Share Posted June 8, 2021 (edited) 18 minutes ago, KingBrodd said: Are there any characters or places starting with a W? For some reason I'm drawn to the 40K Imperial Eagle. Wsoran. Vampirates confirmed once again! 🦇🦇🦇 Am I the only one who finds it kind of weird that there are both a vampire named Ushoran and one named Wsoran, by the way? Edited June 8, 2021 by Neil Arthur Hotep 1 1 Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted June 8, 2021 Share Posted June 8, 2021 I didn't follow close enough about the new AOS box. Is it the new starter box or is it a limited edition "à la" 40K Indomitus box? Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted June 8, 2021 Share Posted June 8, 2021 2 minutes ago, GeneralZero said: I didn't follow close enough about the new AOS box. Is it the new starter box or is it a limited edition "à la" 40K Indomitus box? Yes, this one is going to be a limited run. But there will be an indefinite run of different starter boxes later, like with the Soul Wars boxes. 1 Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted June 8, 2021 Share Posted June 8, 2021 This promises a kolossal mess at 10am june 19th... For indomitus, most sellers (including GW) had their web site shut down because of simili DOS attaks...(in fact, people trying to order) Quote Link to comment Share on other sites More sharing options...
KingBrodd Posted June 8, 2021 Share Posted June 8, 2021 23 minutes ago, CommissarRotke said: the W makes me think it'll be AOS, it doesn't fit with Sisters and if it were 40k Witch Hunters/Inquisition it would be the penultimate "I" drawing an absolute blank on who in AOS would use a W though 22 minutes ago, Neil Arthur Hotep said: Wsoran. Vampirates confirmed once again! 🦇🦇🦇 Am I the only one who finds it kind of weird that there are both a vampire named Ushoran and one named Wsoran, by the way? Wait wait wait...could our own @Whitefang be receiving his own Faction!? Or is it a person that was burnt at the stake for being a WITCH!? Quote Link to comment Share on other sites More sharing options...
Chikout Posted June 8, 2021 Share Posted June 8, 2021 Exciting times! 1 1 Quote Link to comment Share on other sites More sharing options...
Boingrot Bouncer Posted June 8, 2021 Share Posted June 8, 2021 The two new wizards are given some time today:https://www.warhammer-community.com/2021/06/08/whos-the-stronger-wizard-in-dominion-sigmars-loreseeker-and-the-kruleboyzs-bog-shaman-face-off/?utm_source=Facebook&utm_medium=Facebok&utm_campaign=DailyAoS080621&utm_term=DailyAoS080621&fbclid=IwAR3-QabUaOhqeqHNsuAOiNcjcviMJKn466NRrJFfzbR5SV0UF72NYLYYXW4 The Swampcallas spell was both cool and thematic. Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted June 8, 2021 Share Posted June 8, 2021 Seems like Kruelboyz will get a mortal wounds on 6s allegiance ability. Hopefully to wound. Also, another instance of +1 to saves. They are really handing that out like candy right now. 1 Quote Link to comment Share on other sites More sharing options...
Clan's Cynic Posted June 8, 2021 Share Posted June 8, 2021 (edited) 6 minutes ago, Chikout said: Exciting times! I wonder if these 'new models' will end up being new terrain pieces, since the objective markers are Dawnbringer Crusade themed. Edited June 8, 2021 by Clan's Cynic 1 Quote Link to comment Share on other sites More sharing options...
NotAWzrd Posted June 8, 2021 Share Posted June 8, 2021 Another look at some of the new terrain 2 Quote Link to comment Share on other sites More sharing options...
cyrus Posted June 8, 2021 Share Posted June 8, 2021 Ladies and gentlemen , we have the keyword "Kruleboyz Orruk" 2 Quote Link to comment Share on other sites More sharing options...
Boingrot Bouncer Posted June 8, 2021 Share Posted June 8, 2021 (edited) 4 minutes ago, Neil Arthur Hotep said: Seems like Kruelboyz will get a mortal wounds on 6s allegiance ability. Hopefully to wound. Also, another instance of +1 to saves. They are really handing that out like candy right now. I guess you could use it on some turns, but unless you run 2 or more of the svampcallas I would almost use their spell instead. Boardwide +1 and -1 on charge rolls is pretty good. Edited June 8, 2021 by Boingrot Bouncer Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted June 8, 2021 Share Posted June 8, 2021 1 minute ago, Boingrot Bouncer said: I guess you could use it on some turns, but unless you run 2 or more of the svampcallas I would almost use their spell instead. Boardwide +1 and -1 on charge rolls is pretty good. I don't know, +1 to saves is pretty good. Might be worth keeping your Swampcalla close to a tanky unit for. Of course, if Kruleboyz are mostly on 5+ saves, not so much. Then again, since you can use this guy in Big Waagh, I'm sure a few Ironjawz units would appreciate +1 to saves. It's also nice that this is not a spell, so it can't be unbound. Helpful for getting some value against mega-casters. Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 8, 2021 Share Posted June 8, 2021 1 minute ago, Neil Arthur Hotep said: I don't know, +1 to saves is pretty good. Might be worth keeping your Swampcalla close to a tanky unit for. Of course, if Kruleboyz are mostly on 5+ saves, not so much. Then again, since you can use this guy in Big Waagh, I'm sure a few Ironjawz units would appreciate +1 to saves. It's also nice that this is not a spell, so it can't be unbound. Helpful for getting some value against mega-casters. I'm pretty sure there won't be a way to give Ironjawz units the KRULEBOYZ keyword 1 Quote Link to comment Share on other sites More sharing options...
Neverchosen Posted June 8, 2021 Share Posted June 8, 2021 (edited) These wizards are so fantastic looking. Two of the best models in the box but also somewhat easy to overlook next to some of the crazier models included. Knight-Arcanum: I am conflicted on Mask vs unmasked head for the Knight-Arcanum as I was thinking of no helmets on the Heroes and Champions to make them easier to read on the battlefield if I get stormcast... a mask feels like it falls in-between visually, I think it should be okay if I paint it to contrast the armour as this is simply an aesthetic rule I am making up on the fly. I do think rules wise like all Stormcast Wizards she seems pretty straight forward in terms of abilities a standard wizard doing standard things. I like that Kruel Boyz seem to have a similar mechanic of ethereal swamp magic like Idoneth have with the sea. I think it would be fun and fluffy to have them battle and fight over which ecosystem is dominate. Pot Grot is adorable and I really like its rules. I like when mages are not just focused on magic but have additional effects showcasing their position of wisdom within a society such as being a shaman or in this case an apothecary. Overall the cooler of the two units and I am really looking forward to seeing how people paint this model. I think these buffs seem like it is a must take as opposed to the Knight-Arcanum who seems like just another decent SCE wizard. Edited June 8, 2021 by Neverchosen Quote Link to comment Share on other sites More sharing options...
Neil Arthur Hotep Posted June 8, 2021 Share Posted June 8, 2021 1 minute ago, PJetski said: I'm pretty sure there won't be a way to give Ironjawz units the KRULEBOYZ keyword Yeah, should have read that more carefully. Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 8, 2021 Share Posted June 8, 2021 (edited) From this article https://www.warhammer-community.com/2021/06/05/dominion-release-date-revealed-find-out-when-you-can-pre-order-the-ultimate-launch-box/ Edited June 8, 2021 by PJetski Quote Link to comment Share on other sites More sharing options...
Asbestress Posted June 8, 2021 Share Posted June 8, 2021 17 minutes ago, NotAWzrd said: Another look at some of the new terrain Ohh! That statue and construction equipment I like! 1 Quote Link to comment Share on other sites More sharing options...
Subscriber SunStorm Posted June 8, 2021 Subscriber Share Posted June 8, 2021 (edited) 15 minutes ago, Neil Arthur Hotep said: I don't know, +1 to saves is pretty good. Might be worth keeping your Swampcalla close to a tanky unit for. Of course, if Kruleboyz are mostly on 5+ saves, not so much. Then again, since you can use this guy in Big Waagh, I'm sure a few Ironjawz units would appreciate +1 to saves. It's also nice that this is not a spell, so it can't be unbound. Helpful for getting some value against mega-casters. The spell is +1 charge rolls on Kruleboyz and -1 charge rolls on any other units. Ironjawz will come under any other units, so a mixed big Waaaagh force will mean deciding if having brutes or goregruntas at -1 charge is worth the trade off. Edit - Unless there are rules that compensate for this that we don't know about. Edited June 8, 2021 by SunStorm 1 Quote Link to comment Share on other sites More sharing options...
Tiberius501 Posted June 8, 2021 Share Posted June 8, 2021 I really felt like Mortal Wounds weren’t common enough in the game. Glad another army gets it as an army rule to do them on 6’s. I was pretty hyped about this new edition but the fact that they’ve managed to mention mortal wounds in every single article so far has really killed it for me. Seriously hoping they’d put a dampener on it but seems like they’re just giving every single unit in the game mortal wounds. 1 1 Quote Link to comment Share on other sites More sharing options...
Backbreaker Posted June 8, 2021 Share Posted June 8, 2021 18 minutes ago, SunStorm said: The spell is +1 charge rolls on Kruleboyz and -1 charge rolls on any other units. Ironjawz will come under any other units, so a mixed big Waaaagh force will mean deciding if having brutes or goregruntas at -1 charge is worth the trade off. Edit - Unless there are rules that compensate for this that we don't know about. I didn't play Big Waaaght recently, but buff can be apply on every orruk when played like that, right? Quote Link to comment Share on other sites More sharing options...
Yoid Posted June 8, 2021 Share Posted June 8, 2021 8 minutes ago, Tiberius501 said: I really felt like Mortal Wounds weren’t common enough in the game. Glad another army gets it as an army rule to do them on 6’s. I was pretty hyped about this new edition but the fact that they’ve managed to mention mortal wounds in every single article so far has really killed it for me. Seriously hoping they’d put a dampener on it but seems like they’re just giving every single unit in the game mortal wounds. From what we know, every single Stormcast Eternal and Kruleboyz actually deal MW thanks to their allegiance abilities. What I don't like is that the new Coherency rules are a big nerf to most of the mele units in the game, wich got the effect of work as a buff to every shooting unit too. They don't got to worry about ranks and coherency when they can project the range of their weapons. 1 Quote Link to comment Share on other sites More sharing options...
Verminlord Posted June 8, 2021 Share Posted June 8, 2021 11 minutes ago, Tiberius501 said: I really felt like Mortal Wounds weren’t common enough in the game. Glad another army gets it as an army rule to do them on 6’s. I was pretty hyped about this new edition but the fact that they’ve managed to mention mortal wounds in every single article so far has really killed it for me. Seriously hoping they’d put a dampener on it but seems like they’re just giving every single unit in the game mortal wounds. Repost from another thread but, saves seem to be going up in general, along with easier access to +1 to save buffs. I think all the MW give an answer to many of the 2+ save units -especially for armies that have little access to rend. I imagine Kruleboyz will be one of those armies with little rend btw. They are the cunnin orruks, not the big bulky ones. Hard to say if all the MW will be a problem, but I can see some logic behind it. Quote Link to comment Share on other sites More sharing options...
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