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The Rumour Thread


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1 hour ago, zilberfrid said:

But did the marxist Kharadron, so there is still hope for Grauchobag Scuttlers

Or maybe that's looking a bit too much into a heart symbol on the forum.

Kharadron are capitalists just like the Skaven.

Closest thing to Marxism? Ogors. Direct Democracy based around providing aid. Transparency of political decisions, prioritizing ones based around communal benefits. No class inequality. Resources shared equally, to each according to his need.

Also random note - the Gnoblar from the Ironblaster/Scraplauncher kit has a piece of wood with 'Kislev' on the end, so not opposed to recycling even when an entire world is blown up and countless ages have past.

Reject Sigmar.

Embrace Ogor.

Edited by Dreddships
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38 minutes ago, Dreddships said:

Kharadron are capitalists just like the Skaven.

To be fair, you need capitalism for socialism to be born...

And you know what? This started as a joke, but I could see a Port that it's a commune of dwarfs tired of Khardadron's  ruthless capitalism. They could give them the "1 in 4 units can be Cities of Sigmar" rule, to signify that they take people from everywhere. And bonuses to kill heroes and guerrilla tactics, like Raven Guard in 40k... it could work. 

Edited by Grotbag Scuttlers When
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35 minutes ago, Dreddships said:

Kharadron are capitalists just like the Skaven.

Closest thing to Marxism? Ogors. Direct Democracy based around providing aid. Transparency of political decisions, prioritizing ones based around communal benefits. No class inequality. Resources shared equally, to each according to his need.

Also random note - the Gnoblar from the Ironblaster/Scraplauncher kit has a piece of wood with 'Kislev' on the end, so not opposed to recycling even when an entire world is blown up and countless ages have past.

Reject Sigmar.

Embrace....

The horned rat

yes-yes

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4 hours ago, Grotbag Scuttlers When said:

To be fair, you need capitalism for socialism to be born...

And you know what? This started as a joke, but I could see a Port that it's a commune of dwarfs tired of Khardadron's  ruthless capitalism. They could give them the "1 in 4 units can be Cities of Sigmar" rule, to signify that they take people from everywhere. And bonuses to kill heroes and guerrilla tactics, like Raven Guard in 40k... it could work. 

Could they also have a breadline modifier? One unit per turn gets bread and can run an extra inch. Each turn you decide which unit gets the bread. 

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12 hours ago, Nezzhil said:

 

Wr9YXtgNgJZD5eCa.jpg

Gotta say, I’m in love with all of the comic style art warhammer community page has been putting out lately. Dat sneaky snake checking out Teclis’ hand really brightened my day!😁

Edited by Sith'ari
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3 hours ago, KK9T said:

Could they also have a breadline modifier? One unit per turn gets bread and can run an extra inch. Each turn you decide which unit gets the bread. 

Instead of Aether shares.

There is also the ability "Stasi". A unit can sacrifice one of its own and get one bread.

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31 minutes ago, The Brotherhood of Necros said:

I would love this to be a big dinosaur/Kroxigor type beastie...

I hope is a beast for Soulblight... but it could be a beast from the Kragnos' base too.

2021-02-16.jpg.fc980f053d18b17cf14a6617b9e78e21.jpg

 

What if that "bird" is perched on a Kragnos' horn?

Edited by Nezzhil
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29 minutes ago, Nezzhil said:

I hope is a beast for Soulblight... but it could be a beast from the Kragnos' base too.

2021-02-16.jpg.fc980f053d18b17cf14a6617b9e78e21.jpg

 

What if that "bird" is perched on a Kragnos' horn?

Then he shouldn't be so ****** angry cause he got a cute friend at least!  

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15 hours ago, Grotbag Scuttlers When said:

To be fair, you need capitalism for socialism to be born...

And you know what? This started as a joke, but I could see a Port that it's a commune of dwarfs tired of Khardadron's  ruthless capitalism. They could give them the "1 in 4 units can be Cities of Sigmar" rule, to signify that they take people from everywhere. And bonuses to kill heroes and guerrilla tactics, like Raven Guard in 40k... it could work. 

Or to tie in with @Dreddships ogor take, '1 in 4 units can be Beastclaw Raiders'. Now that GW is breaking up Grand Alliances, what would be a ballsier move than giving the opportunity for previously Order and Destruction forces to work in a single army? They could be called Mawxists...

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27 minutes ago, Public Universal Duardin said:

Or to tie in with @Dreddships ogor take, '1 in 4 units can be Beastclaw Raiders'. Now that GW is breaking up Grand Alliances, what would be a ballsier move than giving the opportunity for previously Order and Destruction forces to work in a single army? They could be called Mawxists...

Roll in Chaos into the mix too.

As Jarl Mawx said 'Chaos is the opium of the masses'. 

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14 minutes ago, Nezzhil said:

 

Ok, this guy leaked the SoB and the Lumineth too...

Only thing that sounded very odd is that the whole "Turn 3 priority roll the second player can remove a objective" unless they are removing all the 2 objective missions, or redesigning the scoring system sounds a bit off 

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25 minutes ago, Nighthaunt Noob said:

So if hold your ground is accurate, that means that it is going to be harder to hit people you charged than people you were already in combat with. That seems a tad goofy...

There's a certain amount of logic to it. It's +1 to save not -1 to hit. You can brace yourself to face a charge. That's a lot harder to do in the thick of a melee. It feels like this is a change to make the turn sequence more interactive without giving up the priority role that AoS is known for. With the -1 to hit on stand and shoot it looks like it could be an interesting rule. 

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The battalion changes seem pretty funky.

The 'no stacking buffs/one buff at a time' seems like it'll cripple combos though?

It might make more of the 'big' hitters a lot more valuable over stacking buffs across large units.

Being able to stop Shootas in GG from stacking buffs might be enough to make Troggoths a solid option, for example.

Those two seem like they're much more impactful than charge reactions.

EDIT : the only one that seems solid is having a +1 to save. It makes rend much less impactful and handing 40 clanrats a 5+ save seems absolutely crazy?

 

Edited by Dreddships
Realising a 40 block of clanrats with a 5+ save makes them insanely tough
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