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The Rumour Thread


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2 hours ago, Walrustaco said:

Actually do not even care about Warcry at this point. Took too long. Next.

Same here. If you have a product show some teasers and show what it really is 2 weeks before release.

It's similar to the movie industry now where they tease movies released in 2028

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We've known that Warcry was set for release in July for a long while now, its clearly been GW's big event of the mid-year for AoS. So its not actually slipped its deadline at all; with Apoc and the Generals Handbook and other stuff this is a really big few months. The only thing we know of to have slipped its release is Sylvanath and considering that GW has been putting out regular stuff that includes stuff made in China since then it suggests that regular trade is still ongoing, but that at least one container/shipment is locked up with issues. I would wager if there was a massive trade embargo with China GW would be only one of a lot of companies we'd be hearing about every day in the UK with major shipment issues. 

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15 hours ago, Overread said:

We've got Apoc before Warcry and based on the number of articles and release pattern its going to be all Apoc next week and perhaps even a good portion into the week after; then we'll hit Warcry running - so anyone with apoc sized 40K armies (or dreams of them) and also Warcry interestse is going to get their wallet hit with a sledge hammer in July!

Pretty much my situation. Counting up all my pennies, pulling forwards hobby budget, focussed gift suggestions (along the lines of give me gift vouchers ta). Going to be painful but also really good. Only thing that could be worse for me is if the Sylvaneth battletome is up for preorder on the 13th of July...

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Just to counter those who say Warcry had to long a preview stage for them to be excited, I really love the long rollout.

For once I was able and motivated to save up money for a big GW release which might be an absolute first. With my budget being quite thin this year, I might have had to give Warcry a miss with a shorter preview span, despite really wanting those models.

 

Granted, I would have liked some earlier info on gameplay. But even if both the game and the AoS rules for the models are a dud for me, I'll still find plenty of uses for the warbands in my Chaos Collection.

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20 hours ago, Kurrilino said:

Same here. If you have a product show some teasers and show what it really is 2 weeks before release.

It's similar to the movie industry now where they tease movies released in 2028

Haha! How times change. People used to cry and complain about that kind of thing. Now GW has changed it people want to be kept in the dark. Damned if yah do. 

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17 minutes ago, Hollow said:

Haha! How times change. People used to cry and complain about that kind of thing. Now GW has changed it people want to be kept in the dark. Damned if yah do. 

People are sheep, waiting to be led. It's a fact that marketing (and other more controversial thing in life) know to be true.

GW is just tapping into that, as they should.

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The counterpoint would be the sister release where it would help greatly if they gave a month or season of when they are releasing them. instead of dragging out marketing preview for a whole year. while I am pretty sure people would buy them still, I feel the interests of the release have really reigned down a bit.  Warcry I think has met with mixed reactions from its announcement where it just has been divided people who care and people who don't.

Also, I did not know that Apocolypse was a two-week preview release, I didn't think it was that big of a release.

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32 minutes ago, novakai said:

The counterpoint would be the sister release where it would help greatly if they gave a month or season of when they are releasing them. instead of dragging out marketing preview for a whole year. while I am pretty sure people would buy them still, I feel the interests of the release have really reigned down a bit.  Warcry I think has met with mixed reactions from its announcement where it just has been divided people who care and people who don't.

Also, I did not know that Apocolypse was a two-week preview release, I didn't think it was that big of a release.

The whole GW specialist games line starts to feel quite bloated. I just hope it'll be at least somewhat optimized for competitive play and not yet another game where certain warbands shine and others don't stand a chance (like in warhammer underworlds right now). All the bloat in ranges isn't helping either.

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48 minutes ago, Kugane said:

The whole GW specialist games line starts to feel quite bloated. I just hope it'll be at least somewhat optimized for competitive play and not yet another game where certain warbands shine and others don't stand a chance (like in warhammer underworlds right now). All the bloat in ranges isn't helping either.

I think warcry is not designed to play competitive :(

Or they have not said anything similar. Unlike kill team or shadespire, that GW announced it as competitive.

I think there would be tournament packs, but that the game was more focused on the narrative. A shame.

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4 minutes ago, zamerion said:

I think warcry is not designed to play competitive :(

Or they have not said anything similar. Unlike kill team or shadespire, that GW announced it as competitive.

I think there would be tournament packs, but that the game was more focused on the narrative. A shame.

I see :(, thats a real shame. Was really looking forward to figure out to play that crow warband properly. Oh well, maybe in the future they get updated to a full army.

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1 hour ago, zamerion said:

I think warcry is not designed to play competitive :(

Or they have not said anything similar. Unlike kill team or shadespire, that GW announced it as competitive.

I think there would be tournament packs, but that the game was more focused on the narrative. A shame.

Cool

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1 hour ago, Kugane said:

I see :(, thats a real shame. Was really looking forward to figure out to play that crow warband properly. Oh well, maybe in the future they get updated to a full army.

It's just one forum poster's opinion. I woudn't get too wound up about what play styles are or aren't supported for the game until regular Warhammer Community articles start to hit in the build up to preorder ;) 

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They said at warhammerfest that there would be competitive play support for Warcry like there is for Underworlds and Kill Team (prize packs etc), so it must have been designed at least with some consideration for competitive play.  

That said, Warhammer Underworlds is probably meant to be their most competitive focussed game, and if you don’t find that particularly balanced, I wouldn’t hold your breath for this being any better. 

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10 hours ago, zamerion said:

I think warcry is not designed to play competitive :(

Or they have not said anything similar. Unlike kill team or shadespire, that GW announced it as competitive.

I think there would be tournament packs, but that the game was more focused on the narrative. A shame.

It differs for every person of course! But I hope they will focus more on the narrative. Kind of the spiritual sequel to mordheim. Like you already listed there is a fantasy and a sci-fi competitive focused game. So why would they divide their player base? 

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11 hours ago, Kugane said:

The whole GW specialist games line starts to feel quite bloated. I just hope it'll be at least somewhat optimized for competitive play and not yet another game where certain warbands shine and others don't stand a chance (like in warhammer underworlds right now). All the bloat in ranges isn't helping either.

Warcry isn't being done by the specialist games team.  Basically anything that forms part of the lores of GW's 3 main backgrounds (i.e. 40k, AoS & LotR) is developed by the main GW design studio.  Everything that doesn't fit into those three main backgrounds is developed by the specialist games team (currently Bloodbowl, Necromunda, Adeptus Titanicus & Aeronatica Imperialis) which is headed by Andy Hoare under the FW side of the business - that is excluding Age of Darkness, which is done by FW.

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4 minutes ago, RuneBrush said:

Warcry isn't being done by the specialist games team.  Basically anything that forms part of the lores of GW's 3 main backgrounds (i.e. 40k, AoS & LotR) is developed by the main GW design studio.  Everything that doesn't fit into those three main backgrounds is developed by the specialist games team (currently Bloodbowl, Necromunda, Adeptus Titanicus & Aeronatica Imperialis) which is headed by Andy Hoare under the FW side of the business - that is excluding Age of Darkness, which is done by FW.

More specifically, Warcry is by the same team of people who did Underworlds and Kill Team. But yeah, they’re under the GW design studio, like you say. 

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Honestly you can't say what the rules for Warcry are like or for yet because we don't actually know anything about them. The only thing's we've seen for it are some of the warbands, some of the neutral (within that game setting) chaos monsters and some of the possible terrain that might or might not be included in the base set (not confirmed and could still be an addon or even just staff created for the shots).

We likely won't start to know anything more until we are well into July. 

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11 minutes ago, Riavan said:

I mean kill team had an expansion to try to balance it more.

Yes and no I'm fairly sure the Killteam expansions are staged rules expansions. 

GW has been doing that with several of their specialist games, Necromunda in particular. The concept, as I see it, is that it allows GW to stagger the launch of the game over a prolonged period of time. This means that if sales prove to be disastrous they can either adjust latter launches or even cancel them and yet leave the game in a "currently functional" state. 

It also extends the launch period and does increase product purchasing/delivery to customers for an initial period - almost stress testing the popularity to make sure its there.

 

With Killteam each expansion has basically added more model types to the core roster, fleshing out from from "just troops" into elites and leaders etc... 

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19 minutes ago, Overread said:

Yes and no I'm fairly sure the Killteam expansions are staged rules expansions. 

GW has been doing that with several of their specialist games, Necromunda in particular. The concept, as I see it, is that it allows GW to stagger the launch of the game over a prolonged period of time. This means that if sales prove to be disastrous they can either adjust latter launches or even cancel them and yet leave the game in a "currently functional" state. 

It also extends the launch period and does increase product purchasing/delivery to customers for an initial period - almost stress testing the popularity to make sure its there.

 

With Killteam each expansion has basically added more model types to the core roster, fleshing out from from "just troops" into elites and leaders etc... 

Nah kill team actually has a tournament focused expansion which tried to balance it more, which is what I'm talking about. https://www.games-workshop.com/en-AU/Kill-Team-Arena-2019-eng

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4 hours ago, RuneBrush said:

Warcry isn't being done by the specialist games team.  Basically anything that forms part of the lores of GW's 3 main backgrounds (i.e. 40k, AoS & LotR) is developed by the main GW design studio.  Everything that doesn't fit into those three main backgrounds is developed by the specialist games team (currently Bloodbowl, Necromunda, Adeptus Titanicus & Aeronatica Imperialis) which is headed by Andy Hoare under the FW side of the business - that is excluding Age of Darkness, which is done by FW.

I see! Thats very interresting. I guess the playstyle may be completely different from most the specialist kind of games in that case. Hopefully they will have some more teasers info up online soon.

 

13 hours ago, Double Misfire said:

It's just one forum poster's opinion. I woudn't get too wound up about what play styles are or aren't supported for the game until regular Warhammer Community articles start to hit in the build up to preorder ;) 

Fair enough, but I think there is some validity that if it were to be a competitive game, they would likely have stated it as part of their marketing :P. But lets see what its going to be like! Maybe it'll even end up as a game system where fans custom build their own rules around like some of the older games GW no longer supports.

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10 minutes ago, Raviv said:

The Warscroll Builder on the community website was updated.

It now has separate options for "Pitched Battle" (what used to be GHB '18), "Meeting Engagement", and "Skirmish"

 

Hm, it looks like it doesn't work that well yet in case of meeting engagements.

All units except Behemoth are pushed at first into spearhead (even when taking double size units) and Behemoths are put into the mainforce automaticly.

edit:

You can change manually but in case of double size units it would have made sense if they would autoswitch like it was done for behemoth in the first place.

Edited by EMMachine
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