Sleboda Posted May 9, 2019 Share Posted May 9, 2019 (edited) 2 hours ago, sorokyl said: Have you ever tried to move a 40 block through wildwoods, or worse, pile in with a 40 block on something in wildwoods, with the trees in place? It is infuriating and makes no sense. and probably a large part of the redesign. We play "respect the circles", you can not move across the circles where the trees go. so the difference is when you're moving a very tall model, but it's likely that it wouldn't fit through the circles anyway. Oh, believe me, I know it's annoying af. That's why I'll be glad when/if there new book severely reduces the amount of those things in the table! These things are one reason I quickly went b from 30-man bloodletter units down to 10-man. Moving large units around, over, or through pieces of terrain absolutely blows. Still, the tree is a part of the model terrain. It's volume is more than the circle. A branch in the way does prevent a model from moving past it if it's in the way, just as any other piece of terrain on the table would. Edited May 9, 2019 by Sleboda Quote Link to comment Share on other sites More sharing options...
Swooper Posted May 9, 2019 Share Posted May 9, 2019 54 minutes ago, Forrix said: GUOs and the Glottkin are too large to fit through the trees and generally don't have the movement to make climbing them a feasible move. Great Unclean One, sitting in a tree, R-O-T-T-I-N-G! 🎶 Sorry, the mental image of a GUO climbing a tree is just very amusing! 😄 4 Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted May 9, 2019 Share Posted May 9, 2019 oran outang, just bigger, sometimes with a bell Quote Link to comment Share on other sites More sharing options...
Double Misfire Posted May 10, 2019 Share Posted May 10, 2019 Cool new Forbidden Power short story similar to the Malign Sorcery (and more recently Vigilus) ones up on the community site: https://www.warhammer-community.com/2019/05/10/tales-of-forbidden-power-sacristygw-homepage-post-1/ 2 Quote Link to comment Share on other sites More sharing options...
Kurrilino Posted May 10, 2019 Share Posted May 10, 2019 19 hours ago, Forrix said: As I Nurgle player I hate the Sylvaneth Wildwoods with a burning passion. GUOs and the Glottkin are too large to fit through the trees and generally don't have the movement to make climbing them a feasible move. Combined with the Sylvaneth's ability to just cover the board with them and it can create games where you're big centerpiece models are effectively unplayable. Uhmm.. this is exactly what the trees are supposed to do. Make areas unacceptable for non flying big monsters. 3 2 Quote Link to comment Share on other sites More sharing options...
mikethefish Posted May 10, 2019 Share Posted May 10, 2019 8 minutes ago, Kurrilino said: Uhmm.. this is exactly what the trees are supposed to do. Make areas unacceptable for non flying big monsters. Which is an unacceptable mechanic for a game. 1 Quote Link to comment Share on other sites More sharing options...
Overread Posted May 10, 2019 Share Posted May 10, 2019 7 minutes ago, Kurrilino said: Uhmm.. this is exactly what the trees are supposed to do. Make areas unacceptable for non flying big monsters. Aye but the issue is that its possible to use the forests to fully block off parts of the map or entrap a model which then cannot retaliate; since you can't destroy nor move the forests once they are down. Remember its a trick only one faction can perform in the whole game and there's no counter for it - the nurgle player has no means to counter the forest 5 Quote Link to comment Share on other sites More sharing options...
WarbossKurgan Posted May 10, 2019 Share Posted May 10, 2019 33 minutes ago, Double Misfire said: Cool new Forbidden Power short story similar to the Malign Sorcery (and more recently Vigilus) ones up on the community site: Oh this is good news. I loved both of those. This looks like it will be fun! 3 Quote Link to comment Share on other sites More sharing options...
JPjr Posted May 10, 2019 Share Posted May 10, 2019 hmmmm.... slight tangent but above comments related to the woods blocking movement of lumbering giant models like GUOs got me thinking. Would you allow a model to move through a small gap, let's say 2", between 2 Azyrite ruin walls if its base is bigger than 2" (assuming the model has enough movement to completely clear the gap and walls and be set up on the other side)? Quote Link to comment Share on other sites More sharing options...
Galdenistal Posted May 10, 2019 Share Posted May 10, 2019 15 minutes ago, JPjr said: Would you allow a model to move through a small gap, let's say 2", between 2 Azyrite ruin walls if its base is bigger than 2" (assuming the model has enough movement to completely clear the gap and walls and be set up on the other side)? Hell no, I always try and respect the base size where possible .. if I / you can't fit, then its climbing or moving around. Big models might be great at kicking ass, but there's got a be a penalty for being so large 9 Quote Link to comment Share on other sites More sharing options...
Kramer Posted May 10, 2019 Share Posted May 10, 2019 17 minutes ago, JPjr said: hmmmm.... slight tangent but above comments related to the woods blocking movement of lumbering giant models like GUOs got me thinking. Would you allow a model to move through a small gap, let's say 2", between 2 Azyrite ruin walls if its base is bigger than 2" (assuming the model has enough movement to completely clear the gap and walls and be set up on the other side)? We don’t. Choke point s in terrain add extra tactical decisions. The other way around of course is all good. (So as long as the base fits through it’s all good. ) 1 Quote Link to comment Share on other sites More sharing options...
Forrix Posted May 10, 2019 Share Posted May 10, 2019 39 minutes ago, Overread said: Aye but the issue is that its possible to use the forests to fully block off parts of the map or entrap a model which then cannot retaliate; since you can't destroy nor move the forests once they are down. Remember its a trick only one faction can perform in the whole game and there's no counter for it - the nurgle player has no means to counter the forest I'll also emphasize that this is often 6 to 9 citadel woods and potentially more (I'm not that familiar with the ways Sylvaneth have to put down forests), it's an absolutely huge portion of the board. Quote Link to comment Share on other sites More sharing options...
Kramer Posted May 10, 2019 Share Posted May 10, 2019 43 minutes ago, mikethefish said: Which is an unacceptable mechanic for a game. Mweh, unacceptable is way too strong in my mind. It’s the lack of interaction with the woods being summoned which is not fun. If it were an endless spell that’s perfectly good mechanic. It’s not the blocking bigger models in my mind. A mechanic that lets you influence the battlefield is fun in my mind. Quote Link to comment Share on other sites More sharing options...
Overread Posted May 10, 2019 Share Posted May 10, 2019 Just now, Kramer said: Mweh, unacceptable is way too strong in my mind. It’s the lack of interaction with the woods being summoned which is not fun. If it were an endless spell that’s perfectly good mechanic. It’s not the blocking bigger models in my mind. A mechanic that lets you influence the battlefield is fun in my mind. I think the issue not against affecting the battlefield, but that its a very one-sided affair. The Sylvanath player can put them down where the rules allow them too; but other players/factions cannot move, influence nor remove those placed woods. So you end up with a mechanic that is all geared toward providing advantage for one faction only. IT would be fairer if the opponent could burn/destroy the woods or put their own terrain down etc... - ergo if they could play with or at least influence the mechanic. Remembering that terrain setup is normally a 50-50 thing where both players put down terrain and agree to its final composition for a game (excluding tournaments where terrain might be pre-placed by organisers). So the wildwoods is taking something that is typically a joint effort and making it onesided. The new woods should go a long way toward helping out the design of the mechanic to make it fun for both parties. Quote Link to comment Share on other sites More sharing options...
HorticulusTGA Posted May 10, 2019 Share Posted May 10, 2019 Are you all really thinking that something like a Great Unclean One could not just walk through some little trees hedge like it was nothing ? BTW I love that system of preview-by-short-stories GW is now doing for big fluff release like, as @Double Misfire said, Maligne Portents and Vigilus Defiant / Vigilus Ablaze. Also, some interesting lines about "human engineers inventions" and "clockwork armies". Maybe it's to set the mood for something in the future... 3 Quote Link to comment Share on other sites More sharing options...
Kramer Posted May 10, 2019 Share Posted May 10, 2019 (edited) 2 minutes ago, Overread said: I think the issue not against affecting the battlefield, but that its a very one-sided affair. The Sylvanath player can put them down where the rules allow them too; but other players/factions cannot move, influence nor remove those placed woods. So you end up with a mechanic that is all geared toward providing advantage for one faction only. IT would be fairer if the opponent could burn/destroy the woods or put their own terrain down etc... - ergo if they could play with or at least influence the mechanic. Remembering that terrain setup is normally a 50-50 thing where both players put down terrain and agree to its final composition for a game (excluding tournaments where terrain might be pre-placed by organisers). So the wildwoods is taking something that is typically a joint effort and making it onesided. The new woods should go a long way toward helping out the design of the mechanic to make it fun for both parties. Haha that's a long post for agreeing with me fully agree on the new Wyldwoods. Edited May 10, 2019 by Kramer Quote Link to comment Share on other sites More sharing options...
Gaz Taylor Posted May 10, 2019 Share Posted May 10, 2019 Just to steer this away from wyldwoods, GW have updated the Warhammer Community site with a new story for the upcoming Forbidden Power Release and may mention one of the spells.... https://www.warhammer-community.com/2019/05/10/tales-of-forbidden-power-sacristygw-homepage-post-1/ Anyway, not long now until the Warhammer Fest reveals.... 3 Quote Link to comment Share on other sites More sharing options...
HorticulusTGA Posted May 10, 2019 Share Posted May 10, 2019 (edited) 15 minutes ago, Gaz Taylor said: Just to steer this away from wyldwoods, GW have updated the Warhammer Community site with a new story for the upcoming Forbidden Power Release and may mention one of the spells.... https://www.warhammer-community.com/2019/05/10/tales-of-forbidden-power-sacristygw-homepage-post-1/ Anyway, not long now until the Warhammer Fest reveals.... It's obviously Lauchon the Soulseeker in that story ;D Edited May 10, 2019 by HorticulusTGA 4 Quote Link to comment Share on other sites More sharing options...
WarbossKurgan Posted May 10, 2019 Share Posted May 10, 2019 Quote Link to comment Share on other sites More sharing options...
Harpo2 Posted May 10, 2019 Share Posted May 10, 2019 Quote Rikkit cared more for the immediate treasures anyway. Clockwork armies stood to stiff attention in a pit below a walkway, caged orbs of fire crackled with sentience as they swung suspended from the ceiling, while a sword hung in mid-air between two pillars. Black flames occasionally rippled along its length, revealing twisted runes worked into the metal. From the recent short story (paragraph above the picture of the two skaven skulls). Apparently we may have robots waiting in the Stormvaults. Quote Link to comment Share on other sites More sharing options...
HorticulusTGA Posted May 10, 2019 Share Posted May 10, 2019 2 minutes ago, Harpo2 said: From the recent short story (paragraph above the picture of the two skaven skulls). Apparently we may have robots waiting in the Stormvaults. And the Skaven were apparently initially pretty interested in some human engineers inventions too... Quote Link to comment Share on other sites More sharing options...
michu Posted May 10, 2019 Share Posted May 10, 2019 @HorticulusTGA They are always interested in things they can steal and "upgrade". There is really old and quite good book from the 6th ed "Vermintide" (no relation to the game) with skaven warlock engineer that has been stealing various inventions (both human and dwarven) to recreate dwarven zeppelin. Quote Link to comment Share on other sites More sharing options...
HorticulusTGA Posted May 10, 2019 Share Posted May 10, 2019 Just now, michu said: @HorticulusTGA They are always interested in things they can steal and "upgrade". There is really old and quite good book from the 6th ed "Vermintide" (no relation to the game) with skaven warlock engineer that has been stealing various inventions (both human and dwarven) to recreate dwarven zeppelin. Oh yes, I also loved the story of Clan Skryr versus Legion of Azgorh in Tamurkhan : Throne of Chaos about that ! Such an arms race with industrial spying in the midst But yeah, there more and more mention of human engineers' creations in the fluff since AOS2 (in the Hedonites Battletome lately e.g., another mention of the cogforts, etc. etc.). Quote Link to comment Share on other sites More sharing options...
CitizenX Posted May 10, 2019 Share Posted May 10, 2019 If we get a clockwork automaton army, my wallet will cry so so much. 6 Quote Link to comment Share on other sites More sharing options...
Hoseman Posted May 10, 2019 Share Posted May 10, 2019 I remember a few months ago, last year, a rumor of mechanical humans Quote Link to comment Share on other sites More sharing options...
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