darranh1 Posted June 4, 2019 Share Posted June 4, 2019 Does this spell do 1D6 damage every round to all within 1” even if controlling player chooses not to move it over his own troops? If so casting when having second turn means it damages twice guaranteed. Quote Link to comment Share on other sites More sharing options...
0 King Taloren Posted June 4, 2019 Share Posted June 4, 2019 Yes it always deals damage to any units in range if it moves 0” or all 8” on top of any it passes over. To me it’s still the best endless spell out of malign sorcery. 1 Quote Link to comment Share on other sites More sharing options...
0 Isotop Posted June 4, 2019 Share Posted June 4, 2019 To be a little bit more precise, it depends. The one time you are allowed to not move at all with the AETHERVOID PENDULUM is when you set it up: "When this model is set up, the player who set it up can immediately make a move with it." (https://www.games-workshop.com/resources/PDF/Downloads//ENG_Malign_Sorcery_Aethervoid_Pendulum.pdf) Since the wording uses "can" you are able to set the pendulum up within 1" of a unit and opt to not move in the first place. In this case, the damage effect would not be triggered. When the pendulum is activated at the start of a battle round on the other hand, you have to move with it: "Predatory endless spells are moved at the start of each battle round, after the players determine who will have the first turn, but before the first turn begins. The players alternate picking a predatory endless spell to move, starting with the player who has the second turn. A player must pick a predatory endless spell to move if any are available, but only predatory endless spells that have not yet been moved can be chosen. Once all predatory endless spells have been moved, start the first turn of the battle round." (Malign Sorcery, page 53) As you can see, you have to move with an endless spell not allready moved at the start of this battle round. You are absolutely allowed to move 0", but you will still trigger the damage effect of the pendulum. I hope this is somewhat clear to everyone. There are other cases in which the difference between "not moving at all" and "moving 0"" is important, so this is an interaction you should keep in the back of your head, 1 1 Quote Link to comment Share on other sites More sharing options...
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darranh1
Does this spell do 1D6 damage every round to all within 1” even if controlling player chooses not to move it over his own troops?
If so casting when having second turn means it damages twice guaranteed.
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