Simple question! A enemy unit inflicts 16 wounds on an Auric Runefather in Magmadroth (which has 14 wounds), and the Volcanic Blood skill is activated (Roll a dice each time a wound is allocated to this model that was inflicted by a melee weapon. On a 4+ the attacking unit suffers 1 mortal wound). How many dice do I need to roll to see if the enemy receives a fatal wound: 16 or 14?
It makes sense that the Magmadroth "spits" blood from all the attacks, but on the other hand it is weird to allocate more wounds than available.
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Trajann Valoris
Simple question! A enemy unit inflicts 16 wounds on an Auric Runefather in Magmadroth (which has 14 wounds), and the Volcanic Blood skill is activated (Roll a dice each time a wound is allocated to this model that was inflicted by a melee weapon. On a 4+ the attacking unit suffers 1 mortal wound). How many dice do I need to roll to see if the enemy receives a fatal wound: 16 or 14?
It makes sense that the Magmadroth "spits" blood from all the attacks, but on the other hand it is weird to allocate more wounds than available.
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