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Allocate wounds


Trajann Valoris

Question

Simple question! A enemy unit inflicts 16 wounds on an Auric Runefather in Magmadroth (which has 14 wounds), and the Volcanic Blood skill is activated (Roll a dice each time a wound is allocated to this model that was inflicted by a melee weapon. On a 4+ the attacking unit suffers 1 mortal wound). How many dice do I need to roll to see if the enemy receives a fatal wound: 16 or 14?

It makes sense that the Magmadroth "spits" blood from all the attacks, but on the other hand it is weird to allocate more wounds than available.

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I think there was a part of FAQ about allocating wounds but only found this one at the moment that was for another case.

Quote

Q: How does an ability that negates wounds work in cases
of overkill (i.e. when a model is slain but there are still
wounds remaining to be allocated)? Should the rolls be made
consecutively until the hero is slain and then stop? For example,
Auric Hearthguard have the Sworn Protectors ability, which
can negate a wound suffered by a friendly Hero and transfer it
to the Hearthguard. Would I stop rolling to negate and transfer
wounds as soon as the Hero was slain?
A: Yes to both the question and the example. Wounds
and mortal wounds are allocated one at a time until a
model is slain. If the last model in a unit is slain, then
any remaining wounds or mortal wounds cannot be
allocated and are ignored.

I would say 14, becasue after the model is slain, you can't allocate more wounds to it.

Edited by EMMachine
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Wounds are allocated after all a units attacks have been made, so in this case you'd only get to roll 14 because the 14th wound allocated would kill the magmadroth thus meaning the 15th and 16th wouldn't be allocated so they can't be rolled for. 

It's a rule I've made myself sure of the wording of so that I don't lose the main force of my army to such rules being used wrongly.  

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Wait a second!

The FAQ says

"Wounds and mortal wounds are allocated one at a time until a
model is slain. If the last model in a unit is slain, then
any remaining wounds or mortal wounds cannot be
allocated and are ignored. "

and the ability says

"Roll a dice each time a wound is allocated to this model that was inflicted by a melee weapon"

Doesn't the ability interupt the wound allocation and you can roll 14 dice and after passing at least 2 you can roll the other 15th and 16th die?

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5 hours ago, AndyPa said:

Wait a second!

The FAQ says

"Wounds and mortal wounds are allocated one at a time until a
model is slain. If the last model in a unit is slain, then
any remaining wounds or mortal wounds cannot be
allocated and are ignored. "

and the ability says

"Roll a dice each time a wound is allocated to this model that was inflicted by a melee weapon"

Doesn't the ability interupt the wound allocation and you can roll 14 dice and after passing at least 2 you can roll the other 15th and 16th die?

You can't roll against the 15th or 16th wound because the model is dead after allocating 14 Wounds. It would only work if the ability you role on would ignore wounds, not a ability that causes mortal wounds to the enemy.

Edited by EMMachine
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2 hours ago, AndyPa said:

ah, okay.

So the timeing is not like this:

Allocate 1 wound ability triggers - roll D6
Allocate 1 wound ability triggers - roll D6
Allocate 1 wound ability triggers - roll D6
Allocate 1 wound ability triggers - roll D6
etc...

 

It's like that but you stop when the model is dead. So after 14 allocated wounds you stop allocating more.

Or better

  1. Allocate 1 wound, trigger ability, roll D6, raise woundcounter for the model
  2. Allocate 1 wound, trigger ability, roll D6, raise woundcounter for the model
  3. Allocate 1 wound, trigger ability, roll D6, raise woundcounter for the model
  4. etc.
  5. Allocate 1 wound, trigger ability, roll D6, raise woundcounter for the model, model has reached wound characteristic, remove model stop, stopp allocating.
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ah, okay.

So the timeing is not like this:

Allocate 1 wound ability triggers - roll D6
Allocate 1 wound ability triggers - roll D6
Allocate 1 wound ability triggers - roll D6
Allocate 1 wound ability triggers - roll D6
etc...

but like this:

Try to allocate 16 wounds - only 14 are legal - roll 14 D6

?

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