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JackStreicher

AOS 2 - Lethisian Defenders Discussion

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Posted (edited)

This is the thread to discuss about the new Allegiance which was added the „Forbidden Power“ Addon.

Edited by JackStreicher
Added Idoneth
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I think the lack of excitement for this allegiance as compared to Legion of Grief is evident in this forum.

I mean it is a little odd the command ability is ONLY for Liberators who even within their own Allegiance are having a rough time. And you can't stack it with Staunch Defender since you can't take Staunch Defender!

Too bad Dispossessed aren't included. Ironbreakers would love Warriors of the Grand Necropolis.

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I had a small game with a friend yesturday using the legion of grief versus his lethisian alliance. The problem we found is that both stormcast and idoneth have decent battletomes and, idoneth especially, don't gain enough from LA make up for losing their normal allegiance traits. Neither of us play fireslayers, so we couldn't really comment on them, but taking KO doesn't strengthen the army at all.

It may be fun to use in casual games though, and I'm sure some good lists can be made using LA, but there isn't enough synergy to outweight the cost of losing the other battletomes allegiance abilities.

Having said that, I'm sure someone will win a tournament with them using some ridiculous combination of units that will seem super obvious once you see it on paper.

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2 hours ago, Qrow said:

Having said that, I'm sure someone will win a tournament with them using some ridiculous combination of units that will seem super obvious once you see it on paper.

Thats impossible, it doesn't have phoenix guard!

No one expects phoenix guard!

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Are the abilities etc. written out somewhere or in an article yet? Have the book on pre-order but not seen any details yet. 

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18 minutes ago, 5kaven5lave said:

Are the abilities etc. written out somewhere or in an article yet? Have the book on pre-order but not seen any details yet. 

There have been a few reviews, particularly youtube ones, that go through the contents and new allegiances in detail

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On 5/22/2019 at 3:04 AM, kenshin620 said:

Too bad Dispossessed aren't included. Ironbreakers would love Warriors of the Grand Necropolis.

Agreed. Dispossessed would make this Allegiance legit.

the command trait is stupid, it should affect all units which are equipped with st least one shield...

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I like it thematically at least, I'll probably turn an aspect of the sea into a priest sometime just for a fun game.

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I really want to try this in a narrative or fun game, since I have a little of everything besides KO, but on paper it doesn't look like it'll be very competitive. I do really like the idea of the coalition force for order, but if it's only in narrative I might as well run Order and get to bring in my Scourgerunners and Seraphon.

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A block of hearthguard berserkers holding a spot with eels for fast movers could possibly be a nice start to the army.  I still havent seen all the rules though, not sure how to make heroes priests and I dont recall all the prayers. So it could depend on that a bit.

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5 hours ago, Euphanism said:

I do really like the idea of the coalition force for order, but if it's only in narrative I might as well run Order and get to bring in my Scourgerunners and Seraphon.

Plus Order still has a plethora of Firestorm Allegiances to draw upon.

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Is this city really so bad?? 

 

40 company with skyhooks and a khemist is a great shooting unit. 

 

That can support or kill along side a 9 man squad of morrsar guard. 

 

I'm considering a list something like:

Aspect of the Storm (or sea) general: priest, -1 to hit prayer, +5 bonus save. 

Khemist

Knight azyros

 

 

40x arknanaut company

5x liberator

5x liberator

 

6x Morrsar guard

1660

The aspect of the storm having that -1 to hit ability almost just makes him. Better aspect of the sea because he can't be unbound. 

 

Main downside is the liberators lack in the punch department, but can be made quite tanky with that command ability, and potentially a lord castellant could make a big unit of liberators very tough to deal with. 

 

A war priest could join the list providing more healing to the aspect, and taking the heal prayer to revive your company models should they take damage. 

Could take a 2nd morrsarr squad.

I don't think its too bad. The morrsarr lose turn 2 or turn 3 (with +1atk), but i feel like morrsarr general dont need those to be successful, as thier alpha strike is what puts them on top, and they keep that with the +1 move and charge. 

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