Jump to content

Anyone tried the new battleplan in White Dwarf yet?


JPjr

Recommended Posts

I know it hasn't been out long but wondered if anyone had had a crack at the Forbidden Powers tie-in battleplan yet, it looks fun. I especially like the inclusion of Wild Troggoths, takes me back to playing old games of WHFB with a GM who controlled a few creatures. Kind of thing I'd love to see a lot more of going forward really.

I made up a battleplan a while ago to act as a minor side battle that could slot midway into a bigger campaign, two smaller forces trying to find a magic weapon in a cave that was inhabited by some kind of unruly beast. I was unsure how best to 'operate' the neutral creature without a GM but should be easy enough to rejig these rules.

wildtroggoth.jpg

Link to comment
Share on other sites

I do like the look of it though. Especially the Wild Troggoth rules. I have always felt the Ghur realm rules a bit off thematically. I feel it should be a bit more  random with some battles with no wandering monsters, others with  maybe some hound sized beasts and then others with big maw crusher sized visitors. These new rules seem a bit more thematic.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...