JPjr Posted May 8, 2019 Share Posted May 8, 2019 I know it hasn't been out long but wondered if anyone had had a crack at the Forbidden Powers tie-in battleplan yet, it looks fun. I especially like the inclusion of Wild Troggoths, takes me back to playing old games of WHFB with a GM who controlled a few creatures. Kind of thing I'd love to see a lot more of going forward really. I made up a battleplan a while ago to act as a minor side battle that could slot midway into a bigger campaign, two smaller forces trying to find a magic weapon in a cave that was inhabited by some kind of unruly beast. I was unsure how best to 'operate' the neutral creature without a GM but should be easy enough to rejig these rules. Quote Link to comment Share on other sites More sharing options...
Ravinsild Posted May 9, 2019 Share Posted May 9, 2019 I’m going to come clean. I don’t actually get white dwarf. Quote Link to comment Share on other sites More sharing options...
Overread Posted May 9, 2019 Share Posted May 9, 2019 26 minutes ago, Ravinsild said: I’m going to come clean. I don’t actually get white dwarf. Burn the heathen at the stake!!!!! I'll bring pitchforks! 1 Quote Link to comment Share on other sites More sharing options...
Greyshadow Posted May 11, 2019 Share Posted May 11, 2019 I do like the look of it though. Especially the Wild Troggoth rules. I have always felt the Ghur realm rules a bit off thematically. I feel it should be a bit more random with some battles with no wandering monsters, others with maybe some hound sized beasts and then others with big maw crusher sized visitors. These new rules seem a bit more thematic. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.