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AoS 2 - Hedonites of Slaanesh Discussion


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Strange article in how they jump back and forth between armies, also how they are doing Slaanesh a few weeks before a new tome. The other odd thing is no mention of Depravity nor how Slaanesh was working at the top end by taking lots of leaders; heck their Slaanesh list was almost all chaos warriors.

 

I'm not denying that it works, its just really strange to see an article talking about Slaanesh that ignores one of its biggest power options, when the article is also talking in an historical context since the new Tome is bound to shake things up a fair bit. Heck their chaos warrior example I'd expect to be replaced with the new Slaanesh mortal models coming out in Feb.

 

The bonus is not mentioning depravity perhaps means its moving back in power and being scaled down so GW didn't want the article to focus on something that's going to basically be "denied" to players soon - since if Depravity becomes weaker and all keeper armies are no longer the powerhouse there will be some upset by that. Though I'd hope what we'd see would be the option remaining valid, just no longer brokenly overpowered. 

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8 hours ago, Overread said:

Strange article in how they jump back and forth between armies, also how they are doing Slaanesh a few weeks before a new tome. The other odd thing is no mention of Depravity nor how Slaanesh was working at the top end by taking lots of leaders; heck their Slaanesh list was almost all chaos warriors.

Yeah, it was a very odd article; not bad per se, but more like it was an idea ages ago and they did it a bit late, with it all being outdated very soon and likely all lists will change in some way. I wonder if Depravity wasn't mentioned out of 'embaressment' - as in, GW knows it's busted and that it ham fisted Slaanesh into one build, but they just didn't want to mention it in a competitive sense. If this is the case, I hope it means there are big changes in our upcoming book. 

Do we reckon we'll even have a summoning mechanic that isn't an "extra rule" in the next battletome? Like the other chaos god summoning, it's okay but used as a bonus (or not used in Khorne's case), rather than a true strategy (like ours used to be/is). Tbh, I'd prefer that. Summoning is nice, but, well, not in excess.

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It is possible that Vince was told to talk about Slaanesh but not too hard on mechanics. I doubt he was told anything big, but that things were changing and not to focus too hard on that. It is definitely a weird time, knowing how much both Vince and Tom love those gods and their armies. 

I honestly hope the book has a lot of discussion set up cause I can't wait to listen to Vince talk about slaanesh for hours. 

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48 minutes ago, Carnith said:

It is possible that Vince was told to talk about Slaanesh but not too hard on mechanics. I doubt he was told anything big, but that things were changing and not to focus too hard on that. It is definitely a weird time, knowing how much both Vince and Tom love those gods and their armies. 

I honestly hope the book has a lot of discussion set up cause I can't wait to listen to Vince talk about slaanesh for hours. 

That's my hope too - that this battletome has something worth discussing in it. I'd like people to be able to come on this thread and ask "Could I make a fiends list?" and for them to be told "yeah, they're really good in this battalion with this hero when you cast this spell on them", and equally for someone to ask if they could make a list with all the new mortals and there's some discussion on whether bringing more Painbringers is better than more Slickblades. 

At the moment, our army feels solved.  

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On 1/21/2021 at 4:38 PM, Overread said:

Strange article in how they jump back and forth between armies, also how they are doing Slaanesh a few weeks before a new tome. The other odd thing is no mention of Depravity nor how Slaanesh was working at the top end by taking lots of leaders; heck their Slaanesh list was almost all chaos warriors.

I mean he says "Slaanesh loves its leaders, so there are a range of Heroes that gain Feast of Depravities and can summon reinforcements" in the key points section, so its definitely mentioned. Maybe the lack of focus on it is a sign that its getting toned down in the coming book but we can only hope at this point.

The list is strong, Lurid Haze Archaon is solid as hell. Usually its 0 Slaanesh units though (replaced by sorc lord and a horde of marauders), but it would be pretty weird to promote Slaanesh with a list with only S2D units. Sadly, Archaon and maraduer lists are the strongest version of Slaanesh at the moment, so thankfully they're getting a new book soon.

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If we aren't the next release (alongside DoK) we're definitely the one after, so that puts us at the 6th or the 20th for the release date. The wave looks to be 6 kits unless I'm forgetting something, pair that up with two battletomes and the DoK endless spells and I reckon there's a chance the release gets split into two fortnights. I'm hoping (and assuming) not, but you never know with GW. 

Either way, I expect previews as early as tomorrow. 

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With GW only doing two releases per month I'd figure it should be dropping on the 6th. Either in one big wave or in two separate waves which spreads things out between the 6th and 20th. 

Esp as isn't the 13th the Warhammer BL event release which is big enough on its own. 

 

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45 minutes ago, Jaskier said:

If we aren't the next release (alongside DoK) we're definitely the one after, so that puts us at the 6th or the 20th for the release date. The wave looks to be 6 kits unless I'm forgetting something, pair that up with two battletomes and the DoK endless spells and I reckon there's a chance the release gets split into two fortnights. I'm hoping (and assuming) not, but you never know with GW. 

Either way, I expect previews as early as tomorrow. 

8 kits assuming Lord of Pain comes with it.

Sigvald

Palanquin

Lord of Pain

Shard Speaker

Blissbarb

Seekers archer

seeker blades

Slaangor

Myrmadesh

Symbaresh

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For me is the new seeker riders in both forms - long spears and archers are two fantastic rider concepts and give us something new to go with the demon and hellstrider riders. Heck I've got 20 hellstrider models sitting here waiting for the new tome just so I can work out what weapons to put on them. We'll show those fancy aelves what real archery is all about ! 

 

After that the new Slangors look super awesome.

Also I think I'm a bit more stoked for it because a lot of what we are getting are elite style models fitting into elite roles so chances are one or two boxes of some will be all you need for a functional unit to work with. OF course that won't stop me getting more for a mortal focused army ;) Plus it will be great to shed the shackles of having/using other armies within the Slaanesh force for diversity. Not that we won't continue to use allies, but it makes allies allies rather than core components that we "have" to use whilst breaking the visual design and aesthetic of the army. 

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22 minutes ago, Overread said:

Also I think I'm a bit more stoked for it because a lot of what we are getting are elite style models fitting into elite roles so chances are one or two boxes of some will be all you need for a functional unit to work with. OF course that won't stop me getting more for a mortal focused army ;) Plus it will be great to shed the shackles of having/using other armies within the Slaanesh force for diversity. Not that we won't continue to use allies, but it makes allies allies rather than core components that we "have" to use whilst breaking the visual design and aesthetic of the army. 

Yeah, I'm totally with you on looking forward to being able to take a varied list without BoC or S2D allies. I've got a lot of them so I don't mind using them, but it'll be great to be able to use units designed for our rules. 

I'm also super looking forward to the seekers. Tbh, this is one of the few releases where I like everything in it a lot

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3 minutes ago, Jaskier said:

Looks like we're waiting until the 20th :( I just want to see some rule previews, Geedubs! 

Looks like it :( I'm really just wanting to know a little bit about what we can do. A few warscrolls or allegiance abilities would be great to see. I'm worried we'll get our actual release in March (with preorders in Feb) 

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The wait is killing me, and they’re taking their sweet time to release some rule teasers; I want to see how Sigvald plays the most. Thankfully February is almost here, and I have a feeling next month is going to be the Hedonites/DoK duel release that has been mentioned. 
 

As for the rules, how do you guys think hero buffs are going to play out? This release doesn’t have many mortal heroes, and in the parallel god battletombs there’s a distinct difference between mortals and daemon for the purpose of keyword buffs. 
 

My hope is that some of the daemon heroes, such as the Contorted Epitome and Syll'Esske, will have the ability to buff both daemons and mortals. Whereas the KoS and Heralds will probably be only able to buff Daemon units, and the new mortal heroes will only be able to affect mortals. 

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7 minutes ago, AngryPanda said:

The wait is killing me, and they’re taking their sweet time to release some rule teasers; I want to see how Sigvald plays the most. Thankfully February is almost here, and I have a feeling next month is going to be the Hedonites/DoK duel release that has been mentioned. 
 

As for the rules, how do you guys think hero buffs are going to play out? This release doesn’t have many mortal heroes, and in the parallel god battletombs there’s a distinct difference between mortals and daemon for the purpose of keyword buffs. 
 

My hope is that some of the daemon heroes, such as the Contorted Epitome and Syll'Esske, will have the ability to buff both daemons and mortals. Whereas the KoS and Heralds will probably be only able to buff Daemon units, and the new mortal heroes will only be able to affect mortals. 

They really are! I'm worried it'll be an Orktober event where we don't see anything until the end

I'm not sure on heroes; I think Glutos will be buff heavy, and the Lord of Pain will be mortal only. I'm not sure about Sigvald - I hope he's more than just a beater, and he got some sort of vanity mechanic.

I hope Syll'Esske is more interesting too; at the moment they're a bit plain, but having a way to bring mortals and daemons together would br great. I feel the contorted epitome will work more as a debuffer still, and like you said, the other daemon heroes will be more specific to daemons.

I do wonder if the mortals will have an overarching mechanic.

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I performed a Sprue Casting* but from the results I could only divine that I need more models. 

 

Which is the same thing my last Sprue Casting told me.

 

 

 

*gather together the cut up bits of sprue from assembled models and cast them unto the inside of a large GW box. The pattern of landing speaks messages like that of reading tea leaves. 

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6 minutes ago, Enoby said:

I'm not sure on heroes; I think Glutos will be buff heavy, and the Lord of Pain will be mortal only. I'm not sure about Sigvald - I hope he's more than just a beater, and he got some sort of vanity mechanic.

I hope Syll'Esske is more interesting too; at the moment they're a bit plain, but having a way to bring mortals and daemons together would br great. I feel the contorted epitome will work more as a debuffer still, and like you said, the other daemon heroes will be more specific to daemons.

My impression is that most of the heroes (and even some units like the archers) fit much more in a debuffing role than a buffing one. From a lore perspective it would make more sense (playing with emotions, making them fell what they don't want, things like that) and from a game mechanic perspective it would make more sense too.

Even with the new release adding mostly no hero/monstres units, they seen to be more elite units (cavalary, bullgors, combat especialists). If we exclude Slaanesh marked marauders, the army would have just 2 "horde" units to make good use of buffs, the daemonettes and the archers. It gets even worse if they have de mortal and daemon distinction. The deamon side has the old tome problem of having mostly heroes while the new mortal side as more normal units than heroes, so one side woul have a good amount of buffs but little options on what to buff and the other side would have little buff giving options but lots of options to recieve them. If the focus go into debuffing enemy units you solve this problem. 

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Okay apparently not :(

 

"Idolators Cultists units have the Battleline battlefield role. If you upgrade a Chaos Chariots or Gorebeasts Chariots unit to be an Idolator Lord, all Idolators Cultists units you include in your army gain the Mark of Chaos keyword that was picked for that Idolator Lord. In addition, when you make a charge roll for an Idolators Cultists unit, change the lowest dice to a 6. If the roll is a double, change one of the dice to a 6.’"

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