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AoS 2 - Hedonites of Slaanesh Discussion


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7 minutes ago, Sorrow said:

I would love to see the Newborn as a actual model.  From lore point of view, it would have to be far more powerful than anything else we currently have. Also, really fantastic model that would make even Sigvald/Glutos/KoS pale in comparison.

They havent given it a form yet so would be interesting too see. It might be just a part of it power or something. I think 1K points would be an interesting price range for it.

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Just wanted to report in on another game that was a ton of fun. I took the following list:

MY LIST

Spoiler

Keeper of Secrets (General, Speed Chaser, Enrapturing Circlet, Progeny of Damnation)

Keeper of Secrets (Path of Damnation)

Chaos Sorcerer Lord (Battle Rapture)

5 Slickblade Seekers

40 Chaos Marauders

2x1 Chaos Spawn

2x11 Blissbarb Archers

2x8 Iron Golems (allies)

1x5 Plague Censer Bearers (allies)

So this one was a bit heavier on Slaves to Darkness units than my previous version.
My opponent was a typical Maggotkin PBK list with a Great Unclean One, a shedload of Putrid Blightkings and a Lord of Blights in a Blight Cyst battalion and Gutrot Spume and geminids (slightly unusual).

The battleplan was Total Conquest.

SUMMARY

Spoiler

I deployed with my iron golems screening my close corner and down both sides, with my slickblades covering the rest of the border to the bottom table edge and the marauders to the right of the iron golems along the midline toward the right table edge. My two keepers were toward the close corner with the blissbarbs crowded in around/behind. The sorcerer lord was with the marauders, and the chaos spawns were behind the seekers with the plague censers fairly centrally placed to tag many of my units.

He took the first turn and pushed 20 PBKs around and down to charge my top golems and the marauders. 10 PBKs did the same on the other side, pinning the other golems and tagging the seekers. Gutrot and 5 PBKs came behind me on the narrow flank of the marauders. The PBKs didn't make their charge but Gutrot did, making piling in very awkward.

We traded hits on his first turn and he scored 4. I didn't have a ton of options on my turn as I was pinned in, but luckily between pile ins and casualties I was able to create a big enough gap where my seekers had been to let one of my keepers dash through and take the bottom left objective back.  I had 9 depravity at this point and knew I'd be making a lot more later in the turn, but I made a mistake and decided not to summon as I wasn't confident that I'd be able to make enough depravity to hit 12 on the following turn if I got the double turn. I'm still not sure if this was the right choice in the abstract, but in practice I should have summoned either 5 seekers or a Bladebringer on Exalted Chariot.

More combat happened and my marauders killed Gutrot while both of my units of Iron Golems went down after taking a ton of punishment. With the slickblades, my second Keeper and the Chaos Spawns getting in the mix I was able to deal with the rest of the blight kings on my left. I scored 4 (my home objective and then 3 for taking the bottom left back with a leader.)

He won the priority roll and pushed up the center and from behind with more PBKs as well as down onto the bottom left objective. He killed loads of marauders and started in on my archers.

In my turn I continued the fight for the bottom left objective with my two keepers and the remaining slickblades, and then retreated my handful of remaining marauders around the blightkings and took the top right objective. The sorcerer lord ran up as well, and managed to summon in 30 Daemonettes to consolidate that objective. I made the charge with the Daemonettes to get into his Lord of Blights and keep the big unit of PBKs pinned in combat at an awkward angle. I knew my archers were going to go down and I would lose my home objective but nothing to be done about it.

The following turn he won the priority roll again and we kept up the fight for the two corner objectives while I lost my home objective. He managed to kill about half of the Daemonettes while I got his Lord of Blights and held that objective. I also barely hung on to the bottom left objective. During my turn I was able to summon in 30 Daemonettes to help in the bottom right while I retreated on the top left to hold it for one more turn. I also stole his home objective with a retreat from a single remaining slickblade.

He won the priority roll for turn 4, but at this point things were solidly in my favor. He took the top right objective and tried to screen off his home objective, but during my turn 4 I brought in yet another 30 daemonettes and was able to take his home objective and take my home objective back.

We called it before the first turn as I was now very solidly ahead both on board and on points. In the end I had both Keepers and a shedload of daemonettes while he had about 9 PBKs and his GUO.

Overall I felt really good about how the list played. I don't think luck was a huge factor this game. We both had some good and bad combat rounds. He won all of the priority rolls, but I did get off two out of 3 9" charges with my summoned Daemonettes.

I definitely think I'd drop the second keeper. There just isn't enough CP to justify two. I'd probably try to replace it either with Glutos or with a Contorted Epitome.

Marauders are sweet, but I'm not really sold on them vs 10 slickblades.

Iron Golems continue to impress.

I think that having a small DP battery with either Plague Censer Bearers or a Plague Priest is a good idea, but going over the top on it doesn't seem great.

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20 hours ago, Yoid said:

Exalted Greater Daemon of Slaanesh warscroll is outdated. 

The warscroll isn't outdated as much as people are playing with leaked rules.  If this wasn't the case and we weren't under a COVID19 lockdown I would agree.  GW updated the warscroll on Azyr last time HoS was released.  We have seen Azyr fall far behind in support in the last year.  

16 hours ago, AngryPanda said:

From what I’ve gathered, there are multiple game design teams at GW that handle the releases for AoS, 40k, and the various specialist games. From videos I’ve seen online reviewing the new HoS, the consensus is that we got the short end of the stick because our release was developed by a team that lowballs power levels. Ultimately, it’s a failure to communicate between the writers, play testers, and overall staff. 

This is slightly true and then negative opinion.  AoS has it's own design team.  

3 hours ago, Sorrow said:

Did not heard anything about that.

New Hedonite battletome next year?

I mean, I would love it if we get a third wave of new models, that would be pure joy.

But that is incredibly unfair to other factions.

This is 100% false.  Model release drives sales and they make the book for that.  So this would imply that 6-12 months ago (during a massive COVID19 lockdown) GW had another wave of models being prepared and another book to be done.  GW has slowed down their release schedule and things are overlapping (Morathai BR and DoK) closely.  

How old is the Maggotkin book?  Someone is going to say Slaanesh will get 3 books between Nurgle getting 2?  Hardly likely.  

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39 minutes ago, swarmofseals said:

I definitely think I'd drop the second keeper. There just isn't enough CP to justify two. I'd probably try to replace it either with Glutos or with a Contorted Epitome.

This was my take away as well from playing 2 keepers. With the old 6 characters + sybarites it was another thing but now, especially since inspiring presence is crucial to keep your mortals on the board and generating DP, CPs are too valuable and sparse to dump them into double keepers. Having 2 daemon heroes form a goon squad makes Locust a lot more reliable (I'll take a gamble on a 3+ 3+ roll or 3+ 4+, but no way am I risking a keeper on a single 3+) and seems like a very potent way to play. But that might change as people learn the match up and adapt. I think I'm gonna try Bladebringer on either exalted or seeker chariot instead of a 2nd KoS.

 

52 minutes ago, swarmofseals said:

He won all of the priority rolls, but I did get off two out of 3 9" charges with my summoned Daemonettes.

In Godseeker thats completely avarage (+1 charge and re-roll = 64% success chance)

 

59 minutes ago, swarmofseals said:

Iron Golems continue to impress.

Oh, hadn't considered them but thinking about them now they seem like a better alternative to warriors or painbringers if you want something that is just tanky. How do you use them? 

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1 hour ago, swarmofseals said:

Just wanted to report in on another game that was a ton of fun. I took the following list:

MY LIST

  Reveal hidden contents

Keeper of Secrets (General, Speed Chaser, Enrapturing Circlet, Progeny of Damnation)

Keeper of Secrets (Path of Damnation)

Chaos Sorcerer Lord (Battle Rapture)

5 Slickblade Seekers

40 Chaos Marauders

2x1 Chaos Spawn

2x11 Blissbarb Archers

2x8 Iron Golems (allies)

1x5 Plague Censer Bearers (allies)

So this one was a bit heavier on Slaves to Darkness units than my previous version.
My opponent was a typical Maggotkin PBK list with a Great Unclean One, a shedload of Putrid Blightkings and a Lord of Blights in a Blight Cyst battalion and Gutrot Spume and geminids (slightly unusual).

The battleplan was Total Conquest.

SUMMARY

  Reveal hidden contents

I deployed with my iron golems screening my close corner and down both sides, with my slickblades covering the rest of the border to the bottom table edge and the marauders to the right of the iron golems along the midline toward the right table edge. My two keepers were toward the close corner with the blissbarbs crowded in around/behind. The sorcerer lord was with the marauders, and the chaos spawns were behind the seekers with the plague censers fairly centrally placed to tag many of my units.

He took the first turn and pushed 20 PBKs around and down to charge my top golems and the marauders. 10 PBKs did the same on the other side, pinning the other golems and tagging the seekers. Gutrot and 5 PBKs came behind me on the narrow flank of the marauders. The PBKs didn't make their charge but Gutrot did, making piling in very awkward.

We traded hits on his first turn and he scored 4. I didn't have a ton of options on my turn as I was pinned in, but luckily between pile ins and casualties I was able to create a big enough gap where my seekers had been to let one of my keepers dash through and take the bottom left objective back.  I had 9 depravity at this point and knew I'd be making a lot more later in the turn, but I made a mistake and decided not to summon as I wasn't confident that I'd be able to make enough depravity to hit 12 on the following turn if I got the double turn. I'm still not sure if this was the right choice in the abstract, but in practice I should have summoned either 5 seekers or a Bladebringer on Exalted Chariot.

More combat happened and my marauders killed Gutrot while both of my units of Iron Golems went down after taking a ton of punishment. With the slickblades, my second Keeper and the Chaos Spawns getting in the mix I was able to deal with the rest of the blight kings on my left. I scored 4 (my home objective and then 3 for taking the bottom left back with a leader.)

He won the priority roll and pushed up the center and from behind with more PBKs as well as down onto the bottom left objective. He killed loads of marauders and started in on my archers.

In my turn I continued the fight for the bottom left objective with my two keepers and the remaining slickblades, and then retreated my handful of remaining marauders around the blightkings and took the top right objective. The sorcerer lord ran up as well, and managed to summon in 30 Daemonettes to consolidate that objective. I made the charge with the Daemonettes to get into his Lord of Blights and keep the big unit of PBKs pinned in combat at an awkward angle. I knew my archers were going to go down and I would lose my home objective but nothing to be done about it.

The following turn he won the priority roll again and we kept up the fight for the two corner objectives while I lost my home objective. He managed to kill about half of the Daemonettes while I got his Lord of Blights and held that objective. I also barely hung on to the bottom left objective. During my turn I was able to summon in 30 Daemonettes to help in the bottom right while I retreated on the top left to hold it for one more turn. I also stole his home objective with a retreat from a single remaining slickblade.

He won the priority roll for turn 4, but at this point things were solidly in my favor. He took the top right objective and tried to screen off his home objective, but during my turn 4 I brought in yet another 30 daemonettes and was able to take his home objective and take my home objective back.

We called it before the first turn as I was now very solidly ahead both on board and on points. In the end I had both Keepers and a shedload of daemonettes while he had about 9 PBKs and his GUO.

Overall I felt really good about how the list played. I don't think luck was a huge factor this game. We both had some good and bad combat rounds. He won all of the priority rolls, but I did get off two out of 3 9" charges with my summoned Daemonettes.

I definitely think I'd drop the second keeper. There just isn't enough CP to justify two. I'd probably try to replace it either with Glutos or with a Contorted Epitome.

Marauders are sweet, but I'm not really sold on them vs 10 slickblades.

Iron Golems continue to impress.

I think that having a small DP battery with either Plague Censer Bearers or a Plague Priest is a good idea, but going over the top on it doesn't seem great.

 if 2 keepers require more cp invaders seems to generate a lot of cp. May be worth a try if the list is cp hungry. While God seekers may lean more heavily towards summoning. Intentional or not 1 host being a good cp farmer for cp heavy list while the other is better at summoning and making those 9in charges is not bad. 

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I can't see Sybarites being nearly as popular as it was for obvious reasons, but Invaders alone is still a great way to generate CPs. I see Glory Hog and the Rod of Misrule as auto-takes if you play Invaders (unless you play Lurid Haze of course.) 

Edited by Jaskier
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6 hours ago, Popisdead said:

The warscroll isn't outdated as much as people are playing with leaked rules.  If this wasn't the case and we weren't under a COVID19 lockdown I would agree.  GW updated the warscroll on Azyr last time HoS was released.  We have seen Azyr fall far behind in support in the last year.  

I think you misunderstood me. What i was trying to say is that Exalted Keeper of Secrets turned into Soulfeaster Keeper of Secrets with the release of the last battletome, and her warscroll no longer have a Command Ability despite having the same point cost as the regular Keeper. Thats why no one ever played her then. Im curious about a posible new update to the warscroll soon, but ForgeWorld is retiring a lot of AoS kits, maybe it dosn't get a proper update.

So by outdated what i mean is he was reading the old warscroll, not the current one.

Edited by Yoid
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12 hours ago, swarmofseals said:

Just wanted to report in on another game that was a ton of fun. I took the following list:

MY LIST

  Reveal hidden contents

Keeper of Secrets (General, Speed Chaser, Enrapturing Circlet, Progeny of Damnation)

Keeper of Secrets (Path of Damnation)

Chaos Sorcerer Lord (Battle Rapture)

5 Slickblade Seekers

40 Chaos Marauders

2x1 Chaos Spawn

2x11 Blissbarb Archers

2x8 Iron Golems (allies)

1x5 Plague Censer Bearers (allies)

So this one was a bit heavier on Slaves to Darkness units than my previous version.
My opponent was a typical Maggotkin PBK list with a Great Unclean One, a shedload of Putrid Blightkings and a Lord of Blights in a Blight Cyst battalion and Gutrot Spume and geminids (slightly unusual).

The battleplan was Total Conquest.

SUMMARY

  Reveal hidden contents

I deployed with my iron golems screening my close corner and down both sides, with my slickblades covering the rest of the border to the bottom table edge and the marauders to the right of the iron golems along the midline toward the right table edge. My two keepers were toward the close corner with the blissbarbs crowded in around/behind. The sorcerer lord was with the marauders, and the chaos spawns were behind the seekers with the plague censers fairly centrally placed to tag many of my units.

He took the first turn and pushed 20 PBKs around and down to charge my top golems and the marauders. 10 PBKs did the same on the other side, pinning the other golems and tagging the seekers. Gutrot and 5 PBKs came behind me on the narrow flank of the marauders. The PBKs didn't make their charge but Gutrot did, making piling in very awkward.

We traded hits on his first turn and he scored 4. I didn't have a ton of options on my turn as I was pinned in, but luckily between pile ins and casualties I was able to create a big enough gap where my seekers had been to let one of my keepers dash through and take the bottom left objective back.  I had 9 depravity at this point and knew I'd be making a lot more later in the turn, but I made a mistake and decided not to summon as I wasn't confident that I'd be able to make enough depravity to hit 12 on the following turn if I got the double turn. I'm still not sure if this was the right choice in the abstract, but in practice I should have summoned either 5 seekers or a Bladebringer on Exalted Chariot.

More combat happened and my marauders killed Gutrot while both of my units of Iron Golems went down after taking a ton of punishment. With the slickblades, my second Keeper and the Chaos Spawns getting in the mix I was able to deal with the rest of the blight kings on my left. I scored 4 (my home objective and then 3 for taking the bottom left back with a leader.)

He won the priority roll and pushed up the center and from behind with more PBKs as well as down onto the bottom left objective. He killed loads of marauders and started in on my archers.

In my turn I continued the fight for the bottom left objective with my two keepers and the remaining slickblades, and then retreated my handful of remaining marauders around the blightkings and took the top right objective. The sorcerer lord ran up as well, and managed to summon in 30 Daemonettes to consolidate that objective. I made the charge with the Daemonettes to get into his Lord of Blights and keep the big unit of PBKs pinned in combat at an awkward angle. I knew my archers were going to go down and I would lose my home objective but nothing to be done about it.

The following turn he won the priority roll again and we kept up the fight for the two corner objectives while I lost my home objective. He managed to kill about half of the Daemonettes while I got his Lord of Blights and held that objective. I also barely hung on to the bottom left objective. During my turn I was able to summon in 30 Daemonettes to help in the bottom right while I retreated on the top left to hold it for one more turn. I also stole his home objective with a retreat from a single remaining slickblade.

He won the priority roll for turn 4, but at this point things were solidly in my favor. He took the top right objective and tried to screen off his home objective, but during my turn 4 I brought in yet another 30 daemonettes and was able to take his home objective and take my home objective back.

We called it before the first turn as I was now very solidly ahead both on board and on points. In the end I had both Keepers and a shedload of daemonettes while he had about 9 PBKs and his GUO.

Overall I felt really good about how the list played. I don't think luck was a huge factor this game. We both had some good and bad combat rounds. He won all of the priority rolls, but I did get off two out of 3 9" charges with my summoned Daemonettes.

I definitely think I'd drop the second keeper. There just isn't enough CP to justify two. I'd probably try to replace it either with Glutos or with a Contorted Epitome.

Marauders are sweet, but I'm not really sold on them vs 10 slickblades.

Iron Golems continue to impress.

I think that having a small DP battery with either Plague Censer Bearers or a Plague Priest is a good idea, but going over the top on it doesn't seem great.

Thanks for the write up :) it's interesting you mention marauders not being up to snuff against Slickblades considering that marauders often are called one of the most powerful warscrolls on its own. What would you say makes them weaker than the slickblades?

I've heard some other people describe our depravity as an addition, but not a strategy you can win by - I'd be inclined to agree, and I'm not sure if a depravity farm would help. Though, like you said, maybe a small one would be a good idea with some spare points. 

Without the marauders, I take it you'd remove the sorcerer lord (unless you want to buff that spawn :P ); if so, what would you replace them with?

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48 minutes ago, Enoby said:

What would you say makes them weaker than the slickblades?

With no allegiance abilities marauders + sorc for rerolls deals less damage than 10 slickblades, are slower and have the same wounds/save. On top of that Slickblades has more synergies (keeper CA is big) and doesn't rely on a spell and are slightly cheaper. Marauders does give you more bodies though, and the extra character can be good on certain battle plans.

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17 minutes ago, umpac said:

 

With no allegiance abilities marauders + sorc for rerolls deals less damage than 10 slickblades, are slower and have the same wounds/save. On top of that Slickblades has more synergies (keeper CA is big) and doesn't rely on a spell and are slightly cheaper. Marauders does give you more bodies though, and the extra character can be good on certain battle plans.

I can definitely see this being the case, though I can see benefit in their higher wounds, better charge (with teleporting), more bodies and less battleshock weakness. That said, I agree that the Slickblades are very good and I think a lot of people are coming around to them; the ability for a unit of 5 to get 32 attacks at 3/3/-1/1 and 20 attacks at 3/3/-/1 with the Keeper is nothing to be sniffed at. 

Very jealous some people have got their stuff already!

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13 hours ago, Jaskier said:

I can't see Sybarites being nearly as popular as it was for obvious reasons, but Invaders alone is still a great way to generate CPs. I see Glory Hog and the Rod of Misrule as auto-takes if you play Invaders (unless you play Lurid Haze of course.) 

Honestly I still see Sybarites as one of the best if not the best battalion. We will not be going full herohammer, but I still think that lists will be 3+ heroes. They will just eat up less points. What other battalion comes close to affordability and utility?

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10 minutes ago, Golub87 said:

Honestly I still see Sybarites as one of the best if not the best battalion. We will not be going full herohammer, but I still think that lists will be 3+ heroes. They will just eat up less points. What other battalion comes close to affordability and utility?

Oh, I'm not saying it's bad or necessarily even worse on its own merits, but given we aren't being pigeon-holed into spamming heroes to the same extent, and Sybarites' ability isn't that reliable unless you take 4+ heroes, I'm pretty certain it's not going to be as prolific as it used to be now that we can actually take competitive lists with real mass outside the leader slots. I certaintly won't be using it nearly as much because I'll spending 1400+ points on units, not 1400+ points on leaders! As for affordability and utility, I'd personally rate Seeker Cavalcade higher just as a matter of principle; abusing 6" pile-ins and figuring out all the crazy ways to game them is always a blast :D

Edited by Jaskier
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15 hours ago, Popisdead said:

How old is the Maggotkin book?  Someone is going to say Slaanesh will get 3 books between Nurgle getting 2?  Hardly likely.  

Older than AoS 2. If memory serves me right, this January the Maggotkin book made 3 years.

2 hours ago, Enoby said:

I can definitely see this being the case, though I can see benefit in their higher wounds, better charge (with teleporting), more bodies and less battleshock weakness. That said, I agree that the Slickblades are very good and I think a lot of people are coming around to them; the ability for a unit of 5 to get 32 attacks at 3/3/-1/1 and 20 attacks at 3/3/-/1 with the Keeper is nothing to be sniffed at. 

Very jealous some people have got their stuff already!

How would you teleport the Marauders in a Hedonites army?

Edited by Gistradagis
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20 minutes ago, Gistradagis said:

Oh, you meant ambush. Fair enough, but do consider that it's more limiting than a teleport, and consequently can be screened out.

Ahh yeah, I was pretty general when I said teleport. That said, their charge rules are nice with Lurid Haze

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1 minute ago, Enoby said:

Ahh yeah, I was pretty general when I said teleport. That said, their charge rules are nice with Lurid Haze

Absolutely. I use a unit of 20 together with Sigdaddy (and Glutos) in a Lurid Haze list, but also have a unit of Slickblade which I prolly won't ambush ever since their one advantage over Marauders is their crazy movement.

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5 hours ago, Enoby said:

Thanks for the write up :) it's interesting you mention marauders not being up to snuff against Slickblades considering that marauders often are called one of the most powerful warscrolls on its own. What would you say makes them weaker than the slickblades?

I've heard some other people describe our depravity as an addition, but not a strategy you can win by - I'd be inclined to agree, and I'm not sure if a depravity farm would help. Though, like you said, maybe a small one would be a good idea with some spare points. 

Without the marauders, I take it you'd remove the sorcerer lord (unless you want to buff that spawn :P ); if so, what would you replace them with?

  1. I'm not sure I would go so far as to say that Marauders aren't up to snuff. They are still quite good, I just think that slickblades may be better. Marauders with support from a CSL have higher top end potential, but it's quite tough to get all 40 into range to strike. When you are hitting with only half the unit they have lower offensive efficiency even with Daemonic Power. They are better on defense though with rerolling saves. The slickblades have a major speed advantage in any situation where you aren't deepstriking or teleporting. Slickblades have an average threat range of 21" plus a built in charge reroll while marauders have an average threat range of 16.5". Slickblades also have synergy advantage with stuff like the KoS command ability. But then again Marauders are battleline, which is a pretty big deal.
  2. I think it depends on the matchup, but overall I think that depravity is a major part of Slaanesh's gameplan. That said, I don't think one should go so far as to dump points into a bunch of stuff purely to generate depravity. I think it is worthwhile to spend a little to generate depravity, but most unit selections should also have a real purpose. The two Chaos Spawn in that list were there not just to generate depravity but also to bulk the list up to 12 units so I could take 3 ally choices. The Iron Golems are excellent screens as well as being ideal depravity generators. Small units of Chaos Warriors are the cheapest way to fill battleline, but also generate depravity nicely. I think depravity isn't going to do a whole lot to help against true gunline armies, which I suspect will be a major weakness of Slaanesh. It will be good against melee armies with some ranged support and decent against high octane offense armies. It will win games basically by itself against grindy melee armies. It's that middle category where providing some self-generating depravity will make a huge difference. It also makes a big difference on battleplans where there are no central objectives. Against opponents who don't have a ton of ranged firepower, being able to generate depravity without the opponent's "help" will give you the initiative in the match as if both sides simply sit around, you will accumulate a board advantage.
  3. I really don't know. It would depend on the rest of the list.
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4 hours ago, swarmofseals said:
  1. I'm not sure I would go so far as to say that Marauders aren't up to snuff. They are still quite good, I just think that slickblades may be better. Marauders with support from a CSL have higher top end potential, but it's quite tough to get all 40 into range to strike. When you are hitting with only half the unit they have lower offensive efficiency even with Daemonic Power. They are better on defense though with rerolling saves. The slickblades have a major speed advantage in any situation where you aren't deepstriking or teleporting. Slickblades have an average threat range of 21" plus a built in charge reroll while marauders have an average threat range of 16.5". Slickblades also have synergy advantage with stuff like the KoS command ability. But then again Marauders are battleline, which is a pretty big deal.
  2. I think it depends on the matchup, but overall I think that depravity is a major part of Slaanesh's gameplan. That said, I don't think one should go so far as to dump points into a bunch of stuff purely to generate depravity. I think it is worthwhile to spend a little to generate depravity, but most unit selections should also have a real purpose. The two Chaos Spawn in that list were there not just to generate depravity but also to bulk the list up to 12 units so I could take 3 ally choices. The Iron Golems are excellent screens as well as being ideal depravity generators. Small units of Chaos Warriors are the cheapest way to fill battleline, but also generate depravity nicely. I think depravity isn't going to do a whole lot to help against true gunline armies, which I suspect will be a major weakness of Slaanesh. It will be good against melee armies with some ranged support and decent against high octane offense armies. It will win games basically by itself against grindy melee armies. It's that middle category where providing some self-generating depravity will make a huge difference. It also makes a big difference on battleplans where there are no central objectives. Against opponents who don't have a ton of ranged firepower, being able to generate depravity without the opponent's "help" will give you the initiative in the match as if both sides simply sit around, you will accumulate a board advantage.
  3. I really don't know. It would depend on the rest of the list.

I'm actually really glad to hear that marauders likely aren't our best options; I think everyone would agree that the slickblades are better looking than marauders and I'm glad to hear that they're not overshadowed! 

Also, I've heard some more people saying that they've tested our battletome, and one of them had a win against a good Seraphon list :) There's quite a lot to our lists from what I can tell

I've also heard the lore is really good in our book and we have a cool short with Sigvald 

I'm excited for tomorrow, hopefully it comes in time :)

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Also, we might want to consider Kairos Fateweaver as an ally option. He eats up the entire allowance, so no self wounding shenanigans, but he's a super powerful piece. He provides strong countermagic and Gift of Change is really good. It should reliably generate 1-2 depravity and slow the opponent down, it's great against gunlines, and in magical christmas land it can even generate 3 depravity by itself. Kairos can also cast Geminids quite reliably. I bring this up because the more I think about it the more powerful Geminids seems as a tool for Slaanesh. I think our lists are more often than not going to be high drop, so we often won't be in control of the turn choice. If the opponent chooses to go first we tend to like that as it gives us a real jump start on DP. If they force us to go first we need ways of making that useful, and Geminids are a great example. They let us deal damage and debuff on turn 1, and provide some protection against the double turn.

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9 minutes ago, Enoby said:

Also, I've heard some more people saying that they've tested our battletome, and one of them had a win against a good Seraphon list :) There's quite a lot to our lists from what I can tell

Yeah, I think Seraphon might not be such a difficult matchup. They tend to have a lot of small units which should be great for Depravity, and a lot of their stuff deals chip damage (particularly Kroak).

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23 minutes ago, swarmofseals said:

Also, we might want to consider Kairos Fateweaver as an ally option. He eats up the entire allowance, so no self wounding shenanigans, but he's a super powerful piece. He provides strong countermagic and Gift of Change is really good. It should reliably generate 1-2 depravity and slow the opponent down, it's great against gunlines, and in magical christmas land it can even generate 3 depravity by itself. Kairos can also cast Geminids quite reliably. I bring this up because the more I think about it the more powerful Geminids seems as a tool for Slaanesh. I think our lists are more often than not going to be high drop, so we often won't be in control of the turn choice. If the opponent chooses to go first we tend to like that as it gives us a real jump start on DP. If they force us to go first we need ways of making that useful, and Geminids are a great example. They let us deal damage and debuff on turn 1, and provide some protection against the double turn.

Yeah, I think Kairos will be useful to have no doubt. One thing our book has opened up is greater ally potential as we don't need to worry about depravity points not being generated from them. I think Gemnids and Glutos (for a -2 to hit) will be a really nice mix. We could go for a -3 to hit with the fiends, but it's probably a bit overkill.

I think you're right about our drops though - we can't really control when we go, so we may as well not worry about it and waste points on battalions we're not going to need. I do think the Seeker Cavalcade would be good to include, and I'm going to use the nobles battalion in more casuals game - and maybe serious if our points go down. 

Also, I've seen some pics of the new cavalry and they look twice as tall as hellstriders 

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