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AoS 2 - Hedonites of Slaanesh Discussion


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13 minutes ago, umpac said:

Yeah unless you REALLY want that +CP, artifact and fewer drops you are just way better off taking more archers than spending 160 on a battalion and another 450 in character taxes, I was playing around with it trying to make a list I like but in order to make decent use of the bonus shooting at least one unit has to be 33 and by then you're battalion is up to 1410 pts  and even with only the minimum units its 1090. 

Absolutely. I'm beginning to think the new battalions are sort of points traps. The hero tax in Carnival is awful, having to charge in Nobles (and the fact both units are kinda worse than just bringing Chaos Warriors), and the cost of so many Seekers in Knights. I think I'll start to think lists with no battalions.

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Just now, Gistradagis said:

Absolutely. I'm beginning to think the new battalions are sort of points traps. The hero tax in Carnival is awful, having to charge in Nobles (and the fact both units are kinda worse than just bringing Chaos Warriors), and the cost of so many Seekers in Knights. I think I'll start to think lists with no battalions.

I think there are some tricks to be had in our old seeker battalion with our new seekers :)

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Old seeker battalion is going to be good for seeker heavy lists. The 6" pile in is good.

 

I was thinking about what to do with Dark Carnival. Maybe Lurid Haze? 
So the base of this list would be
LoP

shard speaker

shard speaker

Archers

Archers

Bigger blob of archers (22-33)

Battalion

The archers outflank due to Lurid Haze can you use them to double shoot and harass. This is atleast 1250 if you go 22 archers. But thats still over 100 bow shots a turn. 

 

Also thinking old battalions, since we aren't moving towards only heroes, we could think about normie exalted chariots in epicurean revellers with some daemonettes. Exalted chariots still have a lot of attacks, and with a keeper with them, them double pilling in is a fair bit chance of mortal wounds.

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4 minutes ago, Carnith said:

Old seeker battalion is going to be good for seeker heavy lists. The 6" pile in is good.

 

I was thinking about what to do with Dark Carnival. Maybe Lurid Haze? 
So the base of this list would be
LoP

shard speaker

shard speaker

Archers

Archers

Bigger blob of archers (22-33)

Battalion

The archers outflank due to Lurid Haze can you use them to double shoot and harass. This is atleast 1250 if you go 22 archers. But thats still over 100 bow shots a turn. 

 

Also thinking old battalions, since we aren't moving towards only heroes, we could think about normie exalted chariots in epicurean revellers with some daemonettes. Exalted chariots still have a lot of attacks, and with a keeper with them, them double pilling in is a fair bit chance of mortal wounds.

I think our archers are gonna be pretty good, it's just finding the best way to use them. Yeah, not as good as mortal wounds on a 5+, but a lot healthier for the game and works better in our allegiance 

 

I'd like to try the revellers again; now we can actually use our normal units like normal units, I think we have a lot more potential to explore the strengths of previously unused warscrolls. I think fiends could find a way to work; I remember using them successfully before pre battletome, and they've returned to that points cost again and are technically better than they were then

 

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1 minute ago, Enoby said:

I think our archers are gonna be pretty good, it's just finding the best way to use them. Yeah, not as good as mortal wounds on a 5+, but a lot healthier for the game and works better in our allegiance 

 

I'd like to try the revellers again; now we can actually use our normal units like normal units, I think we have a lot more potential to explore the strengths of previously unused warscrolls. I think fiends could find a way to work; I remember using them successfully before pre battletome, and they've returned to that points cost again and are technically better than they were then

 

Fiends with Glutos perhaps, two-dipping the minus to hit.

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Archers brings a whole new game to Slaanesh that really wasn't there before - that of ranged attack. That we get not only archers but also mounted archers is a big thing. It presents a lot of new ways to play the army in a major or supporting fashion and allows Slaanesh to project a threat over an area without having to commit to close combat the entire time. 

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Fiends still have 20 points to go until their pre-battletome cost, but if everything is 20 points extra cause of nu-summoning then they are probably where they will be at. 
 

It'll be hard to take old hellstriders in our lists I think. they just don't chaff as well as you'd want and don't do any damage. If they were 2 attacks with their weapon maybe. but spending 140 points on 15 attacks is eh. 

Also, while I'm still confused on lack of special rule for the twin soul whip, blissbarb seekers have poisoned weapons due to the seeker venom... why not give seekers mw on 6's to wound since it is literally licking them with their poisoned tongue. 

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27 minutes ago, Carnith said:

Fiends still have 20 points to go until their pre-battletome cost, but if everything is 20 points extra cause of nu-summoning then they are probably where they will be at. 
 

It'll be hard to take old hellstriders in our lists I think. they just don't chaff as well as you'd want and don't do any damage. If they were 2 attacks with their weapon maybe. but spending 140 points on 15 attacks is eh. 

Also, while I'm still confused on lack of special rule for the twin soul whip, blissbarb seekers have poisoned weapons due to the seeker venom... why not give seekers mw on 6's to wound since it is literally licking them with their poisoned tongue. 

Were fiends 160 before? I thought they started at 180, but it's been a while 

I agree about Hellstriders - they've only ever found a place in our army as chaff, and it seems GW hates giving them good rules. The best they've been is at 100pts as battleline tax unfortunately 

Some special rules would have been nice, but I've noticed a slight shift towards fewer special rules in AoS. Such as a lot of Khorne and Ironjawz units losing their special bonuses on some models. I assume it's to try and help balance them

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Now that I've seen everything, I'm all in on seeker cavalcade with a mix of our new seeker types. I've played 2 years of daughters and that 6 inch activation on sisters of slaughter may be my favorite bit of shenanigans in this game. Having nearly a whole army of it is very enticing, especially considering the pure speed on the base movement. 

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1 minute ago, Graywater said:

Now that I've seen everything, I'm all in on seeker cavalcade with a mix of our new seeker types. I've played 2 years of daughters and that 6 inch activation on sisters of slaughter may be my favorite bit of shenanigans in this game. Having nearly a whole army of it is very enticing, especially considering the pure speed on the base movement. 

I think this is what I'm super excited for too; for those who played Slaanesh pre-battletome, we had a command trait that let our general pile in from 6". It felt really acrobatic to use, with a Keeper (the lovable little pointing scrawny daemons they were at the time) dancing from unit to unit, retreating, running, and piling in ensuring it was out of combat and using sacrificial troops to ensure it didn't get scratch. I'm really excited to have this option again on something that isn't meant to charge or isn't Hellstriders (because, let's be honest, Hellstriders are still a bit lost - but they always have been). 

I can see myself going pretty heavy on these seekers, 

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1 minute ago, Enoby said:

I think this is what I'm super excited for too; for those who played Slaanesh pre-battletome, we had a command trait that let our general pile in from 6". It felt really acrobatic to use, with a Keeper (the lovable little pointing scrawny daemons they were at the time) dancing from unit to unit, retreating, running, and piling in ensuring it was out of combat and using sacrificial troops to ensure it didn't get scratch. I'm really excited to have this option again on something that isn't meant to charge or isn't Hellstriders (because, let's be honest, Hellstriders are still a bit lost - but they always have been). 

I can see myself going pretty heavy on these seekers, 

That's the kind of list I'm checking. Probably with both Slickblade Seekers and Blissbarb Seekers. Making full use of putting the first at 6" to activate them to fight one unit at a time, while the second keeps its distance and fishes for mortal wounds. Not sure about heroes though. Thinking a Keeper, perhaps Glutos (wish Sigvald was a better fit for lists).

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3 minutes ago, Gistradagis said:

That's the kind of list I'm checking. Probably with both Slickblade Seekers and Blissbarb Seekers. Making full use of putting the first at 6" to activate them to fight one unit at a time, while the second keeps its distance and fishes for mortal wounds. Not sure about heroes though. Thinking a Keeper, perhaps Glutos (wish Sigvald was a better fit 

So my first list will probably try MSU with 3x5 blissbarb seekers, 2x5 slickblades, and a unit of 10. Id love to add a lord of pain and the shardspeaker, but theyre probably too slow to adequately support this style of list. Same for glutos. A keeper seems the first choice to me.

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Just now, Graywater said:

So my first list will probably try MSU with 3x5 blissbarb seekers, 2x5 slickblades, and a unit of 10. Id love to add a lord of pain and the shardspeaker, but theyre probably too slow to adequately support this style of list. Same for glutos. A keeper seems the first choice to me.

A unit of 10 what. Vanilla Seekers? Or you mean 10 Slickblades?

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I know they don't benefit much from allegiance abilities, but I do think chaos warriors may be really really good in this army as the perfect screen. Yeah, they won't do any damage (when have they ever?) but they now generate DP and are very cheap while still being tanky. We melt pretty quickly, so having a 90pt cheap battleline unit to generate DP for us and protect our important models could be a really nice niche.

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Just now, Enoby said:

I know they don't benefit much from allegiance abilities, but I do think chaos warriors may be really really good in this army as the perfect screen. Yeah, they won't do any damage (when have they ever?) but they now generate DP and are very cheap while still being tanky. We melt pretty quickly, so having a 90pt cheap battleline unit to generate DP for us and protect our important models could be a really nice niche.

It's definitely what I'm seeing everywhere. People are kinda disappointed in both the Myrmidesh and Symbaresh, so cheap Chaos Warriors can be good for screens and DPs. Especially if you want to play an archers-heavy list.

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8 minutes ago, Gistradagis said:

It's definitely what I'm seeing everywhere. People are kinda disappointed in both the Myrmidesh and Symbaresh, so cheap Chaos Warriors can be good for screens and DPs. Especially if you want to play an archers-heavy list.

I'm still gonna be using Myrmidesh and Symbaresh (love the models too much), but I think Chaos Warriors beat them as a screening unit - especially as a sacrificial one. That said, if Myrmidesh and Symbaresh get a points drop (if we need one), they are going to be fantastic.

To be honest, the more I think about it, the more I feel that Slaves to Darkness and Beasts of Chaos still have a place in our army. A lot of our models are very expensive atm, but they're the only ones that benefit from Euphoric killers. I think that gives our allies the role of cheap non-elites for screening and back capping objectives (someone needs to stand on the objective in home turf or acting as chaff to throw into the opponent's face and disrupt their first turn) whereas our key units have more specified roles that are there to carry the army.

Edited by Enoby
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4 minutes ago, Enoby said:

I'm still gonna be using Myrmidesh and Symbaresh (love the models too much), but I think Chaos Warriors beat them as a screening unit - especially as a sacrificial one. That said, if Myrmidesh and Symbaresh get a points drop (if we need one), they are going to be fantastic.

I'd say the mortals definitely need one. The real question is, will we get it? (I don't think so, either due to a general points increase with AoS 3 or due to our strong summoning)

You can always get the models and play them as Chaos Warriors 😛

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1 minute ago, Gistradagis said:

I'd say the mortals definitely need one. The real question is, will we get it? (I don't think so, either due to a general points increase with AoS 3 or due to our strong summoning)

If we end up struggling, I can see some points drops coming our way :) We have the advantage of being shiny new models so GW pays attention to us, unlike poor Beasts of Chaos :P

2 minutes ago, Gistradagis said:

You can always get the models and play them as Chaos Warriors 😛

Exactly - and twinsouls make good chosen too :P I think we'll find a place for them in this army regardless of proxying - I'd really like to play them first as it's all well and good maths hammering, but it's harder to determine when we're against something that's fighting back. I think that Twinsouls and a Lord of Pain are going to be really good damage wise and defensively, especially as most of them can get in. 

The Shardspeaker is also a really nice tool that I can imagine will see play in nearly all lists. Her spell is great and her ability to mark a unit for death is nice too. She's also weirdly good in combat which is... well, it's nice if it happens and Rita Repulsa wants to kick some ass :P 

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Well, I made a first list with Seekers, then remembered that they are not battleline and, consequently, my list was super duper illegal xD .

I'm gonna see if I can try this list. It's 1970 points, and might run it in Godseekers.

Quote

 

Keeper of Secrets (Sinistrous Hand, General)
Sigvald
The Contorted Epitome

Seeker Cavalcade

  • Slickblade Seekers x5
  • Slickblade Seekers x5
  • Blissbarb Seekers x5

Daemonettes x10
Daemonettes x10
Blissbarb Archers x11
 

Geminids of Uhl-Gysh

 

 

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So thinking of the 40 archer list. 

Keeper of secrets General

Lord of Pain

2 Shard Speakers

11 archers

11 archers

22 archers

at this point there is 410 points left in the list. 

I'm thinking either 6 fiends + wheels of pain

10 slickblades

or 10 twinsouls 

the twins leave 70 points in the list. 

Thoughts? 

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Just now, Carnith said:

So thinking of the 40 archer list. 

Keeper of secrets General

Lord of Pain

2 Shard Speakers

11 archers

11 archers

22 archers

at this point there is 410 points left in the list. 

I'm thinking either 6 fiends + wheels of pain

10 slickblades

or 10 twinsouls 

the twins leave 70 points in the list. 

Thoughts? 

You probably want some melee in there, and with those choices I'd say Slickblades over Twinsouls.

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