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AOS Nighthaunt first army advice.


Foxjoru

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Hello! I've got the soulwars box, and am in love with the nighthaunt models, I'll likely be playing my first game next week. I'm always planning what I'm going to do and I'm already thinking about my goals when it comes to what models I'm going to spend my time and resources on. After a bit of research I've seen some units I like, and what ones I don't like. And I've drafted 3 variations of a 2K pts list. But in my shallow knowledge of the game I'm asking for some pointing in the right direction and maybe a rationale on why I should make or not make these decisions. So without further delay here are the lists:

First:
Allegiance: Nighthaunt
Mortal Realm: Hysh

Knight of Shrouds on Ethereal Steed(140)
- General
- Trait: Ruler of the Spirit Hosts 
Guardian of Souls with Nightmare Lantern (140)
- Lore of the Underworlds: Spirit Drain
- Infernal Lantern (Artefact): Wychlight Lantern
Guardian of Souls with Mortality Glass (140)
- Lore of the Underworlds: Shademist
Kurdoss Valentian, the Craven King(220)
Spirit Torment (120)
- Artefact: Aetherquartz Brooch 
Vampire Lord (140)
- Mount: Flying Horror
-u Allies

20 x Chainrasp Horde (160)
20 x Chainrasp Horde (160)
30 x Grimghast Reapers (360)
12 x Myrmourn Banshees (210)
Chainguard (120)
Chronomantic Cogs (60)

Total: 1970 / 2000
Extra Command Points: 1
Allies: 140 / 400
Wounds: 115

Second:
Allegiance: Nighthaunt
Mortal Realm: Hysh
Knight of Shrouds on Ethereal Steed(140)
- General
- Trait: Ruler of the Spirit Hosts 
Guardian of Souls with Nightmare Lantern (140)
- Lore of the Underworlds: Spirit Drain
- Infernal Lantern (Artefact): Wychlight Lantern
Guardian of Souls with Mortality Glass (140)
- Artefact: Pendant of the Fell Wind 
- Lore of the Underworlds: Shademist
Reikenor the Grimhailer (180)
- Lore of the Underworlds: Lifestealer
Spirit Torment (120)
Vampire Lord (140)
- Mount: Flying Horror
- Allies
20 x Chainrasp Horde (160)
20 x Chainrasp Horde (160)
30 x Grimghast Reapers (360)
12 x Myrmourn Banshees (210)
Chainguard (120)
Chronomantic Cogs (60)

Total: 1930 / 2000
Extra Command Points: 2
Allies: 140 / 400
Wounds: 115

And Third:
Allegiance: Nighthaunt
Mortal Realm: Hysh
Knight of Shrouds on Ethereal Steed(140)
- General
- Trait: Ruler of the Spirit Hosts 
- Artefact: Headsman's Judgement 
Guardian of Souls with Nightmare Lantern (140)
- Lore of the Underworlds: Spirit Drain
- Infernal Lantern (Artefact): Wychlight Lantern
Guardian of Souls with Mortality Glass (140)
- Artefact: Pendant of the Fell Wind 
- Lore of the Underworlds: Shademist
Spirit Torment (120)
20 x Chainrasp Horde (160)
20 x Chainrasp Horde (160)
30 x Grimghast Reapers (360)
12 x Myrmourn Banshees (210)
5 x Bladegheist Revenants (90)
5 x Bladegheist Revenants (90)
2 x Chainghasts (80)
Chainguard (120)
Shroudguard (110)
Chronomantic Cogs (60)

Total: 1980 / 2000
Extra Command Points: 2
Allies: 0 / 400
Wounds: 117

Now as you can see first lists is based on the CP generation ability paired with KoS & Vlord giving hopefully the reapers the ability to chew through units extremely quickly (was thinking of deep striking the reapers, MGGoS & Banshees from the underworld.. but Mortality Glass retreat charge could be good paired with wave of terror? Though I have no control over it). With the second list swapping kurdoss and his CP power for reikenor maybe casting cogs with more success, and 1 guaranteed cp cause let's face it kurdoss could also happily roll 1 every turn. 
The third list was moving away from the CP generation instead taking the extra battalion to have a more survivable general, and having an artifact weapon so maybe he could do some more work? Also swapping the aetherquartz brooch for the pendant of fell wind which now I think of it could be good if I was going to take wave of terror over the underworld.

I would really like to know your thoughts on the choices I've brought up here and how you think these lists would work in practicality and like I said help point me in the right direction. I really like the reapers and the banshees and the MG GoS, I don't really like spirit hosts. I love the idea of lady olynder but just can't seem to make room or real use of her ability without a ton of hexwraiths,  Beyond that I'm open to reason, thank you for reading! 
 

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