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29 minutes ago, Overread said:

Warcry to me is still a big unknown. I'm preparing for it to be a bit like Looncurse and Carrion Empire, just on a bigger scale. I think if I expect that and it turns out better or more long term I'l lbe more than happy; whilst if it turns into a summer game format only that mostly just delivers some cool chaos models then I'm not left disappointed. 

I'm exactly the same. As far as I care right now, it's a big box of terrain and some chaos models to add to my warbands (for skirmish) AT THE MOST.

The shadow war fiasco annoyed me and I brought into kill team on their advertising hype and it was nothing like they originally made it out to be (Thankfully the stuff I brought for it was a good deal for terrain and models for my bits collection anyway and it's all usable in other rulesets) and the necromunda rules release put me off buying into it all.

I currently don't hold much hope that warcry isn't going to be anything but Kill team with a fantasy skin slapped on top. It might have touch of necromunda rules in there, but other games already give me more than kill team with necromunda leftovers.
The first big give away was the tacked on warbands. It's good that they have added them- means more people will be interested. But it does seem like they only intended it to be Chaos Vs Chaos, while that has it own interesting concepts it does also limit what/where they can go with the game. 

I *want* to be excited for the game. I only play skirmish now and only really want to continue to play skirmish level games at this scale (I prefer other scales & rules for my mass warhammer games now) but I can see warcry being released in the same kill team style or 'buy it now before its gone' and in small pieces. I'd rather stick with the skirmish rules and just pick up the individual releases of warcry models/terrain I want when they releases them separately. 

I also don't trust that warcry will be well supported and still be receiving new releases 2 years down the line (I stopped believing them when they say this since they promised the same with Epic 3rd edition, and look how that turned out). Kill team has appeared to become a bit of a mess already- too many books, rules spread out over sets, sets/rules going OOP way too quickly. I don't get enough hobby time as it is, let alone wanting to waste what I do chasing down limited releases or having to rush about on a Saturday morning trying to preorder an item that may or may not have already gone out of stock in the time it takes to mess about with their website inadequacies.
So much easier just buying models than trying to mess about with GW rulesets now. I buy the models I like, print out a warscroll, (take 12 months- 2 years to) paint them(!), and can get them out on the table. So much less stress.  One of them main reasons I've been 'happy' to chase down as much of the new AoS stuff as I have been this past year, as this will be the last edition I ever buy anyway, so I only have to chase all those limited releases this once.

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31 minutes ago, GeneralZero said:

They can't claim otherwise. They just repeat the same thing to every single warcry-like game. The only one being a succes to date is kill team. All the others are slowly (or quickly) vanishing  in the deepness of oblivion.

This is not really correct.  With little one-off games, they simply dodge that question, or use double speak.  This is how they handled Speed Freeks, etc.  They never specifically say "yes this is going to be a primary game system with continued support" of the reality is going to be otherwise.

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1 hour ago, mikethefish said:

War Cry is sounding less like Kill Team for AoS, and is sounding more like a weird (and cool) hybrid between Kill Team and Necromunda.

The warbands mimic the concept of the Necromunda gangs, and apparently you can even "level up" some of your guys.  On the other hand, being able to use many of the already existing factions is very evocative of Kill Team - as well as the board size and terrain setup.

Yeah, I think this is rapidly becoming a game I am really looking forward to

This is what I would like to see it as. Makes sense when if you think the setting is Chaos warbands going to the Allpoints in a semi pilgrimage/call for power from the Gods/Archaon. 

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For me, the ONLY interesting thing in the Warcry box (I'm specifically speaking about the box, not the game) is the bundle. If they load it with tons of terrain and many superb minis, maybe, yes maybe, I'll grab one box. Otherwise, the max for me is the rule book only if it is good. I already have terrains, tons of miniatures and space. I don't need more mini that won't fit anywere. (to be honnest, even if I grab a box, I'll resell all but the terrain)

In few words: the box must be killteam-like full of plastik!

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48 minutes ago, GeneralZero said:

They can't claim otherwise. They just repeat the same thing to every single warcry-like game. The only one being a succes to date is kill team. All the others are slowly (or quickly) vanishing  in the deepness of oblivion.

This is not true at all. Underworlds has been a huge success. They just announced its third season. Bloodbowl has been a huge success. They just announced the twelfth plastic team for it. Adeptus Titanicus has been a huge success. The only game that could be said to be doing somewhat poorly is Necromunda. 

A lot of people were sceptical about the amount of support underworlds would get. Now we are guaranteed to be getting a minimum of 26 warbands. 

The biggest complaint about Killteam is that there are two many expansions as we have had 5 in less than a year. 

With Warcry we are guaranteed the six chaos warbands and nine additional warbands. That's already one more faction than GW ever made for Mordheim. 

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5 minutes ago, Chikout said:

This is not true at all. Underworlds has been a huge success. They just announced its third season. Bloodbowl has been a huge success. They just announced the twelfth plastic team for it. Adeptus Titanicus has been a huge success. The only game that could be said to be doing somewhat poorly is Necromunda. 

Necromunda is also doing perfectly fine, there's plenty coming in the pipeline including even more plastics, always a good sign if a specialist game is still being supported by GW with the effort and cost involved in plastics.

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32 minutes ago, Overread said:

Those sound fun for narrative and campaign games! 

Agreed, if I had a gaming group or regular opponent with whom a narrative campaign could be pulled of I'd be all over Forbidden Power. Which I'd guess is actually the primary target group for Forbidden Power.

It's just not a very large group (and not a very purchase happy one, I suspect) compared to matched play, so they tend to throw in mp content into everything to boost sales.

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There is a huge margin between doing fine and beeing a huge success. To date, the only huge success is kill team. Some others are doing fineg, in fact just a handful of them in a bunch of dozen launched in the past. None has become mainstream.

In the past, the only ONE that did that was the only ONE that GW stopped because they were afraid that it vampirized 40k: it was EPIC. (And for me, the best GW game of all times). That is why they don't and probably won't add tiny models of tanks and infantry to the Titanicus line, leaving it as a side game (not even a pure GW game, they labelled it FW !!!)

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20 hours ago, WoollyMammoth said:

I've heard rumors of things:
- Duradin "Harvest Queen"
- New legion of Nagash; "legion of despair".

Anyone know what this is about?

The  Kharadron are there- maybe a title  for a new female character... [desperately hopes].🤞The Admiral appears to be called Bryge [maybe a version of the irish  Briege ?]

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13 minutes ago, Gaz Taylor said:

This is what I would like to see it as. Makes sense when if you think the setting is Chaos warbands going to the Allpoints in a semi pilgrimage/call for power from the Gods/Archaon. 

Hail, Archaon, those who are about to die salute you

io120g.jpg

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27 minutes ago, GeneralZero said:

There is a huge margin between doing fine and beeing a huge success. To date, the only huge success is kill team. Some others are doing fineg, in fact just a handful of them in a bunch of dozen launched in the past. None has become mainstream.

In the past, the only ONE that did that was the only ONE that GW stopped because they were afraid that it vampirized 40k: it was EPIC. (And for me, the best GW game of all times). That is why they don't and probably won't add tiny models of tanks and infantry to the Titanicus line, leaving it as a side game (not even a pure GW game, they labelled it FW !!!)

In what way is Underworlds not a huge success?  It's had tons of releases, tournament rules/packs, and has drawn in lots of non-wargamers to the fold (card gamers, board gamers, etc).  I'm sorry, but I think your perception is a little skewed on this issue.  Cynicism is only healthy in moderation.

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And we did not  even see the proof that those games are not succesful. That's just an opinion.

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I think Shadespire have 2 things going on that makes good sales:

 

1- If you like some models of a faction but dont want a whole army, it is a good option to get a few models.

2- You want alternate sculpts for heroes/troops your faction already have.

 

I barely play Shadespire but i got a bunch of warbands myself.

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48 minutes ago, GeneralZero said:

There is a huge margin between doing fine and beeing a huge success. To date, the only huge success is kill team. Some others are doing fineg, in fact just a handful of them in a bunch of dozen launched in the past. None has become mainstream.

In the past, the only ONE that did that was the only ONE that GW stopped because they were afraid that it vampirized 40k: it was EPIC. (And for me, the best GW game of all times). That is why they don't and probably won't add tiny models of tanks and infantry to the Titanicus line, leaving it as a side game (not even a pure GW game, they labelled it FW !!!)

And on what exactly do you base this statement ? I mean, everywhere we saw tournaments and championships for WHU - it seems to be a way bigger success in the community than Kill Team (which itself is receiving amazing supports, so it sells too). 

Anyway, IMO you just really seem still angry at Epic's ending, and that make you look at the various GW games in the wrong way : you have to discriminate between in-house boardgames (like that flying Drukari games), licensed products (like AOS Munchkin), boxed games (like Speed Freaks or Space Hulks), and Core Games - which are either Citadel (like Warcry) or FW (the so-called Specialist Games of Old, like Necromunda) driven, cf. this picture : 

1242904733_GWCoreGames.png.e8fbf1d7c3e315f71b38e8c6fe8d9a5c.png

Also, Warcry is said to be a new Core game. Maxime Pastourel and NINE other designers worked on it, that its bigger project since Death Guard (a huge range, right ?). And it's really a new IP, with new models coming after the 6 war bands (the designers said they will do more, for other GA, after the initial releases).

Edited by HorticulusTGA
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1 hour ago, JackStreicher said:

https://www.warhammer-community.com/2019/05/16/forbidden-power-the-artefactsgw-homepage-post-1/

 

I really, really love that! Guess I have to integrate this mechanic into my next semi-comp narrative tournament =}

Yeah. Super cool system. 

It’s really starting to look like a cool campaign. 

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1 minute ago, Kramer said:

Yeah. Super cool system. 

It’s really starting to look like a cool campaign. 

Same will be interesting to see, how the fellow factions are represented in the campaign.

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7 hours ago, Saiken said:

Damn !!! They're teasing us really hard ! 
As much as I'd love to see Vlad back, if I remember correctly, he's dead, right ? 


The ancient evil is definitely the shape you see in the background here. 

FPUnboxing-May13-Art22ujc.jpg

Also, can we just take a moment to realize that we're living a very exciting time in terms of hobby ? At least on my end, every release gets me really excited, and I have yet to start an actual AoS army because so many great things are likely to come ! 

Has anyone deciphered the lettering or runes on the imprisoned one's forehead?

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Well...

1971015798_ScreenShot2019-05-16at10_33_52AM.png.aa739b3b10074093e2456a2ec6d86bf7.png

They aren't any Earthly language I recognize. Is anyone here familiar with the letters of any of GW's imaginary languages? Could it be Dwarven, Elvish, or Chaos runes?

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TBH they look like runes on SCE's "Purity Seals". Maybe it's a brand that Sigmar mark his imprisoned enemies with?

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1 minute ago, michu said:

TBH they look like runes on SCE's "Purity Seals". Maybe it's a brand that Sigmar mark his imprisoned enemies with?

Definitely a possibility.

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10 minutes ago, ElectricPaladin said:

Well...

1971015798_ScreenShot2019-05-16at10_33_52AM.png.aa739b3b10074093e2456a2ec6d86bf7.png

They aren't any Earthly language I recognize. Is anyone here familiar with the letters of any of GW's imaginary languages? Could it be Dwarven, Elvish, or Chaos runes?

They're not familiar to me and logically they could be imprisonment marks made by Sigmar.  But now  you've magnified the face, it seems very feline to me, like a puma or panther.

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