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9 hours ago, Kimbo said:

- Fiends 

- Clanrats (20 and/or 40 man) 

If talking meta\optimal:

Fiends want to go Ratling Cannons\Windlaunchers\Doomflayer or Shock, which is irrelevant as you'll likely keep them in the back of a unit of 9 if you run that many and they will also be the first to die.

Clanrats want blades regardless in my opinion, unless you plan to buff them for damage then maybe spears are better in 40's. I don't do that with them (I run 40 Plague Monks for my CC and Clanrats are strictly screens\objective grabbers) so that's your choice.

@michu Summed up Plague Monks pretty well; even without buffs I still think Staves is the way to go.

 

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Hello there!

I just recently acquired a big lot of Skaven models! I'm very excited to try them out, but I figured I'd run the models through you all for some advice.

2x Clawlord
2x Warlock Engineer
2x Master Moulder

100x Clanrats Blades
20x Clanrats Spears
20x Stormvermin

4x Rat Ogors
2x Warpfire Thrower
2x Poisoned Wind Mortar (Maybe use as a Ratling Gun?)


For my 1k points, I'm running the Clawhorde Battalion, a lord, a warlock, 40 blades,  20 spears, 20 stormvermin, and a Bell of Doom (proxied for now).
For my 2k points, I'm running everything, but then fewer Clanrats to hit the point value.
I was thinking about supplementing with Stormfiends or the Rat Ogor pack so I could run the Moulder battalion as well.

Thanks in advance for the advice!

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Would love some feedback om this list! I'm going for "competitive but not broken" 

 

Leaders
Grey Seer on Screaming Bell (220)
Arch-Warlock (160)
Warlock Bombardier (100)

Battleline
20 x Clanrats (120)
20 x Clanrats (120)
20 x Clanrats (120)

Units
40 x Plague Monks (280)
6 x Stormfiends (520)

War Machines
Warp Lightning Cannon (180)
Warp Lightning Cannon (180)

Total: 2000 / 2000

Edited by Kimbo
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2 hours ago, KingOfSuede said:

It has 6 Fiends and 40 Plague Monks. It's probabl

Ye, probably. More curious what people think about 2x warp cannons 👀

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1 hour ago, Kimbo said:

Ye, probably. More curious what people think about 2x warp cannons 👀

I mean, definitely great against those 5 wound heroes (or bigger if you overcharge) but I don't think they're broken by any means.

That said when I used to run them I had so many people get confused at how they fire and some even thinking it was BS that it would just do MW's without having to roll to hit\wound despite numerous other things in the game that do the same thing. If I were them I'd be more afraid of MMMWP + Sparked Fiends over some WLC's.

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How do you guys deal with armies that have good saves? E.g. SCE with lots of sequitors, and now OBR?
We have good MW output, but I feel like that weakens our genereal fighting ability so much.

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What do you think of this list as an allround list?

Allegiance: Skaventide

Leaders
Verminlord Warpseer (300)
- General
- Trait: Master of Magic
Warlock Bombardier (100)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Grey Seer (140)
- Lore of Ruin: Skitterleap

Battleline
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear

Units
40 x Plague Monks (280)
- Foetid Blades
- 1x Icon of Pestilence
- 1x Contagion Banner
- 1x Doom Gongs
- 1x Bale Chimes
6 x Stormfiends (520)

War Machines
Warp Lightning Cannon (180)

Endless Spells / Terrain / CPs
Warp Lightning Vortex (100)

Total: 1980 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 166

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9 hours ago, gronnelg said:

How do you guys deal with armies that have good saves? E.g. SCE with lots of sequitors, and now OBR?
We have good MW output, but I feel like that weakens our genereal fighting ability so much.

Not a competitive player so apply salt: 

I think the idea is that hopefully you avoid combat with them, and if you are in combat, you're able to make saves and survive. You should have better movement to grab objectives, more bodies to hold/take them, and hopefully grind out the game to win in points.  

I also have a general philosophy (that I would invite others to weigh in on) that if you find yourself in combat, you want to do things in a way that requires your opponent to make more saves.  Even though something like a Bombardier has a single shot 2d6 damage attack, that one shot, on average, will get through less often than something that will require your opponent to make ~7 saves even at 4+

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I have a question about the gnawholes. Can I cast skitterleap on the Corruptor, appear within range of a gnawhole, nuke a blob with Dreaded Plague, and vanish back to safety in that movement phase? 

I sort of doubt it because of the last sentence about the gnawhole ability 

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45 minutes ago, Chase said:

I have a question about the gnawholes. Can I cast skitterleap on the Corruptor, appear within range of a gnawhole, nuke a blob with Dreaded Plague, and vanish back to safety in that movement phase? 

I sort of doubt it because of the last sentence about the gnawhole ability 

You totally can do that. It's in the  Skaventide Battletome FAQ 
image.png.68f48f7fe05330e6f3d8e57d41b235bd.png

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20 hours ago, gronnelg said:

How do you guys deal with armies that have good saves? E.g. SCE with lots of sequitors, and now OBR?
We have good MW output, but I feel like that weakens our genereal fighting ability so much.

I’ve been using 2 flamethrower weapons teams for such instances .

it may have weak stats, with only 3 wounds and a +6 save, but can deal enormous damage to any hordes.

if you don’t want to spend to many points on something, i think this unit will be very use-full, if kept alive.

Edited by Skreech Verminking
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1 hour ago, Skreech Verminking said:

I’ve been using 2 flamethrower weapons teams for such instances .

it may have weak stats, with only 3 wounds and a +6 save, but can deal enormous damage to any hordes.

if you don’t want to spend to many points on something, i think this unit will be very use-full, if kept alive.

I tried this a couple of weeks ago and it works great on things like Dispossessed and Ironweld. I had a flamethrower wrapped in 40 clanrats for protection but then wondered whether that would be enough protections?

Can someone shoot at my flamethrower if it’s inside a unit of 40? How does line of sight work? If they can see any part of my flamethrower can they target it? How else can we protect our flamethrowers?

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1 hour ago, Cosmicsheep said:

Can someone shoot at my flamethrower if it’s inside a unit of 40? How does line of sight work? If they can see any part of my flamethrower can they target it? How else can we protect our flamethrowers?

yes your weapon teams can be a targeted by units shooting it.

still it usually means that a your frenemy has to make a decision, that can be rather difficult to make, when you have many threads in range.

as for protection. Anything big, like for example stormfiends or Hell pits, Doomwheels etc. Can be great line of sight blocking models.

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Not that much to do at work today, so instead I made this list:
 

Quote

Allegiance: Skaventide
Mortal Realm: Ulgu

Leaders
Verminlord Corruptor (280)
- General
- Artefact: Sword of Judgement
Grey Seer (140)
- Lore of Ruin: Death Frenzy
Plague Priest on Plague Furnace (200)

Battleline
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear

Units
10 x Gutter Runners (120)
10 x Gutter Runners (120)
10 x Night Runners (80)
10 x Night Runners (80)
40 x Plague Monks (280)
- Foetid Blades
- 1x Icon of Pestilence
- 1x Contagion Banner
- 1x Doom Gongs
- 1x Bale Chimes
40 x Plague Monks (280)
- Foetid Blades
- 1x Icon of Pestilence
- 1x Contagion Banner
- 1x Doom Gongs
- 1x Bale Chimes

Endless Spells / Terrain / CPs
Extra Command Point (50)

Total: 1990 / 1000
Extra Command Points: 1
Allies: 0 / 200
Wounds: 210

A list that basically wants to march across and smash face. The clanrats can screen and grabs objectives. The night runners are there to screen alpha strikes, with their extra movement after setup. The gutter runners might be superfluous actually, but it does give the opponent something to think about.  A list that is weak against good saves, which I tried to mitigate somewhat with Sword of Judgement, and the plague furnace. 

What do you think?

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Thoughts on lists using 9 fiends and 40 monks? Too much or?

here is an idea:

Allegiance: Skaventide

Leaders
Verminlord Warpseer (300)
Arch-Warlock (160)
- General
- Trait: Deranged Inventor  
- Artefact: Vigordust Injector  
- Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear
20 x Clanrats (120)
- Rusty Spear

Units
9 x Stormfiends (780)
40 x Plague Monks (280)
- Foetid Blades

Endless Spells / Terrain / CPs
Soulscream Bridge (80)

Total: 1960 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 172
 

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What do you guys think about the current Skryre battalions? I'm wanting to run a pure Skryre list and from what I'm seeing they look pretty meh to me. Am I missing something?

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8 hours ago, Chase said:

they look pretty meh to me. Am I missing something?

Nope, you sure aren't 😉

Now, I will say that there could be some merit to Arkhspark + Gascloud and some successful lists have been run using that combo (with Fiends, of course) in tournament settings... but they typically don't do nearly as well as lists that just bring more bodies and still have in the 9 Fiends\40 Monks on top of all the Clanrats + supporting wizards which you really have a hard time squeezing in (and ruin your potential 1-drop list) all of that on top of what's already required to take.

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@CongratzOne of our strengths is that we have a ton of spellcasting (a lot of spellcasting slots if you will). Your list is rather light on the spellcasting side. However you have two powerfull hammer units. Just make sure to get the charge of with the monks, and not get charged yourself :)

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What do you guys think about using the Deceivers Gnawbomb instead of casting the bridge? Seems more reliable to me.

Dreaded Skitterleap, Gnawbomb... Sup ******

Edit: Maybe not more reliable because both cast on 6. But in terms of options, choosing any terrain on the board rather than wholly within 24" of the caster (if you use the full possible range).

Edited by Chase

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8 hours ago, Chase said:

What do you guys think about using the Deceivers Gnawbomb instead of casting the bridge? Seems more reliable to me.

Dreaded Skitterleap, Gnawbomb... Sup ******

Edit: Maybe not more reliable because both cast on 6. But in terms of options, choosing any terrain on the board rather than wholly within 24" of the caster (if you use the full possible range).

Suppose that could work, just remember that Gnawbomb is opg however whereas bridge can be recast as needed.

Though... yeah, you'll typically only need to use that bridge once, decimate their army (or 1-2 key units) and then you're generally in a good board position to walk to any remaining targets. Something to keep in mind as well is that the bridge can take multiple units at once whereas Gnawholes cannot.

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11 hours ago, Chase said:

What do you guys think about using the Deceivers Gnawbomb instead of casting the bridge? Seems more reliable to me.

Dreaded Skitterleap, Gnawbomb... Sup ******

Edit: Maybe not more reliable because both cast on 6. But in terms of options, choosing any terrain on the board rather than wholly within 24" of the caster (if you use the full possible range).

Well, The ganwbomb is great, sadly there are just a few slight problem.

for example you will need for that truck to work a grey seer casting skitterleap onto a hero or your warlock and the deceiver (who costs a fortune) to cast dreaded skitterleap onto the hero throwing the bomb.

The next problem will be the injector you’ll have to give up on.

if you don’t want to do so, you’ll have to pay for another 280point for a useless hero and battailon to get that artefact.

basically you would be paying a fortune for such a complicated step,  making it almost impossible to wield a unit of plague monks, your backline in desperate times.

loosing them will mean a guaranteed loss when unable to destroy the most hard-hitting unit of your opponent. Basically making the list a well very dicey game, especially against daughter of khaine armies.

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2 hours ago, Skreech Verminking said:

For example you will need for that truck to work a grey seer casting skitterleap onto a hero or your warlock and the deceiver (who costs a fortune) to cast dreaded skitterleap onto the hero throwing the bomb.

Can he not just Dreaded Skitterleap himself and throw the bomb?

Edited by Chase

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39 minutes ago, Chase said:

Can he not just Dreaded Skitterleap himself and throw the bomb?

Right forgot that he is an assassin as well.

still you’ll be needing a grey seer To cast skitterleap onto you warlock, because that one guy is basically what 

makes your unit of 9stormfiends into real killers. And thats still a huge investment.

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19 minutes ago, Skreech Verminking said:

still you’ll be needing a grey seer To cast skitterleap onto you warlock, 

I guess yeah, that's the big one. Ill mostly always run screaming bell so that's ok. But giving up death frenzy would be difficult. I suppose I'll just save it for beerhammer because it sounds fun. 

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