Cosmicsheep Posted July 5, 2019 Share Posted July 5, 2019 21 hours ago, Coyote said: 3 Questions about Standard Bearers and Musicians - using Plague Monks as an example. So, I bring a unit of 20 monks - I also (can) include 1 Standard Bearer - EITHER a Contagion Banner OR a Icon of Pestilence. ALSO - Same unit may include 1 musician (term from Warhammer Fantasy Battles) - EITHER a Doom Gong or a Bale-chime. Question - if I go to 40 models - do can I now bring BOTH a Contagion Banner AND an Icon of Pestilence, as well as BOTH a Doom Gong AND a Bale-Chime? OR Is it that at 40 Models bringing a second Banner and Musician is irrelevant because they should be the same? Also, if Models drop below 40 does second banner/musician bonus”go away”? Finally, if my models drop below 20 - do I lose all bonuses for Standard Bearers, Musicians? Follow up - if Clan Rats are below 20 models- do they lose their Standard Bearer and the ability to Retreat and Charge and Bell-Ringer giving +2 to Run?b Asking for a friend. Yes, 1 in 20 can be a standard bearer. So you can have 2 in a unit of 40 plague monks. Same for plague monk musicians. No, you keep the bonus while ever the standard bearer is in the unit. So make sure you don’t remove them when allocating wounds. Same for clan rats. Keep your standard bearer/musician where they won’t be removed. Only when you’re less than 10 clanrats do you lose the shield bonus. Hope that helps 😁 Quote Link to comment Share on other sites More sharing options...
thediceabide Posted July 5, 2019 Share Posted July 5, 2019 (edited) 21 hours ago, Skreech Verminking said: Well a heavy skryre list backed up with some magic and verminus battleline, is basically fantastic against any army especially if you want to destroy always attacking first twice ghoulking on big flying dead mouses. if I were you I’d skip the battalions in total, since they can basically be called worthless, with some pestilence formations as exceptions. throw out your Stormvermins which are basically just very expensive meathsield and worthless taken in any number unless you go to the limit (40) and even then this guys will die as fast as any other clanrats units something you really don’t want to see of a unit that costs more than most elite units that can deal more damage then them. The doomwheel is a nifty tool although you might be better of spending those points on something different like jezzails or WPLCannons. so to answer your questions yes skryre can be competitive, but if your just looking for some casual fun game where both sides don’t really care too much about winning, (like being ok loosing sometimes and winning sometimes), I’d just go with what you’ve got or what you like the most. How about something like this then? Thanquol Arch-Warlock 2x Bombardiers Greyseer on Bell 3x3 Stormfiends 80 Clanrats (40+20+20) 1 Doomwheel 2 Warplightning Cannons 6 Jezzails I'll probably never put 3000 points on the table at once, it's more the target number to build a collection to, then cut back on points from there to play 1k/2k point games. Clearly this isn't a "pure" Skryre army, but could be run as such, and is otherwise very Skryre-heavy. I mostly want to make sure I have enough variety to play competitive when I want, but to not have to play the exact same list every time. I'm also a bit wary of painting 120 clanrats, so I'm really curious if 3x20 is adequate, or 1x40 and 2x20, or if more is needed to be competitive. Thanks again for the help! Edited July 5, 2019 by thediceabide Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted July 5, 2019 Share Posted July 5, 2019 1 hour ago, thediceabide said: How about something like this then? Thanquol Arch-Warlock 2x Bombardiers Greyseer on Bell 3x3 Stormfiends 3x20 Clanrats 1 Doomwheel 2 Warplightning Cannons 6 Jezzails I'll probably never put 3000 points on the table at once, it's more the target number to build a collection to, then cut back on points from there to play 1k/2k point games. I mostly want to make sure I have enough variety to play competitive when I want, but to not have to play the exact same list every time. I'm also a bit wary of painting 120 clanrats, so I'm really curious if 3x20 is adequate, or if more is needed to be competitive. Thanks again for the help! Looks interesting, might do the trick. 1 Quote Link to comment Share on other sites More sharing options...
Gwendar Posted July 6, 2019 Share Posted July 6, 2019 @thediceabide I would agree it's a good way to go currently. We should be getting our FAQ tomorrow which will change things (either in points, warscrolls or both) and that could influence your choices. Obviously your Clanrats core (I like to run between 80-100 but will dip to 60 if more firepower is needed) will likely always be constant. I love running Thanquol for my magic lists but he doesn't find a place elsewhere due to his cost. 1 Quote Link to comment Share on other sites More sharing options...
Coyote Posted July 8, 2019 Share Posted July 8, 2019 Any thoughts against Lizardmen / Serephim? I have a 750’pt escalation this next weekend... Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted July 8, 2019 Share Posted July 8, 2019 (edited) 2 hours ago, Coyote said: Any thoughts against Lizardmen / Serephim? I have a 750’pt escalation this next weekend... Kill all of his heroes before he starts summoning Edited July 8, 2019 by Skreech Verminking Quote Link to comment Share on other sites More sharing options...
Obeisance Posted July 8, 2019 Share Posted July 8, 2019 Out of curiosity, what does decent/competitive Skaven look like at 2000pts? I want to run stuff like Stormfiends and Doomwheels, but I suspect they're not great. Quote Link to comment Share on other sites More sharing options...
Obeisance Posted July 8, 2019 Share Posted July 8, 2019 I have a game tomorrow night; this is what I'm playing. Allegiance: Skaventide Verminlord Warpseer (260) - General - Trait: Master of Magic - Artefact: Suspicious Stone Grey Seer (120) - Lore of Ruin: Wither, Plague Warlock Bombardier (100) - Lore of Warpvolt Galvanism: Warp Lightning, More-more-more Warp Power! Clawlord (100) - Mighty Warlord Command Trait: Brutal Fury 40 x Clanrats (200) - Rusty Spear 40 x Clanrats (200) - Rusty Spear 20 x Clanrats (120) - Rusty Blade 40 x Plague Monks (240) - Woe-stave - 1x Icon of Pestilence and Contagion Banner - 1x Doom Gongs and Bale Chime 3 x Stormfiends (260) - Wind Launcher, Ratling Guns, Doomfists 1 x Warpfire Thrower (70) Warp Lightning Cannon (180) Warp Lightning Vortex (100) Total: 1950 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 196 Missing anything? Anything extra I need? General list from a newbie. Quote Link to comment Share on other sites More sharing options...
W33daxe Posted July 8, 2019 Share Posted July 8, 2019 21 minutes ago, Obeisance said: I have a game tomorrow night; this is what I'm playing. Allegiance: Skaventide Verminlord Warpseer (260) - General - Trait: Master of Magic - Artefact: Suspicious Stone Grey Seer (120) - Lore of Ruin: Wither, Plague Warlock Bombardier (100) - Lore of Warpvolt Galvanism: Warp Lightning, More-more-more Warp Power! Clawlord (100) - Mighty Warlord Command Trait: Brutal Fury 40 x Clanrats (200) - Rusty Spear 40 x Clanrats (200) - Rusty Spear 20 x Clanrats (120) - Rusty Blade 40 x Plague Monks (240) - Woe-stave - 1x Icon of Pestilence and Contagion Banner - 1x Doom Gongs and Bale Chime 3 x Stormfiends (260) - Wind Launcher, Ratling Guns, Doomfists 1 x Warpfire Thrower (70) Warp Lightning Cannon (180) Warp Lightning Vortex (100) Total: 1950 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 196 Missing anything? Anything extra I need? General list from a newbie. Looks pretty solid I’d say. I may change Plauge (spell) for Death Frenzy. Cast them on the 40 rat Plague Monks and they will roll an insane amount of dice over a Battle Round. It is a lot of drops, so be prepared for him to decide who gets first turn, and hope for him to take it and move up in range for your stuff Quote Link to comment Share on other sites More sharing options...
Laststand Posted July 8, 2019 Share Posted July 8, 2019 34 minutes ago, Obeisance said: I have a game tomorrow night; this is what I'm playing. Allegiance: Skaventide Verminlord Warpseer (260) - General - Trait: Master of Magic - Artefact: Suspicious Stone Grey Seer (120) - Lore of Ruin: Wither, Plague Warlock Bombardier (100) - Lore of Warpvolt Galvanism: Warp Lightning, More-more-more Warp Power! Clawlord (100) - Mighty Warlord Command Trait: Brutal Fury 40 x Clanrats (200) - Rusty Spear 40 x Clanrats (200) - Rusty Spear 20 x Clanrats (120) - Rusty Blade 40 x Plague Monks (240) - Woe-stave - 1x Icon of Pestilence and Contagion Banner - 1x Doom Gongs and Bale Chime 3 x Stormfiends (260) - Wind Launcher, Ratling Guns, Doomfists 1 x Warpfire Thrower (70) Warp Lightning Cannon (180) Warp Lightning Vortex (100) Total: 1950 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 196 Missing anything? Anything extra I need? General list from a newbie. I've found that a unit of 3 stormfiends is a bit meh. For 260pts you want to be annihilating things but unless you roll really well that wont happen often. You prob need to commit to at least 6 (6d6 shots with rattling guns!) Or just chuck them for something else. Quote Link to comment Share on other sites More sharing options...
Obeisance Posted July 8, 2019 Share Posted July 8, 2019 I actually forgot I could take Death Frenzy. I've been using a combination of Plague and the Warpfire Thrower as swarm clearance. I find I'm going second 99% of the time so I can try to abuse stuff. And yeah. Stormfiends are kind of expensive. I don't know what I could run instead and have decent firepower. I don't own any Jezzails (waiting on eBay parts). I'm open to suggestion? Pair of Rat Ogres and a Doomwheel? Meh. Quote Link to comment Share on other sites More sharing options...
Laststand Posted July 8, 2019 Share Posted July 8, 2019 44 minutes ago, Obeisance said: I actually forgot I could take Death Frenzy. I've been using a combination of Plague and the Warpfire Thrower as swarm clearance. I find I'm going second 99% of the time so I can try to abuse stuff. And yeah. Stormfiends are kind of expensive. I don't know what I could run instead and have decent firepower. I don't own any Jezzails (waiting on eBay parts). I'm open to suggestion? Pair of Rat Ogres and a Doomwheel? Meh. I started to write a reply then realised there isnt much point until the FAQ release which might be as soon as today. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted July 8, 2019 Share Posted July 8, 2019 6 minutes ago, Laststand said: I started to write a reply then realised there isnt much point until the FAQ release which might be as soon as today. Hoping that it will be today. Quote Link to comment Share on other sites More sharing options...
Obeisance Posted July 8, 2019 Share Posted July 8, 2019 Yeah, I wish they'd drop it already. People kept talking about "Saturday" and "the weekend." It's currently Monday. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted July 8, 2019 Share Posted July 8, 2019 7 minutes ago, Obeisance said: Yeah, I wish they'd drop it already. People kept talking about "Saturday" and "the weekend." It's currently Monday. Well I am rather hoping that Gw is keeping their promise of trooping it early July, which is more or less over next week, meaning today would be probably the last possible day to keep calling it a early drop. Quote Link to comment Share on other sites More sharing options...
Gwendar Posted July 8, 2019 Share Posted July 8, 2019 Normally I found it is on a weekend, but it seems past FAQs have been Mondays, so we'll see. As for your other questions @Obeisance I would echo what others have said and if you take Stormfiends, take them in at least a unit of 6 with a shooting configuration (not warpfire) and buff them with MMMWP. If you're going for jezzails that's great, always run at least 6. I don't think you need that much horde clearing against Seraphon. Most are taking units of 10 skinks, not giant hordes of anything. Anyway, I would agree in just waiting on the FAQ. Quote Link to comment Share on other sites More sharing options...
Eshking Posted July 8, 2019 Share Posted July 8, 2019 The Faqs are up https://www.warhammer-community.com/wp-content/uploads/2019/03/Age_Of_Sigmar_SkavenErrataPoints.pdf https://www.warhammer-community.com/wp-content/uploads/2019/03/age_of_sigmar_skaven_designers_commentary_en-1.pdf 2 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted July 8, 2019 Author Share Posted July 8, 2019 No update to the base sizes so my Acolytes that came on 32mm are staying on 32mm. Now I finally finishing basing my Skryre gunline as it has no points changes!! Quote Link to comment Share on other sites More sharing options...
KingOfSuede Posted July 8, 2019 Share Posted July 8, 2019 (edited) Warpseer point increase is negated by the Battalion decrease in my 2k Skryre list 🤗 Somewhat of a correction for Stormvermin too. Is 450 for 40 still too much? WLV changed to the first model being wholly within 13" of the caster. People were Skitterleaping things forward anyway to cast it right? Also no mention of Gnawholes...? Edited July 8, 2019 by KingOfSuede Quote Link to comment Share on other sites More sharing options...
thediceabide Posted July 8, 2019 Share Posted July 8, 2019 2 minutes ago, KingOfSuede said: Warpseer point increase is negated by the Battalion decrease in my 2k Skryre list 🤗 Somewhat of a correction for Stormvermin too. Is 450 for 40 still too much? Also no mention of Gnawholes...? The first GHB FAQ resolved setting up Gnawholes, they removed the requirement to be 6” away from the edge, now it’s only not within 3” of an objective or 1” of other terrain. 1 Quote Link to comment Share on other sites More sharing options...
KingOfSuede Posted July 8, 2019 Share Posted July 8, 2019 Oh! I thought the fix was "follow the rules in the Skaven book and we'll fix it with the FAQ/Errata." Thanks @thediceabide! 1 Quote Link to comment Share on other sites More sharing options...
gronnelg Posted July 8, 2019 Share Posted July 8, 2019 The brood horror and clawlord on brood horror are not part on the FAQ... How do we interpret that? Quote Link to comment Share on other sites More sharing options...
Coyote Posted July 8, 2019 Share Posted July 8, 2019 I see they corrected the Misprint regarding the Stormvermin. 2 Quote Link to comment Share on other sites More sharing options...
Cosmicsheep Posted July 8, 2019 Share Posted July 8, 2019 18 minutes ago, Coyote said: I see they corrected the Misprint regarding the Stormvermin. And there was much rejoicing. Yaaaaay. Quote Link to comment Share on other sites More sharing options...
GeneralZero Posted July 8, 2019 Share Posted July 8, 2019 Vermilord up, as expected. What do you think about those new points? Quote Link to comment Share on other sites More sharing options...
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