Riff_Raff_Rascal Posted May 28, 2019 Share Posted May 28, 2019 @frostfire It is intentional that its only good against monsters/heroes. Most of the time verminlords sit back behind clanrats and wait for opponents to isolate their important units, that's when you can swing out and surprise them. Here's how its done: He starts with 10 attacks, has a built in Nat6 on hit to do 1 MW, then the Nat 6 to hit from SOJ, and most importantly, his command ability allows for 1 friendly Pestilens unit to re-roll attacks (himself). With 10 dice, you can get, lets say 2 6's to start, then, regardless of how many other hit, you re-roll everything else (8 dice). On average you'll get one more 6. So for this example thats (3 x d6) + (3 x 1) MW's. For added spice, at end of combat, he has a built in 4+ do another d3 MWs to something. Keep in mind, this is just a conservative example, he's very swingy. Its unfortunate but he's often a better "assassin" than the Verminlord Deceiver because of this. Quote Link to comment Share on other sites More sharing options...
Riff_Raff_Rascal Posted May 28, 2019 Share Posted May 28, 2019 @Skreech Verminking Well hot diggity. A wild Great Unclean One appeared. Ooh ooh, how bout Festus the Leechlord so Thanquol can heal 1 +d3 a turn? Or how bout an anvil unit like chaos knights so acolytes can just shoot from behind them all day long. The Chaos Sorcerer is spicy for even the lowliest clanrats when fully buffed (3+/3+/-/ 1dmg, re-rolling all 1's). Need a cannonball unit? Look no further than the demon prince. All of this for the low-low price of a plague priest as your general (80pts). Why you'd do that I don't know but I'm into it. Quote Link to comment Share on other sites More sharing options...
frostfire Posted May 29, 2019 Share Posted May 29, 2019 @Riff_Raff_RascalOh I can see that how Deceiver+Corruptor combo works. That’s a baller.Thx again! Quote Link to comment Share on other sites More sharing options...
Riff_Raff_Rascal Posted May 29, 2019 Share Posted May 29, 2019 I tried out an alpha strike verminous: Mixed Skaven vs. Mixed Order (mostly shooty stormcast); Chamon (no rend for the battle). Just played a game with this list except it was derpy due to "no rend allowed" for the battle. Step 1: Huddle army around a Gnawhole. +1 to cast for all your wizards this way. Cast Cogs. Step 2: Death frenzy x2 the stormvermin ("Death Frenzy" + "Dreaded Death Frenzy") Step 3: Skitterleap Assassin to nearby terrain feature. Drop a Gnawbomb. Send Storm-vermies through the Gnawhole. Step 4: Skitterleap Warbringer close to enemy (within 6'') Step 5: At end of movement, tunnel up a Clawlord near where the storm-vermies will hopefully charge Step 6: Charge in with the storm-vermies and pop the Clawlord and Warbringer's Command Abilities. Step 7: Enjoy the 7 attacks per model at 3+/2+/-1/ 1dmag, re-rolling all 1's (they pile-in and attack twice upon death) Spoiler LEADERS Grey Seer (120) - Lore of Ruin : Skitterleap Grey Seer (120) - Lore of Ruin : Death Frenzy Verminlord Warbringer (260) - General - Command Trait : Devious Adversary Clawlord (100) - Mighty Warlord Command Trait : Verminous Valour Deathmaster (100) - Artefact : Gnawbomb Verminlord Deceiver (300) UNITS 40 x Stormvermin (500) - Halberd & Shield 20 x Clanrats (120) - Rusty Spear 20 x Clanrats (120) - Rusty Spear 1 x Warp-Grinder (80) ENDLESS SPELLS Chronomantic Cogs (60) Quicksilver Swords (20) TOTAL: 1900/2000 EXTRA COMMAND POINTS: 2 No battle report needed as both sides couldn't kill each other at all but the above steps worked exactly as planned. That said, being in the opponent's face turn one changes the nature of the game considerably. Fun times. 1 Quote Link to comment Share on other sites More sharing options...
frostfire Posted May 29, 2019 Share Posted May 29, 2019 I have noticed that Big Rats list with endless spells went amazingly well at several tournaments, how does it work so well with such a low body count? Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted May 29, 2019 Share Posted May 29, 2019 (edited) 5 minutes ago, frostfire said: I have noticed that Big Rats list with endless spells went amazingly well at several tournaments, how does it work so well with such a low body count? I haven’t seen the battles, but I guess the player used the warplightning vortex/ shackles combo and kept his enemy’s from moving. Bit I could be wrong😅 Edited May 29, 2019 by Skreech Verminking Quote Link to comment Share on other sites More sharing options...
gronnelg Posted May 29, 2019 Share Posted May 29, 2019 @Riff_Raff_RascalHoly molly! That's awesome! Basically, anything the stormvermin touches will just die, right? But I guess if the opponents screens well, this list will have a hard time? Quote Link to comment Share on other sites More sharing options...
robbobobo Posted May 29, 2019 Share Posted May 29, 2019 (edited) 1 hour ago, frostfire said: I have noticed that Big Rats list with endless spells went amazingly well at several tournaments, how does it work so well with such a low body count? The list works because Endless spells are classed as friendly models, so you can't pass through them normally. Some of the endless spells also deny movement or block LoS, like Vermintide or Prismatic Palisades, or are large models that make it difficult to move around them. They are used to control the board; an army that can't move effectively can't take objectives. Most of them also cause damage in addition to inhibiting movement, ie. Warp Lightning Vortex and Soulsnare Shackles. If they dispel them, just cast them again, your wizards are probably next to Gnawholes anyway. If they teleport away, cast normal spells and stomp them, you have 4 Verminlords. EDIT: Casting 8 spells a turn is also very, very hard to stop. Edited May 29, 2019 by robbobobo 1 Quote Link to comment Share on other sites More sharing options...
frostfire Posted May 29, 2019 Share Posted May 29, 2019 3 minutes ago, robbobobo said: The list works because Endless spells are classed as friendly models, so you can't pass through them normally. Some of the endless spells also deny movement or block LoS, like Vermintide or Prismatic Palisades, or are large models that make it difficult to move around them. They are used to control the board; an army that can't move effectively can't take objectives. Most of them also cause damage in addition to inhibiting movement, ie. Warp Lightning Vortex and Soulsnare Shackles. If they dispel them, just cast them again, your wizards are probably next to Gnawholes anyway. If they teleport away, cast normal spells and stomp them, you have 4 Verminlords. EDIT: Casting 8 spells a turn is also very, very hard to stop. But how about fighting Nagash or other LoN armies? Or even FEC that can fly over the spell? Quote Link to comment Share on other sites More sharing options...
robbobobo Posted May 29, 2019 Share Posted May 29, 2019 12 minutes ago, frostfire said: But how about fighting Nagash or other LoN armies? Or even FEC that can fly over the spell? Dreaded Warpgale, Soulsnare Shackles, Warp Lightning Vortex are good for taking care of fliers. You also need to consider where you place your spells since each model can deny movement. If they can't fit in an area they can't move there. Malevolent Maelstrom is a choice I've seen in a few lists to help against spellcasters, though it's not taken often. Dreaded Skitterleaping a Verminlord Corruptor with a Sword of Judgement usually solves the Nagash issue, if all goes well. Quote Link to comment Share on other sites More sharing options...
frostfire Posted May 29, 2019 Share Posted May 29, 2019 3 minutes ago, robbobobo said: Dreaded Warpgale, Soulsnare Shackles, Warp Lightning Vortex are good for taking care of fliers. Brilliant for slow down fliers! How could I forget them! But what concern me is when facing Nagash, it might be hard to get my spell off because he can unbind 8 spells with +3 unbinding. Quote Link to comment Share on other sites More sharing options...
robbobobo Posted May 29, 2019 Share Posted May 29, 2019 (edited) 3 minutes ago, frostfire said: But what concern me is when facing Nagash, it might be hard to get my spell off because he can unbind 8 spells with +3 unbinding. Your only option is to try and try again, cast what you can, bait out the dispels, then try to get off one of your two Skitterleaps (Dreaded from the Deceiver, and normal from the Grey Seer, which forms your 5th caster) and try to assassinate Nagash. If not outright kill, then hurt him enough to make his cast and unbinds significantly weaker. Edited May 29, 2019 by robbobobo Quote Link to comment Share on other sites More sharing options...
frostfire Posted May 29, 2019 Share Posted May 29, 2019 22 minutes ago, robbobobo said: Your only option is to try and try again, cast what you can, bait out the dispels, then try to get off one of your two Skitterleaps (Dreaded from the Deceiver, and normal from the Grey Seer, which forms your 5th caster) and try to assassinate Nagash. If not outright kill, then hurt him enough to make his cast and unbinds significantly weaker. Although it is a bit difficult to get to Nagash himself when your opponent secures him with dire wolves or something similar, it seems to be the only way. Anyway, it's nice to have your wisdom!Yes-yes! Quote Link to comment Share on other sites More sharing options...
Coyote Posted May 30, 2019 Share Posted May 30, 2019 Here to drain your intelligence again - new question... If I have 2 of the same Verminlords (I.e. 2 Deceivers) in my list - Can they both cast their spell (I.e Dreaded askitterleap?) Asking for a friend, not to like, plot against you all or anything. Quote Link to comment Share on other sites More sharing options...
Saodexan Posted May 30, 2019 Share Posted May 30, 2019 (edited) 1 hour ago, Coyote said: Here to drain your intelligence again - new question... If I have 2 of the same Verminlords (I.e. 2 Deceivers) in my list - Can they both cast their spell (I.e Dreaded askitterleap?) Asking for a friend, not to like, plot against you all or anything. No. Can't cast the same spell twice unless stated otherwise like the engineer/bombardier. But you can give Skitterleap to your Grey Seer and cast Skitterleap + Dreaded Skitterleap. Edited May 30, 2019 by Saodexan Quote Link to comment Share on other sites More sharing options...
Coyote Posted May 30, 2019 Share Posted May 30, 2019 Glad I asked, and funny you should mention that! Quote Link to comment Share on other sites More sharing options...
Riff_Raff_Rascal Posted May 30, 2019 Share Posted May 30, 2019 @gronnelg Holy Moly indeed. I'm glad you like it. To address bubble wrapping, the Death Frenzy effect is very unique for a "Deathstar" style unit and actually overcomes proper deployment from an opponent unlike units such as like Witch Elves. The hypothesis I'm running with is that the initial attack will put that chaff wall into the grinder so it don't exist, however, the vermin-ballz of death haven't used up their hitting power until you're following hero phase. That's the spice. You're opponent is forced to try to obliterate that block of vermin because of the display of killing power AND you're in their face. But thats when they get 4 more attacks upon death (6 if you spend your last command point), very likely against their heroes or elite units which is actually where stormvermin shine. 1 1 Quote Link to comment Share on other sites More sharing options...
Coyote Posted May 30, 2019 Share Posted May 30, 2019 So, planning to murder Druthru this weekend. Have only 750 points. Thoughts? 1 Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted May 30, 2019 Share Posted May 30, 2019 15 minutes ago, Coyote said: So, planning to murder Druthru this weekend. Have only 750 points. Thoughts? 2warlock bombardiers:200p 2warplightning cannons:360p 40Clanrats:200p call your warplightning cannons the tree burners and boom, Durthur is dead yes, yes or burn him with 6warpflamer weapon teams:420p. trees must burn-burn!! 1 1 Quote Link to comment Share on other sites More sharing options...
Riff_Raff_Rascal Posted May 31, 2019 Share Posted May 31, 2019 @frostfireShoot the sucker. Two lightning cannons with warlock support even makes a war mammoth think twice. Nagash does have a 4+ MW save but if your opponent doesn't respect that MW output then thats on them. Nagash can stop spells but can't stop being shot. Its not like he can hide behind most terrain. I like using realm spells such as Lens of Refraction or Spell Mirror to discourage spells being used on the things that kill those pesky magic types. Quote Link to comment Share on other sites More sharing options...
will pollock Posted June 2, 2019 Share Posted June 2, 2019 Question, if you use a warpstone spark to increase the damage of a warpfire thrower, does each 4+ cause two mortal wounds? Same goes for warp lightning cannons Quote Link to comment Share on other sites More sharing options...
Gwendar Posted June 2, 2019 Share Posted June 2, 2019 1 hour ago, will pollock said: Question, if you use a warpstone spark to increase the damage of a warpfire thrower, does each 4+ cause two mortal wounds? Same goes for warp lightning cannons Neither have damage characteristics and therefore you can't use a spark on them. Quote Link to comment Share on other sites More sharing options...
GrimDork Posted June 2, 2019 Share Posted June 2, 2019 1 hour ago, will pollock said: Question, if you use a warpstone spark to increase the damage of a warpfire thrower, does each 4+ cause two mortal wounds? Same goes for warp lightning cannons I think warp stone spark does not work with warp fire throwers and lightning cannons as they do not have a damage characteristic. 1 Quote Link to comment Share on other sites More sharing options...
Specks006 Posted June 2, 2019 Share Posted June 2, 2019 Has anyone had anyluck with a 40 man Stormvermin unit? Im thinking a block of them with a clawlord on broodhorror would look sexy. I know plague monks are better but I really hate those models. My current list idea around them is this: Allegiance: ChaosMortal Realm: GhurSkaven Clawlord on Brood Horror(160)- Artefact: Gryph-feather Charm - Mighty Warlord Command Trait: Brutal FuryVerminlord Warbringer (260)Verminlord Warpseer (260)- General- Trait: Master of Magic Grey Seer on Screaming Bell (200)40 x Clanrats (200)- Rusty Spear40 x Clanrats (200)- Rusty Spear40 x Stormvermin (500)- HalberdWarp Lightning Vortex (100)Vermintide (40)Total: 1920 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 165 1 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted June 3, 2019 Author Share Posted June 3, 2019 @Specks006 You sure you don’t want an endless spell in there as well man? Could put in a cheeky Shackles to make your Rat Trap even filthier. Let us know how you get on with that 500 point Stormvermin unit, it’s quite the investment. 1 Quote Link to comment Share on other sites More sharing options...
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