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11 hours ago, Num said:

Have I missed any buff?

Is there any option at our disposal for "the hammer"?

Plague Monks! 40 for 240 points: 2 attacks each (3 on charge), rerolling hits, double damage/rend on every hit/wound roll of 6.  Sounding like they'll be pretty great glass cannons. If buffed by a plague furnace they can also reroll wound rolls, or get an extra attack. Plus battleshock immunity near the furnace.

I think rat ogres and stormvermin will be stronger, but plague monks are quite cheap in points.

Edited by Skavelynn
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How do you plan to get more than 1 artifact? The battalions don't look that great and are very costly too for what they bring...

Also I saw that having a pestilens general allows for nurgle allies. So we could build a full skaventide army, yet put a pestilens general and benefit from units like chaos sorcerer lords nurgle or anything.

Some neat comboes to be found there surely...

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34 minutes ago, TheMuphinMan said:

So kind of a stupid question but would death frenzy via grey seer lore and dreaded death frenzy via warbringer stack?

 

Hypothetical scenario 

I have a warbringer on his deathbed and hit him with both spells during the hero phase with a grey deer and the warbringer.

During the combat phase, I used a clawlord's command ability on him and popped beastal fury for +4 attacks on the warbringer

I pile in and attack with the warbringer

Other player attacks the clawlord and it uses verminus valor trait to hide behind the rabid dying warbringer killing the warbringer instead.

Would the warbringer only get 1 pile in/attack or would each spell proc allowing it be able to pile in twice for a glorious swansong of carnage?

If the spells have the same name you can't cast them both in matched play as far as i can remember. 

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Two questions about the spells too please:

What does this "lore of spells" mean? Can we cast any spell in this table whenever we want to cast a spell? Or do we need to pick one per wizard before the battle begin, and are bound to cast only these ones? I didn't get it from the book.

 

Also the preview says that we can cast the lightning spell of warlock engineers once per engineer. This contradicts the rule that each spell can also be attempted once. I don't find anywhere in the book mention of this.

Edit: its in the warlock engineer warscroll!

 

Cheers

 

Edited by Num
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56 minutes ago, mmimzie said:

If the spells have the same name you can't cast them both in matched play as far as i can remember. 

Verminlord versions of the spells have "dreaded" at the beginning and are slightly better (mortal wound on 4+ for dreaded plague vs 5+ for plague, outside of 6" for dreaded skitterleap vs 9" for skitterleap, d3 targets for dreaded death frenzy vs single target for death frenzy)

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3 minutes ago, TheMuphinMan said:

Verminlord versions of the spells have "dreaded" at the beginning and are slightly better (mortal wound on 4+ for dreaded plague vs 5+ for plague, outside of 6" for dreaded skitterleap vs 9" for skitterleap, d3 targets for dreaded death frenzy vs single target for death frenzy)

Thanks only going off the youtube videos so wasn't sure.

1 hour ago, Num said:

Two questions about the spells too please:

What does this "lore of spells" mean? Can we cast any spell in this table whenever we want to cast a spell? Or do we need to pick one per wizard before the battle begin, and are bound to cast only these ones? I didn't get it from the book.

 

Also the preview says that we can cast the lightning spell of warlock engineers once per engineer. This contradicts the rule that each spell can also be attempted once. I don't find anywhere in the book mention of this.

Edit: its in the warlock engineer warscroll!

 

Cheers

 

The lore spell allow a mage of thier type to pick one (generally). In the skaven book only the skyre wizards and the grey sers have spells. As i undersand the vermin lords can't learn any of the spells from out lore. Also i think the spell you pick, you must pick at list creation. So for tournament you rock the same spells all tournament. 

War scrolls trump core rules now. So if the war scrolls says you can do a thing, than you can do it. 

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1 hour ago, Zuriaxis said:

Howdy folks quick quest on painting Clanrats!

 

Would it be better to have them more uniform in color i.e. Verminus red, Skryre blue, etc, or to have a mix and match?

For my Clanrats I paint the cloth red/dark blue, and the armor leadbelcher/bronze. Alternating colors between pieces of armor and cloth to keep a consistent scheme but a little different appearance for each model. I find it easy to batch paint, and the colors being a little random fits the theme of a mob of lowly clanrats imo. All my stormvermin are painted in a more uniform style unlike the clanrats though and they look nice as well as a big coherent unit, so it's really up to you.

Paint them whatever way and colors you think looks the best and matches your army.  😄

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3 hours ago, Zuriaxis said:

Howdy folks quick quest on painting Clanrats!

 

Would it be better to have them more uniform in color i.e. Verminus red, Skryre blue, etc, or to have a mix and match?

Same here. I have a main color (green) which I put on all my clanrats, alternating between the lower and upper body. Then for most I put my secondary color (white) and for some a tertiary (black). In a mix and match fashion.

I just finished painting my 100 clanrats 🤗

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4 hours ago, Zuriaxis said:

Howdy folks quick quest on painting Clanrats!

 

Would it be better to have them more uniform in color i.e. Verminus red, Skryre blue, etc, or to have a mix and match?

Well the easiest way for painting clanrats is to just use like one color on the clothing (2 if the primer you used looks ok). It’s a good way of painting your clanrats quick, and knowing what color you want makes it less hard to think and always having to dip into another paintingjug.

as for your question, I usually paint them mixed match.

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11 minutes ago, Kirjava13 said:

Oh you gotta get me some of those.

:) I am doing five heads, five arm sets and two backpacks and similar for Jezzails- so a bvox of SV make up into 20 acolytes or 10 jezzails- I amy go crazy though cos it doesn't necessarily follow the jezzail needs two rats- one plus a palis could be a thing then if I make some plais bits I can do 20 jeszzails! More-more-shoot-shoot!

 

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45 minutes ago, Russrmc said:

:) I am doing five heads, five arm sets and two backpacks and similar for Jezzails- so a bvox of SV make up into 20 acolytes or 10 jezzails- I amy go crazy though cos it doesn't necessarily follow the jezzail needs two rats- one plus a palis could be a thing then if I make some plais bits I can do 20 jeszzails! More-more-shoot-shoot!

 

Well if the price is right count me in.

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¿Does anyone had time to read the battletome and theorize about shoot heavy lists? AFAIK now Stormvermins Stormfiends are forced to take 3 different weapons instead of spamming one of your choice.

 

EDIT: Brainfart.

Edited by Goorie
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1 hour ago, Goorie said:

So, you MUST take three different weapons and then suit the unit with the weapons you like?

Check the store page - the warscrolls are in the downloads for each unit now. 

 

Quote

A unit of Stormfiends has any number of models. Up to one third of the models in the unit (rounding up) can be armed with one of the following weapon options: Warpfire Projectors and Clubbing Blows; or Windlaunchers and Clubbing Blows. Up to one third of the models in the unit (rounding up) can be armed with one of the following weapon options: Grinderfists; or Ratling Cannons and Clubbing Blows. Up to one third of the models in the unit (rounding up) can be armed with one of the following weapon options: Doomflayer Gauntlets and Warpstonelaced Armour; or Shock Gauntlets and Warpstone-laced Armour.

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/AoS_Skaven_Warscroll_card_Stormfiends.pdf

So basically you can't build what you want, its always going to be a combined unit. Their best overall view is like a shotgun with a bayonet. They want to be moving close ready to attack in close combat, but have several options (such as gattling) which can deal significant damage at a decent range. Whilst this forces them into being a jack of all trades unit rather than a specialist; it does give them quite a bit of freedom on the battlefield in terms of being able to adapt to a changing situation. 

It's actually itneresting to me to see a unit being forced into this position because so often with games - esp wargames- there's a desire to build 100% focused units and armies designed around a very singular approach. So seeing units that are more jacks than specialists I think adds a neat element. 

 

The most ranged you could go would be rattling cannon, windfire launchers and shock gauntlets. That would give you a unit with both ranged weapons and a close combat weapon that would receive a charge well (Doomflayer gauntlets get a bonus on the charge). 

Edited by Overread
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38 minutes ago, Zuriaxis said:

Well hey thanks, but my question was whether to unify a scheme or have it ragtag. Going mixed colors because it'll add some variety.

It depends on your own story I guess.

for example I’m going for a clan mors themed armie, which has overtaken many smaller clans moulder and Skryre, which is why they all have a unified color in my armie.

Edit: if making up a small history of your clan isn’t really your thing, I can tell you that painting the skaven all a bit similar, will garantie you a much easier and faster finish if the models.

Edited by Skreech Verminking
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