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2 hours ago, Skreech Verminking said:

So guys what are your thoughts on this list?

I personally call it the Morathi-things stopper.

Although depending on your roles it might just barely work against a tzeentch archaon list, although that seems very unlikely.

Anyways here’s the list:

Allegiance: Skaventide

- Grand Strategy: None Chosen

- Triumphs: 

Thanquol on Boneripper (405)

- 2 Warpfire Braziers & 2 Warpfire Projectors

- Lore of Ruin: Warpgale

Verminlord Warpseer (335)

- General

- Command Trait: Cunning 

- Universal Spell Lore: Levitate

Plague Priest (85)

- Artefact: Liber Bubonicus 

- Universal Prayer Scripture: Curse

60 x Clanrats (390)

- Rusty Spear

- Reinforced x 2

60 x Clanrats (390)

- Rusty Spear

- Reinforced x 2

20 x Clanrats (130)

- Rusty Blade

1 x Warpfire Thrower (70)

1 x Warpfire Thrower (70)

Soulsnare Shackles (65)

Emerald Lifeswarm (60)

 

Total: 2000 / 2000

Reinforced Units: 4 / 4

Allies: 0 / 400

Wounds: 176

Drops: 

Just on Thanquol I think to get the most benefit you have to make a decision is he a combat killer or a burner. Half and half leaves him good but not amazing at either. I played bonereapers last week with the warpfire thrower option and the the ability to guarantee deleting a unit of mortek guard so they couldnt be reinforced was huge.

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3 hours ago, Laststand said:

Just on Thanquol I think to get the most benefit you have to make a decision is he a combat killer or a burner. Half and half leaves him good but not amazing at either. I played bonereapers last week with the warpfire thrower option and the the ability to guarantee deleting a unit of mortek guard so they couldnt be reinforced was huge.

Truly that would be the way to go.

yet in past times when the skaventide battletome didn’t exist, We, mighty skreech verminking thought to be very sneaky-deceiving by building our pet-underling with each of his special weapon in a combination of two to two.

Now this came back plaguing my mind and thoughts, since I do not dare to proxe my miniature, especially not on events, and since we seem to have forgotten-lost our pet-things fire throwers, We currently are-are planning on using him as a hybrid combat lord, although with the combination I’m trying to get, I only need thanqouls +3-4 to his casting roll.

 

No mere mortal can-can face-defeat mighty pet-thing Thanqoul, for he is one of the greatest Deceiver and Grey seers of all times.

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16 hours ago, Skreech Verminking said:

So guys what are your thoughts on this list?

I personally call it the Morathi-things stopper.

Although depending on your roles it might just barely work against a tzeentch archaon list, although that seems very unlikely.

Anyways here’s the list:

Allegiance: Skaventide

- Grand Strategy: None Chosen

- Triumphs: 

Thanquol on Boneripper (405)

- 2 Warpfire Braziers & 2 Warpfire Projectors

- Lore of Ruin: Warpgale

Verminlord Warpseer (335)

- General

- Command Trait: Cunning 

- Universal Spell Lore: Levitate

Plague Priest (85)

- Artefact: Liber Bubonicus 

- Universal Prayer Scripture: Curse

60 x Clanrats (390)

- Rusty Spear

- Reinforced x 2

60 x Clanrats (390)

- Rusty Spear

- Reinforced x 2

20 x Clanrats (130)

- Rusty Blade

1 x Warpfire Thrower (70)

1 x Warpfire Thrower (70)

Soulsnare Shackles (65)

Emerald Lifeswarm (60)

 

Total: 2000 / 2000

Reinforced Units: 4 / 4

Allies: 0 / 400

Wounds: 176

Drops: 

It's an interesting list and by the looks of it you are planning to stay alive and claim the primary objectives as well as tarpit stuff. There is almost no damage in this list though, and I think the warpfire throwers would be better off as ratlings.  You already have decent horde removal with Thanquol but I think in the age of monsters and monster heroes, the extra warpfire throwers may be overkill and may struggle to find targets. 
 

As I've said before, I'm in lockdown at the moment, so I'm yet to have a go at AoS 3, but looking at this list, with the lack of damage, you might struggle to get your battle tactics. I may be wrong in this though. 

Edited by fishwaffle2232
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13 hours ago, fishwaffle2232 said:

As I've said before, I'm in lockdown at the moment, so I'm yet to have a go at AoS 3, but looking at this list, with the lack of damage, you might struggle to get your battle tactics. I may be wrong in this though. 

I think you're right on the money. 60 rats with curse can do work but without a clawlord their damage isn't very impressive and its pretty unreliable. Ratlings won't do much in this list either though, you need a warlock with Overseer and sparks to do any form of respectable damage. Flamers do work against infantry but against armies like Ogres, Megagargants, FEC, Thunderlizards etc they will be essentially worthless.

The win condition if this list isn't really damage though, its swarming the objectives with a million unbreakable clanrats and hoping your opponent either don't have the damage to deal with it or fails to unbind/dispel Shackles

As for battle tactics, only 3 are combat oriented and 1 of those is killing a battleline which is easy even without high damage, so I actually think the list is pretty solid in that regard.

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1 hour ago, umpac said:

I think you're right on the money. 60 rats with curse can do work but without a clawlord their damage isn't very impressive and its pretty unreliable. Ratlings won't do much in this list either though, you need a warlock with Overseer and sparks to do any form of respectable damage. Flamers do work against infantry but against armies like Ogres, Megagargants, FEC, Thunderlizards etc they will be essentially worthless.

The win condition if this list isn't really damage though, its swarming the objectives with a million unbreakable clanrats and hoping your opponent either don't have the damage to deal with it or fails to unbind/dispel Shackles

As for battle tactics, only 3 are combat oriented and 1 of those is killing a battleline which is easy even without high damage, so I actually think the list is pretty solid in that regard.

I should have probably mentioned that I’m only going to use this list against a pretty much meta dok list, with morathy.

just am trying to stop that big thing to charge me (which is a pretty huge chunk of his army)😅.

I’m very certain that this list would struggle against basically everything else (like for example tzeentch, or against another skaventide army, or against cities, or deepkins and so on)

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13 hours ago, umpac said:

I think you're right on the money. 60 rats with curse can do work but without a clawlord their damage isn't very impressive and its pretty unreliable. Ratlings won't do much in this list either though, you need a warlock with Overseer and sparks to do any form of respectable damage. Flamers do work against infantry but against armies like Ogres, Megagargants, FEC, Thunderlizards etc they will be essentially worthless.

The win condition if this list isn't really damage though, its swarming the objectives with a million unbreakable clanrats and hoping your opponent either don't have the damage to deal with it or fails to unbind/dispel Shackles

As for battle tactics, only 3 are combat oriented and 1 of those is killing a battleline which is easy even without high damage, so I actually think the list is pretty solid in that regard.

We are in such an interesting place with skaven against the big monsters. I think we are lucky that we have such a big tool box to try and deal with whatever the meta throws at us. 

I think this list goes too far towards the attrition style of play for my personal preference. It forces your opponent to come up with the damage to deal with all the low value wounds, or suffer being outnumbered on objectives or locked into a combat they don't want to be in for most of the game. 

I have definitely leaned into having at least one unit of 40-60 clanrats for this exact reason, but I have sacrificed some wounds and bodies in favour of having a bit more punch. Our stormfiends + engineer just work so well behind these big screens and they are going to allow us to score those other "killy" battle tactics. The more options we have for scoring, the more competitive we will be. 

Getting that balance between wound count and damage output is definitely something that will come from experiencing the new edition though, so until I get out of lockdown for a game, I'm going to have to rely on what others are reporting. 

12 hours ago, Skreech Verminking said:

I should have probably mentioned that I’m only going to use this list against a pretty much meta dok list, with morathy.

just am trying to stop that big thing to charge me (which is a pretty huge chunk of his army)😅.

I’m very certain that this list would struggle against basically everything else (like for example tzeentch, or against another skaventide army, or against cities, or deepkins and so on)

I think if you are in the position where you can tailor your list for your matchups this will work really well. Much easier to get that balance right if you know what your opponent is going to be throwing at you. 

Ill be facing a lot of frostlords on stonehorns, so I need to be able to dish it out but also be able to take a hit.

Edited by fishwaffle2232
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Shout-cry for joy-joy! I slipped away from the whole scene since shortly before Clan Pestilens made a successful prayer check in the real world and I am just now seeing the changes that have been made. I have all the models for a good sized Skryre army but Clan Moulder always had my heart. I am excited to see that they are finally being used and can't wait to start flinging Hellpit Abominations at the enemy! With that said I am seeing most of the posted lists simply going Skaventide and the Clanrats seem to be a great source of screens so I may run something similar but has anyone had any success with a pure Moulder army yet? While I definitely have my Storm Friends I would like to try to make use of the Frankenstein of the Skaven rather than the Tesla.

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8 hours ago, SaucyRatBear said:

Shout-cry for joy-joy! I slipped away from the whole scene since shortly before Clan Pestilens made a successful prayer check in the real world and I am just now seeing the changes that have been made. I have all the models for a good sized Skryre army but Clan Moulder always had my heart. I am excited to see that they are finally being used and can't wait to start flinging Hellpit Abominations at the enemy! With that said I am seeing most of the posted lists simply going Skaventide and the Clanrats seem to be a great source of screens so I may run something similar but has anyone had any success with a pure Moulder army yet? While I definitely have my Storm Friends I would like to try to make use of the Frankenstein of the Skaven rather than the Tesla.

There have been some list ideas, that fid seem to have had a pretty great time.

with giant rats being pretty cheap, screening your stuff with literally nothing seems pretty legit.
rat ogors git pretty good as well, either as an incredible damage dealer or just the over the average anvil unit, pretty great to have something be able to take steal objective against units with 10 or less countable models.

then there are the hell pits.

considering how resistance they are against magic, tzeentch arcanites (not counting archaon) are their ideal match, yet anything that deals an average of 12 mortal wounds per phase/round (without the use of magic) will be their biggest downfall

 

 

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Hey all! I'm looking to get some feedback for a 1500 point list I'm putting together for a game against Sylvaneth. Still new to third edition and getting used to these point increases. Here's what I'm thinking:

Grey Seer on Screaming Bell (265)

Warlock Bombardier (125)

Plague Priest (85)

40 Clanrats w/ spears (260)

20 Clanrats w/ blades (130)

4 Rat Ogres w/ Toughened Sinews (190)

3 Packmasters (60)

Warp Lightning Cannon (185)

Warp Lightning Cannon (185)

 

Still sorting out the enhancements, but it comes out to 1485. Plan is for the bombardier to babysit the cannons while they unleash the mortal wound spam while the bell, the big clanrat unit (buffed by the priest's curse prayer!) and the rat ogres pursue objectives. The 20 man clanrat unit can screen for the ogres or the artillery as needed.

Thoughts? I also have an additional 20 clanrats, 40 stormvermin, weapon teams (3 ratling, 3 warpfire, 9 jezzails), a doomwheel, a clawlord and an arch-warlock I can sub in as well. Thanks!

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I unfortunately have no room to give any reliable thoughts but any time a doom wheel takes the field I smile.

On my own side I had a game yesterday and I had to both proxy and scale back my army but I played a 900 pt game vs Sylvaneth and I found the Clan Moulder abilities to be very swingy. As in I pulled some shenanigans to get a Hellpit into their valuable guys and took out a treelord and a branchwych? Then it became a slugfest between rat ogors and their Hunters/Dryad's. I came out slightly behind in that battle and it came down to my Unleash More-More Beasts roll to decide who wins the game as points were essentially even. I succeeded on the roll with a 5 and so 6 Ogors came back and at that point he had almost no way back. I found that ability nice when it works but definitely not something to rely on. I guess with this rambling thought process I am wondering would it be better to lean into the Unleash More-More Beasts and have MSU's of Rat Ogors or is having a big chunky unit better?

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2 hours ago, SaucyRatBear said:

I unfortunately have no room to give any reliable thoughts but any time a doom wheel takes the field I smile.

On my own side I had a game yesterday and I had to both proxy and scale back my army but I played a 900 pt game vs Sylvaneth and I found the Clan Moulder abilities to be very swingy. As in I pulled some shenanigans to get a Hellpit into their valuable guys and took out a treelord and a branchwych? Then it became a slugfest between rat ogors and their Hunters/Dryad's. I came out slightly behind in that battle and it came down to my Unleash More-More Beasts roll to decide who wins the game as points were essentially even. I succeeded on the roll with a 5 and so 6 Ogors came back and at that point he had almost no way back. I found that ability nice when it works but definitely not something to rely on. I guess with this rambling thought process I am wondering would it be better to lean into the Unleash More-More Beasts and have MSU's of Rat Ogors or is having a big chunky unit better?

I personally think that rat ogors are  pretty great in unit sizes of 4s or 6.

in their msu size they are kinda lacking both, damage and survivability, has well as being a less optimal target for the mutations.

And for a cheap screen, giant rats are just so much better then them

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I can definitely get behind the idea of larger blocks of Rat Ogors. Now with that said I kinda want to run a list of each clan so I can get them on the table and feel them out. It seems like the people at my FLGS are running 1k lists or close to that so this is probably a good time to just throw stuff on the table. So I am split between Pestilens and Eshin. I have heard that Eshin has alot of cool movement shenanigans but struggle at dishing out wounds (especially to anything not targeted by the hero) Any ways to help out the ninja rats in Pure Eshin/Masterclan?

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1 hour ago, greg19190 said:

Give it the fight first shadow magnet item so even if it gets charged it will hit first or can scurry away

If your taking a deceiver as y

our general, have a look at Shadowmaster.

Most shooting heavy list (except sentinel heavy lists) will hate your guts, if you’d do that.

As for artefact, the gnawbomb, or the cube of mist can also be pretty nifty, considering that those two could stop an non flying army to either move entirely for a turn (if your lucky) or just stop a very hard hitting unit from making a pile in move.

If you love having a option to insta kill most things, I’d try the three fangs artefact.

it may not work most of the time, but we are looking for that one time it happens.

A that point you’ll be the person having the last laugh.

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Hey fellow rodent enthusiasts. How is everyone liking 3rd Ed with Skaven? I've got about ten games under my belt and am feeling really good about them. The 9 stormfiend list is useless competitively speaking, as many builds just hard counter it. I think Skaven can podium but no one has cracked the code on a tournament winning list yet.

Here are the lists I've been playing with and tweaking:

Two Towers

Spoiler

Allegiance: Skaventide
- Grand Strategy: Hold the Line
Triumphs: Inspired
Grey Seer on Screaming Bell (265)*
- General
- Command Trait: Master of Magic
- Lore of Ruin: Death Frenzy
Grey Seer on Screaming Bell (265)
- Lore of Ruin: Skitterleap
Plague Priest (85)*
- Artefact: Liber Bubonicus
- Universal Prayer Scripture: Curse
Clawlord (105)*
- Mighty Warlord Command Trait: Verminous Valour
60 x Clanrats (390)*
- Rusty Spear
- Reinforced x 2
40 x Clanrats (260)*
- Rusty Spear
- Reinforced x 1
20 x Clanrats (130)*
- Rusty Blade
1 x Ratling Gun (65)*
1 x Ratling Gun (65)*
1 x Warpfire Thrower (70)*
1 x Warpfire Thrower (70)*
1 x Warpfire Thrower (70)*
1 x Warp-Grinder (75)*
Emerald Lifeswarm (60)
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 174
Drops: 2
2 ratlings hidden in 20 warpgrinder-clanrats
1 warpfire hidden in 60 clanrats
2 warpfire hidden in 40 clanrats

Gun-line that doesn't rely on MMWP

Spoiler

Allegiance: Skaventide
- Grand Strategy: Prized Sorcery 
Triumphs: Indomitable

Leaders
Arch-Warlock (175)*
- General
- Command Trait: Overseer of Destruction
- Artefact: Amulet of Destiny (Universal Artefact)
- Lore of Warpvolt Galvanism: Chain Warp Lightning
Warlock Bombardier (125)*
- Lore of Warpvolt Galvanism: Warp Lightning Shield
Warlock Bombardier (125)*
- Lore of Warpvolt Galvanism: Warp Lightning Shield

Battleline
20 x Clanrats (130)*
- Rusty Blade
20 x Clanrats (130)*
- Rusty Blade
20 x Clanrats (130)*
- Rusty Blade

Units
10 x Night Runners (85)*
10 x Night Runners (85)*
1 x Ratling Gun (65)*
1 x Ratling Gun (65)*
1 x Ratling Gun (65)*
1 x Warp-Grinder (75)

Artillery
Warp Lightning Cannon (185)
Warp Lightning Cannon (185)
Warplock Jezzails (290)*

Endless Spells & Invocations
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 136
Drops: 4

Still undecided on whether to take a 3rd unit of Night Runners or the warpgrinder for a unit of 20 clanrats.

Pure Moulder

Spoiler

Allegiance: Skaventide
- Grand Strategy: Hold the Line
Triumphs: Inspired
Thanquol on Boneripper (405)*
- General
- 4 Warpfire Braziers
- Lore of Ruin: Warpgale
Master Moulder (95)*
- Artefact: Rabid Crown
Master Moulder (95)*
- Artefact: Arcane Tome (Universal Artefact)
- Universal Spell Lore: Ghost-mist
6 x Rat Ogors (285)**
- Mutation: Toughened Sinews
- Reinforced x 2
6 x Rat Ogors (285)**
- Mutation: Insanely Rabid
- Reinforced x 2
6 x Giant Rats (40)*
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
Hell Pit Abomination (240)
- Mutation: Lumbering Behemoth
Emerald Lifeswarm (60)
*Warlord
**Hunters of the Heartlands
Artefact

Total: 1985 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 161
Drops: 19

Feel free to ask any questions or give feedback! 

What are you guys running and having success with?

Edited by Verminlord
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Bringing this ultra chill beer drinking list to a 5 game tournament.

Allegiance: Skaventide
- Grand Strategy: Prized Sorcery
- Triumphs: Inspired

Leaders
Arch-Warlock (175)*
- General
- Command Trait: Deranged Inventor
- Artefact: Amulet of Destiny (Universal Artefact)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warlock Bombardier (125)*
- Lore of Warpvolt Galvanism: More-more-more Warp Power!

Battleline
20 x Clanrats (130)*
- Rusty Blade
20 x Clanrats (130)*
- Rusty Blade
10 x Stormvermin (110)*
- Halberd & Shield

Units
6 x Stormfiends (630)*
- 2x Windlaunchers
- 2x Ratling Cannons
- 1x Doomflayer Gauntlets
- 1x Shock Gauntlets
- Reinforced x 1
6 x Stormfiends (630)*
- 2x Windlaunchers
- 2x Ratling Cannons
- 1x Doomflayer Gauntlets
- 1x Shock Gauntlets
- Reinforced x 1

Endless Spells & Invocations
Soulsnare Shackles (65)

Core Battalions
*Battle Regiment

Total: 1995 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 133
Drops: 1
 

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1 hour ago, Verminlord said:

Hey fellow rodent enthusiasts. How is everyone liking 3rd Ed with Skaven? I've got about ten games under my belt and am feeling really good about them. The 9 stormfiend list is useless competitively speaking, as many builds just hard counter it. I think Skaven can podium but no one has cracked the code on a tournament winning list yet.

Here are the lists I've been playing with and tweaking:

Two Towers

  Reveal hidden contents

Allegiance: Skaventide
- Grand Strategy: Hold the Line
Triumphs: Inspired
Grey Seer on Screaming Bell (265)*
- General
- Command Trait: Master of Magic
- Lore of Ruin: Death Frenzy
Grey Seer on Screaming Bell (265)
- Lore of Ruin: Skitterleap
Plague Priest (85)*
- Artefact: Liber Bubonicus
- Universal Prayer Scripture: Curse
Clawlord (105)*
- Mighty Warlord Command Trait: Verminous Valour
60 x Clanrats (390)*
- Rusty Spear
- Reinforced x 2
40 x Clanrats (260)*
- Rusty Spear
- Reinforced x 1
20 x Clanrats (130)*
- Rusty Blade
1 x Ratling Gun (65)*
1 x Ratling Gun (65)*
1 x Warpfire Thrower (70)*
1 x Warpfire Thrower (70)*
1 x Warpfire Thrower (70)*
1 x Warp-Grinder (75)*
Emerald Lifeswarm (60)
*Battle Regiment

Total: 1975 / 2000
Reinforced Units: 3 / 4
Allies: 0 / 400
Wounds: 174
Drops: 2
2 ratlings hidden in 20 warpgrinder-clanrats
1 warpfire hidden in 60 clanrats
2 warpfire hidden in 40 clanrats

Gun-line that doesn't rely on MMWP

  Reveal hidden contents

Allegiance: Skaventide
- Grand Strategy: Prized Sorcery 
Triumphs: Indomitable

Leaders
Arch-Warlock (175)*
- General
- Command Trait: Overseer of Destruction
- Artefact: Amulet of Destiny (Universal Artefact)
- Lore of Warpvolt Galvanism: Chain Warp Lightning
Warlock Bombardier (125)*
- Lore of Warpvolt Galvanism: Warp Lightning Shield
Warlock Bombardier (125)*
- Lore of Warpvolt Galvanism: Warp Lightning Shield

Battleline
20 x Clanrats (130)*
- Rusty Blade
20 x Clanrats (130)*
- Rusty Blade
20 x Clanrats (130)*
- Rusty Blade

Units
10 x Night Runners (85)*
10 x Night Runners (85)*
1 x Ratling Gun (65)*
1 x Ratling Gun (65)*
1 x Ratling Gun (65)*
1 x Warp-Grinder (75)

Artillery
Warp Lightning Cannon (185)
Warp Lightning Cannon (185)
Warplock Jezzails (290)*

Endless Spells & Invocations
Emerald Lifeswarm (60)

Core Battalions
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 1 / 4
Allies: 0 / 400
Wounds: 136
Drops: 4

Still undecided on whether to take a 3rd unit of Night Runners or the warpgrinder for a unit of 20 clanrats.

Pure Moulder

  Reveal hidden contents

Allegiance: Skaventide
- Grand Strategy: Hold the Line
Triumphs: Inspired
Thanquol on Boneripper (405)*
- General
- 4 Warpfire Braziers
- Lore of Ruin: Warpgale
Master Moulder (95)*
- Artefact: Rabid Crown
Master Moulder (95)*
- Artefact: Arcane Tome (Universal Artefact)
- Universal Spell Lore: Ghost-mist
6 x Rat Ogors (285)**
- Mutation: Toughened Sinews
- Reinforced x 2
6 x Rat Ogors (285)**
- Mutation: Insanely Rabid
- Reinforced x 2
6 x Giant Rats (40)*
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
6 x Giant Rats (40)
Hell Pit Abomination (240)
- Mutation: Lumbering Behemoth
Emerald Lifeswarm (60)
*Warlord
**Hunters of the Heartlands
Artefact

Total: 1985 / 2000
Reinforced Units: 4 / 4
Allies: 0 / 400
Wounds: 161
Drops: 19

Feel free to ask any questions or give feedback! 

What are you guys running and having success with?

Check this list: https://www.goonhammer.com/competitive-innovations-in-the-mortal-realms-saga-of-the-flame-court-gt/?fbclid=IwAR07JDRCO6PzUH18LyKWm9tZdD7VE8VvijHvpMvw1ho9NGObckGIqlF5I8A

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53 minutes ago, Darkhan said:

Ooh, I do like that more than the 9 stormfiend list. I think the warpseer is overkill if he's taking it for battleshock. I would replace warpseer with thanquol. Gives a better bonus to cast for bridge and is pretty much unchargeable to a lot of threats:

Allegiance: Skaventide
- Grand Strategy: Prized Sorcery
Triumphs: Inspired
Thanquol on Boneripper (405)*
- 4 Warpfire Braziers
- Lore of Ruin: Warpgale
Arch-Warlock (175)*
- General
- Command Trait: Verminous Valour
- Artefact: Amulet of Destiny (Universal Artefact)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Plague Priest (85)*
- Universal Prayer Scripture: Heal
10 x Stormvermin (110)*
- Halberd
10 x Stormvermin (110)*
- Halberd
10 x Stormvermin (110)*
- Halberd
6 x Stormfiends (630)*
- Reinforced x 1
Warplock Jezzails (290)*
Soulscream Bridge (70)
*Battle Regiment

Total: 1985 / 2000
Reinforced Units: 2 / 4
Allies: 0 / 400
Wounds: 102
Drops: 1

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I am by no means a good source for valid reviews but I like the Moulder list you put up mostly because those rat Ogors can really do some work and it's a nice bonus to heal them up. Also with all those units the Unleash More-More Beasts is more likely to help more often. With that said I think your first list with the two Bells is likely going to work alot better. I especially think that the generic plague priest has received a huge buff this edition and the more I look at things I feel like I have to find a reason NOT to bring the plague priest. Between the curses and the re-rolls making it more likely to get the great plagues I expect to see them alot.

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Hey guys, 

I'm a Slaaanesh main but I've had a bunch of Oldhammer Skaven models mouldering away in a storage box for a long time. I dusted them off, bought a Start Collecting, bought the Broken Realms Clan Skryre battalion, and it pretty much snowballed from there. 

Basically, my old clanrat models (actually a friend's, but he abandoned them a long time ago) are pretty beat up and a lot of them are missing shields/spears. My question is: I assume the sprues have both spear and hand weapon options, so I'll be able to salvage a bunch of weapons from my newly ordered clanrat boxes? 

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7 minutes ago, LeonBox said:

Hey guys, 

I'm a Slaaanesh main but I've had a bunch of Oldhammer Skaven models mouldering away in a storage box for a long time. I dusted them off, bought a Start Collecting, bought the Broken Realms Clan Skryre battalion, and it pretty much snowballed from there. 

Basically, my old clanrat models (actually a friend's, but he abandoned them a long time ago) are pretty beat up and a lot of them are missing shields/spears. My question is: I assume the sprues have both spear and hand weapon options, so I'll be able to salvage a bunch of weapons from my newly ordered clanrat boxes? 

Yes, you should be able to gain a good amount of weapons.

 

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11 minutes ago, Skreech Verminking said:

Yes, you should be able to gain a good amount of weapons.

 

Excellent! I have like 75-ish clanrats right now, a WLC, a Doomwheel, 20 Plague Monks, 4 rat ogres, 10 night/gutter runners and a mish-mash of different characters, so I think I have the makings of a decent 1k list already. Add to that the roughly 3000 points of stuff I recently bought (app shopping is so dangerous) and I've got a stew going. 

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Does anyone have any suggestions for Skryre Acolyte proxies/alternate models? They're $15 for one, which is utter insanity when you start trying to buy enough to field a unit or two. I have no idea why they're still sold individually when it's a minimum of 5 for a unit. 

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