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Warcry is Killteam/Mordheim... ?


eekamouse

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I think you're right about it being less similar to Kill Team.  Even the game length.  It plays way faster than KT because people are not pausing each and every phase and going "maybe I have a tactic I should use..." <-- that bogs down KT so much.  If people don't take too long to choose their model to activate and their actions and abilities, many of the 3 turn objective missions can take half an hour.  The game really does start right in the action.  Fighting and scoring objectives turn 1.

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1 minute ago, Nin Win said:

I think you're right about it being less similar to Kill Team.  Even the game length.  It plays way faster than KT because people are not pausing each and every phase and going "maybe I have a tactic I should use..." <-- that bogs down KT so much.  If people don't take too long to choose their model to activate and their actions and abilities, many of the 3 turn objective missions can take half an hour.  The game really does start right in the action.  Fighting and scoring objectives turn 1.

2 hours ago, ServiceGames said:

From what I can tell, it's essentially an AoS version of Necromunda 2017 with the ability to use many more models from outside the Warbands that are made for use with the game.  A lot of people seem to be comparing it to Kill Team, but I'm honestly not seeing the similarities unless it's in game length.

SG

These are both pluses for me. I do think the campaign stuff is not that similar to Necromunda as that's basically turned into a full blown Skirmish RPG now. Which is fine. I don't need another one. A lighter campaign will fit a nice niche for me (and probably actually see the table more often).

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The campaign system that @bottle revealed is just brilliant. Narratively compelling but with some nice built in features to prevent run-away. Definitely getting the book. The only reason I am avoiding the boxed set is that I am putting the finishing touches on a cities worth of Azyrite Ruins and doing any more ruins right now would probably do my head in! (Tempted though as I think the Iron Golem may be my new favourite warband).

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I actually really like that the campaigns can be warband specific.  I like the idea of a group of "my guys" embarking on a quest to accomplish something a bit more specific to them.  It remains to be seen whether or not there are enough convergences to really push the theme in the campaigns though.

A couple of us agreed that we're doing the terrain in the box in the same jade green scheme that is on the stones on the map board so we should have a nice sprawling azyrite ruined mess to fight over in both multiplayer Warcry games and AoS games like the new city focused narrative rules in GHB2019

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8 hours ago, Nin Win said:

I actually really like that the campaigns can be warband specific.  I like the idea of a group of "my guys" embarking on a quest to accomplish something a bit more specific to them.
 


I like how you can easily slot your own writing into the format, and potentially bang out different quests for your entire gaming community if you're so inclined.

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I have preordered the game because it looks cool but after reading the rules i got to admit that it looks bad on paper. One roll attacks, no save, no abilities or special rules on fighters, in general lackluster stats. That means differentiation will be harder to achieve between and within the warbands.

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14 minutes ago, Bluesummers said:

I have preordered the game because it looks cool but after reading the rules i got to admit that it looks bad on paper. One roll attacks, no save, no abilities or special rules on fighters, in general lackluster stats. That means differentiation will be harder to achieve between and within the warbands.

In a jervis johnson movement and positioning heavy game where most of the setups need the game done in 3-4 turns? I think differentiation will actually be pretty easy.  I bet you'll feel the little differences in move values and health values way more as you play more and more games.

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In the 18ish years I’ve been a part of this hobby, there have only been 3 items I’ve ever preordered: Space Hulk 3rd edition (2009),  40k Dark Imperium (2017) and Warcry!

with Kill Team, I got into it too late and most of the Killzone boxes and cards are now out of print. I won’t be making that mistake with Warcry. For me personally, all the ‘side games’ and board games are the better GW products, I get much more enjoyment out of them vs AoS or 40k

the graveyard Ravaged Lands box people have been complaining about, I can’t wait to get it. I’ve always liked that kit but as I’m unable to host games myself terrain has always been a ‘no point in buying’ product. All the warbands so far look awesome, there’s one or two that definitely aren’t my favourites but I’ll be getting them all. I plan on getting some warbands for the AoS factions too.

complaints about customisation don’t bother me. Monopose models always look better anyway, and I’m not competitive or WAAC so the ‘optimal’ warband builds don’t concern me. However I probably will buy 2 of each warband to get all the options (I especially want multiples of the Untamed Beasts for the Rocktusk Prowler and maybe a few of the Iron Golems for more Ogors and Duradin)

i like that the game is simple and quick to play. I’d much rather be able to get in 2-3 games than one 2-3 hour game

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I really like that mission cards to create a game. Brilliant approach, and whoever designed that really knows, what a skirmish game needs. They seem to be overall balanced for both factions, and as a competetive mind, I consider that actually great design.

What I don't like atm, is that we can't take all of our armies. Having Blades of Khorne models sitting on the shelf I'd like to use them too. Maybe there will be a possiblity to use some of them in the future. Until then, they'll hug the shelf pretty much.

Personally I hope, that Warcry would achieve more complexibility in actual choices, that can be made. Unique init rules could be gret and maybe some customisation due to the actual army design like spells, artifakt, etc. could reach out some more.

I am not sure what to think about the game mechanic itself. It just seems a little too simple for my expectations. Limitation to move and hit is basically good, because it eliminates some really random factors. But I don't know if that benefits the game itself.

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When you start chaining things together and using the jump and safely drop 3" thing to position models exactly where you need them to be, the simplicity of the core mechanic rapidly becomes a strength-- it just quickly resolves the attack.  The people that are going to have a bad go of it are those that just move attack and don't consider how terrain can be used to bypass blocking fighters or just how often you're going to have the multiple dice ability you need thanks to the wild dice.

Edited by Nin Win
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So I just went to my local GW that had the base game available for demos, and played a quick 3 minis vs 3 game.

With just the getting started booklet and what i’d already  read online we were able to play really quickly without much questions arising. Combat is really streamlined compared to AoS, which is a plus in my book. The tactics are really going to revolve around movement, activation order and aptitudes imho. From a casual standpoint the game seems really easy to houserule and have fun games with.

I also think this is the best GW game I’ve seen to introduce someone to the hobby. It feels very straightforward and intuitive in its design.

The minis and scenery look freakin good in person and are really testing my resolve not to buy the whole starter box haha. The cards are well made and it really helps to have all your stats laid out and readable at a glance.

To sum it up : I love it, and I want it!

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3 hours ago, Moldek said:

I also think this is the best GW game I’ve seen to introduce someone to the hobby. It feels very straightforward and intuitive in its design.

This. My other half has shown interest but games have been a bit overly complex for someone who has never played a miniatures game. But having everything ready to go in one box, alongside my ironjawz and gloom spite, with the rules for the game, makes this a perfect starting point.

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43 minutes ago, Soulsmith said:

This. My other half has shown interest but games have been a bit overly complex for someone who has never played a miniatures game. But having everything ready to go in one box, alongside my ironjawz and gloom spite, with the rules for the game, makes this a perfect starting point.

I see we have the same objectives!

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1 hour ago, armisael said:

Are units in warcry warband fixed? 

If I play stormcast, can I pick 4 Vanguard Hunter and 4 Vanguard raptor? 

They're not fixed, you pick whatever combination of models within the warband that you like. I think the only restriction is you can only have one Leader.

Though the way the abilities work strongly encourages you to have a pretty even spread of all options available to the warband. 

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Worst case scenario:  The six + two chaos warbands based on the realms and the varanspire, the 9 non chaos card packs, the terrain sets and sales don't quite justify much more and that's that.

Best case scenario:  Things sell well and many more warbands from all the grand alliance are made.  Maybe as new warbands, maybe they simply expand on the fighter choices existing ones.  Eventually even the four gods and the other order-destruction-death forces get warbands too.  Lots of terrain releases.  Expansion book releases.

Best worst case scenario:  Things sell well and all that happens, but they don't quite knock it out of the park rules wise.  Development time is put onto other projects and the future warbands are just broken or too weak and possible expansion book releases just make the game worse.   Cool miniatures and all, but the game play never gets better than just using the stuff available in the core set, the first 9 non-chaos expansions and the first six (or eight) warcry warbands.

Edited by Nin Win
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This Saturday can’t come soon enough, I’m dying to get into the game, so much so that I haven’t really wanted to play anything else while waiting for it.

 I somewhat expected the other Warbands to go up for preorder on release day, but that has now altered my purchasing plans. I only recently go into Kill Team and have missed out on all the Killzone boxes and cards as they’re now out of print. I’m going to be trying not to repeat that mistake, so any Ravaged Lands sets or cards are priority for me so I don’t miss out, but as they’re putting the Shattered Stormvault Ravaged Lands set up for preorder that’s pushed my plans to buy the other Warbands out by like a month :/

in my group, at least initially, it looks like I’m going to be the one promoting the game, running people through games and trying to get people to play it. Only having the 2 starter set Warbands for a month if not longer I suspect might kill some of the interest. I should clarify that there are some in my group will who play pretty much anything but they won’t buy it if it’s not for their main game, so things like Warcry I have to be able to supply everything for people to play it

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On 7/26/2019 at 7:27 AM, Bluesummers said:

I have preordered the game because it looks cool but after reading the rules i got to admit that it looks bad on paper. One roll attacks, no save, no abilities or special rules on fighters, in general lackluster stats. That means differentiation will be harder to achieve between and within the warbands.

Rolling to hit then rolling to wound ultimately isn't differentiation. The save component isn't substantively different to having higher/lower T. It's just more die rolling to  arrive at the same destination. The differentiation makes itself known in the abilities and the varying stats.

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I really look forward to the Warcry release. There is so much promising content.

However one factor really bothers me. Is Warcry interesting in the long run??

That is a major difference to GWs specialist games loke Blood Bowl or Mordheim. Warcrys campaign system does look nice, but will it still be interesting after 10 games? What about a Warband that wins the first games. Will less equipped warbands stand a chance?

 

 

Guerrilla Miniature games has some video content. 

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1 hour ago, Kaleun said:

I really look forward to the Warcry release. There is so much promising content.

However one factor really bothers me. Is Warcry interesting in the long run??

That is a major difference to GWs specialist games loke Blood Bowl or Mordheim. Warcrys campaign system does look nice, but will it still be interesting after 10 games? What about a Warband that wins the first games. Will less equipped warbands stand a chance?

Check out this article (especially towards the end where it addresses balance):

https://www.warhammer-community.com/2019/07/22/warcry-preview-campaigns/

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On 7/29/2019 at 4:58 AM, Acid_Nine said:

So the big question is I am gathering...

 

with the news that starting next week all the warcry warbands will be up shortly, how do we feel about the future of the game?

Hopefully it will sell well. Although I'm not totally convinced yet. Some of the Warhammer stores I've visited had empty demo tables. No one was interested. Some of the third party hobby stores ive talked to have had no pre-orders. 

It's a good box set, great figures, great terrain, but it's too confused. Its Chaos vs Chaos. Imagine AoS kicking off as a starter boxset using Wrath and Rapture. Who would be drawn in then? Not casual gamers. And it's a new game system to master, when AoS seems to change so often that many players are just catching up again. Not to mention AoS universe still have a perfectly serviceable Skirmish system using existing rules and more flexibility.

Warcry will  be a slow burner. If enough people play it and word of mouth says it's awesome then it will save it from being that hobby that's sold piecemeal on eBay in 12 months time.

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7 hours ago, Mcthew said:

Hopefully it will sell well. Although I'm not totally convinced yet. Some of the Warhammer stores I've visited had empty demo tables. No one was interested. Some of the third party hobby stores ive talked to have had no pre-orders. 

It's a good box set, great figures, great terrain, but it's too confused. Its Chaos vs Chaos. Imagine AoS kicking off as a starter boxset using Wrath and Rapture. Who would be drawn in then? Not casual gamers. And it's a new game system to master, when AoS seems to change so often that many players are just catching up again. Not to mention AoS universe still have a perfectly serviceable Skirmish system using existing rules and more flexibility.

Warcry will  be a slow burner. If enough people play it and word of mouth says it's awesome then it will save it from being that hobby that's sold piecemeal on eBay in 12 months time.

Honestly the reason why my local GW one is not set up is because the manager was busy with other things, but I see your point. I think that with the way the game is set up though, releasing card packs for all factions seems to have a great shelf life in terms of minimal effort to keep the game alive.

Edited by Acid_Nine
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On 7/30/2019 at 8:50 AM, Mcthew said:

Warcry will  be a slow burner. If enough people play it and word of mouth says it's awesome then it will save it from being that hobby that's sold piecemeal on eBay in 12 months time.

But is it actually awesome?

I'd like to ask those, who do now own it for some days and had time to play it. Is it good? Might it be a long term game? What is your experience until now?

As you told correct, it might take some time to catch flame. But hopefully it won't be a dumbster fire.
In my local area, really nobody plays it out of 25 AoS players. No interest at all, as it looks like. We have a promo pack for play testing, that is just not used.

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