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Warcry is Killteam/Mordheim... ?


eekamouse

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Is there any mention yet of these bands being useable in matched play? I could've sworn GW said in the past that the warbands would get points values for the main game. Guess I imagined it haha.

 

But oh wow I did not expect more warbands let alone teases for them already, I've been longing for proper old-school style warriors of chaos and then here are the tyrants 😍 a dream come true.

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1 hour ago, Black_Templar_Lad said:

Is there any mention yet of these bands being useable in matched play? I could've sworn GW said in the past that the warbands would get points values for the main game. Guess I imagined it haha.

 

But oh wow I did not expect more warbands let alone teases for them already, I've been longing for proper old-school style warriors of chaos and then here are the tyrants 😍 a dream come true.

GW did say that the new Warcry stuff would get warscrolls, they just did not say when.

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3 hours ago, Bjornas said:

Already thinking of how to design my warband. The Untamed Beasts warband checks out at 1000 pts exactly. If I drop one of the youngblood-type fighters, I can upgrade one 2h-fighter to be a spearthrower-dude instead. Or I can skip all 3 of the youngbloods to get two 2handers and two hunters. Hmmm...!

where are the point leaks?

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From what I observe, warcry and apoc might suggest that in 40K 9.0 and AOS 3.0,  the game will be more interactive, without one player sitting there doing little when in his opponent's turn since the concept of one battle round consists of each player's turn might just be gone.

 

The initiative design of warcry is pretty interesting, the one lose initiative gain some benefits. Not sure whether it is balanced enough, but it seems a good way to balance the initiative problem.

 

The attack sequence has been simplified greatly, instead of use 3 or more D6 dices to determine the damage, now we just need 1 D6(hope GW won't bring the FNP into warcry).

 

Well, another good thing I have notice is that attack twice  (typo, I actually means attacks more than normal times) exists in warcry and is available to everyone, but the price is pretty big, you need a quad ability dice. This is more reasonable when compared to the one exists in current AOS game system.

Edited by HammerOfSigmar
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3 minutes ago, Dodo said:

Wait...isn‘t every Model allowed to take 2 actions per activation?

so attacking twice is still there, when in range

Seems so.  The Universal Quad ability is you can Move then attack when using it, so it's like a separate activation of only those specific actions)

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Hmm, at first glance the untamed beasts seems pretty underwhelming. Not a lot of high strength or toughness in the group, but they seem to have a few awesome buffs and synergies that can make these guys hit like a truck. Specifically the kitty. If the stars align and you get a double and a quad, you can buff the kitty up with a monster energy drink unleash the beast, have him swing in with extra damage and attacks, and then next activation use the beast master to make him attack twice.

i think you can kinda do the same with the leader, only buff himself up with a double and then use the double attack activation to make him swing again? Kinda disappointed his shield does nothing it seems.

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It's interesting that the Untamed Beasts aren't another "tough-guy" force and are instead closer to a glass-cannon. That said I think it makes sense considering how they don't have armour and are far more barbarian in style; plus the hulky heavy hitter slot is taken by the Golems 

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you know, I suddenly had a thought to use the godsworn hunt as extra bodies for the untamed beasts. don't even think there would be too much to change or convert, maybe adding a rope to the spear or turning the steel axe and sword into obsidian or bone.

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The more I read about the campaign set-up the more I’m convinced of it. The narrative section actually offers you a narrative per faction. How good is that. Seems to me they’ve taken a real page out of computer games with the jump in nature of opponent into your story and the narrative convergence battles. 

Really hope it’s as good as they tease. 

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The  Godsworn Hunt from Underworlds would make a great little Darkoath Warband to add to the game. Maybe add the WarChief and War Queen to have a couple extra bodies.

Probably all the Underworld warbands could fit in... That would be really cool!

Edited by Wraith01
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18 minutes ago, Wraith01 said:

The  Godsworn Hunt from Underworlds would make a great little Darkoath Warband to add to the game. Maybe add the WarChief and War Queen to have a couple extra bodies.

Probably all the Underworld warbands could fit in... That would be really cool!

For the most part underworlds warbands just don't have enough models for WarCry, by the looks of it.  WarCry is 8 to 9 models, Underworlds has as little as 3

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7 hours ago, Overread said:

It's interesting that the Untamed Beasts aren't another "tough-guy" force and are instead closer to a glass-cannon. That said I think it makes sense considering how they don't have armour and are far more barbarian in style; plus the hulky heavy hitter slot is taken by the Golems 

Where did you see about the untamed beasts please. I followed the leaks at imgur but didn't see anything about them there (just how to play) 

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21 hours ago, kuroyume said:

GW: Warcry is about close quarters melee combat

Also GW: Only lets SCE use ranged units

They must be really, really desperate to move Vanguard boxes, they've been pushing them hard lately.

I think the Vanguard could be really interesting in this setting: gryph-hounds are there to dart in and hold enemies up, while hunters take potshots, and raptors rain down death from high ground. Those are fanciful notions, to be sure, borne out by no evidence whatsoever, but still! At least it makes sense to me that the raptors are the ranged specialists, hunters are middle ground (pistols and axes/swords), and the gryph-hounds are fast melee. I'm looking forward to using my collection!

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