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Two ideas on Devoted of Sigmar based lists


Thundercake

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I am working on gathering the pieces for a general order army based around Devoted of Sigmar. I have two options for it that I am working on.

Option A: They Came From Above

War Altar

Warrior Priest

Excelsior Warpriest

Knight-Azyros

Skywarden

Prime

5 Reavers (3 units)

40 Flagellants

6 Prosecutors

3 Vanguard Raptors with Longstrike Crossbows

The general idea is that the Reavers are battleline and mobile supported by the skywarden and the knight-azyros. The prime comes down to save the day in style while the rest of the stormcast shoot or charge in (with the knight-azyros improving their shots.

 

Option B: Faith and Thunder

War Altar

Warrior Priest

Excelsior Warpriest

Knight-Azyros

Cogsmith

Skywarden

5 Reavers (3 units)

40 Flagellants

10 Shadow Warriors

Cannon

Hellblaster Volley Gun

Helstorm Rocket Battery

Obviously much more of a gunline with flagellants. 

 

 

Any opinions or thoughts?

 

 

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  • 3 months later...

It only took me 5 months but I think I final settled on a list.  With the new contrast range it might even get painted.

War Altar

Excelsior Warrior Priest

Waywatcher

Knight-Azyros

Lord Exorcist

Celestant Prime

 

20 Flagellants

2o Flagellants

5 Swifthawk Reavers

5 Swifthawk Reavers

5 Liberators

6 Prosecutors

 

Everblaze Comet

 

The problem is, I am 30 points of 2000. This means I either turn the flagellants into a big group of 40 for the price break or drop 3 prosecutors.

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I'd join the Flagellants into a unit of 40. They thrive on taking casualties, so you may as well be able to do that and fight back.

If I'm being honest, I don't see where the synergy in this list is. Don't get me wrong, I like the idea of a fun Free Cities-style list based on what you have/a desperate coalition against the Ruinous Powers; I just think that there's nothing much in this army that helps out the other elements and so it'll be a rag-tag mix of units.

Don't expect the Flagellants to do much, would be my advice. I will say at least you have a lot of speed overall, and that's not to be sneezed at, since I won my last two games with Devoted of Sigmar by running to objectives and sitting on them. And Flagellants may be quite frankly awful, but 40 wounds for 260 points and a 6+ invulnerable save near the War Altar is still a lot to chew through for anyone.

 

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The synergy is THEME. Lol. I just love the idea of a group of Sigmar crazed humans out on a quest with a small group of liberators and one stormcast wizard (maybe looking for an artifcat or something) getting into trouble and praying to Azyr and a comet and a Prime coming down out of the sky to maybe save them. I wish I could bring in the prosecutors with the Prime but they don't have that special rule like he does.

For synergy, the few things I have been able to come up with is the Knight Azyros gives plus one to hit for any of my shooting units that target something within 10 inches of him. That applies to a bunch of my stuff. I started with vanguard raptors instead of the waywatcher but feel like the output is similar and the waywatcher is cheaper. The other synergy bit is the excelisor priest can heal either the prime or one of the other heros each turn. And then the war altar and the flagellants.  Maybe I should trade 3 prosecutors for another priest.

Again, theme is king.

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12 minutes ago, Aden said:

Anvilguard Allegiance might help too. 

I'd love to. The problem is I lose the ability to take the reavers (which is my battleline), unless you can take allies with a firestorm allegiance? I don't think another 2 groups of liberators does much for me.

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9 hours ago, Thundercake said:

I'd love to. The problem is I lose the ability to take the reavers (which is my battleline), unless you can take allies with a firestorm allegiance? I don't think another 2 groups of liberators does much for me.

As long as their from the same grand alliance and not part of that firestorm city's factions already, you can ally them in. 

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2 hours ago, Aden said:

As long as their from the same grand alliance and not part of that firestorm city's factions already, you can ally them in. 

Yes, but allies can't count as battleline.  Doesn't Hammerhal allegiance allow any order units and adds to bravery? - maybe use that.

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Here's a little lore I put together for the army. Figure I'll use this thread as a record of this army.

War Altar- Landuin of Antoch

Antoch was a small trading town located along the Charrwind Coast. Under threat from frequent Beastmen and Chaos marauders, the town developed a strong military tradition and garrison. Shrenit the Eye rolled over the town in an evening. Using the sorceries of the change lord, Shrenit had turned most of the garrison against the town. As the residents of the town were slaughtered and the townfolk devolved into chaos spawn a group of loyal Sigmarites fought their way through the town. Finding themselves face to face with Shrenit’s personal guard most of the Sigmarites were cut down. As Landuin’s sword was knocked from his hand, he shouted out to Sigmar. While his call was not answered by the arrival of thunder warriors, lighting struck the stone tower of the now-dead baron, crushing Shrenit’s guard and allowing Anotch to escape through the dust and rubble.

From that point on, Landuin devoted his life to seeking revenge against the enemies of Sigmar, gathering a following of those who shared similar experiences and goals to him. As time passed, myths arose around Landuin’s deeds and those in Anvilguard talked of Landuin holding Sigmar’s gaze.

Excelsior Warrior Priest- Theudric

A pupil of Landuin. Found in a burned out husk of a roadside inn, his family the victims of migrating Troggoths.

Waywatcher – Conrad Balador

Raised on the streets of Anvilguard and among the jungle outside of the city. Not wishing to become a woodcutter like his family, he used his skills honed hunting predatory game in the Charrwood jungle to become an assassin for the underbosses of Anvilguard. Conrad was too good at his job, eliminating all but one underboss in the city. The underboss gave him a choice, fulfill a debt to Landuin by joining his cause, or become hunted in his own city. Conrad chose the service of Sigmar.

Knight-Azyros- Haleth, Stormguide

One of Alcadizaar’s stewards. Frequently tasked with gathering information and scouting the battlefield. Haleth frequently uses his lantern to notify Alcadizaar of where he can be of the greatest aid.

Knight-Incantor- Luthor Thundercall

Disgraced for failing to negotiate the surrender of Agnostai, Balthas Arum has given Luthor Thundercall an order to investigate a newly discovered realmgate in the Charrwood jungle, Luthor leads a small retinue of Stormcast Liberators. Luthor had heard of Landuin and his brotherhood among the streets of Anvilguard. Tracking down the Warrior Priest, Luthor has gained his support in his venture, significantly raising the size of their party.

Celestant Prime- Alcadizaar

 

40 Flagellants – Comet Sworn Brotherhood

Souls sworn to follow Landuin to exact vengeance on the foes of Sigmar. All hope to die a worthy death and ride the lighening to Sigmar’s halls.

5 Swifthawk Reavers- Bolts of Azyr

Men of means. Drawn to Landuin and Sigmar’s cause, these riders used their previous wealth to equip themselves as light cavalry and scouts. Using their mobility to track down Landuin’s next quarry and threaten enemies from afar, these men are a vital part of Landuin’s forces.

5 Swifthawk Reavers- Bolts of Azyr

5 Liberators

A squad of Anvils of Heldenhammer Stormcast, assigned to Luthor Thundercall

6 Prosecutors

A retinue the Angelos conclave of the Anvils of Heldenhammer Harbringer chamber, Prosecutor-Prime Wulfhart are frequently assigned to Haleth as guards.

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  • 1 month later...

Got most of my war altar built and a kitbashed warrior priest. Trying to decide if the dominion of sigmar statue will fit on the back of the war altar or not. 30 flagellants mostly done but no head or picture as a I i figured they are kind of boring.

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On 5/26/2019 at 6:26 PM, Thundercake said:

@Aelfric, that's what I thought.  I think I kinda want the bravery low so that if the flagellants flee they may do their mortal wounds.

Well, the War Altar kinda messes with this ability by giving flags BS immunity (which is very dumb)

Also about Celestant Prime in lore post of yours - he doesn't have a name, he's just called Celestant Prime, but you probably can come up with an explanation why your Devoted call him like that, just wanted to point that out.

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@XReN, yea I know the mortal wounds gets messed with by the war altar.... :(, maybe ill move it outta the way after the hero phase/battle prayer so they'll do the mortal wounds (if I think they will lose combat). First game with the list is this weekend so I'll have a better feel for them after that.

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The wording for the War Altar's The Power of Faith rule is "Devoted of Sigmar units from your army do not need to take battleshock tests if they are within 10" of a War Altar" (emphasis mine). Together with the FAQ being specific that in the context of re-rolls "you can" means "you can choose not to", I think this wording indicates that you can choose whether to take the battleshock test or not. I would argue that the ability is to stop battleshock for Flagellants that are more than 6" away from the enemy, then when they get within 6" you can elect to take the test, even using the battleshock re-roll afforded to Order to maximise your casualties/mortal wounds.

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On 7/1/2019 at 2:43 PM, Thundercake said:

Got most of my war altar built and a kitbashed warrior priest. Trying to decide if the dominion of sigmar statue will fit on the back of the war altar or not. 30 flagellants mostly done but no head or picture as a I i figured they are kind of boring.

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Great stuff @Thundercake! I fully missed this. Always love a themed army! Good luck to you! 

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unnamed.jpg.410ad0855a6cfda225210349ceb2529e.jpgRan the list below today.

War Altar

Excelsior Warrior Priest

Waywatcher

Knight-Azyros

Knight-Incantor

Celestant Prime

Witch Hunter

 

30 Flagellants

5 Swifthawk Reavers

5 Swifthawk Reavers

5 Liberators

6 Prosecutors

 

Everblaze Comet

 

Ran the witch hunter because I had the points and didn't have 40 flagellants built.  Played a skaventide list with a bell, warpstone verminlord(? or something like this?), 40 plague monks, 40 clan rats, 20 clan rats, 20 clan rats, 3 sets of 3 jezzails, a bombadier, warp lighting endless spell, and a hellpit. I think that was it.  Battleplan was shifting engagements.

It was my first game since early early early AOS 1. Things I was unimpressed with, Liberators and Prosecutors. Couldn't seem to get my prosectuors into good base to base with clan rats to get a good number of attacks and felt both took wounds too easy.

Some fun "story moments" that happened in game. Jezzails picking off the  liberators and eventually the prosecutors throughout the game.  The waywatcher slowly picking off a group of clanrats and making them flee off an objective. My liberator prime charging a group of clanrats and dying without doing a wound (lone guy left in unit). His verminlord coming through a gnawhole and punking a unit of reavers. The warpriest doing 3 mortal wounds to the verminlord after that using his book thing. The war altar getting 3 attacks, 3 hits, 3 wounds from light of banishment onto the verminlord, him saving one, resulting in 12 wounds going onto it at one time, bye bye. My prime coming down turn 3, having his sceptre do a bunch of wounds, killing the bombadier, failing his charge, getting charged by 40 plague monks, taking 6 of 8 wounds, then causing 25 casualties to the plague monks and finally taking 2 more wounds to them dying. 30 flagellants charging through a wood,  and doing 60 attacks with rerolling hits for two rounds due to their crazy rules, knocking out a big block of clanrats, then them and the remaining plague monks basically killing each other.

I definitely deployed my reavers wrong, blocked up my flagellants for a while,  and probably brought my prime into the wrong spot, also shouldve dropped me comet on an objective. He shouldve moved his screaming bell more and thrown his hell pit through the gnawhole instead of the verminlord. The warpriest is there to heal stormcast but it really is hard to keep him with them since they move so fast.

I ended up losing 12-14 on objective points but all he had left was a screaming bell with 6 wounds on it and a hellpit. I had the war altar, 9 flagellants, a unit of reavers, the warpriest, waywatcher, knight incantor. If I had gotten a double turn somewhere I think I would've won it.  Also his screaming bell and verminlord keeping things (particually his jezzails) from taking battleshock tests slowed me down and sniped out a lot of my stormcast units.

Edited by Thundercake
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On 7/6/2019 at 10:46 PM, Thundercake said:

Things I was unimpressed with, Liberators and Prosecutors.

Liberators are only good for holding ground in cover where 3+ rerolling 1s save can make them quite resilient, or bashing some support infantry hero into the ground, for melee Prosecutors I suggest using shield/hammer and grandaxes, with Azyros you don't need paired weapons and a Grandaxe have bigger max damage output and hits/wounds more consistently than Grandblade or Grandhammer.

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