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Daemon princes.


Arkiham

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so ive been looking at daemon princes and wondering if they stand up to how they used to, i was disappointed when they were classed as behemoths as the models aren't the largest ( roughly the same size as a megaboss )  

I don't feel they're leaders of an army due to their missing command ability, but, due to their profile they stay strong even when damaged,  and they have 2 weapon options which both have rend, they can fly and the tzeentch ones can cast a spell, and at 160 points their fairly cheap, they probably compare up against a monster quite well ( ive not done the math ) i expect they're better than any chaos monsters.

furthermore you can give them an item, id probably take the extra wound item, turning them into a 9 wound monster who doesnt get weaker. 

Belakor on the other hand, more expensive at 240 but he ignores rend and can cast 2 spells, can fly  and is fairly strong with his profile, and it looks like his heal ability stacks, unsure about it though kinda vague.

So if you self cast mystic shield on him he isn't going to budge unless its mortal wounds or you roll poorly, stack the chaos sorcerer buff on him an watch him goto town.  

i feel people might be overlooking these guys when trying to put a big monster in the army, i know i did 

 

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a bloodthirster also costs a lot more, is a much larger target so is likely to draw more ire, and they also get weaker the more they are hurt. ( other than skarbrand ) 

for the worst one ( ill use that term lightly  ) they cost nearly twice as much as a daemon prince. 

they also count towards the slaves to darkness allegiance. the daemon princes that is

 

im not saying that point for point they're better than a bloodthirster, but that they are an option people seem to be over looking.

 

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Boring they may be  but how strong are they for their cost? 

You said the Vortex does something like 5.3 wounds per combat phase when at full strength, if these guys can do something similar then they're well worth the cost.

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Fair enough!

Oddly the sword is overall better than the axe and equal against 3+.

4 * .5 * .666 * .666 * 2 = 1.78
4 * .666 * .666 * .5 * 2 = 1.78

Total average with the sword and talons is 4.18.  As khorne its 5.33.  Less wounds and about equal heal if he's unmarked.  A pretty reasonable choice overall especially for the cost.

Shrine could give tzeentch DP reroll armor.

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1 hour ago, daedalus81 said:

Fair enough!

Oddly the sword is overall better than the axe and equal against 3+.

4 * .5 * .666 * .666 * 2 = 1.78
4 * .666 * .666 * .5 * 2 = 1.78

Total average with the sword and talons is 4.18.  As khorne its 5.33.  Less wounds and about equal heal if he's unmarked.  A pretty reasonable choice overall especially for the cost.

Shrine could give tzeentch DP reroll armor.

alas it cannot as no mortal keyword. but the chaos sorcerer's ability would still work on him, 

dont forget you can give them an item from the list so they can improve going into a game where as the vortex beast is always going to be the same

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22 hours ago, James McPherson said:

The Nurgle one can keep up with plague drones , and unlock their locus ability, and with an axe is one of the only things in the Nurgle list with access to -2 rend, so for this reason I picked one up and plan on using him a bit

Sounds good to me man. 

How do we feel about the Lord of Chao's ability to shift into one of these things? Due to how crummy the Lord of Plagues is I've been thinking about running a Lord of Chaos with a Nurgle mark and keeping a Daemon Prince and a Chaos Spawn in the wings and seeing what happens. I feel like the Lord of Chaos is better than the Lord of Plagues just sitting there. 

Total number of wounds generated by Nurgle's Rot to date: 0

 

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12 minutes ago, FullMetalRPG said:

Sounds good to me man. 

How do we feel about the Lord of Chao's ability to shift into one of these things? Due to how crummy the Lord of Plagues is I've been thinking about running a Lord of Chaos with a Nurgle mark and keeping a Daemon Prince and a Chaos Spawn in the wings and seeing what happens. I feel like the Lord of Chaos is better than the Lord of Plagues just sitting there. 

Total number of wounds generated by Nurgle's Rot to date: 0

 

nice but rarely if ever going to happen, dont often see generals go head to head unless theyre big monsters. 

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17 hours ago, Arkiham said:

nice but rarely if ever going to happen, dont often see generals go head to head unless theyre big monsters. 

Yeah, that's what I was thinking. And then you have to kill them, and then you have to roll a 6. I guess it's just an excuse to buy a Daemon Prince! Lol! In my heart of hearts, I suppose that's what I really want. How do you feel about the Lord of Chaos otherwise?

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Lord of chaos is otherwise a decent choice as an escort for an infantry unit.  You can stick him in the middle of a unit (near the front) and he'll get the job done with that rend.  And if any monster waddles along you can try to smack it down with the reaper blade.

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58 minutes ago, FullMetalRPG said:

Yeah, that's what I was thinking. And then you have to kill them, and then you have to roll a 6. I guess it's just an excuse to buy a Daemon Prince! Lol! In my heart of hearts, I suppose that's what I really want. How do you feel about the Lord of Chaos otherwise?

Well, hes 1 shot-able by artillery and a few ranged units, average save an meh abilities. Abilities which most units can get themselves with certain sizes etc.

 

Good only for small games 500-1000 points I'd say.

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Don't forget the demon prince doesn't lose StD allegiance if taken as part of a battalion (Godsworn).

Thoughts on the best mark for them? The slaanesh one looks good. But it just let's him attack out of order right, it's not an attack/pile in x2 like some other Slaanesh abilities? 

In a Godsworn battalion that still means he has 2 turns to attack before any monster or hero has a chance to swing back. 

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Yes, his ability is to interrupt rather than pile-in twice. 

I do think this is neat as it forces that on your opponent; you know he'll always hit first in that combat. You can therefore focus on all your other units which will definitely be in combat (due to lack of shootinf/superior charge range). 

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1 hour ago, Arkiham said:

Good only for small games 500-1000 points I'd say.

Ahhhh, see, I was looking at him and thinking that he's pretty good but I haven't played a game over 1100 points yet. I suppose the game and what is good changes at certain break points huh? It's always that way, I don't know why I didn't see that sooner. Oh well, still shaking off the rust i guess. I haven't played seriously since 7th.

And to bet totally honest, I really don't think I played all that much 7th.

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1 hour ago, daedalus81 said:

I dream often of a slaanesh combat control army.  They have so many abilities that are just incredibly fun.

I should of gone for Slaanesh as my army...maybe still will. 1000pts of Tzeentch is enough until they get a proper book.

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Daemon princes is something I've been thinking about alot this week. I tend to run 1000 point games, and at 160 points with access to that -2 rend and a 12 inch fly, it's a steal.

 

I've been thinking of using the Nurgle Daemon prince with a chaos sorcerer lord on manticore, a 3+ save, rerolling 1s with the oracular visions ability, and you could strap an artefact to him as well giving him a 6+ save on top, makes for a seriously hard to move tanking unit. Combined with the powerful mortal wound spell from the manticore sorcerer lord, it's going to be pretty effective at killing stuff too. Both are 12 inch flyers, and especially when it comes to killing things in your own territory, they make for a really effective team. You can even run them in the godsworn champions of ruin formation, with an additional 2 units, to gain access to the Unholy challenge ability, giving them an extra set of attacks in the hero phase. With this powerful cost effective formation, you get access to a pretty solid fast acting duo that can dish out alot of damage both offensively and defensively, and with the high movement value you can get alot of punch wherever its needed quite quickly. 

 

And if you play the battalion, you can tool them both up with an artefact for even more cost effective goodness!

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On 8/3/2016 at 2:39 PM, James McPherson said:

The Nurgle one can keep up with plague drones , and unlock their locus ability, and with an axe is one of the only things in the Nurgle list with access to -2 rend, so for this reason I picked one up and plan on using him a bit

Not true. It has to be a Plaguebearer Hero, not a Nurgle Hero. Sucks, I know.

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Quote

Not true. It has to be a Plaguebearer Hero, not a Nurgle Hero. Sucks, I know.

Here's some good news. Buy the Chaos Book with the correct Warscroll (the one with the pretty picture) and you'll find that it's Nurgle Daemon Hero. Ignore the app version, it has been wrong for some time.

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