S133arcanite Posted January 4, 2019 Share Posted January 4, 2019 So, following on from a recent post of mine, I'd like to suggest that as a community we create a kill-team-esque version of skirmish, based on very small groups of chaff or a single hero: Insidious: An Unofficial Warhammer Age of Sigmar Expansion (name in development😉)  Basically, Insidious is urban warfare in the mortal realms, predominantly between witch-hunters (which are customisable, and you pay for certain equipment) and other factions like a horde of chainrasps, kairic acolytes, gloomspite grots, or zombies etc. Please reply or DM me if you are interested in helping out, or have a few ideas. Thanks! Link to comment Share on other sites More sharing options...
Melcavuk Posted January 4, 2019 Share Posted January 4, 2019 It’s an interesting approach, what motivated you to focus specifically on the witch hunters as main characters and move the other factions into the horde/chaff bad guy section? Not saying it’s the wrong way to go just curious as to how you intend to develop on that. One of the main selling points on kill team was that everyone faction was represented, you may find emphasising one of the least fantastical of fantasy factions could cause a drop off in enthusiasm.  currently the plan sounds similar to the old Inquisitor table top game that was produced. (Loved that game) Link to comment Share on other sites More sharing options...
S133arcanite Posted January 4, 2019 Author Share Posted January 4, 2019 @MelcavukThat was sort of the idea, but the point of the witch-hunters was to be the only viable hero option. Link to comment Share on other sites More sharing options...
Melcavuk Posted January 4, 2019 Share Posted January 4, 2019 Sounds interesting. With only single character factions would it be better to explore as a Warhammer Quest: Advanced rather than skirmish/killteam (the first specifically geared to single model per player whilst the later specifically wants warbands) The face you want urban warfare making custom city streets/building interior tiles for a Quest game would be logistically easier for players as well Link to comment Share on other sites More sharing options...
S133arcanite Posted January 4, 2019 Author Share Posted January 4, 2019 @MelcavukThe main idea would be to have several classes of faction: Raiders- Gutbusters, Beastmen, Scourge Privateers, Grots, Orruks, Chaos Haunting- Nighthaunt, Legions of Nagash Mercenaries- Gutbusters, Ironjawz Locals- Order, excluding Seraphon and Stormcast Insidious- Tzeentch, Skaven, Moonclan, Spiderfang, Slaanesh Private Agenda- Stormcast, Skaven, Shadowblades, Daughters of Khaine Link to comment Share on other sites More sharing options...
robinlvalentine Posted January 4, 2019 Share Posted January 4, 2019 While Witch Hunters are really cool in the lore, keep in mind there's only one (resin) model of them, so making them the only heroes is a bit limiting Link to comment Share on other sites More sharing options...
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