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Lucio

The Eight Embers Clan

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Clan Grots are a rich tribe, harvesting rare fungi and lichens that grow on the edges of the magma vents. Their darkened skin a testament to their living conditions.

They prefer to wear red or orange robes, dyed with the local fungi to better blend into their surroundings, though some wear blacker robes due to the perpetual scorching heat.

The tribe isn't numerous, due to dangerous nature of their home, but is well equiped as their wares are in much demand with other tribes. So they tend to make up their numbers with squigs grown in the cooler, darker recesses which tend to bright yellows or purples having grown in areas rich in sulphur and potassium, and in areas where realmstone accumulates they cultivate a good relationship with the troggoths that make their home there.

 

To get started, we've got the Fungoid Shaman, who I've based on both a normal base, and an optional scenic base with a Scuttling servent who fetches his master's potions. The blue base is magnetised so it'll come away neatly and fit back securely when necessary

 

 

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A model from Zarbag's Gitz as a test for the colour scheme.

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Edited by Lucio
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Based on the advice of a friend, edged the base in black

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1 hour ago, Lucio said:

Based on the advice of a friend, edged the base in black

Black base looks much better, it was a bit too much red before, now it looks awesome!

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I'm not getting a lot of free time to paint, but posting a WIP shot of my Loonboss with Giant Cave Squig, along with the magnetised scenic base for the Fungoid Shaman

 

 

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Bit more work on the boss. With the tome out, decided his head crest is a Badloon Bossfungus and his weapon is carved loonstone (it'll eventually get a gloss finish to distinguish it from the fungus)

 

Not getting a lot of painting time, as my hands are particularly bad at the moment but slowly making progress. Once the boss is done, Squigs are next, sulphur yellow is the goal with those

 

 

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Finally got him finished.

My Loon Boss with Giant Cave Squig was just once a lowly Squig Herder for the tribe, until he was infested with the spores from a Badloon Bossfungus. As the fungus burrowed into his brain, he started to get ideas on how to attract bigger and bigger Squigs, using a cauldron of some of the tastiest fungus to recruit snotlings, who he used as bait to lure out the best squigs the clan had seen.

He claimed the biggest, nastiest one for himself, affectionally calling it Slobba, and his Moon Prodda's sickle shaped blade helps him harvest foes heads as easily as it does funghi.
 

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A couple of Squigs. I went with yellow as I figured that the fungus that spawn the squigs would absorb a lot of sulphur, and pick up the bright yellow colour

 

 

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Really nice loonboss with squig. Can I ask you what kind of base did you use?and what size?

Keep up with this great work!

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Just now, Drizug said:

Really nice loonboss with squig. Can I ask you what kind of base did you use?and what size?

Keep up with this great work!

60/65mm round base from the Shattered Dominion set coupled with the base rock from the kit.

 

Thanks!

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Been a while since I last updated, have had problems with my hands due to a trapped nerve that's made it hard to paint.

 

Still, got a few more done! My Fungoid shaman and detachable scenic base, plus Zarbag himself and a few of his gits.

 

If you're thinking "that's not Zarbag" he donated a couple of parts to my Loonboss with Giant Cave Squig, but I think my kitbash with what's left feels a lot like a grumpy old Madcap Shaman

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Taken a while but finally have Mollog's Mob all painted up. It was a challenge finding a flesh colour for Mollog that matches the Aqshy theme of the force but I think I hit the right balance.

 

Also included a group shot of Zarbag's Gitz

 

Now onto the "Night Goblin Command Squad" and the terrain piece

 

 

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A tribe isn't a tribe without a home. Building some terrain pieces to accompany the tribe, the ruins that they inhabit. This one is the test piece for the colour scheme and technique

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Just now, Gorthor21 said:

Is that the standard from the forgeworld command set?

Yup! The Standard Bearer didn't really have a place in the list, so he's pending painting as a Madcap Shaman.

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23 hours ago, Gorthor21 said:

Would it have looked wierd as the banner in unit of stabbas?

Yup far too big and unweildy. Maybe cut in half but there's the fun in that?

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Sir Snagboing de Splatt, a Loonboss on a Giant Cave Squig had a vision once in a fungus brew induced haze. He saw a horde of knights with fluttering pennants and big crested helms ride down a horde of Stabbas. The Madcap Shamans told him it was a sign from Da Bad Moon

Now he and his Knights that go Booooinnnggg all wear similar helms and practice this shivalry (stabbing people in the front not the back)

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Next set of ruins is done, this one I was particularly happy with the brickwork on

 

What I may go back and do to these pieces is add some fungi growing from the edges to better represent it as Badmoon territory

 

 

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On 4/14/2019 at 8:11 PM, Lucio said:

Taken a while but finally have Mollog's Mob all painted up. It was a challenge finding a flesh colour for Mollog that matches the Aqshy theme of the force but I think I hit the right balance.

 

Also included a group shot of Zarbag's Gitz

 

Now onto the "Night Goblin Command Squad" and the terrain piece

 

 

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That back tho!! Super cool idea and great execution 

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Been a while but managed to sit down to paint my test model for the Knights that go BOOIIIIINNNGG

 

First time trying quartering, it's worked out quite well I think

Other ideas to try will be checks and chevrons

 

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These look wonderful, can’t wait to see the Knights that go BOOIIIIINNNGG when they are all completed. I love the color palate that you’re running with as well

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Just now, EpicMowse said:

These look wonderful, can’t wait to see the Knights that go BOOIIIIINNNGG when they are all completed. I love the color palate that you’re running with as well

Each Knight will be different, either in layout or colours or both

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