Some questions and food for though about Sylvaneth Wyldwoods. I was playing in a tournament and went up against Sylvaneth 2.0 for the first time. A few things came up during my game with my opponent (Who was a super cool guy btw, none of this is a critique on the opponent or tournament whatsoever. It was a jolly good time)
As the rules currently read, The Wyldwoods are a huge problem for armies that have huge bases. Based on what we have read in the core rules, the trees are meant to be there, and to be moved around, or over. The idea that the wyldwoods are just a forest template, and you can just move the trees out of the base to make it easier to play isn't really correct because in the 2.0 core rules, they state that you need to move around or over terrain features, including trees, and they specifically call out, "trees".
The way this currently is, I see this as a huge problem. For something with the potential footprint as the wyldwoods do, that really impedes the other player in trying to play the game, especially if they have large bases in their army. In my specific game, my opponent had 3 separate wyldwoods dropped by turn 1 and they were all over the objectives and covered a huge part of the table.
It is my opinion, that these wyldwoods already do plenty of cool things, their rules are neat, and with the addition of LOS blocking for shooting, they are already an imposing force.
Something with the kind of footprint that Wyldwoods have, should not impede movement. I believe that these things should just be treated as forest templates (Fancy Templates yes). Thoughts? Are people treating them differently?
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Pandi
Hey guys,
Some questions and food for though about Sylvaneth Wyldwoods. I was playing in a tournament and went up against Sylvaneth 2.0 for the first time. A few things came up during my game with my opponent (Who was a super cool guy btw, none of this is a critique on the opponent or tournament whatsoever. It was a jolly good time)
As the rules currently read, The Wyldwoods are a huge problem for armies that have huge bases. Based on what we have read in the core rules, the trees are meant to be there, and to be moved around, or over. The idea that the wyldwoods are just a forest template, and you can just move the trees out of the base to make it easier to play isn't really correct because in the 2.0 core rules, they state that you need to move around or over terrain features, including trees, and they specifically call out, "trees".
The way this currently is, I see this as a huge problem. For something with the potential footprint as the wyldwoods do, that really impedes the other player in trying to play the game, especially if they have large bases in their army. In my specific game, my opponent had 3 separate wyldwoods dropped by turn 1 and they were all over the objectives and covered a huge part of the table.
It is my opinion, that these wyldwoods already do plenty of cool things, their rules are neat, and with the addition of LOS blocking for shooting, they are already an imposing force.
Something with the kind of footprint that Wyldwoods have, should not impede movement. I believe that these things should just be treated as forest templates (Fancy Templates yes). Thoughts? Are people treating them differently?
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