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S133arcanite

AoS 2 - Gloomspite Gitz Discussion

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11 hours ago, PlasticCraic said:

So yes, I think he potentially works really well in a Squig list.  What did you have in mind?

For now i got the following idea:

Loonboss on Squig - General- Fight another day - no idea of the artifact. 

Skragoth (not sure what spell yet)

Loonboss

Madcap Shaman

BL

Squig heard ( 12 if 1 BL or 2 teams of 6)

10 Squig Hoppers

 

Others

Boingrots x10

Boingrots x 10

Sneaky Snufflers x6

Total 1480 pts

( meta is 1500 over here)

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Posted (edited)

Hey ya Gitz,

I am thinking about starting a new AoS army and want some input from experienced Gloomspite players. The whole idea is to take a slow approach and not buy a large amount of models and have them sitting around and be soon after forgotten about. So I just planed the first 500 points and an expansion to 1000 points.

Without further ado here is the 500p starting list.

Allegiance: Gloomspite Gitz

Leaders
Skragrott, The Loonking (220)
- General

Battleline
20 x Stabbas (130)
- Pokin Spears & Moon Shields
6 x Squig Herd (70)
6 x Squig Herd (70)

Total: 490 / 500
Extra Command Points: 0
Allies: 0 / 200
Wounds: 50

 

And with an extension to 1000 points I thought about a list going into this direction, but I am unsure what to spend the remaining points on.

Allegiance: Gloomspite Gitz

Leaders
Skragrott, The Loonking (220)
- General
Fungoid Cave-Shaman (90)

Battleline
40 x Stabbas (260)
- Pokin Spears & Moon Shields
6 x Squig Herd (70)
6 x Squig Herd (70)

Units
10 x Boingrot Bounderz (200)

Total: 910 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 94
 

I am open for critique on both lists, if anyone has some ideas I am glad to hear them.

Edited by Vaux

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12 hours ago, Vaux said:

Hey ya Gitz,

I am thinking about starting a new AoS army and want some input from experienced Gloomspite players. The whole idea is to take a slow approach and not buy a large amount of models and have them sitting around and be soon after forgotten about. So I just planed the first 500 points and an expansion to 1000 points.

Without further ado here is the 500p starting list.

Allegiance: Gloomspite Gitz

Leaders
Skragrott, The Loonking (220)
- General

Battleline
20 x Stabbas (130)
- Pokin Spears & Moon Shields
6 x Squig Herd (70)
6 x Squig Herd (70)

Total: 490 / 500
Extra Command Points: 0
Allies: 0 / 200
Wounds: 50

 

And with an extension to 1000 points I thought about a list going into this direction, but I am unsure what to spend the remaining points on.

Allegiance: Gloomspite Gitz

Leaders
Skragrott, The Loonking (220)
- General
Fungoid Cave-Shaman (90)

Battleline
40 x Stabbas (260)
- Pokin Spears & Moon Shields
6 x Squig Herd (70)
6 x Squig Herd (70)

Units
10 x Boingrot Bounderz (200)

Total: 910 / 1000
Extra Command Points: 0
Allies: 0 / 200
Wounds: 94
 

I am open for critique on both lists, if anyone has some ideas I am glad to hear them.

Get a loonboss for your stabbas for 1k

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Took this today to a tournie and went 2-0-1 I managed to off three keepers in one game across a turn and a half which is was pretty amused by

Squig 2.0 (Age of Sigmar) [1,970pts]

  • **Pitched Battle** 2,000 (Destruction - Gloomspite Gitz) [1,970pts]

    • Leader [650pts]

      • Fungoid Cave-Shaman [90pts]

        Selections: 4. The Hand of Gork

      • Fungoid Cave-Shaman [90pts]

        Selections: 5. Squig Lure

      • Loonboss on Giant Cave Squig [110pts]

      • Loonboss on Mangler Squigs [280pts]

        Selections: 2. Fight Another Day, 4. Doppelganger Cloak, General - Loonboss with Squig

      • Madcap Shaman [80pts]

        Selections: 2. Itchy Nuisance

    • Battleline [540pts]

      • Shootas [120pts]

        Selections: 20 Shootas [120pts]

      • Squig Herd [210pts]

        Selections: 3x 5 Squigs & Squig Herder [210pts]

      • Squig Herd [210pts]

        Selections: 3x 5 Squigs & Squig Herder [210pts]

    • Battalion [740pts]

      • Battalion: Squig Rider Stampede [740pts]

        • Boingrot Bounders [300pts]

          Selections: 3x 5 Boingrot Bounderz [300pts]

        • Boingrot Bounders [300pts]

          Selections: 3x 5 Boingrot Bounderz [300pts]

    • Allegiance

      • Allegiance

        • Gloomspite Gitz

    • Game Options

      • Game Type

        Selections: 2000 Points - Battlehost

    • Realm of Origin

      • Realm of Origin

        Selections: Origin: Ulgu

    • Malign Sorcery [40pts]

      • Endless Spell: Scrapskuttle's Arachnacauldron [40pts]

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Hello,

 

I am considering making a squig army for fun where every model should both be a squig and have random movement.

 

Is there anyone that has played any lists like that or what would you use?

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9 hours ago, Khamul said:

Hello,

 

I am considering making a squig army for fun where every model should both be a squig and have random movement.

 

Is there anyone that has played any lists like that or what would you use?

So, it's not going to be absolute top tier but it should sit comfortably around the mid tables. To be honest the random movement only does that anyway so no worries there.

Allegiance: Gloomspite Gitz
Mortal Realm: Ulgu

Leaders
Loonboss on Mangler Squigs (280)
- General
- Trait: Fight Another Day 
- Artefact: Doppelganger Cloak 
Loonboss on Giant Cave Squig (110)
- Moonclan Stabba
- Artefact: Sword of Judgement 
Loonboss on Giant Cave Squig (110)
- Moon-cutta
- Artefact: Betrayer's Crown 
Loonboss on Giant Cave Squig (110)
- Moon-cutta
- Artefact: Spell Mirror

Battleline
5 x Squig Hoppers (90)
5 x Squig Hoppers (90)
5 x Squig Hoppers (90)
5 x Squig Hoppers (90)

Units
10 x Boingrot Bounderz (200)
10 x Boingrot Bounderz (200)

Behemoths
Mangler Squigs (240)

Battalions
Squig Rider Stampede (140)
Squigalanche (90)
Squig Rider Stampede (140)

Total: 1980 / 2000
Extra Command Points: 3
Allies: 0 / 400
Wounds: 122

So go through it quickly and bring up some of the more subtle choices.

First and most obvious is the battalions. You have 3! That's a ridiculous amount but it makes you a 1 drop and means you can reroll all your movement rolls for the bounderz and hoppers.

Squig hoppers in 5s so they can rush about and grab objectives, they shouldn't be fighting. Don't forget they you roll a dice for each hopper which passed over a chosen unit with 4+ being a mortal. This works out at about ~10 passive mortals a turn for moving.

Mangler and manglerboss for all that ridiculous damage they can do with the manglerboss using a turtle build.

SoJ on the boingboss. This is because once per game you can pop the recap mushrooms to rr all hit rolls fishing for those tasty 6s. Betrayers crown is a horde killer and spell mirror because you have the 4th artefact.

The army is deceptively quick with your slowest unit moving 2d6+3 with your boingboss CA which fortunately you have an ungodly amount of cps to burn with. This is especially great with the new ghb CA, having both manglers with RR1s to hit and +1 to wound is horrific.

More importantly it should be a laugh to play requiring a lot of skill, technical ability and luck to win with. 

Best part is your opponents face when you say "3 battalions".

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A nice short list to add to the current page. This one is all possible thanks to those lovely points drops. 5 Destruction facesmashers in one list!!:

Allegiance: Gloomspite Gitz
Mortal Realm: Ghur

Leaders
Dankhold Troggboss (270)
- General
- Trait: Loonskin  
Troggoth Hag (380)
- Artefact: Gryph-feather Charm 
Webspinner Shaman on Arachnarok Spider (280)
- Lore of the Spiderfangs: Sneaky Distraction

Battleline
20 x Stabbas (130)
- Stabbas & Moon Shields
20 x Shootas (120)
20 x Shootas (120)

Behemoths
Colossal Squig (300)
Rogue Idol (400)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 134
 

Top tables here we cooooome!!

  • Haha 2

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Attending my First tournament. It‘s only 1250 points and no  Realm artefacts. What do you think? My First thought is that the vanilla mangler is at this smalish scale overkill (but 2 or soooo much fun) or if the battalion is worth it. I Need more bodies and can swap in more hoppers or Herds. Idk if i should drop the 2nd mangler or the battalion or both in Exchange for model count...

Allegiance: Gloomspite Gitz

Leaders
Loonboss on Mangler Squigs (280)
- General
- Trait: Fight Another Day  
- Artefact: The Clammy cowl  
Loonboss on Giant Cave Squig (110)
- Moonclan Stabba
- Artefact: Lunestone Talisman  
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: Squig Lure

Battleline
5 x Squig Hoppers (90)
5 x Squig Hoppers (90)

Units
10 x Boingrot Bounderz (200)

Behemoths
Mangler Squigs (240)

Battalions
Squig Rider Stampede (140)

Total: 1240 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 74
 

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hello, need help with first AOS army. im have for now Looncurse box, 1 mangler squig, 2 shadespire bands (mollog and zarbag)and one fungus shaman

im thinking about buy box of boingrots and make something like this for 1000pts:

2 fungal shamans

loonboss on magler squig

2x6 squig herd as battleline

2x10 boingrots

 

can you help me otimise my list? that im need to buy and not die painting 60+ stabbas? in our club we play 1000+/-250 points

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Hiya!

Does anyone have a good list for meeting arrangements?

Trying it out this weekend.

/Dejnar

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Allegiance: Gloomspite Gitz - Mortal Realm: Aqshy

LEADERS
Webspinner Shaman on Arachnarok Spider - Artefact : Gryph Feather Charm - Lore of the Spiderfangs : Sneaky Distraction
Skragrott, The Loonking - General - Lore of the Moonclans : The Hand of Gork
Fungoid Cave-Shaman - Lore of the Moonclans : The Great Green Spite
Madcap Shaman - Lore of the Moonclans : Itchy Nuisance
UNITS
40 x Stabbas - Stabbas & Moon Shields - 6 x Barbed Nets - 1 x Moonclan Flag Bearers - 1 x Badmoon Icon Bearers
40 x Stabbas  - Stabbas & Moon Shields - 6 x Barbed Nets - 1 x Moonclan Flag Bearers - 1 x Badmoon Icon Bearers
20 x Shootas  - 3 x Barbed Nets - 1 x Badmoon Icon Bearers
6 x Rockgut Troggoths
10 x Boingrot Bounderz
ENDLESS SPELLS / TERRAIN
Aethervoid Pendulum (50)
Geminids of Uhl-Gysh (60)
Malevolent Moon (40)
Quicksilver Swords (30)
Scuttletide (30)
TOTAL: 2000/2000
EXTRA COMMAND POINTS: 0 WOUNDS: 172 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400

I'm quite liking the look of this list 

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16 hours ago, Matt Large said:

Allegiance: Gloomspite Gitz - Mortal Realm: Aqshy

LEADERS
Webspinner Shaman on Arachnarok Spider - Artefact : Gryph Feather Charm - Lore of the Spiderfangs : Sneaky Distraction
Skragrott, The Loonking - General - Lore of the Moonclans : The Hand of Gork
Fungoid Cave-Shaman - Lore of the Moonclans : The Great Green Spite
Madcap Shaman - Lore of the Moonclans : Itchy Nuisance
UNITS
40 x Stabbas - Stabbas & Moon Shields - 6 x Barbed Nets - 1 x Moonclan Flag Bearers - 1 x Badmoon Icon Bearers
40 x Stabbas  - Stabbas & Moon Shields - 6 x Barbed Nets - 1 x Moonclan Flag Bearers - 1 x Badmoon Icon Bearers
20 x Shootas  - 3 x Barbed Nets - 1 x Badmoon Icon Bearers
6 x Rockgut Troggoths
10 x Boingrot Bounderz
ENDLESS SPELLS / TERRAIN
Aethervoid Pendulum (50)
Geminids of Uhl-Gysh (60)
Malevolent Moon (40)
Quicksilver Swords (30)
Scuttletide (30)
TOTAL: 2000/2000
EXTRA COMMAND POINTS: 0 WOUNDS: 172 LEADERS: 4/6 BATTLELINES: 3 (3+) BEHEMOTHS: 1/4 ARTILLERY: 0/4 ARTEFACTS: 1/1 ALLIES: 0/400

I'm quite liking the look of this list 

Looking nice man. It's almost a copy of the kings lists but you went with bounderz too.

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Allegiance: Gloomspite Gitz
LEADERS
Skragrott, The Loonking (220)
- General
- Lore of the Moonclans : The Great Green Spite
Webspinner Shaman on Arachnarok Spider (280)
- Artefact : Headdress of Many Eyes
- Lore of the Spiderfangs : Sneaky Distraction
Loonboss (70)
Fungoid Cave-Shaman (90)
- Lore of the Moonclans : The Hand of Gork
UNITS
60 x Stabbas (360)
- Pokin Spears & Moon Shields 
6 x Squig Herd (70)
6 x Squig Herd (70)
6 x Sneaky Snufflers (70)
BEHEMOTHS
Arachnarok Spider with Spiderfang Warparty (230)

Arachnarok Spider with Spiderfang Warparty (230)

Mangler Squigs (240)


ENDLESS SPELLS / TERRAIN
Scuttletide (30)
Scrapskuttle's Arachnacauldron (40)

Hi,

What do you think about this list?

The 60 grots supported by the loonboss and the snufflers are the anvil.

Skragrott as general because he is awesome XD

Fungoid is useful to be able to gain some extra command points (I dont have batallions)  and more spell slots (I want to include green spite and hand of gork without depending on the cauldron)

The 2 party spiders sinergize well with hand of  gork (they can reroll charles) and, along with the mangler, are the hammer of the army.

Sorry for muy english.

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3 hours ago, simakover said:

shootas viable unit? im thinking that only spear man playable 

As a screen I think I prefer them to Stabbas. At least in 20 strong units. May be well save 10 points if their main purpose it to be chaff and screen the important stuff. 

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3 hours ago, simakover said:

shootas viable unit? im thinking that only spear man playable 

They deal about the same amount of damage over a turn as stabbaz with spears. Most opponents don't bother sending anything against units of 20 of them so you can late game hand of gork them onto objectives at full strength usually 

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New Squig based list idea.  On the fence about the Stampede but the movement rerolls will probably be good for the Bounderz. Can the ManglerBoss be included in the battalion?


Mortal Realm: Ghur
Loonboss on Mangler Squigs (280)
- General
- Trait: Fight Another Day
- Artefact: Gryph-feather Charm
Loonboss on Giant Cave Squig (110)
Fungoid Cave-Shaman (90)
- Lore of the Moonclans: The Hand of Gork
12 x Squig Herd (140)
12 x Squig Herd (140)
12 x Squig Herd (140)
5 x Squig Hoppers (90)
15 x Boingrot Bounderz (300)
6 x Rockgut Troggoths (280)
6 x Rockgut Troggoths (280)
Squig Rider Stampede (140)

Total: 1990 / 2000
Extra Command Points: 1
Wounds: 182
 

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59 minutes ago, Malakithe said:

Can the ManglerBoss be included in the battalion?

Pretty sure it's not in keyword bold so sadly no.

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Allegiance: Gloomspite Gitz

 

Leaders

Loonboss on Mangler Squigs(280)

- General

- Trait: Dead Shouty 

- Artefact: The Clammy cowl 

Loonboss on Giant Cave Squig(110)

- Moon-cutta

Loonboss on Giant Cave Squig(110)

- Moon-cutta

Madcap Shaman(80)

-Artefact: Staff of Sneaky Stealin

- Lore of the Moonclans: Squig Lure

Madcap Shaman(80)

- Lore of the Moonclans: The Hand of Gork

 

Battleline

5 x Squig Hoppers(90)

5 x Squig Hoppers(90)

6 x Squig Herd(70)

6 x Squig Herd(70)

6 x Squig Herd(70)

6 x Squig Herd(70)

6 x Squig Herd(70)

6 x Squig Herd(70)

6 x Squig Herd(70)

6 x Squig Herd(70)

 

Units

10 x Boingrot Bounderz(200)

10 x Boingrot Bounderz(200)

 

Battalions

Squig Rider Stampede(140)

 

Total:1990 / 2000

Extra Command Points:2

Allies:0 / 400

Wounds: 188

i was thinking this list over in my head as I have 40 squigs why not run 8 units of 5 so the losses to battle shock arnt as bad.  If I was to be playing my squigs in the first place it would be to have fun so not scoring in objectives with big blobs of gobbos wouldn’t bother me. I could run the two or three bigger units to contest with numbers but squigs main flaw is battleshock and sometimes there isn’t a character or command point to make the unit immune.  With many units perhaps a few will make it where the skitterleap -2 to hit mangler squigs pull a distraction carnifex.

 I like the idea of MSU squigs but I figured I would ask the internet what you guys think.

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10 hours ago, Gorthor21 said:

i was thinking this list over in my head as I have 40 squigs why not run 8 units of 5 so the losses to battle shock arnt as bad.  If I was to be playing my squigs in the first place it would be to have fun so not scoring in objectives with big blobs of gobbos wouldn’t bother me. I could run the two or three bigger units to contest with numbers but squigs main flaw is battleshock and sometimes there isn’t a character or command point to make the unit immune.  With many units perhaps a few will make it where the skitterleap -2 to hit mangler squigs pull a distraction carnifex.

 I like the idea of MSU squigs but I figured I would ask the internet what you guys think.

Inspiring Presence from the core book.

Make one of your madcaps a fungoid for extra CP.

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@Malakree thanks for that

would it be better to run the shaman as the general or does the mangler really need all the buffs?

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13 minutes ago, Gorthor21 said:

@Malakree thanks for that

would it be better to run the shaman as the general or does the mangler really need all the buffs?

It's your call. My comment was due to the fungoid being almost always better than the madcap.

Only exception would be if the madcap has a madcap artefact as fungoids can't take them. Given that you have 10 points spare the straight upgrade for your second madcap is just good.

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It would be a good idea to get one.  I have the two madcap right now  but I get what u mean it would be an invaluable piece playing mid field with all the rest of the slow stuff.

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