Nickmoss90 Posted March 7, 2019 Share Posted March 7, 2019 Amazing thanks for the reply! Quote Link to comment Share on other sites More sharing options...
svnvaldez Posted March 7, 2019 Share Posted March 7, 2019 1 hour ago, Skabnoze said: Sadly no. All spells in the game are subject to the once per turn restriction regardless of how a model gets access to that spell. If wizards could cast their personal spells once per wizard I would take a bunch of madcap Shaman. But it would get problematic with other wizards in the game such as some of the death wizards, troggoth hag, etc. No worries for asking. It is a perfectly valid question. I also think that this restriction was introduced in GH1 and stated that the restriction was a matched play restriction. Back then it was perfectly fine to cast multiples of the same spell in open play. I think in AOS2 they moved this rule from the GH to the core rules. Meaning even in open play your only suppose to cast 1 spell of the same name a turn. Here is the rule on pg8 of the core rules. Quote Link to comment Share on other sites More sharing options...
Nickmoss90 Posted March 7, 2019 Share Posted March 7, 2019 1 hour ago, svnvaldez said: I also think that this restriction was introduced in GH1 and stated that the restriction was a matched play restriction. Back then it was perfectly fine to cast multiples of the same spell in open play. I think in AOS2 they moved this rule from the GH to the core rules. Meaning even in open play your only suppose to cast 1 spell of the same name a turn. Here is the rule on pg8 of the core rules. Thanks for all the help. # best community Quote Link to comment Share on other sites More sharing options...
ItzMercy Posted March 8, 2019 Share Posted March 8, 2019 Question, why do big units even have a bravery stat? Like for example the Dankhold Troggboss, it has bravery 7 but in the decription, it even says 'is a single model' so it'd be impossible for him to run due to bravery!? I'm guessing it's for other abilities in the game that go off of the enemies bravery? Or is there a bigger reason? Thanks! Quote Link to comment Share on other sites More sharing options...
Malakree Posted March 8, 2019 Share Posted March 8, 2019 4 minutes ago, ItzMercy said: Question, why do big units even have a bravery stat? Like for example the Dankhold Troggboss, it has bravery 7 but in the decription, it even says 'is a single model' so it'd be impossible for him to run due to bravery!? I'm guessing it's for other abilities in the game that go off of the enemies bravery? Or is there a bigger reason? Thanks! Terrorgheist scream is d6+x it deals mortals based on how much it beats your bravery by. Quote Link to comment Share on other sites More sharing options...
Matt Large Posted March 8, 2019 Share Posted March 8, 2019 This has probably been discussed before but hopefully it’s relevant again since the books been out a little longer.... how do people rate their sporeslatta fanatics? Quote Link to comment Share on other sites More sharing options...
Skabnoze Posted March 8, 2019 Share Posted March 8, 2019 4 hours ago, Matt Large said: This has probably been discussed before but hopefully it’s relevant again since the books been out a little longer.... how do people rate their sporeslatta fanatics? Pure theory-crafting (I have not got to field them yet) I think they are a compelling addition to armies designed primarily around stabbas - especially for armies that include the Gobbapalooza. They have a lot of potential utility. If you just want a fanatic unit to do the traditional thing and bowling-ball into the enemy for max carnage then obviously the Loonsmasha are the better choice. Sporesplatta are going to be useful for an added layer of protection for small vulnerable units such as heroes or gobbapalooza gits. They also provide a nice +attack buff for all grots within proximity that stacks with the snuffler buff. This means that they will want to hang out near your grot units and with positioning they can provide some area protection as highly dangerous buffing chaff that guards the flanks of your fighting grot units while also protecting buff characters. To me a lot of their potential comes from on-table tactical use rather than great stats and that is simply a tough thing to accurately evaluate without using them. They strike me as a sort of finesse utility piece. Some people will probably unlock them and get great results and other people might find that they simply don't fit their playstyle. 1 Quote Link to comment Share on other sites More sharing options...
RaritanAnon Posted March 8, 2019 Share Posted March 8, 2019 As I'm finishing my squigalanche, I've been wondering what would make good Allies with a bunch of squiggly beasts. Troggoths: Hard hitting, durable, and everything a squig isn't (generally). Also Troggboss makes troggs battleline which leaves room for more bounders! Spiderfang: Like a more specialized squig. Ignores terrain and deals in MW rather than a bunch of attacks like squigs. Seems to require a lot of support via heroes? Grots, Fanatics & etc.: Probably stronger than straight squigs, but boring. Relies on basically one tactic to flood the board with fanatics. Not the biggest fan. What do you guys think? Where ought I branch off? Leaning towards Troggoths tbh but I'm not sure yet. Quote Link to comment Share on other sites More sharing options...
novakai Posted March 8, 2019 Share Posted March 8, 2019 10 minutes ago, RaritanAnon said: As I'm finishing my squigalanche, I've been wondering what would make good Allies with a bunch of squiggly beasts. Troggoths: Hard hitting, durable, and everything a squig isn't (generally). Also Troggboss makes troggs battleline which leaves room for more bounders! Spiderfang: Like a more specialized squig. Ignores terrain and deals in MW rather than a bunch of attacks like squigs. Seems to require a lot of support via heroes? Grots, Fanatics & etc.: Probably stronger than straight squigs, but boring. Relies on basically one tactic to flood the board with fanatics. Not the biggest fan. What do you guys think? Where ought I branch off? Leaning towards Troggoths tbh but I'm not sure yet. I would probably tried Sneaky Snufflers, their are not combat unit but their buff synergizes well with Squig units. Also probably a spellcaster since squigalanche does have onen, Skargrott is a good option if you want to use the battalions special ability with some reliability. Quote Link to comment Share on other sites More sharing options...
Malakree Posted March 8, 2019 Share Posted March 8, 2019 (edited) 1 hour ago, novakai said: I would probably tried Sneaky Snufflers, their are not combat unit but their buff synergizes well with Squig units. Also probably a spellcaster since squigalanche does have onen, Skargrott is a good option if you want to use the battalions special ability with some reliability. Speaking of Sneaky Snufflers, @Skeekrit they work with the stupid prodder. Grab 5 units of 6 for 350 points and have them follow him round for a gattling cannon 🤣 EDIT: Quote Allegiance: DestructionLeadersLoonboss (70)- Artefact: Spiteful Prodder Battleline20 x Stabbas (130)- Pokin Spears & Moon Shields20 x Stabbas (130)- Pokin Spears & Moon Shields20 x Stabbas (130)- Pokin Spears & Moon ShieldsUnits6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)6 x Sneaky Snufflers (70)Total: 1860 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 305 Pick a unit within 18" and roll 20 dice, any 5+ inflict d3 mortals hahahahaha. Goodbye sequitors. Edited March 8, 2019 by Malakree 3 Quote Link to comment Share on other sites More sharing options...
ItzMercy Posted March 9, 2019 Share Posted March 9, 2019 Hey, this is probably in the wrong place, but its the only forum I use Is there any rules about having too many points, like say we're playing a 2000 points game and I have 2030 points, what happens? Is there a handicap I would get? And if it is allowed to go over, what's the maximum points you would be able to go over? Asking because I want to fit another unit of Boingrots in but 30 point short! Thanks! Quote Link to comment Share on other sites More sharing options...
TheadTheOgorSlayer Posted March 9, 2019 Share Posted March 9, 2019 Hello! Do people have the base size for the endless spell umbral portal? This is off topic but y’all are always super helpful and I’d like to convert as it’s the only endless spell I want (already have the book as well) Quote Link to comment Share on other sites More sharing options...
svnvaldez Posted March 9, 2019 Share Posted March 9, 2019 (edited) 5 minutes ago, TheadTheOgorSlayer said: Hello! Do people have the base size for the endless spell umbral portal? This is off topic but y’all are always super helpful and I’d like to convert as it’s the only endless spell I want (already have the book as well) Mine is almost exactly 1.5in in diameter (38.1mm). Its the base GW sent me. Just put it on a 40mm (1.5748in) base imo. Edited March 9, 2019 by svnvaldez Quote Link to comment Share on other sites More sharing options...
TheadTheOgorSlayer Posted March 9, 2019 Share Posted March 9, 2019 1 minute ago, svnvaldez said: Mine is almost exactly 1.5in in diameter (38.1mm). Its the base GW sent me. Just put it on a 40mm base imo. Thank you! I apologize in advance for all the grots I might snipe with heavy caster lists and a 9 inches bonus range plus portal... also I apologize for any hordes that lose statistically 50 percent models just cuz the Gaunt summoner rolled average... 😢 really tho y’all are actually my favourite thread and I don’t even play gloomspite, I just like studying everyone’s rules to better combat them haha love y’all 1 Quote Link to comment Share on other sites More sharing options...
Skabnoze Posted March 9, 2019 Share Posted March 9, 2019 29 minutes ago, TheadTheOgorSlayer said: Thank you! I apologize in advance for all the grots I might snipe with heavy caster lists and a 9 inches bonus range plus portal... also I apologize for any hordes that lose statistically 50 percent models just cuz the Gaunt summoner rolled average... 😢 really tho y’all are actually my favourite thread and I don’t even play gloomspite, I just like studying everyone’s rules to better combat them haha love y’all Good thing my Squig herds all have 2 wounds each so they won’t lose too many models before they eat your entire army. In addition, I make no apologies for feeding my squigs as I am a responsible pet owner. 1 Quote Link to comment Share on other sites More sharing options...
TheadTheOgorSlayer Posted March 9, 2019 Share Posted March 9, 2019 7 minutes ago, Skabnoze said: Good thing my Squig herds all have 2 wounds each so they won’t lose too many models before they eat your entire army. In addition, I make no apologies for feeding my squigs as I am a responsible pet owner. If I do 6 plus wounds it’ll be worth it 😆 battle shock will do the rest since no heroes will survive that first volley of spells 😘 hope your squigs like tzeentchian fire Quote Link to comment Share on other sites More sharing options...
Malakithe Posted March 9, 2019 Share Posted March 9, 2019 6 minutes ago, TheadTheOgorSlayer said: If I do 6 plus wounds it’ll be worth it 😆 battle shock will do the rest since no heroes will survive that first volley of spells 😘 hope your squigs like tzeentchian fire Thats okay man...fire + squigs = fungal bacon..which im sure the Troggoths enjoy. Good luck blowing up all those Rockguts and Dankholds lol Quote Link to comment Share on other sites More sharing options...
Skabnoze Posted March 9, 2019 Share Posted March 9, 2019 1 hour ago, TheadTheOgorSlayer said: If I do 6 plus wounds it’ll be worth it 😆 battle shock will do the rest since no heroes will survive that first volley of spells 😘 hope your squigs like tzeentchian fire Well, any that run off will just eat you before they go. But enough of them will be immune to battleshock due to the giant Loonshrine nearby. Also, my dad can beat up your dad - so there! 2 Quote Link to comment Share on other sites More sharing options...
Arkahn Posted March 9, 2019 Share Posted March 9, 2019 11 hours ago, novakai said: Skargrott is a good option if you want to use the battalions special ability with some reliability. What do you mean ? I dont get it Quote Link to comment Share on other sites More sharing options...
Matt Large Posted March 9, 2019 Share Posted March 9, 2019 1 hour ago, Arkahn said: What do you mean ? I dont get it They get to pile in 6” when under the moon, Skragrott can control the moon for a turn. Quote Link to comment Share on other sites More sharing options...
Matt Large Posted March 9, 2019 Share Posted March 9, 2019 11 hours ago, ItzMercy said: Hey, this is probably in the wrong place, but its the only forum I use Is there any rules about having too many points, like say we're playing a 2000 points game and I have 2030 points, what happens? Is there a handicap I would get? And if it is allowed to go over, what's the maximum points you would be able to go over? Asking because I want to fit another unit of Boingrots in but 30 point short! Thanks! You can’t go over the set points, it’s the maximum limit. Quote Link to comment Share on other sites More sharing options...
mikethefish Posted March 9, 2019 Share Posted March 9, 2019 (edited) 12 hours ago, ItzMercy said: Hey, this is probably in the wrong place, but its the only forum I use Is there any rules about having too many points, like say we're playing a 2000 points game and I have 2030 points, what happens? Is there a handicap I would get? And if it is allowed to go over, what's the maximum points you would be able to go over? Asking because I want to fit another unit of Boingrots in but 30 point short! Thanks! The points are a hard limit. Your list would be illegal, full stop. Edited March 9, 2019 by mikethefish Quote Link to comment Share on other sites More sharing options...
mikethefish Posted March 9, 2019 Share Posted March 9, 2019 Here is my Rogue Idol-themed list that I am working towards. Trying to get something that is pretty solid. My thought was a solid core of dudespam, backed up with some synergy and the big guy as a focus. He gives bravery and/or magic support to pretty much everything in the list. Fungoid Shaman (general) Madcap Loonboss on foot x2 60 Stabbas (spears) 60 Stabbas (swords) 12 Cave Squigs Sneaky Snufflers 5 Fanatics 5 Fanatics Rogue Idol Mighty Mushroom 1 Quote Link to comment Share on other sites More sharing options...
Matt Large Posted March 9, 2019 Share Posted March 9, 2019 Looks pretty good, I watched Warhammer TV’s coverage of the GT and gleefully watched a Rogue Idol slap a Stardrake off the table! 1 Quote Link to comment Share on other sites More sharing options...
Malakree Posted March 9, 2019 Share Posted March 9, 2019 @mikethefish Because of the massive amount of cps generated and the battleshock immunity from the shrine I'm not sure bravery is that much of an issue for the gitz, it's still nice but not key. Are those sporesplattas or loonsmashas? Since playing against it at heat 1 I'm really in favour of the 24 squig herd block, in for a penny in for a pound. I think 12 is to many for cheap battleline and not enough for a really killy unit. Especially when you consider that the sneaky snufflers can give their buff to the squig herd. 4+/3+/-1/1 Is way better than 5+/2+/-/1. Quote Link to comment Share on other sites More sharing options...
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