Mayple Posted January 19, 2019 Share Posted January 19, 2019 9 minutes ago, GunslingerOy said: If this is an inappropriate place to post this please chase me away. 2019 goal is to build my first Age of Sigmar army. Pulled between FeC, a Squig heavy Gloomspite list, or a Trogg heavy list. Not looking for top competitive play but I don't want to make a gag army that cannot win. Looking at the attached as a start. Any super glaring issues that someone new to the game wouldn't notice? Not enough bodies to claim objectives? Side question: I am getting the squig herd models because they look great but is the point of the herd to sacrifice/tie up units? Value generated from the fleeing mortal wounds? Will squig herds make it into competitive lists? SquigList1000.pdf It is the most appropriate place to post it have no fear. Your list not bad at all. There are things you can do to "optimize" it more. For example the Loonboss with cave squig has no real purpose alongside all those squigs and troggoths, and could easily be replaced by a wizard, giving you more spellpower. Alternatively, swapping that Loonboss with cave squig and Rockguts out would enable you to bring a mangler squig and a 40-point endless spell. Not to say that Rockguts aren't good, but its good to know your options. Overral your list has punch, but no staying power for your own objectives beyond the Rockguts. It might therefore be wise to double down on what the list does well (fast movement, hard punch), by bringing the mangler and taking the fight to the enemy. It will be entertaining for both sides, at the very least, and would quite capable of pulling its weight. Defense through offense would be your rule of thumb for both your original list and the mangler squig alternative. If you want defense through defense, you'd need grots, and many of them. Squig herds are really nice. For 280 points you get 24 bodies on 25mm bases (so they fight in two ranks, which squig hoppers/bounderz can not) with 48 wounds and plenty of solid attacks. They're a viable horde alternative to regular grots, and as tiny cheap minimum units for battleline tax like you've done. Hard to go wrong 1 Quote Link to comment Share on other sites More sharing options...
Skabnoze Posted January 19, 2019 Share Posted January 19, 2019 @Mayple a bit late to the party, but I like how you think! 1 Quote Link to comment Share on other sites More sharing options...
Mayple Posted January 19, 2019 Share Posted January 19, 2019 Just now, Skabnoze said: @Mayple a bit late to the party, but I like how you think! Man, I've been ninjad four times in a row! loving it. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted January 19, 2019 Share Posted January 19, 2019 I'm still thinking about going to this party, but are Sourbreath Troggoths in the Gloomspite book? Or just the Fellwater and Rockgut? I'm a cave person. Quote Link to comment Share on other sites More sharing options...
Mayple Posted January 19, 2019 Share Posted January 19, 2019 @Lord Krungharr Only Fellwater, Rockgut and Dankhold unfortunately Quote Link to comment Share on other sites More sharing options...
Skabnoze Posted January 19, 2019 Share Posted January 19, 2019 41 minutes ago, Lord Krungharr said: I'm still thinking about going to this party, but are Sourbreath Troggoths in the Gloomspite book? Or just the Fellwater and Rockgut? I'm a cave person. You can effectively play the Sourbreath as either type if you have those models. Otherwise it appears that Sourbreath no longer exist as a troll type. Quote Link to comment Share on other sites More sharing options...
Malakithe Posted January 19, 2019 Share Posted January 19, 2019 (edited) Okay list revision 2. Same tactics really but with the added Rockguts as a distraction carnifex to support the Herds. Also added the anti-horde Shroom and another Madcap. Overall more wounds, more spellpower, more ranged threat. Plenty of targets and no 'all eggs in one basket' approach. I play 40k Guard so my list building tends to involve multiple redundancies and threat saturation. I have one more artefact that can be tossed on someone but I dont know who or what. LeadersLoonboss on Giant Cave Squig (110)- General- Trait: Dead Shouty Webspinner Shaman on Arachnarok Spider (300)- Artefact: Headdress of Many Eyes Madcap Shaman (80)- Lore of the Moonclans: Itchy NuisanceMadcap Shaman (80)- Lore of the Moonclans: Squig LureBattleline18 x Squig Herd (210)18 x Squig Herd (210)10 x Squig Hoppers (180)Units10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)3 x Rockgut Troggoths (160)BattalionsSquig Rider Stampede (140)Endless SpellsScrapskuttle's Arachnacauldron (50)Mork's Mighty Mushroom (80)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 172 Edited January 19, 2019 by Malakithe 1 Quote Link to comment Share on other sites More sharing options...
Mayple Posted January 19, 2019 Share Posted January 19, 2019 (edited) @Malakithe I kind of liked your first list better, especially since you could remove 10 hoppers, and swap 6 squig herds over from the other unit to have your battleline covered in exchange for 10 more bounders. As for this one, I think 5 less hoppers for any type of shaman will support you quite well. Hand of Gork might be an idea on that one for tactical flexibility. Artifact might as well go on your general here. Clammy cowl is a safe pick Edited January 19, 2019 by Mayple Quote Link to comment Share on other sites More sharing options...
Malakithe Posted January 19, 2019 Share Posted January 19, 2019 17 minutes ago, Mayple said: @Malakithe I kind of liked your first list better, especially since you could remove 10 hoppers, and swap 6 squig herds over from the other unit to have your battleline covered in exchange for 10 more bounders. As for this one, I think 5 less hoppers for any type of shaman will support you quite well. Hand of Gork might be an idea on that one for tactical flexibility. Artifact might as well go on your general here. Clammy cowl is a safe pick I liked the first one better too just cuz of the big Troggboss. So how would you rearrange my first list? Quote Link to comment Share on other sites More sharing options...
Malakithe Posted January 19, 2019 Share Posted January 19, 2019 Another trial list I just came up with while im bored at work...the grind is real. 200 wounds and 30 points left for another endless spell and extra item to toss on the Loonboss probably. LeadersLoonboss on Giant Cave Squig (110)- General- Trait: Dead Shouty Webspinner Shaman on Arachnarok Spider (300)- Artefact: Headdress of Many Eyes - Lore of the Spiderfangs: Gift of da Spider GodMadcap Shaman (80)- Lore of the Moonclans: The Hand of GorkBattleline24 x Squig Herd (280)24 x Squig Herd (280)20 x Stabbas (130)Units10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)BattalionsSquig Rider Stampede (140)Endless SpellsScrapskuttle's Arachnacauldron (50)Total: 1970 / 2000Extra Command Points: 1Wounds: 200 1 Quote Link to comment Share on other sites More sharing options...
Mayple Posted January 19, 2019 Share Posted January 19, 2019 (edited) 1 hour ago, Malakithe said: I liked the first one better too just cuz of the big Troggboss. So how would you rearrange my first list? Allegiance: Gloomspite GitzMortal Realm: AqshyLoonboss on Giant Cave Squig (110)- General- Moonclan Stabba- Trait: Tough 'n' Leathery Webspinner Shaman on Arachnarok Spider (300)- Lore of the Spiderfangs: Curse of da Spider GodMadcap Shaman (80)- Lore of the Moonclans: Squig LureDankhold Troggboss (300)- Artefact: Thermalrider Cloak 18 x Squig Herd (210)12 x Squig Herd (140)6 x Squig Herd (70)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)Squig Rider Stampede (140)Scrapskuttle's Arachnacauldron (50)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 168 I suppose this is your "If I bring a Troggboss" alternative then. Thermalrider cloak to have him follow the rest of your army, but whatever you prefer works. Very flexible leader, that one. Edited January 19, 2019 by Mayple Quote Link to comment Share on other sites More sharing options...
Amradiel Posted January 19, 2019 Share Posted January 19, 2019 I'm a simple man. I like the look of the spears better 😉 Quote Link to comment Share on other sites More sharing options...
PUFNSTUF Posted January 19, 2019 Share Posted January 19, 2019 How’s This look for a combined speedy list with the general of hurt? Allegiance: Gloomspite GitzMortal Realm: GhurScuttleboss on Gigantic Spider (100)- General- Trait: Monstrous Mount - Artefact: The Black Fang Loonboss on Giant Cave Squig (110)- Moon-cutta- Artefact: Gryph-feather Charm Webspinner Shaman on Arachnarok Spider (300)- Artefact: Totem of the Spider God - Lore of the Spiderfangs: Scuttling TerrorsFungoid Cave-Shaman (90)- Lore of the Moonclans: Squig Lure10 x Spider Riders (200)10 x Spider Riders (200)5 x Spider Riders (100)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)Mangler Squigs (240)Squig Rider Stampede (140)Spider Rider Skittermob (120)Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 132 Even 2k. Give units run and charge and sally forth! 2 Quote Link to comment Share on other sites More sharing options...
Brodylan Posted January 19, 2019 Share Posted January 19, 2019 So I’m super tempted by an all Squigs army, has anyone played many games with them yet? I always find there’s a bit of a difference between how I think something might perform based on the warscrolls, and how something actually performs. I’d love any thoughts on the following list if anyone has any. Also, just to make sure, the boss on mangler squig can’t be included in the squig rider stampede can it? Squigs.pdf Quote Link to comment Share on other sites More sharing options...
Malakithe Posted January 19, 2019 Share Posted January 19, 2019 2 hours ago, Mayple said: Allegiance: Gloomspite GitzMortal Realm: AqshyLoonboss on Giant Cave Squig (110)- General- Moonclan Stabba- Trait: Tough 'n' Leathery Webspinner Shaman on Arachnarok Spider (300)- Lore of the Spiderfangs: Curse of da Spider GodMadcap Shaman (80)- Lore of the Moonclans: Squig LureDankhold Troggboss (300)- Artefact: Thermalrider Cloak 18 x Squig Herd (210)12 x Squig Herd (140)6 x Squig Herd (70)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)Squig Rider Stampede (140)Scrapskuttle's Arachnacauldron (50)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 168 I suppose this is your "If I bring a Troggboss" alternative then. Thermalrider cloak to have him follow the rest of your army, but whatever you prefer works. Very flexible leader, that one. Ooh I like it! Hmm...I like this one and my second list. Alright Mr @Mayple which of the two do you think would be more effective overall? Quote Link to comment Share on other sites More sharing options...
meet.the.doctor Posted January 19, 2019 Share Posted January 19, 2019 Holy Gork! It was a not a piece of squigcake to get through all that 70 pages... But anyway I got some nice ideas from you guys, for some tricks and developing my Moonclan army to a Gloomspite horde. Someone posted before that it is not possible to change the general after the first one dies. It is possible - it is in the core rules. Any way time for my excitment: I HAVE BEEN WAITING FOR THIS BATTLETOME 24 YEARS!!! Night goblins didn't get so much love since the 90s and I am super happy with the book. I hope some novels will follow and Skragrott will get some eternal love like Skarsnik did. Or maybe it will be the tale of Overbounder. This has been my number one army since I played WFB for the first time in 94-95. I decided to comeback to the hobby more or less during the End Times. I tried to play Moonclan only when AoS dropped but painting hundreds of gitz takes ages. I took a break when Bonesplitterz arrived because the fluff was like from the 90s. Now the Moon shines on da gitz again and it is time to finish the project! 2 1 Quote Link to comment Share on other sites More sharing options...
Gumbalina Posted January 19, 2019 Share Posted January 19, 2019 Anyone have a comparison to the new and old mangler squig models? Would like to see How different they are in scale. Quote Link to comment Share on other sites More sharing options...
Gumbalina Posted January 19, 2019 Share Posted January 19, 2019 24 minutes ago, meet.the.doctor said: Holy Gork! It was a not a piece of squigcake to get through all that 70 pages... But anyway I got some nice ideas from you guys, for some tricks and developing my Moonclan army to a Gloomspite horde. Someone posted before that it is not possible to change the general after the first one dies. It is possible - it is in the core rules. Any way time for my excitment: I HAVE BEEN WAITING FOR THIS BATTLETOME 24 YEARS!!! Night goblins didn't get so much love since the 90s and I am super happy with the book. I hope some novels will follow and Skragrott will get some eternal love like Skarsnik did. Or maybe it will be the tale of Overbounder. This has been my number one army since I played WFB for the first time in 94-95. I decided to comeback to the hobby more or less during the End Times. I tried to play Moonclan only when AoS dropped but painting hundreds of gitz takes ages. I took a break when Bonesplitterz arrived because the fluff was like from the 90s. Now the Moon shines on da gitz again and it is time to finish the project! The new general is in the core rules but is not allowed during matched play which the majority of people play. 2 1 Quote Link to comment Share on other sites More sharing options...
Malakithe Posted January 19, 2019 Share Posted January 19, 2019 Made another list lol I cant help myself Webspinner Shaman on Arachnarok Spider (300)- Artefact: Headdress of Many Eyes - Lore of the Spiderfangs: Gift of da Spider GodMadcap Shaman (80)- Lore of the Moonclans: Itchy NuisanceLoonboss on Giant Cave Squig (110)- General- Trait: Dead Shouty - Artefact: The Clammy cowl Webspinner Shaman (80)- Lore of the Spiderfangs: Sneaky Distraction18 x Squig Herd (210)12 x Squig Herd (140)12 x Squig Herd (140)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)6 x Rockgut Troggoths (320)Squig Rider Stampede (140)Scrapskuttle's Arachnacauldron (50)Scuttletide (30)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 176 Quote Link to comment Share on other sites More sharing options...
CarkFish Posted January 19, 2019 Share Posted January 19, 2019 (edited) Hi guys I'm planning on taking gloomspite gitz to throne of skulls in march. It's not a "competitive" tourney (lol) but, I'd like to be able to hold my own and throw a few surprises around... Could I get some thoughts on my list please, artifacts & traits are undecided yet, but advice would be really welcome. List attached ... Thanks in advance 😀 Grots 2k.pdf Edited January 19, 2019 by CarkFish Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted January 19, 2019 Share Posted January 19, 2019 4 hours ago, meet.the.doctor said: Someone posted before that it is not possible to change the general after the first one dies. It is possible - it is in the core rules. 3 hours ago, Gumbalina said: The new general is in the core rules but is not allowed during matched play which the majority of people play. Yea this rule has been discussed multiple times since AoS 2.0 dropped, and it is one of those "not for matched play" sort of rules (though those are disappearing, like summoning) I think a problem would arise for strategies involving purposefully getting your general killed and getting a new general with a new trait. Quote Link to comment Share on other sites More sharing options...
sorokyl Posted January 19, 2019 Share Posted January 19, 2019 11 hours ago, Lord Krungharr said: I'm still thinking about going to this party, but are Sourbreath Troggoths in the Gloomspite book? Or just the Fellwater and Rockgut? I'm a cave person. Don't worry, everything in the book was retconned to live in caves, or at least similar dark, damp, dank environments:). Quote Link to comment Share on other sites More sharing options...
meet.the.doctor Posted January 19, 2019 Share Posted January 19, 2019 20 minutes ago, kenshin620 said: Yea this rule has been discussed multiple times since AoS 2.0 dropped, and it is one of those "not for matched play" sort of rules (though those are disappearing, like summoning) I think a problem would arise for strategies involving purposefully getting your general killed and getting a new general with a new trait. Thanks. I am ignorant when comes to GHB- stopped buying it after 2017. I thought that if something is in the core shouldn't be nullified by GHB (At least in AoS2). GHB1 used to be patch for AoS1. I thought times have changed. Thanks for claryfiing. Another thing came to my mind: Bad Moon Loonshrine lets us reinforce destroyed MCG unit "at the end of EACH of your turns". Does it mean that if they get annihilated on turn 2, I can try to summon them at the end of turn 2 and if I fail 4+, try again at the end of turn 3 and so on until I have a success? Quote Link to comment Share on other sites More sharing options...
Nos Posted January 19, 2019 Share Posted January 19, 2019 Shaman on Spider is showing up on most lists even without other spiders. Am I missing something in respect to his utility with Moonclan? He seems to be all about the spider buffs. Quote Link to comment Share on other sites More sharing options...
Gumbalina Posted January 19, 2019 Share Posted January 19, 2019 21 minutes ago, Nos said: Shaman on Spider is showing up on most lists even without other spiders. Am I missing something in respect to his utility with Moonclan? He seems to be all about the spider buffs. He's fast, durable when given the helm of many eyes and the curse of the spider god spell is utterly amazing Quote Link to comment Share on other sites More sharing options...
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